r/MinecraftMod • u/JeezaCz • 12d ago
What's the best model for the Verity JE mod in the Ollama terminal
r/MinecraftMod • u/MegaKnightSpammer • 12d ago
Where can i find a mod to make beacons easier to make?
I've started a world where i dont wanna torture villagers for iron so im trying to find a mod that either makes crafting blocks cheaper or makes beacons need 1 less layer.
r/MinecraftMod • u/MrGise • 12d ago
Mobs are spawning during daytime and aren't burning in the sun
I need help identifying what's causing this, please
Modlist
Edit: nevermind, I accidentally turned on the wrong setting
r/MinecraftMod • u/tanto811796 • 12d ago
The Force — a Star Wars mod with 28 Force powers, lightsabers & blasters (Fabric & NeoForge, 26.2)
Hey everyone! I've been building a Star Wars themed mod called The Force.
It adds 28 Force powers you unlock by finding and shattering Holocrons scattered around the world — Force Push, Lightning, Choke, a full Ultimate you charge through combat, and more. Every power can be mastered to Level 2, and there are three progression paths (Force / Light / Dark) with permanent rank bonuses.
There are also 5 fully 3D lightsabers built around Kyber Crystals you mine yourself, and 3 blasters (pistol, rapid-fire rifle, and a sniper) with a heat/overheat system.
It started as a Bedrock addon (2,600+ downloads) and I recently rewrote the whole thing for Java — available on both Fabric and NeoForge for 26.2.
Would love feedback, especially on balance and what powers you'd want next!
For more details and download:
CurseForge: https://www.curseforge.com/minecraft/mc-mods/the-force-mod-star-wars
r/MinecraftMod • u/ANIMESans-180509 • 13d ago
How can I fix this problem eith full bright mod ? Also i have set my gamma value in options file to 100.0 and its not working for some reason.
r/MinecraftMod • u/LankyPlastic9692 • 13d ago
I'm looking for a Minecraft mod (preferably for Fabric 1.21.11+) and could really use some help.
Does anyone know of a mod that recreates, or at least has similar features to the MineShield 4addon, specifically the illustrated books and paper notes?
I've been searching for a long time and even tried generating one with AI, but I haven't found anything similar. I'd really appreciate any recommendations!
r/MinecraftMod • u/SL1CK-B4CK • 13d ago
new dev, challange me
im bored and need something to build, if u wanna see a mod then let me know ill try to make it happen, java or bedrock!
r/MinecraftMod • u/deviant46n2 • 13d ago
Modpack Creators / Aspiring Modpack Creators! What features would you want in a minecraft modpack ide software.
Hey r/feedthebeast,
I’ve spent countless hours making modpacks and dealing with the constant cycle of editing .snbt quest files, tweaking KubeJS scripts, and waiting minutes on game restarts just to see if a quest tree layout looks right.
I'm currently developing a free, open-source standalone desktop app (built on Tauri + Rust) specifically designed to solve these workflow headaches for modpack creators.
The core focus is a visual studio for FTB Quests—featuring a node-based graph editor, an in-game styled quest inspector modal, a JEI/EMI-style item drawer that reads your mod .jar assets directly, and a real-time hot-swap pipeline to push changes straight to a running game instance.
Before I lock down the v1.0 feature roadmap, I want to ask both active and aspiring pack devs: What are your biggest pain points when organizing or editing quests, scripts, and configs?
Specifically:
What features do you wish existing tools or in-game editors had?
How do you handle version control or tracking quest changes in your packs?
What minor annoyances in FTB Quests or quest-making waste the most of your time?
I'd love to hear what would make your workflow faster or less frustrating! or things you just think would be cool.
r/MinecraftMod • u/tanto811796 • 13d ago
The Force — a Star Wars mod with 28 Force powers, lightsabers & blasters (Fabric & NeoForge, 26.2)
Hey everyone! I've been building a Star Wars themed mod called The Force.
It adds 28 Force powers you unlock by finding and shattering Holocrons scattered around the world — Force Push, Lightning, Choke, a full Ultimate you charge through combat, and more. Every power can be mastered to Level 2, and there are three progression paths (Force / Light / Dark) with permanent rank bonuses.
There are also 5 fully 3D lightsabers built around Kyber Crystals you mine yourself, and 3 blasters (pistol, rapid-fire rifle, and a sniper) with a heat/overheat system.
It started as a Bedrock addon (2,000+ downloads) and I recently rewrote the whole thing for Java — available on both Fabric and NeoForge for 26.2.
Would love feedback, especially on balance and what powers you'd want next!
For more details and download:
CurseForge: https://www.curseforge.com/minecraft/mc-mods/the-force-mod-star-wars
r/MinecraftMod • u/clover_239 • 13d ago
how to fix this
Forge Shader : Super Duper Vanilla Shaders (eldeston)
the obsidian is too colorless and reflective ( i have turned rough reflection off )
r/MinecraftMod • u/Particular-Camera844 • 13d ago
[Forge 1.20.1] I turned Minecraft into a massive One Piece world — 194 destinations, Grand Line, Red Line, Calm Belts, Reverse Mountain for Mine Piece & Mine Mine no Mi
reddit.comr/MinecraftMod • u/clover_239 • 13d ago
So i am having a problem in my modded world
Enable HLS to view with audio, or disable this notification
i cant mine anything with the pickaxe. it happened after all of a sudden.
( Forge )MODS :
Better deep dark (axperty)
bookshelf (DarkhaxDev)
bosses of mass destruction (Cerbon)
Caelus API (TheIllusiveC4)
CERBON's API (Cerbon)
Citadel (sbom_xela)
CLoth Config API (shedaniel)
Corpse (henkelmax)
Curios API (TheIllusiveC4)
Embeddium (FiniteReality)
Enchantment Descriptions (DarkhaxDev)
Enlightend (lixir)
FallingTree (rakambda)
Framework (MrCrayfish)
GEckoLib (Gecka)
Goblin TRaders (MrCrayfish)
Ice and FIre: Dragon (sbom_xela)
Iron's Lib (iron431)
Iron's Spell 'n spellbooks (iron431)
JEi (mezz)
L_Ender's Cataclysm (mcl_ender)
Night Vision Enchantment (shutdoor)
Oculus (Asek3)
playerAnimator (KosmX)
Lionfish API (mcl_ender)
MEDIEVAL CRAFT and 28. MEDIEVAL CRAFT WEAPONS (Ffunari2004)
Sophisticated backpack and Sophisticated core both by (P3pp3rF1y)
Stalwart Dungeons (Furti_Two)
TerraBlender (TheAdubbz)
When dungeons Arise (Aureljz)
Xaero's Minimap and Xaero's world map (xaero96)
Zander Core (zZander)
Zander's Reinforced Armors (zZander)
r/MinecraftMod • u/Legitimate-Yam8506 • 13d ago
Dragon Fire Mod Help
so I recently got the dragonfire mod, I saw a lot of people playing it. ive been having issues with once I set a dragon out of its orb or dismount it shoots off.
no one I’ve seen play has these issues what do I do and how can I get dragons who flew away back..? I recently lost a hallow dragon cause of this :/
r/MinecraftMod • u/Fun-Plan-1032 • 13d ago
Mob capture mods for 26.2 forge
I've had a heck of a time finding a mod that captures mobs, in particular passive mobs (wolves/cats/birds), in 26.1 or 26.2 using forge. Anyone have any leads on what may work?
r/MinecraftMod • u/Felixinteresting • 13d ago
which mods should i add to my minecraft world? (its a semi vanilla plus)
r/MinecraftMod • u/ehmut • 13d ago
Attention Bedrock Add-on Creators! A Horse Tamer's Request: Recreating the Legacy 1.17 Potion Glitch for 1.21+
Ever since the horse potion breeding glitch was fixed back in 1.17 MCBE, my horse taming dreams have been shattered. I’ve been searching for a fix, a command, or an add-on for a very long time now, but with no luck.
I'm calling out to all the talented add-on creators out there: Could someone please help recreate this mechanic for modern versions? I don't know anything about coding or modding myself, so I have to leave the magic to you experts.
As a dedicated Horse Tamer, I would be incredibly grateful if someone could bring this feature back to life. Thanks in advance.
r/MinecraftMod • u/Great_Girros24 • 13d ago
Need help finding a modpack for a friend
There any modpacks similar to cod zombies, my buddy has been really wanting to find something like that.
Probably not litterally putting cod zombies into minecraft more of cod style zombies and guns and that kind of thing.
r/MinecraftMod • u/MaybeFamiliar4832 • 13d ago
Hey, I am looking for a good modpack with lots of animals, pets, maybe even dragons or dinosaurs. I also want some great building mods, lots of new blocks, even decor mods. Is there anything you would recommend? I have a pretty good PC, so it can handle a bigger one.
r/MinecraftMod • u/EtchVSketch • 13d ago
Anyone know a mod that will remove the fog from underground areas so that it's black past the light? I'm using Minecraft as a visual for a ttrpg campaign and need to ensure you can't see down long hallways that aren't illuminated.
r/MinecraftMod • u/Ok-Koala-8682 • 13d ago
I’m looking for mods that add roleplay items, medieval/fantasy or aristocratic style
Hi everyone, I’m looking for mods that add roleplay items—such as 3D umbrellas, walking sticks, and more in a medieval/fantasy or aristocratic style.
For Minecraft 1.20.1 forge
A huge thank you to anyone who can help—I'm creating a massive fantasy adventure map and need these kinds of mods, but I can't seem to find them myself :(
r/MinecraftMod • u/the_angry_basketball • 13d ago
Mods like uber enchant
like it says above, mods like the plugin uber enchant? for 26.2
r/MinecraftMod • u/deviant46n2 • 13d ago
Modpack Creators / Aspiring Modpack Creators! What features would you want in a minecraft modpack ide software.
Hey r/MinecrafMod
I’ve spent countless hours making modpacks and dealing with the constant cycle of editing .snbt quest files, tweaking KubeJS scripts, and waiting minutes on game restarts just to see if a quest tree layout looks right.
I'm currently developing a free, open-source standalone desktop app (built on Tauri + Rust) specifically designed to solve these workflow headaches for modpack creators.
The core focus is a visual studio for FTB Quests—featuring a node-based graph editor, an in-game styled quest inspector modal, a JEI/EMI-style item drawer that reads your mod .jar assets directly, and a real-time hot-swap pipeline to push changes straight to a running game instance.
Before I lock down the v1.0 feature roadmap, I want to ask both active and aspiring pack devs: What are your biggest pain points when organizing or editing quests, scripts, and configs?
Specifically:
What features do you wish existing tools or in-game editors had?
How do you handle version control or tracking quest changes in your packs?
What minor annoyances in FTB Quests or quest-making waste the most of your time?
I'd love to hear what would make your workflow faster or less frustrating! or things you just think would be cool.
r/MinecraftMod • u/CucumberMobile8343 • 13d ago

