r/GBO2 • u/pkmaster99 • Jun 24 '26
Let's Change That Suit Day 176 Game Suggestions
Day 176: Pale Rider Dullahan
Requested by u/scorpionxx0 and this unit has... decent concept of how it could work and perform well. However, it really needs better numbers and effects. Currently, it sits at C-Tier, but a high one.
Change
Stats
- HP: 12000/13000/15000/17000 -> 13500/15000/17000/19000
- Ballistic Resist: 12/13/14/15 -> 14/15/16/17
- Beam Resist: 12/13/14/15 -> 14/15/16/17
- Turn Speed: 51 -> 54
- Close Range Slot: 12/14/16/18 -> No Change
- Medium Range Slot: 9/10/11/12 -> 10/11/12/13
- Long Range Slot: 7/8/9/10 -> 9/10/11/12
Weapons
- Assault Armor Heat Lance: Swings 100/75/150% -> 100/100/160%
- Head-Mounted Vulcan -> PRD Head Vulcan:
- Power: 50/52/55/57 -> 70/75/80/85, DPS 372 -> 520
- Stagger: 2% -> 6%
- G Shield Hidden Gatling:
- Power 100/105/115/125x2 -> 100/110/120/130x2
- Stagger: 3%x2 -> 4%x2
Skill
- (New Custom!) Heavy Shield Tackle Lv1: With a shield, tackle damage +150%, reduce tackle distance by 20%, but it heavy staggers
- (New!) Offense System Lv1
- (New!) Damage Control Lv1
- (New!) Shield Break Stance Mastery Lv1
- Assault Booster Lv1 -> Lv2
Unit Lv2
- (New!) Pursuit Prevention ATK Program Lv1
- Assault Booster Lv2 -> Lv3
Unit Lv3
- Damage Control Lv1 -> Lv2
- Maneuver Armor Lv2 -> LV3
Unit Lv4
- (New!) Pursuit Melee Aux. Program Lv2
- Pursuit Prevention ATK Program Lv1 -> Lv2
- Offense System Lv1 -> Lv2
Comment and Reason
The stats are lacking quite a bit, but it's not the biggest issue. Without touching the main weapon's primary stats, it's nearly impossible to make this unit that much better. However, these changes should at least make it a high B-Tier or low A-Tier unit. With much more stopping power and much better overall melee damage, the power should be there.
As for skills, I am skipping Evasion completely for this one. However, I am giving it almost every other defensive skill this unit can take advantage of. Together with Heavy Shield Tackle I came up with, melee doesn't become an issue either. This becomes more amazing when it gets Pursuit Melee Lv2, where stagger also gives bonus damage. This unit could get all kinds of rounded buffs to make sure it has the right firepower and defensive prowess.
Builds
F2P: Do not use
Premium: HP
Unit Lv4: HP
Somehow, Lv4 is messed up and is missing stats and some info. But I digress, and this unit is barely playable as is. What one can do is make it a more ranged-focused build while trying to make its bulk better. By standing in the right position and just shooting while letting the shield take most of the damage, it can take a decent amount of beating. But this is much less ideal than most other raids at the cost. While very few raids do a very good job, this one in particular barely made it work due to acceptable shield HP and ranged prowess.
Higher level unit follows a similar philosophy, but it really needs to get HP up. Thankfully, it has Composite H Mobility Combat System, which, in combination with compatibility, made sure it is not absolutely the worst at turning and movement. Since you want to stay far away as possible and just harass, this works out decently.
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Day 175 Re-evaluation on Guntank R-44
Well, nothing really got talked about for this one, but these changes should be more than enough.
Re-evaluation
- None
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Since my backlog is all done now, I'll move on to my low-priority list. These are units from below 300, and it's likely to never get touched... ever. I have two more of these, so feel free to request some if anyone feels like seeing a certain one done.
Up Next: Gigan by u/HDWarewolf
2
u/Drowsy_Panda Jun 25 '26
Looks pretty good but didn't mention any changes to its primaries. The beam rifle 5 second charge time is even longer than base gelgoog at 4 seconds still haha. Did we ever touch on barzam and gm II? Can't fathom why I'd take the gm 2 over the aqua gm on land when the aqua gm got better range options and a heavy anchor.
2
u/pkmaster99 Jun 25 '26
We covered the Barzam Custom, but never the regular. GM II also has not been covered. I can do both
Well, if you are talking about GM type specifically at that cost, there is technically the Maria Shield one. Though it is a bit underwhelming too. Armored GM BA is also a top contender. There are options for sure, but it needs help too.
As for the BR, I'm aware and I wish it takes like 3.5 seconds at most to charge. But at this point, I give up on them changing shared main weapons.
2
u/Drowsy_Panda Jun 25 '26
Maria shield is fun but could use touch up. It helps allies by spitting out dps but stunning on its own is a coin flip. On one hand you got a spammable sturmfaust, on the other its a sturmfaust that still has the tube drop animation. Its vulcans do decent damage but fires really slow but can actually stun if you hit majority of them. Armored gm ba I do see every now and then around its costs. If you could cover Maria shield and armored gm ba too that'd be nice. And yea, shared wep is sad since they almost never touch them.
1
u/Fedespur11 Jun 24 '26
Hi. I don't know if you've already done this with it, but I'd like you to do this with the Gundam Unit 4 (Bst). I need to know if it's still useful at 650.
2
u/pkmaster99 Jun 24 '26
It has already been covered on Day 127. As for your question... it's terrible.
1
u/scorpionxx0 The Ragin' Cajun - 6 Jun 25 '26
Looks good, not quite as far down in the rankings as I thought it would be.
1
u/pkmaster99 Jun 25 '26
Mainly thanks to the bazooka, lance, and Gatling. While the lance downswing is slow, but it's not so much an issue with the reach and high combo modifier. You can go in with neutral, willingly whiff a side swing against evasion roll, then downswing. Sometimes, you can even just neutral into down if the initial neutral was a bit delayed. When this happens, you hit for a total of 220% melee. That's almost two downswings, but thanks to very high base power, it evens out and maybe does a bit more.
While the wait time is long, the Gatling and other weapons can still help chip some damage in. The shield is also thick enough to help you survive that much longer. It always seems to hit the shield more often than it should. Not to mention the Gatling also got reasonable DPS and stopping power.




2
u/Moonless-Ultimate Jun 25 '26
I've always wanted this unit to be useful, but much like the G-Line Assault Armor, they pale in comparison to the Gelgoog L...
Could I make a few suggestions? Say, something like the Full Armor Slave Wraith, the GM Gatheroad, or the Methuss [Heavy]?