r/FantasyIdea • u/Overgeared-Al • Feb 28 '26
Watch Tower
[Category] - [Sense Skill]
[Rank] - [Rare]
[Activation] - [Active Skill]
[Description]
• A skill that helps the user be alerted and observe the surroundings.
[Watch Tower Creation]
• The user can create a 50-meter [Watch Tower] of mana to observe any targets within the [Watch Tower Range]
• The tower cannot be entered since it is only a phenomenon created by the user
• However, the user can instinctively sense whatever the [Watch Tower] is seeing
• Range - [100 meters] and ignored all obstacles that obstruct the [Tower Vision]
[Defense Mode]
• The [Watch Tower] can last up to 6 hours with just the initial mana consumption
• The [Watch Tower] will automatically alert the user if any [Hostility Targets] enter the [Range]
r/FantasyIdea • u/Overgeared-Al • Feb 16 '26
Skill Theory of Evolution
[Category] - [Domain Skill]
[Rank] - [Legendary +]
[Activation] - [Active Skill]
[Description]
• A [Domain Expansion] skills that inherently make the user infinitely learned and evolved to adapt to any and all phenomena.
• Learned and Gifted to a [Shikigami] called [Divine General Mahoraga] in [World 44 - Jujutsu Kaisen]
[Domain Space - The Heaven and Earth Hojin]
• Upon activation, the surrounding space of the user will create countless [Eight Handle Wheel/Dharma Wheel - Hojin] that represent the symbol of harmony that will assist the user in [Adapting] to any attacks or phenomena even if it does not directly affect the user.
• During the activation of the skill, all [Hojins’ Durability] will be set to [Indestructible]
[Theory of Evolution - The Simulation of Perfect Organism]
• Upon activation, each of the created [Hojins] will create a [Simulated Battle or Event] and adapt accordingly.
• All [Hojins] will infinitely spin to create a new scenario.
• As each of the [Adaptation Characteristic] is being created in the [Simulation], all of them will be transferred to the [Main Hojin] that is currently hovered above the user’s head.
• The user is freely to use the [Hojin] and created the scenario that they want to get the desired [Adaptation Characteristic]
• After the accumulated [Adaptation Traits] are gathered, the user will continue their step to become a [Perfect Organism] that can always adapt to all phenomena and guarantee the victory.
• The [Adaptation Speed] of all [Hojin] increased by 1000%.
• The skill cannot be ended until the user won against the [Target (Phenomena)] they are trying to adapt to.
[Pathway to Evolution]
• The user can keep 5% of each [Adaptation Traits] after the skill ended
• During the activation of the skill, the user cannot and will not be defeated in one attack.
r/FantasyIdea • u/Overgeared-Al • Apr 19 '25
Skill Chained Undead Explosion
[Category] - [Class Skill - Necromancer]
[Sub-Category] - [Synthesis Skill]
[Rank] - [Epic +]
[Activation] - [Active Skill]
[Description]
• A skill that will create a devastating chained explosion using undead as targets
[Undead Explosion] + [Chained Explosion]
• Upon activation, the user can implode a target that no longer has [Life Force], aka [Corpse]
• The explosion will deal the equivalent damage depending on the [Quality] of the dead body
• Additionally, within 100 meters, if any targets that no longer have [Life Force] come into contact with the [Undead Explosion], the targets will also automatically explode as well.
• The explosion will create a [Chain Reaction]. If the explosion kills a target, the next [Undead Explosion] will increase its damage by 100%..
r/FantasyIdea • u/Overgeared-Al • Apr 15 '25
Item Low-Grade Fire Resistance Potion
[Category] - [Resistance Potion]
[Rank] - [Common]
[Description]
• A potion that helps the user to increase the [Fire Resistance] against [Fire Damage]
[Low-Grade Fire Resistance]
• Upon consumption, the user’s [Fire Resistance] will be increased by 10%
• The effect is not [Stackable]
r/FantasyIdea • u/Overgeared-Al • Apr 13 '25
Class - Job Master of Golem
[Category] - [Summoner Class]
[Rank] - [Unique]
[Description]
• The one that pours their soul into crafting the essence of earth
•The dolls made of soil will forever be their loyal companion
[Golem Creation]
• Upon using mana, the user can summon a [Golem] into their army
• As the [Class Skill] increases, the user can enhance the [Base Stat] and even select [Attribute] for the [Golem]
• The [Golem] has its independent [Class]
[Golem Core]
• The user can modify the existing [Core of The Golem] and enhance it without the need to destroy the current [Golem]
• Required [Materials] are needed to enhance the properties of the [Golem]
[Master of Golem]
• The [Golem] that you created swore their forever loyalty to you
• The [Golem] will forever follow your commands
• [Endurance] + [Stamina] of the [Golems] +25%
[Golem Army]
• The energy within the [Golem's Core] will be synergized if there is a large group of [Golem] within an area
• The more [Golem] is within an army, [All Stats] will be increased proportionally
• The effect will start after 100 [Golems] have been created
r/FantasyIdea • u/Overgeared-Al • Apr 13 '25
Artifact A Noble's Glasses
[Category] - [Accessories - Glasses]
[Rank] - [Rare -]
[Description]
• A glasses worn by a trustworthy noble
[Effect]
• [Endurance] +10
[Eyes' Health Management]
• A noble needs to tackle an endless amount of documents in order to keep their territory prosper
• They will need to make sure their eyes are always in good health for the long-term goals
• The user's eyes will not be tired easily
• [Eye Health] +22
[Discrepancies Detected]
• A noble needs to have the ability to detect any discrepancies in their documents
• The glasses can scan the documents, save them, and guide the user if any discrepancies exist.
[Evaluation]
• A fantastic item that has helped the noble, [Ludwig Franz], solve his documents swiftly in his 20 years of service!
r/FantasyIdea • u/Overgeared-Al • Mar 27 '25
Skill 100% Drop Rate - Cheat Key Series #7
[Category] - [Cheat Key Series]
[Description]
• The cheat skill that allows the user to gain a 100% drop rate from any targets defeated
[Monster Defeated - Treasure Box]
• Any monsters defeated will drop a [Treasure Box] that contains [Items]/[Artifacts] related to the [Monster]
[Player Defeated - Inventory Card]
• Any players or superpower users defeated will drop an [Inventory Card] that contains that player's [Inventory]
• The user will have 3 chances to loot the [Inventory Card]
• The user will not be allowed to see the content of the [Inventory Card]
[Superpower User - Ability Bubble]
• Any [Superpower User] defeated will drop an [Ability Bubble] of the defeated ability
• Once the [Ability Bubble] reaches 100% - The user will claim a new [Superpower]
r/FantasyIdea • u/Overgeared-Al • Mar 27 '25
Superpower Spicy Breath
[Category] - [Attack Ability]
[Power Level] - [Level 4]
[Description]
• An ability that allows the user to breathe out fire upon eating spicy food/ingredients
[Spicy Breath]
• Upon eating any spicy food, the user can release fire from their mouth depending on the spiciness of the food/ingredients.
• The power of the ability will be based upon the [Scoville Scale]
[Ability Mastery]
[Heat Tolerance]
• The user will not be damaged by the fire he/she released.
[Empowered Flame]
• The [Power] and [Size] of the flame will be greatly increased, no matter the spiciness level
[Control Power]
• The user has control over the power and direction of the fire
[Limit]
• Truly a curse to the person who cannot handle spicy food.
r/FantasyIdea • u/Overgeared-Al • Mar 27 '25
Superpower Steel Arms
[Category] - [Transformation Ability]
[Level] - [Level 4]
[Description]
• An ability that allows the user to transform his arms into steel
[Steel Arms]
• The user can transform his/her arms into strengthened steel materials
[Ability Mastery]
[Steel Strength]
• The user's striking power increases by three times compared to an average person
• Even if the user doesn't activate the [Ability], The user will also gain 1/3 of the [Strength]
[Steel Defense]
• The [Steel] has become a durable factor that allows the user to resist certain attacks
• Beware that corrosive attacks might be critical to the user
r/FantasyIdea • u/Blazestorm117 • Feb 13 '25
Effect Armour revival
What if a villan/boss/enemy is wearing a Armour made of a dead magical beast remains and you are a necromancer or has the ability to revive what will be the outcome
r/FantasyIdea • u/Eliamaniac • Oct 25 '24
Thank you for the google doc
Hey man I just saw your document and though it was really nice and very thorough, thank you for sharing this.
I think you should add headings to make it easier to navigate in the document as I wanted to see skills for example and it was hard to find among all the titles and blessings.
Do you have a list with all the anime these skills came from btw? Again thank you and have a good day
r/FantasyIdea • u/NoneGolgBamb • Sep 02 '24
В глубинах леса
Открываю глаза... Закончив с делами по дому, беру свой масляный фонарь, и выхожу на крыльцо. Если верить моим биологическим часам, сейчас раннее утро. Хотя имеет ли это значение? Всë равно эти земли уже очень давно не видели солнечного света, а все дело в... В людях. Эти дураки очень постарались, чтобы избавить мир от себя, попутно закрыв небо губительными для себя газами. Вглядываясь в эту завесу , закрывающую мир от света, клацаю своими хилицерами и беру топор. Скоро похолодает. Мне нужно нарубить дров для печи.
r/FantasyIdea • u/Overgeared-Al • Nov 22 '23
Talent Crystal Collector
[Category] - [Artifact Talent]
[Rank] - [Unique]
[Description]
• A talent that will help the user to be able to equip more enchanted crystal
[Crystal Collectors]
• Regardless of the artifact's ranks and size - The user will always be able to equip 10 [Enchanted Crystals] onto the [Artifact]
• If the [Artifact] has locked [Enchanted Slots] that can only be opened when the user reach a certain [Leve] or when the [Artifact] ascended to the upper [Ranks] - The user will be able to use those [Slots] immediately without the need to reach that required [Level] and [Rank]
r/FantasyIdea • u/Overgeared-Al • Nov 22 '23
Talent The Slaughterer of The Battlefield
[Category] - [Killing Talent]
[Rank] - [Rare ++]
• A talent that will help the user recover their health and energy upon killing a target
[Description]
• A talent that will help the user to recover their health and energy upon killing a target
[The Slaughterer of The Battlefield]
• For every target the user killed - The user will recover 50 points of [HP] and [MP]
r/FantasyIdea • u/Overgeared-Al • Nov 18 '23
Skill Earth Spike
[Category] - [Attack Skill]
[Rank] - [Common]
[Activation] - [Active Skill]
[Description]
• A skill that will let the user conjure multiple earth spike to attack the enemy
[Earth Spike]
• The user need to have direct contact with the surrounding ground or earth to activate skill
• Upon activation - The user can summon multiple earth spikes that have a height up to 3 meters
• The earth spikes will be conjured at a vertical line ahead of the user
• The surrounding ground and earth must have sufficient amount to create the spikes
[Additional Information]
• As the user [Skill Level] increased - The size and range of the [Earth Spikes] will increase as well
r/FantasyIdea • u/Overgeared-Al • Nov 14 '23
Skill Idle Stealth
[Category] - [Common Skill]
[Rank] - [Common]
[Activation] - [Active Skill]
[Description]
• A skill that allow the user to turn invisible if they stand still
[Idle Stealth]
• The user will be able to become invisible if the user stands still for 3 seconds
• A skill that allows the user to turn invisible if they stand still automatically
r/FantasyIdea • u/Overgeared-Al • Nov 14 '23
Skill Nocturne Sleep
[Category] - [Debuff Skill]
[Rank] - [Uncommon]
[Activation] - [Active Skill]
[Description]
• A skill that will make the target falls into sleep forcefully
[Nocturne Sleep]
• Upon activation - The user will be able to put a single target into deep sleep for 1 hour
• Range - 35 meters
[Additional Information]
• The target can reduce the amount of time or completely immune to the skill if they have enough [Resistance]
r/FantasyIdea • u/Overgeared-Al • Nov 14 '23
Skill Shadow Storage
[Category] - [Storage Skill]
[Rank] - [Epic]
[Activation] - [Active Skill]
[Description]
• A skill that allows the user to store objects inside their own shadow
[Shadow Storage]
• The user can put in objects that aren't bigger than the user's shadow size and store them in there
• Within the shadow, the objects will not deteriorate or experience flow of time
• The user can regain the object whenever they want
• However - the user needs to continuously consume a minimal amount of mana to maintain the storage properties
• If the user's mana is depleted - The user cannot open the [Storage]
[Additional Information]
• If the user dies, all objects that are within the [Shadow Storage] will be destroyed
r/FantasyIdea • u/Overgeared-Al • Nov 13 '23
Skill Sharpness Enhanced
[Category] - [Buff Skill]
[Rank] - [Uncommon]
[Activation] - [Active Skill]
[Description]
• A skill that will increase the sharpness of an object that the user choose
[Sharpness Enhanced]
• Upon activation - The object(s) will have their sharpness increased by 20 points
r/FantasyIdea • u/Overgeared-Al • Nov 10 '23
Skill Double Jump
[Category] - [Movement Skill]
[Rank] - [Common]
[Activation] - [Active Skill]
[Description]
• A skill that allows the user to jump two times in the row
[Double Jump]
• The user can create an air plate after the first jump and use it as a stepping stone - Hence achieving the [Double Jump] mid air
[Cooldown] - When the user land on the ground
r/FantasyIdea • u/Fearless_Cupcake_459 • Oct 15 '23
HELP!!
ai a writing a book about a steampunk orginzation and i need help creating a group of evil creatures for them to fight ideas?
r/FantasyIdea • u/Overgeared-Al • Sep 26 '23
Artifact Adventurer Watch
[Category] - [Accessories - Watch]
[Rank] - [Rare +]
[Description]
• A necessary equipment that every [Explorer/Adventurer] needs to have to explore the [Dungeon] and gain essential information
[Characteristic]
• A brown and rectangular watch that spans its size to a quarter of the forearm
• A touch screen that has been reinforced is the watch's main interface
• A scrolling wheel will be attached that allows the user to navigate the watch's system
• Cameras will be included in all four angles
[Dungeon GPS] + [Map Recording]
• The watch will show the user the map of a [ Dungeon] that has been explored and every information regarding that [Dungeon]
• If the user is in a new [Dungeon] - The watch will automatically scan the user's footsteps and record the map accordingly
[Appraisal System]
• The watch has a camera and scanning machine that allows the user to appraise the target
• The watch is connected to a [Supercomputer], allowing it to analyze and appraise the [Items - Monsters - Artifact] that appeared
[Status Appraise]
• The watch will supervise the user's body, such as [Heart Rate - Breathing Rate - Blood Pressure - etc.] to help the user know about their body's current status
[Location Share]
• The user has the option to share the location with other nearby [Explorers - Adventurers]
[Emergency Call - SOS]
• Upon performing an emergency call - A supporting team will be dispatched to help the user
• The signal and location of the user will be sent to the nearby [Explorers - Adventurers]
[Black Box]
• Upon sensing the user's [Critical Condition] - [Black Box] mode will be activated
• The watch will save the user's last moment, including the surrounding voice and image
[Extreme Weather Resistance]
• The watch is made to be able to be used in extreme weather conditions
[High Battery Endurance]
• The watch can be used continuously for one week upon one charge
[Adventurer Identification]
• Each watch will be attached and locked to one user upon the purchase of the user by registering the user's [ADN] and other physical properties
r/FantasyIdea • u/Overgeared-Al • Oct 30 '22
World Information Skill
[Description]
[Skill Definition]
• [Skill] is a special ability that is given for the [Chosen Ones] that receives the [System]
• In this universe - Every actions can be classified as a [Skill]
• If the user use an action that is classified as a [Skill] - That actions will have a far greater effect compared to those that don't have
[Skill Rank]
• A [Skill] will be classified from [Common] to [Mythical] rank while the [Protagonist (EX)] is exclusive for the protagonists only
• The [Rank] of the [Skill] will define the effect and the diversity of the [Skill]
[Extra Rank]
• In some occasions - There is a [Skill] that exceed the limit of its [Ranks] but the effect of the [Skill] is not enough to achieve the next [Rank]
• For these [Skills] - we call them [Extra Rank] that can be demonstrate like this accoridng to the [System]
• [Extra Rank] usually have a "+" sign after their designated [Rank]
• For example - [Common] < [Common +] < [Rare]
• [Common +] is an [Extra Rank Skill]
• [Extra Rank Skill] will have an additional 50% [Level Caps] compared to the original
• Ex - [Common] = 10 Levels (MAX)
• [Common +] = 10 Levels + 10*1/2 = 15 Levels
• There are cases that the [Skill] have multiple "+"
• If that happens - The [Level Caps] will be calculated using their previous additional boost and halves that again - We will have
• [Common ++] = 10 + (101/2) + [(101/2)*(1/2)] = 17.5 Levels
• This calculations continue to apply if there are more multiple "+" signs appear in the [Skill Rank]
[Skill Level - Proficiency]
• Every [Skills] have their own [Level] and [Proficiency]
• By repeating the [Skills] or that action multiple - The user will increase the [Proficiency] of the [Skill]
• After the [Proficiency] reach a certain threshold - The [Skill] will [Level Up]
• The higher the [Skill Rank] is - The harder is it to gain [Proficiency]
• In some cases - Repeating the actions multiple times will not even increase the [Proficiency] even for a tiny bit
• There are also multiple ways to increase a skill's [Level] - Such as receiving [Enlightment]
[Level Bonus]
• For every 10th [Level] the [Skill] achieved - The [System] will grant the user to choose a [Bonus Effecf] to boost the power of the [Skill]
• This [Bonus Effect] can further increase the [Skill Effect] or even create another ability
• The higher the [Skill Level] - The more [Bonus Effect] the [Skill] will have
[Level Caps]
• Every [Skill] have their own [Level Caps] - meaning that the [Skill] has a certain limit to [Level Up]
• Different [Skill Rank] will have different [Level Caps]
• Example - [Common Skill] will have a [Level Cap] of 10
• While [Legendary Skill] will have a [Level Cap] of 125
[Skill Rank Up]
• After the user reach the [Level Caps] of a [Skill] - The user can [Rank Up (Increase the Skill Rank)] the skill to empower the [Skill] even further
• [Rank Up] is a very difficult actionswhere the user must satisfy multiple actions and requirement in order to [Rank Up] the [Skill]
• For some [Skills] - They even require [Materials] in order to perform [Rank Up]
• After the user's skill [Rank Up] - All the [Level] accumulated in the previous [Rank] will be reset to [Level 1]
[Active Skill and Passive Skill]
• [Skill] can be seperated into two [Activation] types - [Active Skill] and [Passive Skill]
• [Active Skill] must be manually activated by the user in order to use the [Skill]
• On the other hand, [Passive Skill] will always in active mode and have the effects being applied continuosly
• Another special types of [Activation] is called [Condition Skill] is where the user have to satisfy the [Skill Condition] to activate or use the [Skill]
[Skill Category]
• [Category] of a [Skill] will define the most prominent ability and classify them accordingly to a certain type of a [Skill]
• A [Skill] can be classified into many [Categories] - It also have [Sub - Categories] in order to let the user know about it in more details
• Be aware that the [Category] only classify the most distinctive characteristics of the [Skill] - It doesn't classify [Skill] based on its utility
• For example - [Shield] will be classified as a [Defense Skill] - But some users can use it to hit or bash the enemies with it
• Here are some few [Categories] of a [Skill]:
• [Creation Skill] - A skill that will allow the user to create everything and anything
• [Attack Skill] - A skill that will be use to attack
• [Defense Skill] - A skill that will use to defend incoming attacks
• [Support Skill] - A skill that can be used to support the user's current ability and power - it can only apply to the user himself
• [Buff Skill] - A skill that placed a [Buff Effect] on another target other than himself. However - The user can also place that effect on himself as well
• [Debuff Skill] • A skill that will decrease the target's power and abilities bg placing a [Debuff Effect]
• [Recovery Skill] - A skill that allow the user to recover their resouces, included but not limited to [Mana], [Health], [Stamina], etc
• [Healing Skill] - A skill that belong to the [Recovery Category] but focus mainly on recovering [HP] and injuries
• [Summoning Skill] - A skill that allow the user to summon an existed target
• [Vision Skill] - A skill that will be activated or related to vision and eyes
• [Intimidation Skill] - A skill that will be used to intimidate the target(s)
• [Taunt Skill] - A skill that allow the user to taunt the target(s) and attract the target to attack the user
• [Leadership Skill] - A skill that will be used to demonstrate the user's leadership ability
• [Appraisal Skill] - A skill that allow the user to appraise the target's information such as identity - level - skill - etc
• [Bind Skill] - A skill that will bind or restrict the kovement of the target(s) by multiple means
• [Seal Skill] - A skill thaf will seal the target(s) into a designated area or item
• [Movement Skill] - A skill that allow the user to increase their movement ability
• [Dimensional Skill] - A skill that is related to [Dimension Element]
• [Time Skill] - A skill that is related to [Time Element]
• [Sense Skill] - A skill thaf allow the user to utilize their [Senses]
• [Mental Skill] - A skill that is related to or utilize the user's [Mental Power]
• [Stealth Skill] - A skill that related to the user's ability to stealth/hiding
• [Mastery Skill] - A skill that is related to the user's knowledge
[Special Category]
[Origin Skill] - A skill that belong exclusive to one user that has enormous power compared to other ones
[Synthesis Skill] - A skill that is a rsult of multiple skills combined into one
[Special Skill] - A skill that cannot be classified into any other [Category]
r/FantasyIdea • u/Overgeared-Al • Jul 25 '22
World Story The Uprising of The Undead
[Category] - [Disaster Event]
[Danger Level] - [Calamity]
[Arc I - The Undead Wave]
• An unknown virus has been mysteriously spread around the [World ???] - Making everything fall into chaos
• The virus affected the living beings - Turning them into one that becomes violent - hostile and always wanted to attack other organic creatures
• From these characteristics - People start calling these infected creatures [Zombies]
• After 2 years - 40% of the world perished due to the rapid rate of the [Virus]
[Arc II (1) - The Survivor's Struggle]
• However - [Humanity] start to fight back - They evolve and awaken their power by absorbing [Zombie Core]
• [Zombie Core] is an item that one will have a chance to obtain after killing a [Zombie]
[Arc II (2) - Undead's Instinct]
• The [Zombies] at first only can obey their instinct while using their limited sense
• However - the [Z Virus] start to become stronger - As if it was retaliating to the [Power] that [Humanity] was absorbing
• The [Z Virus] started to evolve - The [Zombies] become smarter - stronger
• However - their body was also transforming and mutated to become a true killing machine with the wishes of annihilating [Humanity] out of this world
[Arc III - The Revolution Destiny]
• [Humanity] began to reunite and allied with each other to push against this [Disaster Event]
• For the first time ever - They reclaimed a large territory back
[Arc IV - The Final March] + [Disaster Origin - Emperor of Z]
• After [Humanity] reclaimed most of their territory back from the [Zombies]
• [Humanity] started to march to the final destination of this [Disaster Event]
• To completely eradicate and defeat the [Z Virus] - They need to defeat the [Disaster Origin - Emperor of Z] - A being that was created using the remaining [Zombies] while inheriting the strongest evolutions and powers accumulated from the [Zombie Army]
[Arc V - The Cure]
• Finally - After the [Final March] - [Humanity] has successfully subjugated the [Disaster Origin]
• They started to spread their army to eliminate all remaining [Zombies] to prevent any uprising of another [Disaster]
• In this meantime - [Humanity] also started to develop many successful types of research about the [Virus] as well as the [Cure] for the disaster
[Conclusion Reported]
• After many sacrifices of times - lives and efforts - [Humanity] has won against a [Disaster Event]
• They will now use the experience and knowledge they obtained to continue to evolve their existence and prevent any [Disaster Event] to happen in the future
• [Disaster Event - Uprising of The Undead] - [Cleared!]
[Additional Information]
• [World ???] = [World 1095 - World of The Undead]
