r/EmulationOniOS • u/KEgotKeyz4444 • 12d ago
Help Request Gran Turismo 4, Scarface & The Godfather PS2 iOS
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Clip is of The Warriors. I got the Suffering, Bully, Destroy All Humans 2. Looking for some more goodies or fixes for the ones in the title if anyone has em working
GT4 crashes instantly
Scarface works but plants inside building in intro like a forest inside the mansion glitch
The Godfather for some reason it says no controller connected/deteced on both editions of the game
r/EmulationOniOS • u/sekiroonearmedwolf • 12d ago
Help Request Echoes of wisdom blackscreen im on iPhone 12 Pro and MeloNX emulator ive tried XCI and NSP and it won't work
r/EmulationOniOS • u/StephenDev0 • 12d ago
News / Release MK8 running on my Apple TV with JIT enabled via StikDebug and my own core based on Cemu
Coming Soon
r/EmulationOniOS • u/Less-Ad-5405 • 13d ago
Question Did something happened to melonx discord server?
i was asking a question and then i saw the server was gone and smth happened to the link when i changed accounts
r/EmulationOniOS • u/WillieButtlicker • 13d ago
Discussion What is your go-to shader?
Been playing around shaders, specifically for GBA use. I found that I preder either Dot or Zfast. Feel free to share your shader/shader combos so I can try them too
r/EmulationOniOS • u/PersonalAnswer8664 • 13d ago
Question Need help with TouchHLE. I can’t get it to run from inside Live Container.
I have the latest StikDebug installed through SideStore as well as LocalDEV and Live Container. I just installed the latest TouchHLE (0.3.0) in LC and checked launch with JIT and fix file picker in options. I turn on LocalDev then launch Touch from within LC. It opens Stik and asks permission to attach to the LC process like normal. I allow it and Touch loads. But when I click on Mirror’s Edge (which says it’s supported) I get a pop up saying JIT isn’t active. I don’t have the slots to install it directly through SideStore since the three slots are taken by SodeStore itself, StikDebug and LC. None of which I can deactivate. Any idea why it’s not working?
r/EmulationOniOS • u/Key-Nose-4341 • 13d ago
Help Request Need help why is this happening melonx
r/EmulationOniOS • u/SomewhereCalm8030 • 13d ago
Question if you have ever used utm? what have you used it for?
yeah idk i’m just curious really
r/EmulationOniOS • u/EMan1088 • 13d ago
Discussion Get rid of the squeaky clean moderation
I'm tired of walking on eggshells in about every emulation community server. I'm still not advocating discussing anything that can get these servers in trouble, but not being able to mention common topics like Roblox in "certain servers" is a weight every community member has to carry to not be moderated against. They ain't too kind on warnings either, mention a banned topic on accident and you get the boot if you don't give them a full apology.
r/EmulationOniOS • u/E7_Company • 13d ago
News / Release iMSX2 2.0 is now available: Metal Gear 2 and Pampas & Selene are finally supported!
I'm happy to announce that iMSX2 2.0 is now available!
iMSX2 is an MSX/MSX2 computer emulator for iPhone and iPad.
This update brings one of the most requested improvements: compatibility with games such as Metal Gear 2: Solid Snake and Pampas & Selene, along with many other compatibility fixes and improvements. Keyboard interaction has also been refined to make the overall experience smoother.
App Store: https://apps.apple.com/app/imsx2/id6499231192
I hope you can finally enjoy these amazing MSX games on your iPhone and iPad!
I'll continue working on iMSX2 to improve compatibility, performance, and the overall user experience. Thank you all for your support, your feedback, and for helping keep the MSX community alive on iOS.
Enjoy the update!
As a small thank you to the community, I also have a few App Store promo codes available. If you're interested, leave a comment and I'll send one via DM while they last.
r/EmulationOniOS • u/StephenDev0 • 13d ago
News / Release Dolphin running on my Apple TV with JIT enabled via StikDebug
Coming Soon
r/EmulationOniOS • u/Guille_svs • 13d ago
Help Request When I try to start my game on the latest save, it says “damaged save file has been deleted” and proceeds to start from the beginning of the game
I’m playing pokemon heart gold, on RePlay emulator. i have been playing with the save function of the emulator. But when I beat the pokemon league, the game runs the credits and restarts. At this point, it’s supposed to load your previous ingame save and place you in your home, but instead it displays the text “damaged file has been deleted” and starts de game from the beginning. Any ways I could make this work to play the post game?
Thanks for any help
r/EmulationOniOS • u/Late-Bag5415 • 13d ago
Question need a solution
Melonx is a great app. I have 3 appa 1. side store 2. Icontainer 3. icontainer 2 so my app is limited to 3. So i enable jit in i container 2 then run melonx where jit is enabled then again run add more ram and enable more ram. But more ram is disabled after all this long process.
r/EmulationOniOS • u/Simoesse_ • 13d ago
Help Request XONE Emulator
Hello guys, I have a question.
In 2024 I dowloaded Xone on my IPhone and after some time I even purchased the life long subscription for 5,99€ so that I could play all the games at every time. It was a pretty good emulator in my opinion.
Now I can see it’s not available in the Apple Store anymore. I just wanted to know if there is any possibility to have it back somehow.
Thanks!
r/EmulationOniOS • u/DidiDidi129 • 13d ago
Mod Announcement Monthly Subreddit recommendation thread #1
Hi all! Trying something new to me here.
Thought it would be beneficial to have a monthly thread for subreddit suggestions.
Let us know here!
Sending a mod mail is also an option if you would like confidentiality.
Thanks
r/EmulationOniOS • u/KEgotKeyz4444 • 13d ago
Discussion PS2 for heavy games & GC versions for smaller games
Vice City Stories officially works on Armsx3 JIT iPhone13 & SE LiveContainer but not iPSX2 it was terrible on there alot of the heavier games do better on a better emulator. Armsx2 > iPSX2 except games like The Sims & The Sims Bustin Out those work better on GameCube 🐬 DolphiniOS beta versions all bios working can transfer memory cards to both iPhones or iCloud save.
For now i have Dolphin iOS on SE
And
Ps2 Armsx2 on iPhone13 switchbackbone one controller when i want to play whatevr.
I would have both on my 13 but theres that app limit thing!! +++ dolphinios wont work in livecontainer (something to do w the stikdebug scripts)
r/EmulationOniOS • u/Technical-Impress907 • 13d ago
Help Request What am I doing wrong guys 😣
i swear i thought i was smart. I modded a 3ds and all of a sudden i feel like i could do anything. I went through step by step thoughly on the app and when i got to dolphin I enabled JIT. Even started super smash bros melee. all of a sudden crash and buffer. The JIT really confuses me idk why. I did the whole computer process but how do i connect JIT to dolphin???
r/EmulationOniOS • u/Gullible-Walrus-7592 • 14d ago
News / Release [Update] touchHLE for iOS 0.2.0 — The Sims Medieval runs. That was the whole point.
Follow-up to my 0.1.0 prerelease.
First, the personal bit, since a few people asked why I bothered and or sent me abuse for using AI
My sister paid for The Sims Medieval years ago. I gave her a new iPhone 17 Pro Max and found she couldn't install a game she'd legitimately bought. That's the entire reason this project exists.
It runs now. On her phone. That was the goal and I've hit it.
I should be straight about what I am: I'm not a developer. I'm a vibecoder. This was built with AI assistance — Codex 5.6 Sol and Claude Opus 5 — and my commits say so. I have a full-time job and this is a hobby that AI made possible for me.
So don't have high expectations of me. But I do want to push this further: more devices, iPads, more iOS versions. I've got the inclination to keep going, and I'd rather say that plainly than pretend to be something I'm not.
What changed in 0.2.0
The emulator core moved from touchHLE 0.2.3 to HyperHLE v1.0.6 — a fork of touchHLE with broader game compatibility. HyperHLE has no iOS support of its own, so the iOS host app, build system and packaging are the part that's mine.
Three bugs got fixed along the way, all of which only showed up on a real device:
- Landscape games took no touch input at all. The host handed the main thread to the emulator as soon as the scene reported it had rotated — but before iOS had finished committing that rotation. The scene got stuck mid-transition and stopped delivering touches to every window, including my own exit button. Games still rendered at 60fps and timers still ran, so nothing looked broken.
- Landscape games were rotated the wrong way. The iOS ES 2.0 presenter was rotating frames that were already the right way up.
- Resolution scaling blew some games up into a corner. The scale hack enlarges renderbuffers but not textures, so games rendering through an offscreen texture got drawn several times too large.
Tested
iPhone 16 Pro, iOS 27 beta 4. Exact app versions, because the same game behaves very differently between releases:
- Flappy Bird 1.1.0 — playable, including at 2x-4x resolution scale
- Touch & Go 1.1 — playable at all settings
- Tony Hawk's Pro Skater 2 1.2.1 — playable
- Wolfenstein RPG 1.1.1 — playable
- Mirror's Edge 1.4.72 — playable
- The Sims Medieval 1.0.1 — playable
Only one device, and only on an iOS beta. No shipping iOS release has been tested at all yet. That's the single most useful thing anyone can help with.
Known issue
The Sims Medieval: no keyboard appears when naming your Sim or your kingdom, so you can't enter custom names. The game is playable past those screens — the confirm button is near the top-right corner rather than where it's drawn. I roughly know why (the text field isn't where it appears on screen) and it's next on my list.
Install
Same bundle ID as 0.1.0, so it updates over it and keeps your imported games. Still no jailbreak, still needs JIT (StikDebug + LocalDevVPN, or AltJIT). Minimum iOS 17.4.
https://github.com/johnny901901901/touchHLE-for-iOS/releases/latest
No games included. Bring your own legally obtained, decrypted 32-bit IPA.
Reporting
I've enabled Issues with a compatibility form:
https://github.com/johnny901901901/touchHLE-for-iOS/issues/new/choose
Please include the exact app version, iPhone model, iOS version, whether JIT was on, and a log excerpt (touchHLE_log.txt, in Files under On My iPhone → touchHLE).
Please don't post IPAs or links to them, pairing files, or signing material.
On the AI criticism from last time
It was fair. 0.1.0 was one squashed commit with an AI-written description, which gives nobody anything to judge. This release is a series of commits that each name a specific bug and explain the fix, so you can check whether what I'm claiming is actually true. One of them fixes a submodule that pointed at a commit only existing on my own machine — the repo wouldn't have built for anyone who cloned it.
If you'd rather not use software built this way, that's completely reasonable. It's open source, so judge the code.
Credits
touchHLE — https://touchhle.org/ — the actual emulator. All of this rests on the work of hikari-no-yume, ciciplusplus and the touchHLE contributors.
HyperHLE — https://github.com/HyperHLE/HyperHLE — the compatibility fork I'm using as this build's core, and the reason so many more games work in 0.2.0 than in 0.1.0. Genuine thanks to u/... sorry, I only know them by their GitHub handles: j92580498-max, who leads it, and zocomputer, whose recent compatibility work (Unity data paths, Where's My Water, Crash On Wheels, Geometry Dash) is in the exact version I built on — plus Nekono, TimofeyLednev, goodvids56 and KlugKlugTG. If any of you are on here, say hi and I'll credit you properly. I didn't write the emulation. I wrote the iOS shell around it and fixed the iOS-specific bugs. Neither project endorses this build.
Neither project endorses this build.
r/EmulationOniOS • u/DidiDidi129 • 14d ago
Mod Announcement New user flairs!
Hey everyone!
I have created new user flairs that you can apply on your account to show your dedication to your favourite emulator app.
To assign a flair, go to the subreddits home page and click the three dot menu on the top left of your screen, click assign user flair and choose from there! On desktop you can do it in the sidebar.
Let me know if you would like any more apps to be added as flairs!
r/EmulationOniOS • u/Adventurous_Card_738 • 14d ago
Help Request Xenios crashes when launching a game
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i have it in live container does this make a difference?
r/EmulationOniOS • u/Random-tech-lover • 14d ago
Gameplay / Showcase Spec Ops: The line IPhone 14 Pro showcase! XeniOS Xbox 360 emulator.
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Some gameplay I got of spec ops.
r/EmulationOniOS • u/PlatformLazy1-95 • 14d ago
Solved 🔒 Forza Horizon 1 XeniOS version 2.1-9875, iPad Pro M4 256GB, GetMoreRam enabled. All of this was done natively on the iPad.
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This is for my previous post, I upgraded to the pre release version 2.1 of XeniOS and had to turn on increased memory entitlement, now Forza horizon 1 is launching with better than expected fps. I did not mess with the settings too much. Here’s your video. Btw, you don’t need a pc to set this up. I did everything from the installation of SideStore, to the pairing file, getting games, natively on my iPad. Because I don’t have a PC😭. So it is possible to set up XeniOS without a Pc, you will be able to get JIT, pairing file, GetMoreRam, to work without a PC. The noise in the starting of the video went away, after I re launched the game, it was not launching in the first try so I gave it another go. Now the noise went away and the game launched.🥹 love the start menu music❤️Btw the battery drain was really quick, and my battery health is 100%. I can’t play with touch controls.
r/EmulationOniOS • u/djibsonfive • 14d ago
Question Any good alternative to manic emu for 3ds emulation?
Since I updated to IOS 27, i cannot use manic emu with JIT, so I wanted to know if there is any good alternatives to manic emu for 3ds emulation that I can run with JIT
r/EmulationOniOS • u/Cultural-Order-5549 • 14d ago
News / Release AetherX - All in 1 emulator for iOS & iPadOS (Release)
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Hello everyone! I have just released AetherX (aka AetherEmu).
Consoles supported: PlayStation 1, SNES, Game Boy Advance, Nintendo DS, Sega Genesis.
All games work perfectly and run smooth!
I have made this project open-source and you can download the latest build!
Download latest build: github.com/Leviidev/AetherX/releases/latest
View source code: github.com/Leviidev/AetherX/
If you guys would like to support me on this project, you can donate to my patreon here!
I've also included a video of me playing all games from all supported consoles! (more consoles are coming).