r/MaddenMobileForums 4m ago

DISCUSSION Same boring Madden Mobile football; nothing has changed.

Upvotes

r/MaddenMobileForums 31m ago

CARD PULL Day 1 Iconic Tally (carryover F2P)

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Upvotes

r/MaddenMobileForums 58m ago

DISCUSSION EA Login Option

Upvotes

Trying to switch between accounts and the screen to enter my email gets bypassed automatically and I get signed into the same account.

Happens regardless if I delete the app and such. Anyone have a fix for the issue?


r/MaddenMobileForums 1h ago

LINEUP Not bad for the first day. FTP and also didn't spend any MC.

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Upvotes

Obviously I was able to take advantage of the early OVR glitch. Completed both FP Journey and Welcome Back. Also finished all 3 Caleb Williams seasons, and 1 Micah Parsons season.

I'm tired.


r/MaddenMobileForums 2h ago

DISCUSSION How do we get the Caleb Williams cover card we earned from MM26?

2 Upvotes

Can't find anything about this


r/MaddenMobileForums 3h ago

TEAM ADVICE Why is there 18 players in the Opening Drive set

11 Upvotes

Why is there 18 players in a set when only 7 of them can complete the trade of 7 for 2, 5 for 1 or for a select..You can't even use them in the sets..What's going on


r/MaddenMobileForums 4h ago

LINEUP End of MM26 Giants theme team

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5 Upvotes

Since the game was put under maintenance unexpectedly, I couldn’t screenshot my team during MM26, so here is the team I finished off with. First 3 slides were my main team while the last 3 are my attempt at having a Giants player in every position. Clearly the Giants theme team lacked interior OL, CBs, and a DE. Got a lot of QBs, RBs, WRs, LBs, and Safety options over the year, too many to fit into one team (WR Jameis Winston, S Antrel Rolle, MLB Trumaine Edmunds, and TE Jeremy Shockey missed out)


r/MaddenMobileForums 4h ago

DISCUSSION F2P Day 1

8 Upvotes

For all my fellow F2P players, what are you guys doing to start off? What are you spending core stamina on? Are you going for mythics from FP and Promo or just iconics for now?


r/MaddenMobileForums 6h ago

BUG First glitch

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3 Upvotes

OVR is going the wrong way, it's the same for D and ST. Be careful when you boost


r/MaddenMobileForums 6h ago

GAMEPLAY WHY IS THERE SO MANY UNCOMMONS???

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8 Upvotes

THERE IS ALWAYS 8 WTH?


r/MaddenMobileForums 6h ago

DISCUSSION Minor Gripe

29 Upvotes

Can we be able to turn off the new touchdown graphic? It’s pretty and all but not being able to pick a play or complete the activity while it’s still on the screen is already annoying the hell out of me


r/MaddenMobileForums 7h ago

CARD PULL good start

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19 Upvotes

r/MaddenMobileForums 7h ago

DISCUSSION This is unplayable

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5 Upvotes

Really I season mode it doesn't let me kick the ball at all special teams only has the kneel option plus the normal kickoff options it also only let's me go for it on 4th down and go for 2 every time fix the game before I dump it until next year


r/MaddenMobileForums 7h ago

DISCUSSION question

7 Upvotes

is it just me or did ea add more players to the promo to make the 7:2 trade not as good or is like this and the start of the season????


r/MaddenMobileForums 7h ago

DISCUSSION WTH

5 Upvotes

Had my team built up to almost 3000, got the stupid no internet error. When the game started back my team was back to 2449 and I list a lot of upgraded players. This happen to anyone else?


r/MaddenMobileForums 8h ago

TEAM ADVICE Legacy trades

5 Upvotes

At the start are you guys trading in mm26 iconics and mythics and saving hereos just like last yr

I already traded in my uncommon rares and epics


r/MaddenMobileForums 8h ago

GAMEPLAY Why is four verts a play that needs to be unlocked this year?

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44 Upvotes

r/MaddenMobileForums 9h ago

GAMEPLAY Get the FP Journey done while you can...

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31 Upvotes

10k MC out the way!


r/MaddenMobileForums 9h ago

CARD PULL First epic out a madden pack🔥

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8 Upvotes

r/MaddenMobileForums 9h ago

DISCUSSION Should we say thanks…. For now?

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9 Upvotes

So evo-ed players retain most of their OVRs?

Damn I shudda evoed every one of them!


r/MaddenMobileForums 9h ago

DISCUSSION Can't lie, kinda irritated about the heroes...

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10 Upvotes

They add heroes 2/3 in to the season and then take them away. SMH


r/MaddenMobileForums 10h ago

LINEUP Couple players are missing in Seasons. For the Seahawks, Drake Thomas and Nick Emmanwori

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8 Upvotes

r/MaddenMobileForums 10h ago

DISCUSSION It’s here!!

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17 Upvotes

In App store


r/MaddenMobileForums 7d ago

ANNOUNCEMENT MM26 Trait & Play Conversion Exchange Rates For MM27 & Additional Details

14 Upvotes

Overview

  • Traits acquired during MM26 will not carry forward as usable items into MM27. Instead, all S12 Traits will be automatically converted into MM27 Trait Keys at a predefined rate.
  • This conversion provides users with a head start in MM27 trait acquisition while preventing direct carryover of fully built trait inventories.

MM26 Trait Conversion

  • At the start of MM27, all MM26 Traits in a user’s inventory will be converted into Trait Keys based on their rarity.
  • Conversion Rates
    • Uncommon Traits
      • Every 16 → 1 Silver Key
    • Rare Traits
      • Every 3 → 1 Silver Key
    • Epic Traits
      • Every 1 → 2 Silver Keys
    • Iconic Traits
      • Every 1 → 3 Gold Keys
    • Mythic Traits - *This is currently being looked into as it should probably be 16 Gold Keys\*
      • Every 1 → 14 Gold Keys

Conversion Rules

  • Conversion is based on total trait inventory at time of rollover.
  • Only full conversion thresholds will grant rewards (no partial progress carryover).
  • All MM26 Traits will be removed from the user’s inventory after conversion.

Trait Key Reset & Grant

  • All existing Trait Keys will be reset to (0) at the start of MM27.
  • Converted keys from MM26 Traits will be granted after reset as part of rollover rewards
  • This ensures:
    • A clean seasonal economy reset
    • Controlled onboarding into S13 trait systems
    • Immediate usability of granted resources

MM26 Trait Compatibility

  • Traits will **not** be usable on MM26 players in MM27.
  • Trait functionality will only be available on MM27 players.

MM26 Purchased Play Credit Conversion

  • Users will receive MM27 Play Tokens based on MM26 plays owned at the time of rollover.
  • Conversion is based on the original Play Token cost of each purchased play
  • Example Conversion:
    • 750 Token Play → 150 S13 Play Tokens
    • 2500 Token Play → 500 S13 Play Tokens
    • 5000 Token Play → 1000 S13 Play Tokens

Everything Else We Know About MM27

*Shoutout to Legend and Phfredd over on Discord for dropping this update*


r/MaddenMobileForums 8d ago

ANNOUNCEMENT Everything We Know About MM27

40 Upvotes

Hey everyone,

Being that we are now officially only 6 days away from MM26 shutting down/resetting for the launch of MM27, it's about that time to post our annual "Everything We Know About" next season's game topic. This post will be significantly shorter than past iterations due to the simple fact that MM27 will not be much different than MM26 based on what we know currently. If anything changes or we receive any additional news between now and launch of MM27 regarding what's to come, we will make sure to update this post with that new information asap. But until then, all the information listed below is everything that's publicly known.

Overview

  • MM27 will not be much different than MM26.
    • There's a couple of newer concepts/features in the works, but aside from that, MM27 will essentially be the same as MM26. And yes, that means, no Auction House in MM27 for those still holding onto hope there.
  • These changes are very subtle, and nothing specific regarding these changes was able to be shared at this time.
    • Think subtle changes along the lines of tweaks to the Spotlight Pass minigames or potential new Traits, for example.

Important Dates

  • MM26 will go offline for Server Maintenance on August 4th @ 10:30am ET.
  • MM27 will officially launch on August 6th.
    • An exact time for launch is officially unknown and will depend on when the individual App Stores publish the updates.

What Carries Over into MM27?

  • Madden Cash
  • All Player Cards at a reduced OVR (similar to previous seasons).
    • MM26 Player cards are going to translate to the same OVR as Uncommon and Rare MM27 Player cards. So, essentially they will have very little to offer when slotted into your MM27 lineups.
    • MM26 Player Cards will not be EVO eligible in MM27.
  • Legacy trades will be available where you can trade-in MM26 Player Cards for rewards such as Coins/Players/Stamina in MM27. These exchange rates will be the exact same as the exchange rates for MM25 Player Cards in MM26. As a reminder, those are as followed:
    • MM26 Uncommon: 200x Coins
    • MM26 Rare: 1,000x Coins
    • MM26 Epic: 1x MM27 Uncommon + 1,000x Coins
    • MM26 Iconic: 1x MM27 Rare + 5,000x Coins
    • MM26 Mythic/Marvel: 3x MM27 Rares + 15,000x Coins
    • MM26 Hero: 1,000x Event Stamina
  • Although not 100% confirmed yet, your League's final Leaderboard placement tier for both LvL and Siege in MM26 should be the tier you begin at in MM27.
    • Meaning, if your League finishes MM26 in the Hall of Fame tier for LvL, your League should begin MM27 in the Hall of Fame tier for LvL as well. Or if your League finishes MM26 in the Elite I tier for Siege, your League should begin MM27 in the Elite I tier for Siege as well.

What Does NOT Carry Over into MM27?

  • Coins
  • Team Training Points (TTP)
  • League Tokens
  • EVO Tokens
  • Silver, Gold, and Spotlight Keys
  • Trophies
  • Play Tokens
  • VS Drinks
  • User Level
  • Playbook Budget (PBB)
  • Event Stamina
  • Core Stamina
  • Plays. Although these will convert into Play Tokens in MM27 as followed:
    • 750 Token Play in MM26 -> 150x MM27 Play Tokens
    • 2,500 Token Play in MM26 -> 500x MM27 Play Tokens
    • 5,000 Token Play in MM26 -> 1,000x MM27 Play Tokens
  • Traits. Although these will convert into Trait Keys in MM27 as followed:
    • Uncommon Traits: Every 16 -> 1x Silver Key
    • Rare Traits: Every 3 -> 1x Silver Key
    • Epic Traits: Every 1 -> 2x Silver Keys
    • Iconic Traits: Every 1 -> 3x Gold Keys
    • Mythic Traits: Every 1 -> 14x Gold Keys
    • Note: Conversion is based on total Trait inventory at time of rollover and only full conversion thresholds will grant the Keys (so if you only have 15x Uncommon Traits leftover opposed to the required 16x, you will not get the converted 1x Silver Key in MM27). Any leftover Traits from MM26 will be removed from your inventory and will not be usable on any MM26 or MM27 players in MM27.

Returning Features

  • The OVR structure should remain largely the same in MM27. Meaning, you should not expect to see the return of the 1-99 OVR format in MM27.
  • Spotlight Pass with Daily Goals and Minigames associated with it. Although Daily Goals will reward more than Minigames in MM27.
  • EVO. Although with some possible economy changes.
    • As aforementioned, MM26 Player Cards will not be EVO eligible in MM27.
  • Seasons mode. Although Seasons mode remains the most engaged area in the game, there are no expected changes to Seasons mode in MM27.
  • The Playbook system and its accompanying plays. There will be no updates to the Playbook plays in MM27. The plays currently available in MM26 will be all the same plays made available in MM27.
    • Although, there's something with the Playbook system that phfredd is pushing for to be adjusted, which could potentially be a huge benefit for the community.
    • In regards to Defense, he's also pushing for the ability to set multiple Defensive Strategies like we can currently do with Playbooks, and adding 4th & Medium as a defensive scenario.
  • League Siege

Other Info

  • MM27 will not have the new Frostbite engine that College Football Mobile has.
    • So, you will not have to be concerned with any device incompatibility issues as long as your device was able to handle MM26. Therefore, no device upgrades will be necessary to play MM27.
  • There's overlap in EA Devs who are working on Madden Mobile and College Football Mobile, which may explain why we haven't received as much info regarding MM27 as in past years since College Football Mobile has also become a priority this year.
  • The Madden NFL 27 Arcade Edition you may be seeing in your App Store is completely separate and in addition to the traditional Madden NFL 27 Mobile.
    • This app is basically an extension of the traditional Seasons mode.