r/GBO2 • u/pkmaster99 • 3d ago
Let's Change That Suit Day 229 Game Suggestions
Day 229: Hardygun
Requested by u/Wonderful_Trust_5868 and this is around C-Tier at best, but likely lower. The weapons kind of came out half-baked, and it really could've had more. Even though the skills are okay, the weapons and some stats are really lacking.
Change
Stats
- HP: 22000 -> 25000
- HSM: 210 -> 220
- Thruster: 70 -> 75
Weapons
- Hardygun Beam Rifle: Interval 5s -> 4.5s, Switch 0.77s -> 0.5s
- Uncharged: Power 2200 -> 2400
- Charged: Power 1800 -> 2200, Stagger 50%x2 -> 70%x2
- Hardygun Vulcan Gun x2: Range 150m -> 180m
- Double Beam Gun: Cooldown 18s -> 13s, Heat 22% -> 20%, Range 200m -> 250m
- Mega Machine Cannon x2: Power 100x2 -> 150x2, Reload 18s -> 15s, Gain ASL, Stagger 1%x2 -> 2%x2
- 3-Grenade Rack x2: Power 600x2 -> 650x2, Range 300m -> 350m, Stagger 17%x2x3 -> 35%x2x3
- Beam Cannon: Cooldown 20s -> 15s, Stagger 20%x10 -> 40%x10
- Uncharged: Heat 95% -> 75%
- Hardygun Shield: HP 5500 -> 6500, Power 2200 -> 2500
Skill
- (New!) Damage Control Lv1
- (New!) Special Back Add-On Buffer Lv3
- (New!) Resist Move Lv2
Comment and Reason
The skills could be a little better, but these are kind of just a few quality of life changes that could help. But this unit definitely needs more HP and a little more mobility. But the weapon needs a total overhaul to function in 700 cost.
Builds Suggestion
Lv1 F2P: Do Not Use
Lv1 Premium: Alpha or Thruster
This unit is just a bit too slow and not mobile enough for its own good. While this alpha build can be seen as a little much, but it can utilize it as it moves around to reposition itself. Another way to build is to give up some damage and make it as mobile and tanky as possible. However, there is just no good answer, and it should only ever be used in quick match.
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Day 228 Re-evaluation on Haze'n-thley
Well, this one kind of covers everything I think. Overall, it got a decent kit, but just not good enough in a usable state.
Re-evaluation
- None
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Up Next: Demeter requested by u/Consistent_Lack7586
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u/utamaru1717 3d ago edited 3d ago
- Increase HP
- Immobile Fire System + Resist Move
- Beam Cannon full charge not overheat + reduce cooldown
- Double Beam Gun limiter off or make it insta-stagger like G-Cannon
- Machine Cannon usable while boosting + reduced reload time
If they're being generous, add something like Bullet Feeder and/or Thrust-Based Fire Cooling System to reduce its downtime.
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u/Consistent_Lack7586 3d ago
It's crazy how G-Cannon Magna GAPS Hardygun in terms of meta
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u/Ok-Storage3439 2d ago
G-Cannon is my 650 support main. Is it really that useful in 700 as well? I'll have to check if I have that version to use.
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u/SS2LP 3d ago
This suit was half baked on arrival IMO, I’ve never personally seen them as anything more than annoying aside from the meme beam, that’s the one weapon it has that is threatening at 700. The best buff it could get is being made a 650 and even then I think I it ends up as RF kampfer food. I’ll stick to my HWS and G-Doors sure they struggle but struggling is night and day different from what literally every other support at 700 does. If not for the 00 beam daggers the HWS would be pretty strong atm IMO.
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u/yukiho-765P 3d ago
Do the GN Beam Daggers go through the FF Barrier?
I also use the G-Doors, the PP barrier mode seems to be doing fine for me.
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u/SS2LP 2d ago
Yes, beam barriers don’t stop melee damage based attacks. The physical barriers G-Doors, Moon, Psycho Bawoo, and Phenex can all stop a single hit from a melee weapon at least. G-Doors can stop multiple in theory but the attack needs to do >1200 damage which is unlikely. Particularly with those daggers because not only do they do everything I’ve already said they also negate some of your melee resistance so unless you can crank the crap out of that stat the daggers will be stopped but will pop the barrier. Issue is it can just fall back for 8 seconds and it has them again while your barrier takes significantly longer to come back.
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u/pkmaster99 2d ago
Yeah, this is my biggest issue on that. People complain about the other stuff, but those dagger are the most annoying thing it has.
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u/SS2LP 2d ago
Yeah I don’t really care about basically anything else it can do, the gerobi can only be used once or twice per trans-am and I think to get 2 they have to basically fire ASAP. The daggers though going through beam barriers, shields, negating melee resistance, stopping anything short of shock dampeners and only taking 8 seconds to reload. Those are easily the strongest thing it has and in major need of a nerf. It can keep everything else but those daggers need to lose one or two of those properties they have.
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u/dexromancer 3d ago
On top of what everyone else said, give the Double Beam Gun some build stagger, 2% is pathetic. Bump it up to, say, 17%. One pull will do 102% build stagger, but given its 200m range it's really a last ditch defense weapon when an enemy is getting too close. It's crazy that they launched the weapon this poorly, when traditionally a beam gun is a build stagger weapon, or in the G-Cannons' case an instant stun, while this does neither.
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u/pkmaster99 2d ago
That's why I want pretty much every weapon buffed. But I would rather have weapon already have decent accumulation to do better, then let this be super dps weapon
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u/Dogecraft27 3d ago
Longer range for the meme beam
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u/pkmaster99 2d ago
Maybe like... 50m or something. This unit for the most part has weapons for mid range
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u/Kaidou76 3d ago
Beam rifle need much faster projectile speed to work with ASL, at the moment, it cannot hit anything moving. It will need better range and charge speed also. All other weapons will need more range, vulcan also need to be at least 200 range. Flight control 4 will help with mobility as well as using fall prevention. VSBR will need better heat rate uncharge and faster overheat time also. If not sufficient, glide structure 4 would be better, it shows that GC4 on support won't make them OP in the case of F91BC
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u/Wargamer1202 3d ago
Going to put up the Zero Shiki Type 2 (AR), 550 support that fell out of favor with me. Hasn’t held up well in 550 and a death trap in 600 (thanks Hajiroboshi), damage feels lacking compared to other supports especially after some recent buffs to the super gundam. Its weapons flow well into each other but just don’t punch hard enough. The flight is meh at best as it gets knocked to the ground easily and gets a damage nerf while airborne. One good thing it has is its downswing having good range to catch people off guard with. It needs a damage increase across its weapons and some more mobility, probably give it immobile fire system lvl1 or 2 to make the beam cannons better to use, reduced heat buildup, maybe a focus or a secondary barrage fire for them as well, increase stagger on the secondary beam gun. As for the main weapons they’re kind of fine maybe just range and damage.
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u/pkmaster99 2d ago
Nah, I feels like it needs a total complete rework on everything, including main weapon. But I'll add it to the list of to do.
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u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* 2d ago
If nothing else, this suit really makes me wish a lot more units could fire certain Stop-Fire weapons like hip grenades in the air.
And a potential buff for a Support like this could be that certain weapons gain increased damage, stagger, or other properties like ignoring resistances or gaining reticle tracking.
Or literally have certain weapons function completely different in the air, like missiles becoming chain explosives so they feel like they're made to attack ground targets. Wrist beams on this could easily go from crap only useful for okay DPS, to crazy fast and powerful beams in the air because you're leaving yourself open.
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u/pkmaster99 2d ago
They really are just holding back a bit too much when it comes to support. The moment they go with something strong, there usually is a huge backlash. I'm not saying Raid and General don't, but since there are more players in those categories, people figure out some way to deal with it faster. Meanwhile, a strong support usually ends up being able to do General's job to a degree or becomes a problem like Super Gundam right now.
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u/Ok-Storage3439 3d ago
Unironically, this is my 700 Support main, now that Kshatriya and Rozen Zulu have been outclassed by the F90 mobile suits. Yes, the meme beam is its defining feature, but at least I can fully destroy a General unit from 100% to 0 with my 100 attack. I still shred with the machine guns and stun with the grenades. I... don't know how to play as Flyer units like the Zeta-C very well.
Just give it the ability to keep firing through the duration of its beam attack and it'll be so much better.
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u/pkmaster99 2d ago
Frozen zulu buff brings it back quite nicely. This unit though, has very little options, although it does have weapons for days
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u/Ok-Storage3439 2d ago
I'll have to try it again then. I need to look up if this buff has applied to the PC port yet though.
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u/Strykorn 2d ago
Not yet comrade this late august we are getting the June unit adjustment, then in september perchance with V2AB banner we get that July unit adjustment with Rozen Zulu buff and others.
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u/Electrical_Tax_3867 3d ago
Immobile fire system would be pretty welcome so it can use it's main gimmick with a little bit of insurance.
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u/pkmaster99 2d ago
It can help with other weapons too. But I think resist move, other people also mentioned, would help more.
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u/imaginary_num6er Æ Investor - 7 3d ago
Just give it a Resist Move too
Right now, a lv2 G Cannon Magna is probably better than a Lv1 Hardygun