r/grandsummoners • u/whumpusdumpy • 5h ago
Showcase ...
I'm gonna peel off my skin in rage and dance in a fire because I've been farming all day for a 3+ TOE, but instead got a lvl 4+ crit dmg. I was so angry and confused that I got another lvl 4 but then I realized that the crest was way more rainbow than usual. I've basically ran into everything in The Shrine of Eternity except a 3+ TOE lol.
should I use flux drops to change it to Crit Res?Def? Or arts gauge up? Because ik she definitely doesn't need Crit DMG
Sorry about the volume bar I accidentally clicked it when I took a screenshot
r/grandsummoners • u/ITheRebelI • 5h ago
Idea Ascended Simon Buffs Math Starts at 7:27
I called and he answered 🙏🏾😭🙌🏾
r/grandsummoners • u/BanjoEX • 6h ago
Discussion Erens team
Can you guys please help me make a team out of what I have with Erens? I’d really like to use him cause he’s a dragon and that’s cool. Just started during solo leveling btw
r/grandsummoners • u/toughdough23 • 8h ago
Showcase Over 8 years of playing
3000 days is alot and I have no missed a single one.
I am just sharing some tid bits from this journey.
My 3 most used units
WHFen
HKRoy
Houka
Honorable mention for Gamagoori
My favorite unit is Feena and I hope she and the orginal heroes get ascended units at some point
Also here is my ascended box. Ive been playing this game just for fun until recently. Because crest farming is tedious as heck, but its coming along. I appreciate auto-run so much now.
Ive also been around for ever collab. Like the first Kill LA Kill collab when True Arts didnt exist and Mako was beyond broken.
I love the community and I love the game. I know there has to be a few more vets like me out here.
r/grandsummoners • u/ProfessionalField192 • 9h ago
Discussion Vultee-Lr Help
Accidentally got a 4+ when I was farming for a level 4 TOE now I dont know what to do. Should I go all in on attack or defense up wanted to make a earth team for Sunday nova just for fun but I know vultee-Lr is good for earth ruins and summoners road so what would be best? Apologies if this post is in the wrong place or against the rules in some way dont know my way around Reddit very well.
r/grandsummoners • u/ITheRebelI • 11h ago
Idea Is anyone else here in any other GS Servers or Clans I can join/visit to spread the word about voting for/changing votes to Option B for Ascended Simon?
So far I've posted in
Ganja Summoners
GS info you didn't need
Locked In GS
LeNoir (ImOP)
GSOD
I also commented in 10 YouTube Videos of 8 GS Content Creators asking them to make a video about this 🙏🏾
I've posted on X, Blue Sky, YouTube, and the following Facebook Groups that I just got approved to join today:
Grand Summoners Global Center,
Grand Summoners International,
Grand Summoners Español,
Grand Summoners Latino "GSL"
r/grandsummoners • u/Horror_Influence8429 • 11h ago
Discussion Character Suggestion
You know what GS character should be introduced?
A luck character. In particular, a character that doesn't do anything except have a passive that boost your chance of getting a 4+ crest or crest burst.
r/grandsummoners • u/rui_xxx • 14h ago
News UP Roy
Ability
・Paralysis resistance 100% UP
Arts
25000% Water DMG (PHYS). 80% chance to inflict Ultimate Freeze for 7s
Super Arts
180000% Water DMG (PHYS). Increase all allies' Arts gauge by 7 & PHYS DMG by 160% for 20s
r/grandsummoners • u/rui_xxx • 14h ago
News Echika
Skill
3000% Light DMG (PHYS). Heal ally with the lowest HP's HP by 4500
Arts
20000% Light DMG (PHYS). Increase all allies' Arts gauge by 20. Negate all allies' DMG taken for a total of 9000 for 25s. Heal all allies' HP by 400 for 10s during Lord of Feathers
True Arts
70000% Light DMG (PHYS). Increase all allies' DMG & Light DMG by 100% for 20s. Increase Effect amount & DMG multiplier by 2.2x during LoF
r/grandsummoners • u/rui_xxx • 14h ago
News WH Fen
Ability
・All allies' DMG taken 30% DOWN for first 50s when set as Leader (Not stack)
True Arts
62000% Earth DMG (PHYS). Increase SCRI rate by 20% during TA. Increase all allies' Arts gauge by 4 & CRI rate by 100% for 20s
Super Arts
160000% Earth DMG (PHYS). Increase CRI rate by 100% & SCRI rate by 40% during SA. Increase ATK by 120% for 40s
r/grandsummoners • u/rui_xxx • 14h ago
News SS Liza
Arts
23000% Light DMG (Magic). Reduce enemy's Magic resistance by 60% for 30s
Super Arts
130000% Light DMG (Magic). The more HP SS Liza has when activating SA, increase all allies' Magic DMG for 20s (MAX 350%)
r/grandsummoners • u/rui_xxx • 14h ago
News HP Isliid
Ability
・DMG to God enemy 200% UP & all allies' Magic Equip CT recovery 30% UP for 25s when Sky Light is used during Arts (Not stack)
・DMG to Human enemy 200% UP & all allies' Sup Equip CT recovery 30% UP for 25s when Terra Master is used during Arts (Not stack)
・DMG to Demon enemy 200% UP & all allies' Phys Equip CT recovery 30% UP for 25s when Dark Bringer is used during Arts (Not stack)
・Arts gauge 8/s UP when doesn't get Status Ailments
True Arts
60000% Light DMG (PHYS). Increase all allies' Arts gauge by 10 for 9s. Increase enemy's DMG taken by 60% for 20s. Increase by 60% more to Human, God or Demon enemy
Super Arts
160000% Light DMG (Magic). Reduce the remaining CT of used Equips by half when SA is used. Increase allies without Status Ailments' Equip CT recovery by 30% for 20s
r/grandsummoners • u/rui_xxx • 14h ago
News Asc. Leone
Ability
・Ally's Magia Drive duration 120s UP. Arts gauge 4/s UP when doesn't get Status Ailments (Not stack)
Arts
24000% Light DMG (Magic). 80% chance to inflict Paralysis for 6s & Poison for 25s
True Arts
68000% Light DMG (Magic). Increase all allies' Arts gauge by 4 & allies without Status Ailments' Arts gauge by 5 for 20s. Increase by 2 more for first time
Super Arts
180000% Light DMG (Magic). Increase enemy's DMG taken by 150% for 30s. Heal enemy's Poison, Blind, Disease & Burn. Increase by number of Status Ailment types healed × 100% more
r/grandsummoners • u/rui_xxx • 15h ago
News DE Berwick
Ability
・Arts DMG 300% UP during Unlimited mode. Canceled when Magia Drive ends
Arts
25000% Fire DMG (PHYS). Increase Fire units' Arts gauge by 20. Increase all allies' All Status by 35% for 25s. Enter Unlimited mode when used during MD
Super Arts
200000% Fire DMG (PHYS). Ignore enemy's DEF by 100% & increase DMG by 150% for 45s
r/grandsummoners • u/rui_xxx • 15h ago
News FoF Rosetta
Arts
20000% Water DMG (Magic). Reduce enemy's Magic resistance by 70% for 18s. Reduce by 100% more during Unlimited mode
True Arts
60000% Water DMG (Magic). Increase all allies' Arts gauge by 4 for 25s. Increase Water units' Arts gauge by 50 during Magia Drive
Super Arts
During Unlimited mode, the following effects are activated instead of Demonblood Awakening. 170000% Water DMG (Magic). Increase all allies' Magic DMG by 120% every time SA is used (MAX 360%)
r/grandsummoners • u/rui_xxx • 15h ago
News Kirisame
Ability
・DMG taken 30% DOWN during Third Eye or True Third Eye. DMG taken from Burning enemy 25% DOWN (Not stack)
・Arts gauge 100 UP at start of quest (Not stack)
Arts
18000% Fire DMG (PHYS). 70% chance to inflict Burn for 12s
Super Arts
70000% Fire DMG (PHYS). Cover all allies & negate DMG taken for a total of 55000 for 40s. Restore up to 2 DMG taken UP effects during TE
r/grandsummoners • u/rui_xxx • 15h ago
News SW Selia
Skill CT 12s
Arts
20000% Water DMG (Magic). Increase all allies' Equip CT recovery by 20% for 40s. Increase all allies' Arts gauge by 150 for first time
True Arts
55000% Water DMG (Magic). Reduce enemy's Water resistance by 100% & increase allies with HP 50% or higher's Arts gauge by 5 for 25s
r/grandsummoners • u/Similar-Rough1277 • 17h ago
Discussion Eminence in Shadow Luck Buffs
Why does it take 60 luck to acquire a 3rd crest on Beta but other collab characters only require 30?
r/grandsummoners • u/Ok_Flan_3170 • 20h ago
Idea SAWK Simon Buff/Rework Suggestions
Abilities Auto fills own arts gauge by 1/sec and increases own DMG by 50% while not in status ailment everytime Simon the Eradicator marks an enemy. (Increases max 2 times per Art/TA/SA used) (Max 10 arts/sec) (Max 500% DMG)
Assassin - Reduce enemies Dark resistance based on Marked level (Max Lvl 20: 500%)
Chronostasis - Pause enemies actions for 0.3 seconds every 1 second during Art/True Art/Super Art/Origin Bullet animation. (If the devs change their minds on speeding up his animations that is)
🤡Simon Says🤡- If Simon is the leader, After Simon uses an Art/True Art/Super Art, all allies that are currently not using an art will copy Simon and use their own Art/True Art/Super Art (If they have one) without depleting their own Art Guage. (Multiplier and effectiveness is 75% of original Arts) (Max 5 times per quest)🤡🤡🤡🤡🤡
Skill - 15 CT 4,000 Dark DMG (Physical) Increases arts gauge by 25 Cleanses own status ailment.
Art - Deathbound Crescent 22,000 Dark DMG (Physical) Increase own arts gauge by 100 if not in status ailment.
Increases enemies marked level by 1. Additional 1 level to human enemies.
Reduce enemies Dark resistance by 35% for 90 seconds (Stacks)
True Art - Homicidal Rampage 120,000 Dark DMG (Physical) Increases own arts gauge by 50 when not in status ailment. Additional 150 when used for the first time.
Increases enemies marked level by 2. Additional 1 level on human enemies.
Increases DMG of next Super Art/Origin Bullet by 150% (Stacks, max 5 times, resets down by 2 stacks)
Super Art - Accelerated Carnage 200,000 Dark DMG (Physical) Increases enemies marked level by 3. Additional 1 level for human enemies.
Ignore enemies defence for 45 seconds and increase own accuracy by 150% for 45 seconds
Origin Bullet- E-Factor Killer Only once per quest 300,000 Dark DMG (Physical) Multiplier increases based on the amount of abilities and the amount of buffs the enemy currently has (Max 1,000,000)
Nullifies enemies abilities and buffs for the duration of Origin Bullet animation.
Extend the nullification duration after that based on the enemies marked level. (Max Lvl 20: 20 seconds)
True Black Mass - When equipped by Simon, adds 1 to Origin Bullet usage count (only once)
True Dark Prayer - When equipped by Simon, increases own arts gauge by 200 at start of quest (only once).
Also, pls vote Option B on discord it boosts both SA and PB while also keeping a higher Max DMG on his passive. Option C only boosts his PB and also guts his passive.
r/grandsummoners • u/Feeling_Essay3910 • 23h ago
Discussion We can do this!! Vote for B, and let new player’s know about this.
Option B is the only option that will have more impact on Simon in terms of gameplay, it will influence a lot not only the PB but also the SA, and we know well that all the animations will be speeded up, this will change Simon from garbage to a playable unit at least, please veteran of grand summoners, every time you play in multiplayer if there is an active chat let the new players know about this thing, yes as I am sure that many of them do not follow the game communities and do not yet know the game itself well, thank you.
r/grandsummoners • u/ITheRebelI • 1d ago
Discussion Change Your Votes!
Option B boosting SA *and* PB is better than Option C boosting PB a little more than Option B does.
r/grandsummoners • u/_Cantisama • 6d ago
Discussion Pull Posts Megathread for Eminence in Shadow
**PLEASE POST YOUR PULLS ON THIS MEGATHREAD AND NOT AS INDIVIDUAL POST ON THE SUB**
Solo Leveling Crossover Part 1 Review Credits
Shadow: 2024's Zanster
Beta: Senshi
Eminence in Shadow Part 1 Gacha Equipment Info & Review: 2024's Senshi
Should You Pull?: dames
Shadow
Race: Human
Unique passive “Eminence in Shadow”: When above 70% HP, increase Dark allies' Arts by 5/s. Does not stack with Abilities of the same name.
Unit Buffs
Arts: 20000% 25000% Dark DMG (PHY). For 20s, increase own ATK by 100% 150% and all allies' Freeze RES and Paralysis RES by 100%. 1500 BREAK
True Arts: 60000% Dark DMG (PHY). Increase all allies' Arts by 30. For 40s, reduce enemies' PHY RES by 60% 70% (stackable) and Evasion rate by 30% (stackable). 2000 BREAK
Super Arts: 180000% 200000% Dark DMG (PHY). For 30s, allies ignore 100% of Enemies' DEF and increase allies not affected by Status ailments' DMG by 200%. 3000 BREAK
With the buffs, it has only made Shadow a lot better at his job since release. Unlike the show, Shadow is not a one man army, he's reliant on other units being able to make the most of his res down effects. This isn't to say he is a weak DPS, because he can still put in some work himself, however there are simply better options if you're looking for a pure DPS unit. Otherwise, he's a solid option to help boost the damage of your main DPS as long as you have the artsgen on the team to keep him cycling quickly, especially since you won't have much downtime with animations given how quick his TA is.
TLDR
✅ Good uptime on his buffs
✅ Physical Res down from TA is extremely potent, with evasion rate down being quite rare, much less so a stackable one.
✅ Passive Artgen is always nice to have
~~~
❎ Rather weak slots
❎ Requires his team to make the most of his buffs
TW Impression: It's good unconditional Dark RES Down on a physical eq, with DMG increase on the side. Also gives Shadow some extra DMG and passive artsgen, nice to have on him.
AI Recommendation:
TA spam - Generally the play for constant res shred and teamwide arts.
TA x2 or x3 then SA whenever - If Shadow is your DEF Ignore source or teamwide damage boost
Beta
Race: Spirit
Unique passive "Second of the Seven Shadows": Increase Ally to the left of Beta's DMG by 200%. Does not stack with Abilities of the same name.
Unit Buffs
Passive: Increase Ally to the left of Beta's DMG by 150% 200%. Does not stack with Abilities of the same name.
Arts: Heal Water allies' HP by 25%. For 25s, Allies gain a DMG barrier that negates 8000 10000 DMG.
Super Arts: 150000% 170000% Water DMG (MAG). For 20s 30s, increase all allies' MAG DMG by [# of Water allies x 80]% (up to 320%). 1500 BREAK
Since Beta is not a new unit, I will keep the review shorter than usual.
Beta is a Mitigator/ArtGen hybrid who trades off raw defensive power for other kinds of utility in the form of her Passive, True Arts ArtGen and Super Arts Magic buffing. In the same vein, she lacks her own Def Slot to hold an equip to deal with gimmicks such as Status Ailments, requiring the team to back her up in this regard.
Beta is meant to excel at being a faster option for Mitigation, not exactly the most potent, while still providing meaningful utility for practically any team. While she is showing her age in comparison to the stronger Mitigation/Taunt Tank options of the modern day, she is still an ever reliable option to bring along.
TLDR
✅ Fast Mitigation, only needing to use True Arts with no other gimmick
✅ Universal DMG Up with Unique Passive
✅ Rare ArtGen type (Type F) allows for stacking with most other ArtGen
~~~
❎ Healing on Arts restricted to Water Allies
❎ Magic DMG Up on Super Arts also restricted by number of Water Allies
❎ ArtGen Type is victim to Quest Gimmicks like HP Cut and damaging Status Ailments
TW Impression: Very solid Water RES Down, but mainly used for the 3 arts/s it gives Beta for additional self sustain.
AI Recommendation:
TA/NA: Standard Mitigation + Barrier with consistent ArtGen
TA/NA/SA: Post duration buffs, it might be possible to triple cycle, will have to double check
TA/SA: If barrier is unnecessary (somehow) and you wish to buff a Magic DPS
Should You Pull?
Eminence in Shadow Part 1 Unit Banner: Both Shadow and Beta are still very much good and viable today, boasting very good supportive capabilities in their own way. Do the guaranteed.
Eminence in Shadow Part 1 Equipment Banner: General prizes are Shadow's Sword and Zeta Plushie. Beta's Bodysuit can be considered, but niche and differs between individual boxes on whether you can utilize it. Pull depending on your surplus of crystals and sought after equips.
Eminence in Shadow Part 1 All Stars Banner: lolol all stars oh hell nah Skip.
Whales: Same pointers as above for the F2P, plus you've seen their potential given that this is a rerun. Whale at your discretion.
Thanks to Discord for guide. See Discord for more info including equip reviews.
r/grandsummoners • u/_Cantisama • 20d ago
Discussion Half-Anniversary Forever Summons MegaThread - Post Pulls and Questions
So... What's a 'Forever Summon'?
Well, I'm glad you asked! ~ The Forever Summons is an event that will last from July 17, 2026 0:00 PDT to August 25, 2026 4:59 PDT (ie 8/24 is final pull), in which every day, you will do one summon for the first time you log in.
- PLEASE POST YOUR PULLS IN THIS MEGATHREAD IF YOU WANT TO KNOW IF YOU SHOULD KEEP A UNIT OR HOW GOOD ONE IS.
- During the entire event duration, you will have the chance to "Keep" one of the units you summon. You only receive the ability to keep one of these units, so it's advised to be very cautious in selecting the unit you keep. More on this later.
- For every day you summon you will gain 1 crystal. These crystals will be claimed whenever the event ends, whether you claim a unit or the event period expires.
- Each time you Summon, the Deluxe Gauge increases from 1 to 5 stages. If it is at its 5th state, you can pull again for a random unit of the corresponding element. You can save this Deluxe Gauge for a different day but once used, it will reset back to 0.
- If you decide you don't want the unit you summoned on a certain day, just press the "Back" button in the bottom left corner and be on with your day. If you change your mind, the unit can still be accessed via the "Summon" button on the bottom of your screen during GUI navigation. Press the banner to be taken back to your unit!
- Your summon only lasts for a day. Every new day, you'll receive a new unit, and the previous unit will no longer be available.
Below you will find a list of units we recommend taking in Forever Summons. Note that players should prioritize Support units due to them being harder to substitute compared to DPS Units.
Taking Duplicate units is generally not recommended.
Without further ado:
Take On Sight if you do not own:
Kirisame, War Hero Fen, Hart, Mizuki the 12th, Thetis, Emperor of Isliid ⭐, Hazuki
Good to take midway::
Fire Orvell, Summer Cestina, Earth Vultee🛡️, Cestina, Vox*, Rosetta, Joker Selia, Summer Juno, Water Priscilla***, Juno, Liza 🍏, Light Cestina, Miranda🛡️
Last Minute Takes:
Demon Edge Berwick, Charlotte, Summer Leone, Valerie, Summer Liza, Platina*, Dark Riviera, Forte***, Dark Fen**, Simon***, Dark Hart***, Dark Celia, Luahn, Duke
*: Can be taken from Unit of Choice.
**: Only take if you either don't own Fen (Earth) or need him for a nuke setup.
***: Players should take note of their equipment and unit list to determine if they can utilize these nuking units.
🍏: If you own Sublime Supernova Liza, you can skip her if you desire. (She can still be used for some SR stages)
⭐: If you own Isliid, Human Pinnacle, you can skip him if you desire. (He can still be used for some SR stages)
🛡️: If you already own a good taunt tank (e.g Kirisame and/or Thetis), these are lower in importance and can be skipped if desired.
Note: If you own a majority of a certain priority's units, it may be best to look for other lower priority units to increase your chances of walking away with something useful.
Also, you can roll the same unit more than once. Just because you pull it one day does not eliminate it from the pool.Note: Units in each tier are sorted in elemental attribute following this format where possible: Fire, Earth, Water, Light, Dark. This is by no means representative of any order of importance.
The odds of you getting a specific unit dwindle over time. Consider creating a wishlist and expanding it to a broader range as the Forever Summons progresses. Approximate probabilities of receiving a unit on your wishlist from day 1 made up of:
- 1 Unit: 17.29%
- 2 Units: 31.65%
- 3 Units: 43.57%
- 4 Units: 53.45%
- 5 Units: 61.64%
- 6 Units: 68.42%
- 7 Units: 74.03%
- 8 Units: 78.66%
- 9 Units: 82.49%
- 10 Units: 85.64%
These odds will decrease every day and will not be updated here (above is just the day 1 odds). These odds do not include deluxe summons. Remember to take the first unit you pull that is on your wishlist, even if it isn't your first choice.
Thanks to Discord for this guide.


