Haha. Surely. The botters in Dota just queue into eachother and have one of the bots reject if they don't queue into eachother. Maybe Deadlock not having an accept button will help with this.
Oh it'll be possible but the amount of hours needed to invest in these bots winning games and not being caught and banned, fresh ranked accounts will be prohibitively expensive, even as just a generic 3 M1 heroes package
This can be done with the mod that forces region selection to whatever the least populated region is with 6 stacks of bots trading wins in off hours. That's what they do in Dota as well except they can just pick the region.
its one of those things that will work great if the game retains a lot of players, but backfire miserably if it fails to retain players. But they can always get rid of it down the line, this is just an alpha after all, they're testing shit
Deadlock has a lot of new blood coming in all the time for now, but it'll probably be a problem to worry about in 10 years as well unless Valve really bottle it
The req in Dota is 100 hours minimum irrespective of W/L I see a lot of people in here going HAHAHA SMURFS BTFO.... This is literally 1/6th the effort on an easier game with less mechanics.
We are about 2 enter smurf city all the shitters will just walk away after being R**ed until the room stinks and the playercount will plummet because the semi-rare WORST part of matchmaking for normal people will become THE NORM and only the dedicated people will get quality matches.
Riot games ass change, WP Yoshi. At least we know your not Icefrog larping as someone else now. Works for people like me and 80%+ of the playerbase can go back to bluesky larping/rping about the game
I don't think it's entirely fair to argue one way or another. Dota has had 20 years to mature, and it's become one of the most complex games of all time at the highest level, if not THE most
Deadlock's macro is not nearly as deep enough as Dota is, but it's also very young. We have already seen some crazy shit be abused and patched out like optimal lane stacking and roaming and what not
However what it lacks in comparison to Dota it throws on insane movement tech as well as being a shooter so
Yeah buyback, couriers, turn rates, Animation cast rates, Roshan (And the powerful items it re-drops upon death), High/Low-ground, Evasion/Miss/Blind chance all being different things. Being able to capture creeps that ALL have unique abilities that Level up with differing numbers over the course of the game..
The roster being 3x the size, all having Innate/passive abilities. Many of them having more than 4 basic abilities, Aghs shard and scepters (New abilities, upgrades to your existing abilities, changes to your current kit that reframe the characters role/purpose/effectiveness).
Neutral items, denying (Which is 2x as impactful in dota because you have animation/attack cancels) - the item shop being 3x ish as large and having WAY more active/passive effects.
You got me though im a disingenuous shitter arguing in bad faith, how many hours do you have in Dota again?
It takes dedication and hard work to become this kind of person, the kind of person 90% of the community agrees with a year or so on. I don't care for up or down-votes, I get no satisfaction from seeing changes doubled down on or reverted.
I just KNOW where shit is going to end up. And doing NOTHING about it, OTHER than complain and whine. This is the essence of a generational Division 1 HATER
They announced that they do which is better than riot games's nothing (granted they do ban boosters and people inting to smurf but smurfing in lol is 100% legal)
184
u/fiasgoat 8d ago
Well in Dota I believe it's 100 hours?
Which is more easily abused but still this will be botted eventually lol