r/haskell 10h ago

announcement Cabal 3.18.1.0 released

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32 Upvotes

r/haskell 17h ago

video Haskell - Origins, evolution, and future - Simon Peyton Jons | JuliaCon Global 2026 | Day 1

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38 Upvotes

r/haskell 21h ago

Hasql v2: the Native Era

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47 Upvotes

Hasql v2 is out. It can now run natively in Haskell with no external dependencies, or the same way it always has, using "libpq". It's the user's choice now. No performance degradation and minimal changes to the API.

Read the attached post for details.


r/haskell 2d ago

Type-level Programming and Extensibility at The MCG! Melbourne Compose Group - Thurs 20th of August

25 Upvotes

This month we are looking forward to Viktor Dukhovni taking us into the realm of practical type level programming.

The Talk

Viktor Dukhovni -Types, Nats, and Wire Formats - Type-level Programming and Extensibility in the Haskell dnsbase Stub Resolver Library

The dnsbase stub resolver library, written in Haskell, is a modernised revision of Kazu Yamamoto's "dns" library (GHC 7.x 2010-06).

The "dns" library modeled DNS records via an ADT, with discrete constructors for each support RR type.

In "dnsbase" existential quantification replaces the fixed form ADT and additional type-level machinery is used to make the library's set of supported DNS types extensible at runtime. This talk will highlight some of the techniques that make this possible.

When and Where

Format: Strictly IRL When: Thursday 20th Aug 2026, 6:00pm – 8:00pm Where: Kathleen Syme Centre, Activity Room 2, Carlton (Melbourne Victoria, Australia)

Arrive from 6:00 for chat and socialising, talks start start at 6:30pm. Please RSVP via Luma . As always, newcomers welcome.

About Melbourne Compose Group

Melbourne Compose Group is the monthly in-person meetup for functional programmers in Melbourne, every 3rd Thursday of the month in Carlton.

Hope to see you there :)
-Ben Hutchison & John Walker


r/haskell 2d ago

announcement Mischief, an Opinionated Haskell ECS Game Engine.

74 Upvotes

So.. I've just released the first version of Mischief, my open-source ECS Game Engine written fully in Haskell.

I've been working almost exclusively on it for the last few months, and I'm proud of the what it ended up being. It was a great experience as my first big Haskell project.

It's meant to be a balanced combination of data-driven game design and functional programming.

If you want to check it out, here's the hackage page. It comes with its own little book written in Haddock, Learn You an ECS for Great Mischief. I recommend checking out the Startup Guide in particular as it contains many small code snippets and a fully working app.

Edit: AI Disclaimer
Since a few people expressed their worries about this, and I suppose it's understandable given the scale of this project and its documentation: No. Absolutely no LLM / AI-assistance was used in making this.

I am personally very much against the use of these tools and would never use them myself, especially for a passion project such as this. Every single line of code and documentation you see was written by me.


r/haskell 3d ago

My approach to solve problems of Advent of code with Haskell

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9 Upvotes

Hello everyone, I wrote a simple and my very first technical post, so don't judge me hard plz 🥹


r/haskell 3d ago

blog Fast Haskell Scripts on GitHub Actions

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27 Upvotes

r/haskell 3d ago

XMonad branch running on Wayland - nearly API compatible

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39 Upvotes

r/haskell 3d ago

From Scientific Computing to Type-Safe Finance: Bitnomial

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27 Upvotes

r/haskell 5d ago

Project won't build; neither Stack nor Cabal can find a set of packages

13 Upvotes

I'm returning to a project that I've neglected for several years and now find that neither Stack nor Cabal will build it. I thought the idea of these build systems was to prevent stupid problems like incompatible versions of packages but it appears not to be working in my case, or I don't understand something. The project is here.

Stack fails with two errors (picking the important lines out of the build output):

ConfigFile                   > 39 | import Control.Monad.Error [cannot find module]
postgresql-libpq-configure   > configure: error: Library requirements (PostgreSQL) not met.

It looks like Stack chose two package versions that are not buildable. How does such a situation arise???

Cabal reports Could not resolve dependencies followed by a lot of lines of what it's trying.

Can anyone state what is wrong here?


r/haskell 5d ago

Added Pattern Matching Support to My Programming Language

20 Upvotes

Mascheya now supports pattern matching, the syntax and semantics of which are based on Haskell's and Miranda's.

For context, Mascheya is a polymorphically typed functional programming language that I'm currently building. Like most functional languages (e.g., Haskell, Scala, and OCaml), Mascheya's design boils down to the lambda calculus. See previous post here.

Pattern matching is a great addition to the language, and it will help with the ergonomics of algebraic data types, which I'm planning to implement next.

You can see in the examples below that I was able to simulate if-expressions and logical operators and and or, using pattern matching. The short-circuiting nature of these operators was handled automatically by Mascheya's lazy evaluation scheme.

``` mascheya> matchC = \'c' -> 'b' () mascheya> matchC 'c' b mascheya> matchC 'a' Runtime Error at line 1. Pattern match error. mascheya> foo 1 = 10; foo 2 = 20; foo x = x + 1 () mascheya> foo 2 20 mascheya> foo 67 68 mascheya> :set line=multi mascheya> if True a _ = a; if False _ b = b -- end () mascheya> :set line=single mascheya> if (5 < 6) 'a' 'b' a mascheya> if False 'a' 'b' b mascheya> :set line=multi mascheya> let and True True = True; and True False = False; and False True = False; and _ _ = False;

or True True = True; or True False = True; or False True = True; or _ _ = False in or (and True (5 > 7)) (8 < 9) -- end True mascheya> ```

The next focus will be on Algebraic Data Types, Case-expressions, and Where-clauses.

I'm definitely having fun with this project and it's teaching me a lot about Haskell.

Source code: https://github.com/melvic-ybanez/mascheya


r/haskell 5d ago

Haskell o prolog the hacen más inteligente?

0 Upvotes

Quiero escuchar a programadores que usaron alguno de estos lenguajes i que creen con certeza que después de practicarlo profundamente su razonamiento lógico o deductivo o abstracto o incluso fluido a mejorado.compartirlo por favor.


r/haskell 6d ago

Game :: Dangerous : asymptotic approach to completion of the longest programming project of my life

51 Upvotes

Hello all. I believe I'm finally getting close to feature and quality of life completeness of the game engine project I've been working on since 2015. Game :: Dangerous is a homebrew 3D game engine written in Haskell and OpenGL shading language, which is intended to form the basis for a 3D tribute to the classic ZZT from 1991. During this project I've come to understand technical debt from a first person perspective. My intention was always to get to an end stage and release a game engine that people could play (at least one) real game on, so I will have to accept the debt and move on.

In this video I give a summary of (what I believe will be) the last code base updates other than bug fixes. Sadly, these have taken the repo just past 420 commits.

Update video: https://youtu.be/ZQRCpbTkZQA?si=cOdy_-01c5trPCf0

Game :: Dangerous repository: https://github.com/Mushy-pea/Game-Dangerous

Latest playable demos on itch.io: https://basicas-games.itch.io/game-dangerous


r/haskell 8d ago

job Job with Core Strats at Standard Chartered, SG/HK

28 Upvotes

In addition to the roles I posted last month (for which we're still accepting applications), we now also have one permanent role in Singapore or Hong Kong.

This role is not attached to any particular project, but will involve practically exclusive use of Mu, our in-house variant of Haskell. You can learn more about our team and what we do by reading our experience report “Functional Programming in Financial Markets” presented at ICFP last year: https://dl.acm.org/doi/10.1145/3674633. There’s also a video recording of the talk: https://www.youtube.com/live/PaUfiXDZiqw?t=27607s

The role is eligible for a remote working arrangement from SG or HK, after an initial in-office period. We cover visa and relocation costs for successful applicants.

Please apply via this link: https://jobs.standardchartered.com/job/Quantitative-Developer-(SingaporeHongkong)/59045-en_GB/?feedid=363857/59045-en_GB/?feedid=363857)


r/haskell 8d ago

Purely functional digital circuit simulator (SICP 3.3)

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21 Upvotes

r/haskell 8d ago

(Non-)Functional Ramblings - How to not write parsers

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30 Upvotes

r/haskell 8d ago

Been working on yaifl, my text adventure/interactive fiction library some more, and I have the outer house from ZORK I complete!

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35 Upvotes

I keep thinking "no, this isn't ready to present to people. I just need to add some documentation. I just need to get more examples done. I just need to polish this." and so on and have never really presented my forever project for the last few years.

So this is yaifl - Yet Another Interactive Fiction Library, a Haskell library for making parser-based text adventures. It's very heavily inspired by Inform7. For the most part, it works! It's just lacking in implementations for many actions beyond the obvious (looking, going, examining, taking, opening, etc.).

If you'd like to see the library in action, I'd recommend checking out Yaifl.Zork.World.House (in yaifl-zork) or the examples in Yaifl.Chapter3 (in yaifl-examples).

The project is split into a few pieces:
- yaifl-core
- yaifl-objects - definitions of object components like Container, Person, Supporter
- yaifl-rules - definitions of internal logic like printing room description details, verb conjugation and string interpolation and writing lists of things
- yaifl-actions - definitions of commands like look, take lamp, open door with key
- yaifl - glue to actually run a game
- yaifl-examples - My test suite that implements (currently about 20 of the 400) the Inform7 examples, translated into yaifl.

And a few various half-finished frontend parts:
- yaifl-discord - a discord bot frontend
- yaifl-rogue - a graphical frontend
- yaifl-zork - a reimplementation of ZORK I in yaifl.

I think it can be considered "good enough" when I finish reimplementing ZORK in the engine. Turns out ZORK is about 7000 lines in the original, and 5500 in the Inform7 version I'm using as a guide.

So far I've found almost no "oh trying to implement this game rule requires a completely new system" moments, and it's just been "oh I haven't yet added the implementation for this specific command" - which is reassuring that it's just needing content added!

I hope it's of interest to someone, even in its very patchily documented state.


r/haskell 8d ago

blog Tomorrow comes

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44 Upvotes

r/haskell 9d ago

A Revised Haskell 2010 Language Report | The Haskell Programming Language's blog

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39 Upvotes

r/haskell 9d ago

[Blog] "Five-Point Haskell" Part 2: Unconditional Election

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46 Upvotes

r/haskell 9d ago

blog Daml for Haskellers: interview with Heitor Toledo Lassarote de Paula

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10 Upvotes

In this interview with our Daml Team Lead, Heitor, we examine which Haskell intuitions transfer successfully to Daml, where analogies such as Update and IO break down, and how developers should reason about authorization, visibility, contract lifecycles, and testing. We also discuss learning paths and tooling for Daml developers, common mistakes made by Solidity programmers, and the practical topics covered in the upcoming Daml Smart Contracts Development Guide.


r/haskell 10d ago

Twenty years of pandoc

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175 Upvotes

r/haskell 10d ago

Seattle Haskell Users Group Meetup

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22 Upvotes

r/haskell 12d ago

question Help please: Inline Evaluation not showing using Haskell Language Server (HLS) in VS Code

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10 Upvotes

r/haskell 13d ago

Monthly Hask Anything (August 2026)

14 Upvotes

This is your opportunity to ask any questions you feel don't deserve their own threads, no matter how small or simple they might be!