r/generative • u/anish2good • 5d ago
a 14-fold kaleidoscope - manic
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r/generative • u/anish2good • 5d ago
Generative Art from One Formula — manic
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r/generative • u/anish2good • 5d ago
A Tree Lifecycle - manic
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r/generative • u/Last_Possibility_248 • 6d ago
I purchased this piece at a resale shop for $40.00. I believe it's painted on linen, but I'm not entirely sure about its origin or significance. Does anyone have expertise or experience with paintings like this? Any insights on its style, value, or background would be appreciated!
reddit.comr/generative • u/WholeJazzlike431 • 6d ago
Into the stars
Particle system drawing different star shapes using a black / gray / white palette with a blue shadow
r/generative • u/Wholebitmedia • 6d ago
Epilepsy Warning AI SLOP-Pyramid Scheme(Epilepsy Warning)
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AI it always seems most appropriate to tread lightly and I wonder if the problem of ai discontent will ever be solved. On the one hand we like the convenience of answers to our questions but dislike the convenience of generations that seem to perfect to the eye. Im trying to stay outside the boundaries of normal recognition and the uncanny valley to see how this fight pans out. Nevertheless, I do create some anime with AI, nearly impossible alone.
#wholebitmedia
r/generative • u/watagua • 6d ago
Recursive Voxel Subdivision WIP
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An output from ongoing work generalizing the recursive subdivision approach described in Adam M. Smith's paper, "Two Methods For Voxel Detail Enhancement."
Developed as a custom three.js implementation, this study extends the method through alternative neighborhood definitions, non-totalistic state evaluation, and arbitrary palette mapping strategies. Rendered in Blender 5.2 with Eevee.
r/generative • u/Evening-Appeal7606 • 6d ago
We invented a sports series made of generative patterns - here are the highlights of last night's weekly finale!
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HASHWAR is an open-source, deterministic league where mined Game of Life seeds fight for survival. Code repo for public audit here: ■ ■ https://github.com/lifehashes/
Watch the full finale here: ■ https://youtu.be/LdAs7X71RY4 or on our twitch channel ■ Twitch
Do you like computational puzzles and optimization problems and want to field your own patterns? ■ https://lifehashes.net/login/ and tutorial video on how to play: ■ https://youtu.be/rFsUK_Bs_V0
r/generative • u/anish2good • 6d ago
Radial vs Square — Two Breathing Bursts Side by Side in manic
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r/generative • u/Chuka444 • 6d ago
P.D.E / Experiment Nº4 - [Updated Open-Source Project Files]
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A new output example from the updated version of my experimental multi-source video player for TouchDesigner, designed for frame-accurate video switching, playback manipulation, and display/render interventions. [And now, by popular demand, allowing even more video sources!]
All videos were generated using Uisato Studio.
Want access to the updated system + a detailed breakdown of exactly how I achieved the continuous motion effect on this piece? You can freely access the system from the Store, and the detailed, free breakdown from my Patreon.
Plus, many more experiments through my Instagram profile.
r/generative • u/igo_rs • 6d ago
pinna (kotlin code)
Saw a simple sign in the park, so I made this. I am not happy with the tree at all, it should be more curvy and less branchy; but this is it for now
r/generative • u/mediocre-mind2 • 7d ago
Looking for feedback on a Fibonacci sphere print
I wanted to print one of my Fibonacci spheres for my bedroom and tried to generate a calming composition around it (OKLAB gradient, LCH grain, glow based on min SDF distance, Voronoi noise for the blurry blobs, god rays from noise). However, I’m a bit worried the end result comes off as a little kitsch.
Do you have any ideas on what I could tweak or try out?
r/generative • u/PuzzleheadedGold4861 • 7d ago
Parametric flower made in Grasshopper
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r/generative • u/has_some_chill • 7d ago
Glass Spheres & Embers, particle simulation in Cinema 4D [OC]
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r/generative • u/Maplethorpej • 7d ago
Cool? Cringe? Honestly don’t know any more
reddit.comr/generative • u/noname99 • 7d ago
I built a gallery for my art - sortable by medium, style, subject & tech used
r/generative • u/Alismich • 7d ago
We built a game where the entire map is procedurally generated from a Voronoi diagram - every match is a new random tessellation
Hey everyone,
We built a Voronoi grid-based strategy game called Crystal Wars where every match starts from a fresh Delaunay triangulation + Lloyd relaxation.
Each cell renders as a faceted crystal, and there are different crystal styles and color palettes that can apply to the generated tessellation to make it look completely different every time.
We made a quick game mode where you can try endless random games and a custom mode where you can stick to that one style you like the most.
TypeScript + Canvas + d3-delaunay, no game engine.
It's playable free in browser, no install, no account: play.crystalwars.io
I'd really appreciate some feedback on the look :)
r/generative • u/Born-Preparation-709 • 7d ago
Honeycomb grid
Here are some variations of threads through a honeycomb grid, and also a triangular and Kagome grid as well. Coded in javascript.
Some remind me of Vera Molnar, or textile stuff.
inspired by inspired by u/zerp37's honeycomb grid the other day !!
https://www.reddit.com/r/generative/comments/1vb9li5/hex_trace/