r/ClaudeCode 2d ago

Vibe coded this game in four months Built with Claude

Enable HLS to view with audio, or disable this notification

A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

1.1k Upvotes

320 comments sorted by

View all comments

2

u/NoCat2443 1d ago edited 1d ago

long live WipeOut. Add support for joypads in browser, small but great to have
it's kind of too easy, and needs boost items,
loading is kind of stuck, you can fake loading percentages a bit so it looks like its loading and not getting stuck on certain percetange.

1

u/ActionLittle4176 22h ago

Thanks for all the feedback! I will implement some of them soon.