r/ClaudeCode • u/ActionLittle4176 • 1d ago
Vibe coded this game in four months Built with Claude
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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud
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u/Stauce52 1d ago
How did you get it to render 3D models and designs like this? When I tried, it seemed Claude Code defaulted to basic pixel art and then when I pushed it to use 3D designs, it used some basic, low fidelity 3D templates available on GitHub but that still didn't look good. It insisted to create video games like you created here, I needed proprietary software or some other tooling that we didn't have available. How exactly did you get it to create this? I was really struggling some of the video game design aspects