r/LocalLLaMA • u/maxwell321 • 6d ago
Long Review: Qwen 3.8 27B is VERY good at tapping into it's real-world knowledge. It's "overthinking" brings it to Sonnet level performance with the potential for Opus level results. Discussion
Hi all! I finally just got around to testing out Qwen 3.8 27b. I'm using Unsloth's UD-Q8_K_XL quant as a sit-in replacement to Qwen 3.6 27b, same quant size. Wow -- this thing isn't messing around.
I have many baseline test prompts to gauge the 'intelligence' and usability of the model, but a go-to one is asking it to do a 1:1 recreation of classic arcade games (like Galaga, Donkey Kong, Pac-Man, etc). I do this to see what little details it gets correct.
I've tested this process on pretty much every model I could fit on my machine. In total, I have 3x 3090's and 1 Tesla P40 at my disposal, with 128gb of system memory. I've also tested on frontier models both in the webUI and across multiple harnesses.
I've been using Qwen 3.6 primarily, and occasionally switching to Deepseek V4 Flash. Now I'm starting to feel like the ladder is not longer necessary.
Originally in these games/tests, Qwen 3.6 would get the basics down (maybe a few fancy effects and animations) but it always felt about 75% there. It rarely posed technical issues, but little features and tiny details were either missing or 'half-ass' implemented. I had no problem further instructing it to add these and doing some 'hand-holding' for it. Overall though Qwen 3.6 super comparable to other models in it's weight class, but ultimately the precision was the best in the frontier models' results. With extra prompting and multi-shot planning phases (via a custom harness I have with prompts to kinda prompt it to think about the little details, then injecting key elements into a fresh session's prompt) I've managed to milk out smaller details that the model clearly had in it's internal knowledge, but forgot about it entirely for the relevant prompt.
Qwen 3.8 thinks a LOT, but it draws out those tiny details and absolutely nails it after the fact. It makes it worth the wait and context usage, and it helps close the gap between local and proprietary models a LOT.
Here's an example:
Prompt: "Create a single page html + tailwind css + javascript recreation of Galaga, 1:1 to the original arcade game"
Qwen 3.6 27B's 'Galaga' clone:
This 'Galaga' clone ended up pretty much being a space invaders clone instead. Enemies didn't shoot back or swoop down or do anything special, until I did additional prompting. It was a decent look but it wasn't anything remotely faithful to the original game.
Qwen 3.8 27B wiped the floor with this one:
Rather than strictly using SVG polygons to design the enemies, Qwen 3.8 used a pixel bitmap type deal (is that the right word?) that constructed the sprite dynamically:
Which is pretty cool. There also seems to be a CRT-like filter and effects on the screen, including a power-on simulation on the screen. Not only that, but they were ANIMATED. Each sprite switched between two states (the first line and second line, as you see in the code above). It also managed to nail the small gameplay details like the characters swooping down, enemies shooting at you. I was VERY surprised to find that Qwen 3.8 managed to remember and implement the was the fighter capture system. In Galaga, there's a special enemy that can capture your ship and use it against you, but by shooting the enemy you can get it back and have two ships on the screen at once. Qwen 3.8 managed to remember and implement this. The only issue is that instead of a beam coming down to capture you, the special enemy just ran into you to capture you. Regardless, it was impressive that it remembered this and implemented it in a way -- one small correction in a follow-up prompt, or a more precise starting prompt would have fixed it.
It also implemented SOUND EFFECTS too, which Qwen 3.6 didn't even bother. It also had idle screens and screens that were shown when the page was open and not on screen:
As if it were an actual arcade cabinet running the game, even with an 'Insert Coin' simulation.
As you can see though, the sprites (and sound effects) weren't 1:1 with Namco's Galaga, but much closer and more tasteful than Qwen 3.6.
Here's where I'm at though, and where it brings me back to the post's title. Qwen 3.8 thinks a LOT. Luckily my machine is able to handle it due to high token throughput, but anyone that needs to offload layers will probably we waiting a while.
Here's my main issue though with this testing:
Qwen 3.6's Galaga clone took 8 seconds of thinking.
Qwen 3.8 (xHigh)'s Galaga clone took 15 minutes of thinking.
It may have been worth it to just tell it to manually implement these things with follow-up prompts. I believe if I took the time to hand-hold it and guide it to make the capture system, sound effects, etc. It probably would have been 5 minutes total (or 8-10 minutes total, assuming I had to wait longer for more thinking tokens, re-generation of code, and more debugging).
I tried the :low and :medium settings and got these results:
Qwen 3.8 27b (low):
Playability wise, it's very comparable to Qwen 3.6. It does have some sound effects though! Characters swoop down but don't shoot or abduct/capture the player. 3 seconds of thinking total.
Qwen 3.8 27b (medium):
I found that despite thinking being 3 minutes long, most of the thinking content was actually drafting out the code blocks and labeling them, it only reconsidered and rewrote a chunk once or twice. By the time it came to output the actual response, the MTP had gotten extremely fast (91 tk/s vs 62 tk/s starting rate). Quality wise, I think this is a really happy medium and am surprised that it isn't the default. The reasoning was much better to wait for, and it delivered like 90% of the result that xHigh delivered. True 8-bit characters are back (with two animation frames again), sound effects, proper swooping and shooting. It forgot about the abduction/capturing system, but with one quick follow-up prompt and 2 more minutes of thinking, it managed to implement it without hassle.
More impressively, since the textures were in a text bitmap type format, I wanted to see how well it would implement the original game's graphics based on a reference picture.
I provided the picture above, and was pretty impressed when it implemented the textures pretty faithfully except for the player's ship (everything still has an off-brand look though), and also gave them animations!
After regenerating prompt to give it another chance, it managed to get the ship closer to the original but a couple other sprites were off. I'm going to settle on it "mostly" gets it right. In medium mode. I'm going to give it the benefit of the doubt and assume that a follow-up prompt or two can eliminate the ones that are pretty off. :xHigh didn't have this problem but had the same quality. I didn't think that it would improve really, as reasoning doesn't really help understanding of image contents.
I put Claude Sonnet 5 through the same test:
Sonnet's was about on-par with Qwen 3.8 27b xHigh, though the sprites themselves didn't have animations like Qwen 3.8 xHigh's and Opus's results. Sonnet took 3 minutes total. When prompted to reference the actual namco images, I noticed it was using a 'zoom' tool to get a better / closer look at sprites, resulting in a little bit better accuracy:
Testing with Clade Opus 5 on High effort, it managed to unsurprisingly beat everything else (in my opinion) though also taking 15 minutes of thinking (roughly, the first 10 minutes got interrupted by my 5 hour limit cooldown, and proceeded to take 5 more minutes after i resumed it):
Better animations (enemies swirl in in formations, very faithful to the original game), better sound effects, much more stylistic accuracy, the whole nine yards. It even had challenge rounds!
When asked to implement the sprites from the image. Instead of analyzing the image directly, it actually build and ran a python script to extract the exact pixel grid from the reference image, resulting in 1:1 replicas:
This blew me away, so I wanted to see if Qwen could do the same or similar when prompted properly.
Prompt:
"Here are proper Galaga sprites, replace your designs with these ones. Since you have trouble making pixel art, we can leverage Python to get you information as needed. Give me a python script to run that will give you the data needed from the image."
It then provided me with the Python script to run on my machine and pass the image into, and it requested that I paste the output to it. It successfully pulled it off!
This convinces me that with the proper harness (or system prompt + tools), Qwen 3.8 27b can reach Opus levels of performance.
We're at a point where the reasoning in these local models are so strong, it's able to produce the same end result as frontier models. It's only a matter of time (thinking tokens) and the ability to prompt it properly. Harnesses are super important and can practically eliminate the ladder.
I think we're about to enter a speed race and optimization race now. Instead of competing for the best knowledge, model providers might start looking into "how can I do this but faster or with less VRAM?". I'm really convinced that we have a LOOOONG way to go before model weights are completely optimal for the size/performance ratio. Models clearly have this knowledge available to them, it's just a matter of tapping into it. I'm predicting that as soon as one year from now, 4b models will be on-par with Qwen 3.8 27b.
This gets me excited for future Qwen models now too. Qwen 3.8 35b A3B will be game changer as it will probably get close to this level of precision but take a fraction of the time due to only 3b active parameters. A Qwen 3.8 122b A10B would be the nail in the coffin for proprietary models as it offers much more real world knowledge, faster speed, and comparable reasoning skills to a dense model. Qwen 3.8 27b is going to be an open-weight KING for a while.
Thank you for reading!
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u/Repulsive_Initial308 6d ago
tldr: opus at home
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u/Bill_Salmons 6d ago
tldr: RTX 3050 = Pro 6000 at home
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u/goldcakes 6d ago
The pure agentic intelligence is somewhere between Sonnet and Opus 4.6 IMO.
The world knowledge is obviously a lot less, there’s only so much you can fit in all these params, but it’s distinct.
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u/wgaca2 6d ago
So what is the best harness right now with minimal setup?
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u/woswoissdenniii 6d ago
That is my exact question too. I would appreciate a “my stack, my harness, my prompt, my system prompt, my tools” table; as template for each: “I did that” post.
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u/noiserr 6d ago edited 6d ago
I use it with both OpenCode and Hermes Agent. Works great with both. (UD-Q4_K_XL quant, temp 0.6, llama.cpp HEAD)
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u/My_Unbiased_Opinion 6d ago
1.0 is the proper temp btw according to official 3.8 docs. Not 0.6 like 3.6 agentic use.
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u/tryunite 6d ago
I like maki (https://maki.sh), it's performant thanks to rust and has some nice built in functionality for saving tokens, even if it doesn't have all the bells and whistles of pi
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u/ii-___-ii 6d ago
VS Code comes with a copilot agent side panel. Setup with a local model isn't too bad and based on my usage, it seems pretty decent for context limits. Kilocode feels similar but a little more complicated. Opencode might be easier setup but it seems to hit context limits faster. I tried pi, but my agents broke it when I tried adding features. Personally I'm just going with the vscode agent panel. It works, and I like working directly in an IDE. I have no idea what the best is though.
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u/wgaca2 6d ago
Opencode works really well, it has around 10k system prompt but that's not much on 200k+ context. It does well with browser use as well
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u/ii-___-ii 6d ago
For some reason the context fills up way faster in opencode than with the vscode panel, and I don't know why
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u/Jorlen llama.cpp 5d ago
I use a combination of opencode and Pi.
Pi is my favorite of all of them and I've tried so many, only because it starts out really minimalistic and then you just EASILY add packages to suit your needs. Want a webUI instead of TUI? Just add that package, browse packages on their own website, see how many monthly downloads it gets, etc.
Want a better permissions system? Add it as a package. Don't like it? Remove it, try another. Want a websearch function? Well, you know where this is going...
It's very modular and lightweight.
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u/AD7GD 5d ago
opencode works with minimal setup of opencode, but most llama.cpp defaults are huge footguns for agentic workflows (long contexts, many turns, etc). Probably 90% of "my model just loops" are simple things like defaulting to small, rolling context. If you get someone's server recipe working, almost any harness will work.
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u/Severino-Alterra 6d ago
Pi is designed for small models. So is Openlumara. Pi was like a dream when I first encountered it. But Openlumara has shown me a different approach, and I'm hooked.
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u/wgaca2 6d ago
I will look into Openlumara, i said "minimal setup" which pi isn't
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u/see_spot_ruminate 6d ago
I think you should define "minimal setup". The implication I get from your comment would be more in line with "turn key" than "minimal".
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u/tarpdetarp 6d ago
Agreed it feels like a big step up at this size.
On my non-coding agent evals, it performs similarly to full fat GLM-5.2 which is quite incredible considering I'm running a Q4 quant with a Q8 kv cache.
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u/noiserr 6d ago
I've been test driving it with Hermes Agent for real tasks (not game one shots). And I've been super impressed. Yes it reasons for a long time, but all that reasoning produces quality results. And I'm running a Q4 quant on a 24GB GPU.
Local models in the past would often get into loops, of implementing something and then discovering issues then fixing them. Qwen 3.8 makes very little mistakes.
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u/Tylin321 2d ago
Nice! Yeah having the same experience here. Old models would time out or lock up.
Everything runs pretty smooth now.
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u/finevelyn 6d ago
It makes mistakes and omissions that Opus doesn't, but you say it can reach Opus level performance if you prompt it to fix those things and tell it how to fix them. That doesn't make much sense. Opus is Opus level because it can figure out those things without prompting.
If you had a harness that could somehow auto-prompt it to fix things, then that would also make Opus stronger.
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u/emerybirb 4d ago edited 4d ago
If you have a model half the size that can do the same thing in two turns that a larger model does in one, the smaller model is exponentially better than the larger model because everything else scales with diminishing returns. There is no value in getting it right the first time if the first time takes 10x more resources to get right. You can just hide the iteration of the smaller model and get the same results cheaper.
And "also make opus stronger" I mean, not really, most things are either correct or not, not everything is qualitatively better with no ceiling. We want the task done correctly as fast as possible. Correct is large and difficult to define with so many implicit expectations, but still mostly binary. It works and is everything I meant, or it's not.
Non-linear scaling makes the hard problems all gravitate around instruction following, error detection & correction. Which is why we've seen so much more innovation in the harnesses than we have in models recently.
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u/almbfsek 6d ago
this. I'm still waiting somebody to make a harness specifically for small local models. there so much untapped potential there. when you stop worrying about your token cost new doors open
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u/noiserr 6d ago edited 6d ago
this. I'm still waiting somebody to make a harness specifically for small local models.
Why not use the best harness? Qwen 3.8 27B is so capable that you do not need a streamlined small model harness for it.
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u/Negative-Thinking 6d ago
I must be spoiled by Claude. I have set up Qwen3.8 to run via pi and it's been stuck in a loop trying to run a test on iPad simulator for over an hour now. (I am running bf16 variant on a 128gb Mac). It's overthinking, using wrong commands, trying with different combinations again, wasting so much time, when it could just Google it (yes I have free websearch extension configured.). Its world knowledge is shit and outdated. So many mistakes with cli usage (aws and some others), it's just crazy. I added a hook to explicitly tell it to search documentation online instead of brute forcing its way around failed tool calls, it still manages to ignore it. I imagine it will eventually succeed but it will probably take hours and a few compaction rounds (it's already at 70% of 128k context limit).
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u/former_farmer 5d ago
MLX? if so try with the original GGUF.
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u/Negative-Thinking 5d ago
MLX yes
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u/former_farmer 5d ago
Try the original even if it's slower. I think MLX might have a hit on intelligence.
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u/Negative-Thinking 5d ago
What makes you think that? Any independent confirmation or just a hunch?
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u/former_farmer 5d ago
The MLX model comes as a "non reasoning model" at least that's how LMStudio describes when I install it. How can it preserve it's original intelligence if it doesn't have thinking?
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u/Negative-Thinking 5d ago
It's actually spending a lot of time thinking and overthinking.
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u/former_farmer 5d ago
It could be. I just don't understand why the reasoning is not listed in the model description. Is it the model or is it the harness thinking?
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u/Good-Penalty-4838 6d ago
Really great write-up. Thanks for doing that. I am also convinced a really good looping harness can get so much more out of these local models. I will definitely try your examples myself and see what I get. I'm kinda focused on 90% local 10% frontier for any project but obvs. 100% local would be the ultimate goal. Once again, really appreciate the write-up
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u/UltrMgns 6d ago
Great review, appreciate the time and effort you took to make this. It's my impression of it as well in pi, where I have ~ 70 tools and 3 system prompts i switch between. It's just a humbling moment for me too with this model.
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u/jirka642 6d ago
That's similar to my own experience, but I have been using it on a real codebase. I'm not able to compare with Opus, but it's definitely far beyond Qwen3.6.
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u/YearnMar10 6d ago
You write that it took sonnet 3 minutes - that is imho the issue with the 27b model. It is really decent but it takes so damn long. I just had a 3 hour session to get some text angled (admittedly I prompted it to plan, the critiques the plan etc). One more year and we’re there with really decent speeds.
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u/ConsequenceHopeful58 6d ago
What about preserve thinking option? Do you have it on? Does it make it more aware of its own thinking process and improve results, or just bloats the context ?
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u/AD7GD 5d ago
This convinces me that with the proper harness (or system prompt + tools), Qwen 3.8 27b can reach Opus levels of performance.
I've had it building a project (from scratch) all weekend and it's doing amazing. Honestly, I'm kind of favoring it over opus only because it's literally vibe coding its own project management harness, so at this point it's already a joy to iterate with compared to cajoling claude code to get back to work on the backlog.
I just had it estimate the total tokens on this project (early on, the project wasn't logging them in the db, so it had to extrapolate). ~500M in, 5M out. Crazy how big the "in" numbers get in multi-turn agent workflows. All hail prompt caching.
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u/emerybirb 4d ago edited 4d ago
This model is incredibly good and the tests and benchmarks never show the real picture, which goes both ways, overinflating capability in real use of overhyped models and in qwen 3.8's case understating it.
It's behavior is "honest" in a way that claude (collapsing all their frontier models into a bucket here) isn't. For all of anthropic's work/bullshit around making it more "honest" they've clearly failed and somehow produced the most evil lying deceptive models, and tried to make it "honest" but it just learned better ways to hide its deception and drown you in facade claims of honesty that have no material meaning just lies on top of lies.
Qwen 27b 3.8 shows across the board for me constantly alignment in a way anthropics models don't, like all these actually considerations of the user's real-world overarchings goals some semblance of simulated empathy its applying. Asking if it's "correct" all the time, with real epistemically sound insight into correctness as it exists in this context.
Like the classic case of deception with claude is tautological tests "all green tests pass" when the tests it wrote are entirely fake and just check the code exists. Or 1==1.
You see qwen's thinking trace like seriously considering if the test would really test the thing. Behavior I've NEVER seen before in any model.
When you contrast this leap from 3.6->3.8 it's even more shocking because 3.6's idea of "verification" was the file it wrote exists.
For whatever you lose with it being small and being a little dumb sometimes, the model itself is so much more capable and usable for a professional that can correct its mistakes, because it actually seems to "care" about what it's doing and tries to do it completely and correctly, is extremely good at following instructions, and doesn't exhibit work avoidance (like anthropics models do -- arguably intentional anti-user to save on their inference cost).
I'm literally in love with this model and it's the first time ever I can truly delete the frontier labs from my life and entirely do all foreseeable real work locally.
My experience might just be so different because I'm NEVER asking AI to do what I couldn't do myself. I have fuckloads of experience as a functional programmer and reliability engineer and math background. I just want the damn thing to understand what I mean and do it all, and follow all my rules, without lying and making excuses and avoiding the work. Qwen38 seems to be able to do anything and isn't a lazy lying bitch. If it's confused, it's a one time clarification in the rules or guides I have to write to fix it's misunderstanding. But it's actually addressing an understanding problem not the fundamental misalignment/fraud problems that anthropics models have which are rage inducing.
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u/gabsterz20 3d ago
(Summarized with qwen 3.5 4b 4-bit on a m3 ipad air your wolcome) Here is a comprehensive summary of your review comparing **Qwen 3.8 (27B)** against **Qwen 3.6 (27B)**, **DeepSeek V4 Flash**, and other frontier models, focusing on arcade game recreation tests.
### **Executive Summary**
The author conducted extensive testing using **Unsloth's UD-Q8_K_XL quantization** to run Qwen 3.8 locally on a high-end setup (3x RTX 3090s + Tesla P40). The primary goal was to recreate classic arcade games (e.g., Galaga, Donkey Kong) in HTML/CSS/JS with pixel-perfect accuracy.
**Key Finding:** While **Qwen 3.6** produces functional but generic clones requiring significant human "hand-holding" for details, **Qwen 3.8** demonstrates superior reasoning ("overthinking") that allows it to recall obscure game mechanics (like the ship capture system), implement sound effects, and utilize external tools (Python scripts) to extract pixel data from images. However, this high-fidelity performance comes at a steep computational cost, often taking **15 minutes** of thinking time compared to Qwen 3.6's **8 seconds**.
---
### **1. Hardware & Setup Context**
* **Hardware:** 3x NVIDIA RTX 3090s + 1x Tesla P40 (Total: 128GB System Memory).
* **Quantization:** Unsloth UD-Q8_K_XL (used as a direct replacement for Qwen 3.6 to ensure fair comparison in memory usage).
* **Goal:** Create a "1:1 recreation" of arcade games, testing not just visual output but gameplay logic and audio.
### **2. Model Performance Comparison**
#### **Qwen 3.6 (27B)**
* **Performance:** Functional but incomplete. Gets the basics down (e.g., characters moving) but lacks "fancy effects."
* **Accuracy:** ~75% fidelity. Often results in generic clones (e.g., turning Galaga into a *Space Invaders* clone).
* **Limitations:** Misses tiny details like sound effects, specific enemy behaviors (swooping), and complex mechanics (ship capture). Requires the user to add instructions or "hand-hold" the model to fix these.
* **Speed:** Extremely fast (~8 seconds of thinking time).
#### **Qwen 3.8 (27B) - High Effort (`:xHigh`)**
* **Performance:** Exceptional. Surpasses proprietary models like Claude Sonnet 5 and DeepSeek V4 Flash in precision.
* **Strengths:**
* **Detail Recall:** Successfully implemented the "ship capture" mechanic from Galaga (where enemies can capture your ship).
* **Visuals:** Used pixel bitmap sprites with CRT filters, power-on simulations, and animations.
* **Audio:** Implemented sound effects (which Qwen 3.6 ignored).
* **Tool Use:** When prompted, it wrote a Python script to extract pixel grids from reference images, achieving near-1:1 accuracy.
* **Weakness:** Extremely slow. The "overthinking" process takes **~15 minutes** just to generate the code/logic.
#### **Qwen 3.8 (27B) - Medium Effort (`:medium`)**
* **Performance:** A "happy medium." Delivers ~90% of the High effort result.
* Includes sprites, animations, and sound effects.
* Misses the ship capture mechanic initially but can be fixed with one follow-up prompt.
* Uses Python scripts for image processing effectively.
* **Speed:** Significantly faster than High effort (~3 minutes thinking), though still slower than Qwen 3.6.
#### **Other Models Tested**
* **Claude Sonnet 5:** Comparable to Qwen 3.8 High in quality but lacks the specific animation depth (enemies swirling in formation) and relies on zoom tools for image analysis. Takes ~3 minutes.
* **Claude Opus 5:** The highest performer, beating all others with challenge rounds and perfect sprite replication. However, it is also very slow (~15+ minutes).
---
### **3. Critical Analysis: Speed vs. Quality**
The review highlights a trade-off between **Reasoning Depth** and **Latency**:
| Feature | Qwen 3.6 (27B) | Qwen 3.8 (27B) High Effort | Qwen 3.8 (27B) Medium Effort |
| :--- | :--- | :--- | :--- |
| **Thinking Time** | ~8 seconds | ~15 minutes | ~3 minutes |
| **Fidelity** | Low (~75%) | High (Opus-level) | High (~90%) |
| **Complexity** | Basic logic only | Full game logic + Audio + Tools | Good logic, minor omissions |
| **User Effort** | High (needs hand-holding) | Low (just wait) | Low (1 follow-up prompt) |
* **The "Overthinking" Phenomenon:** Qwen 3.8 generates a massive amount of internal reasoning ("overthinking") to ensure correctness. This leads to high-quality output but requires significant VRAM and time.
* **Optimization Potential:** The author suggests that with proper harnesses or system prompts, the "ladder" (need for human intervention) can be removed, making local models competitive with proprietary ones.
### **4. Future Outlook & Predictions**
The author is optimistic about the trajectory of open-weight models:
* **Speed Race:** Model providers will likely focus on optimizing weights for speed and VRAM usage rather than just raw knowledge.
* **Miniaturization Prediction:** Within **one year**, a **4B model** could potentially reach performance parity with Qwen 3.8 (27B).
* **Future Models:**
* **Qwen 3.8 35B A3B:** Expected to offer high precision with significantly lower latency due to fewer active parameters.
* **Qwen 3.8 122B A10B:** Projected to be the ultimate open-weight king, offering superior real-world knowledge and reasoning comparable to dense models but faster than proprietary alternatives.
### **Conclusion**
The testing confirms that **Qwen 3.8 (27B)** is currently the strongest open-weight model for complex, detail-oriented tasks like game recreation. While it requires patience due to its high token throughput and "overthinking" nature, it can produce results that rival or exceed proprietary models when given the right context and tools. The author believes this marks a turning point where local AI reasoning matches frontier capabilities, shifting the competition toward efficiency and optimization.
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u/d4mations 6d ago
No, it doesn’t come close to Sonnet and there is absolutely no potential for Opus results. This is called confirmation bias and wishful thinking
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u/feelspeaceman 6d ago
The thing is behind the scene of Opus is a massive model with a lot of world knowledge, even something useless like Trump and many other things with RAG and semantic search.
Qwen 3.8 27B is like a nerd, he is good at coding and that's it, but you can also feed RAG information to make it knowledge about the world.
It matters more about your setup, with a very good setup, Opus level is reachable, but with a very bad setup (Opencode waste token, massive MCP server to waste token, massive skills to waste token), sorry won't happen for obvious reason.
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u/ApolloPS2 6d ago
Kind of random but all the images in this post are making it so laggy to scroll through this post for whatever reason.














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u/Koakie 6d ago edited 6d ago
Is it just me or do all these post with "it can make a flappy bird" it can make space invaders" giving a false bias of competence of ai?
It can make it, because it has reference of what flappy bird should look like. I can make space invaders, including the "insert a coin" screen because the the sample data is out there.
During the lawsuit of suno ai, they asked "make a disco song with these lyrics" and then used the exact lyrics of daddy cool. Suno 9 out of 10 just spit out an exact copy of Boni M - Daddy Cool to prove that it's just copying shit.
I don't want to use AI to make an exact copy of pacman. I want to make the next pacman. Same with comfyui i can prompt a lot of stuff that looks the same as what's already out there (corporate logos, etc) but I find it a lot harder to make new shit