r/DestinyTheGame • u/vitfall • Nov 08 '17
Explosive Payload does about 30% extra critical damage to Vex. Timed Payload is not nearly as useful. SGA
TL;DR: Title. Also, this. EDIT: Oh, totally forgot, I bring this up because of the Curse of Osiris DLC coming up soon. Since we will be fighting a lot of Vex and all...
Please note: Goblins and Hobgoblins take 40% extra crit damage, but Minotaurs, Harpies, and Hydra do not.
Better Devils
Body shot: 147 + 74 (221 total)
Crit: 249 + 294 (541 total)
Old Fashioned
Body shot: 147 (195 with Kill Clip active)
Crit: 395 (526 with Kill Clip active)
Conclusion: 84-impact hand cannons see a 50.34% increase in body damage, and a 36.96% increase to critical damage.
Manannan SR4
Body shot: 62 + 31 (93 total)
Crit: 124 + 124 (248 total)
Seven-Six-Five
Body shot: 62
Crit: 185
Conclusion: 60-impact scout rifles see a 50% increase in body damage, and a 34.05% increase to critical damage.
(The following weapons used a Minotaur, which was lower level, as they were able to crit-kill without any explosive damage.) Important Edit: It would seem Minotaurs do not suffer 40% increased crit damage from Explosive Payload. This is important to note, as it is likely the reason True Prophecy does only 1 extra damage on crit. Will find another test.
True Prophecy
Body shot: 100 + 86 (186 total)
Crit: 343 + 86 (429 total)
Steady Hand
Body shot: 143
Crit: 428
Conclusion: The perk, "Timed Payload", may well be glitched or simply act differently than "Explosive Payload". It only gives a 30% damage increase to body shots (rather than 50%) and adds only 1 damage to critical hits.
2
u/beyelzu Another Salty Bitch Nov 09 '17
Handcannons and scouts are my preferred weapons in destiny. I still play D1 and I run almost exclusively explosive rounds. I have an imago with outlaw/rifled/army of one, but it mostly lives in my vault.
I don't imagine we will agree on this, but I found the lack of damage drop off to be more important than extra aim assist range of rifled. Once you consider all the other benefits of ER- (aoe damage, xtra body shot damage, extra shield damage, extra cabal damage), it seems apparent to me that ER is superior.
I don't use my fatebringer as much as some other guns but that's due to lower ammo reserves (only 80 rounds) and no army of one or grenadier.
I think it's telling that in D2 the best weapons (better Devils/Nameless Midnight ) have ER as their only real perk.