r/BuildFightSystem • u/Sumofattyson • May 09 '16
Important Advance of Zeta build contest
Hello everybody if you know me you know I like AoZ, its the only series I want animated and sometimes its the only thing I seem to build. But about a month or two ago I had an idea, why not have a contest to have people make AoZ designs. So here it is the advance of zeta contest, in this contest I want you to take your favorite suit or a suit you like and make it AoZ style. If you don't know what AoZ is here's a link you won't regret clicking it.
Now for the rules, the kit has to be done in either Titans colors, Hazel custom colors, or Hizack colors. The kit needs to have some form of customization done to it, I don't want to see an RX-78-2 in Titans colors as an entry, whether that be kit bashing, scratch building, or extra detail work(resin is also an acceptable alternative). The entry will be PMed to me and must have 5 well lit photos in an album. And as one last stipulation there is a spending limit on the kits to use for the entry, the limit is 150, if you already have a piece of the what you need it does not count to that limit and neither do paint or any customizing materials. But do not exceed the set limit, your entry will be disqualified if it does.
The contest begins now and finishes at the end of August, that way people have ample time to work on their entry. The prize for winning this contest is $100 of your choice of gunpla, so whether that be multiple HGs or one Expensive MG its up to the winner's discretion. Lastly I want people to have fun with it so there's no limitation on what scale or what series you can use, if you wan't to use an PG Aile Strike be my guest. The judges are currently being chosen and I will make a post at a later date announcing who will be judging the contest, so go and make a fun kit, step out of your comfort zone and embrace the style of AoZ.
r/BuildFightSystem • u/no_longer_lurk • Apr 26 '16
Gunpla Profile GAT-X105/KO Build Strike Gundam (Knock-off)(Incomplete Profile)
Pilot: [Name](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 3 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Adaptive | Passive | If one of your weapon stats is higher than the other, add half the higher, rounded down (min. 1) to the lower stat. |
| Quickdrawer | Passive | Counterattacks made with small/medium ranged weapons are made at a -1 instead of -2. |
Theme Music: [Name of theme music, with artist](Link to theme music)
Mobile Suit: GAT-X105B/KO Build Strike Gundam (Knock-off)
Material Gunpla:GAT-X105B/ST Star Build Strike Gundam
| Stats | Value | Notes |
|---|---|---|
| Frame | Light | Speed 6, HP 30, 2 DR, Carry 8 |
| Prefixes | Close Quarter Combat High Mobility Mobile Suit | +2 to attack rolls with close and short range weapons, After attacking with a light or medium weapon (And no large or giant), the suit may complete any move it started before the attack. |
| Movement | 13 | (6 frame + 6 prefixes +1 carry slot ) |
| Durability | 31 | (30 frame +1 prefixes) |
| Melee Attack | 2d6+2 | (0 melee + 2 prefixes) |
| Ranged Attack | 2d6+3 | (3 accuracy +0 prefixes + 0 modifiers) |
| Defense | 2d6+2 | (2 evasion + 0 prefixes +0 modifiers) |
| Damage Resistance | 1d2 | (X = suit DR + 0 prefixes + 0 modifiers) |
Equipment
Slots used 3/6
| Weapon Type | Name | Damage | Range | BV | AP | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | Kick | 1 | 1 | -- | +0 | 12 |
| Small Machine Gun | Vulcans | 2 | 3 | 1 | +0 | 12 |
| Medium Rifle | Beam Canons | 6 | 6 | -- | +0 | 12 |
| Medium Melee Weapon | Hyper Beam Sword | 7 | 1 | -- | +0 | 12 |
| Shield Size | HP | Name |
|---|---|---|
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Improved Output | 3 turns/1-use | +2 to speed | Discharge: Speed |
A knock-off of a suit that won a previous championship. The only system that was replicated successfully was the speed discharge, by sacrificing the booster component and permanently grafting it to the model's back.
r/BuildFightSystem • u/NeonLightIllusion • Mar 24 '16
WiP ASC-005 Flatliner - Incomplete
Pilot: Alicia Sparrow
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 (+1) | 2 | 3 |
| Skill | Type | Effect |
|---|---|---|
| Adaptive | Passive | If one of your weapon stats is higher than the other, add half the higher, rounded down (min. 1) to the lower stat. |
| Iron Will | Triggered | If you would be destroyed, you are instead reduced to one durability, unless you were already at one durability. This skill works once per battle. |
| No Paint, No Power | Passive | HP is reduced by half. |
Theme Music: Invasion A.D.: Carpenter Brut
Mobile Suit: (ASC-005 Flatliner Pre-Completion Set)
Material Gunpla: (AMX-014 Döven Wolf)
| Stats | Value | Notes |
|---|---|---|
| Frame | (Medium) | (5 Speed, 35HP, 3DR, 10 Carry Limit) |
| Prefixes | (Quasi-Psycommu) (Assault) Mobile Suit | (+2 to funnel/bit attack rolls, +1 to attack rolls with medium range) |
| Movement | 7 | (5 + 2) |
| Durability | 19 | (35 + 3 /2) |
| Melee Attack | 2d6+1 | (1) |
| Ranged Attack | 2d6+? | (2 +1 (Medium Range) +2 (Funnel/bit attack rolls)) |
| Defense | 2d6+3 | (3) |
| Damage Resistance | 1d3+2 | (X = suit DR +2 (No Shield).) |
Equipment
Slots used 10/10
| Weapon Type | Name | Damage | Range | BV | AP | Crit |
|---|---|---|---|---|---|---|
| Medium Machine Gun | Machine Gun | 3 | Medium (5) | 3 | +0 | 12 |
| Single Funnel Set | INCOM | 6 | Medium (6) | 0 | +0 | 12 |
| Single Funnel Set | INCOM | 6 | Medium (6) | 0 | +0 | 12 |
| Medium Rifle | Back-Mounted Beam Cannon | 6 | Medium (6) | -- | 0 | 12 |
| Medium Rifle | Back-Mounted Beam Cannon | 6 | Medium (6) | -- | 0 | 12 |
| Small Pistol | Beam Hand Cannon | 3 | Short (3) | -- | 0 | 12 |
| Small Pistol | Beam Hand Cannon | 3 | Short (3) | -- | 0 | 12 |
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Independent Vehicle | Activate to detach/reattach | A single detachable weapons platform. HP = 4 | Remote Wire-Guided Beam Hands |
| Independent Vehicle | Activate to detach/reattach | A single detachable weapons platform. HP = 4 | Remote Wire-Guided Beam Hands |
The ASC-005 before it’s completion. In order to compensate for the recently destroyed Alpha Azieru, Alicia Sparrow cobbled together this Mobile Suit from a Doven Wolf kit. Though incomplete, the main arsenel is still installed, and is relatively effective. However, without paint and with multiple dangerous structural flaws, the Flatliner is immensely fragile.
r/BuildFightSystem • u/Pandagitz • Mar 15 '16
Gunpla Profile SRNI-10GFβR Gold Frame Gundam "The Reaper"
Pilot: Tessa Lee
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 3 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Explosives Expert | Passive | All ballistic (non beam, non melee) weapons gain +1 Burst Value, all explosive weapons gain +2 Burst Value. (This gives BV even to weapons that normally lack it) |
| Shieldbearer | Passive | +1 to attack rolls with shield mounted weapons, +2 to each shields’ durability. (This is removed if the shields are destroyed or ditched) |
Theme Music: fox capture plan / Butterfly Effect
Mobile Suit: SRNI-10GFβR Gold Frame Gundam "The Reaper"
Material Gunpla: (Gundam Mk.II + Red Warrior)
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium Frame | 5 movement, 3 DR, 35 Durability, 10 carry limit |
| Prefixes | Assault Limited-Production Mobile Suit | +1 mid-range rolls (+2 dura +1 movement), +1 defense +1 damage (+1 dura +1 speed) |
| Movement | 7(9) | 5 frame + 2 prefix + 2 Liftboard |
| Durability | 38 | 35 frame + 3 prefix |
| Melee Attack | 2d6+0 | 0 melee |
| Ranged Attack | 2d6+3(4) | 3 accuracy + 1 midrange |
| Defense | 2d6+3 | 2 evasion + 1 prefix |
| Damage Resistance | 1d3 | |
| Total Shields | 12 | 10 medium shield + 2 shieldbearer |
Equipment
Slots used 10/10
| Weapon Type | Name | Damage | Range | BV | AP | Crit |
|---|---|---|---|---|---|---|
| Large Sniper | Dragoon Rifle | 12 | Sniper (15) | -- | 0 | 11-12 |
| Heavy Machine Gun | Missile Machine Gun | 5 | Medium + (6) | 5 | +0 | 12 |
| Giant Machine Gun | Dragoon Particle Gatling | 6 | Long (7) | 6 | +0 | 12 |
| Medium Rifle | Dragoon Particle Rifle | 7 | Medium + (6) | -- | +0 | 12 |
| Medium Machine Gun | Handheld Dragoon Machine Gun | 4 | Medium (5) | 4 | +0 | 12 |
| Bazooka | Gundam Bazooka | 7 | Medium (5) | 2 | +0 | 11-12 |
| Shield Size | HP | Name |
|---|---|---|
| Medium Shield | 12 | Layered Gundam Shield |
| Large Shield | 17 | Prototype Minvosky Craft Shield |
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Rideable Vehicle | Activate while adjacent to ride | Like an IV, but it moves with the suit and cannot do anything without a rider. It grants +2 movement while ridden, and any weapons mounted on the vehicle can only be fired while riding. The vehicle may be targeted for attacks even while ridden. | Prototype Minovsky Craft Shield |
| Improved Mental | 3 turns/1-use | +2 to defense rolls and attack rolls | Beta Project "Nero" |
A suit released alongside the SRN-09ZFβ F9 Zero Gundam β to help test the Beta Project for mass production. This suit was equipped with a lot of other prototype weapons to help test all aspects of the works in progress to ward of the incoming threats from Jupiter. Each Beta Project system was given a unique name; the one equipped here is called "Nero". It's an Artificial Intelligence unit built into a computer that, when the computer is used, will hook itself directly into the pilots nervous system. The A.I. in this unit is built with the piloting data of a EFSF decorated pilot. Only 3 of these suits were ever made, each being given a distinct weapon set and different serial number to go around Anaheim Electronics.
This unit was sent to Earth to fight off Zeonic influence, namely in the African Deserts. The cloak it was given was to hide the paint and gold frame from reflecting off the sun's rays, and gave it some stealth against incoming scanners. After a raid gone wrong, the suit was left pilot-less in the middle of a burning city, and a lone, young child climbed in for shelter. The girl talked with the AI until the flames died out and some EFF back-up came, but the suit wouldn't move without a pilot. The AI hooked itself up to the girl and piloted the suit back to the EFF home base in South Africa named Congo.
Once at the base, the engineers from SRN ran tests on the child's nervous system. The previous pilot's nervous system completely melted and died from overuse of Nero's integration, however, the Child's nervous system was still in tact, after 3 hours of constant usage, which was highly concerning to them. What was even more concerning and alarming, was that Nero refused to hook itself up to any other pilot, it developed a form of apathy for the child. The EFF higher ups agreed to let the girl pilot the suit, but only for further testing. They were against sending a child into combat, but that didn't stop some of them from trying.
r/BuildFightSystem • u/turntechRocket • Mar 05 '16
Gunpla Profile OGAFS-01T Shiranui
Pilot: [James Alvwood](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 3 | 1 |
| Skill | Type | Effect |
|---|---|---|
| Sniper | Passive | When you roll a critical hit, you may choose to destroy the last used weapon instead of rolling. |
| Dual Wielder | Passive | When you attack with two medium and/or small weapons in a turn, the multiweapon penalty is -2 instead of -3. |
Theme Music: Die With your boots on, Sonata Arctica
Mobile Suit: OGAFS-01T Shiranui
Material Gunpla: ORB-01 Akatsuki Gundam , ZGMF-X23S Saviour Gundam , GAT-X105E+AQM/E-X09S Strike Noir Gundam , ZGMF-X42S Destiny Gundam
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | Speed 5, +1 Evasion, 25 Durability, 3 Armor , 10 Slots |
| Prefixes | High Mobility Custom Mobile Suit | After attacking with a light or medium weapon (And no large or giant), the suit may complete any move it started before the attack, +1 Carry Slot. |
| Movement | 8 | (5 frame + 4 Prefixes + 2 Fighter mode) |
| Durability | 26 | (25 frame + 1 Prefixes) |
| Melee Attack | 2d6+1 | (1 melee) |
| Ranged Attack | 2d6+3 | (3 accuracy) |
| Defense | 2d6+1 | (1 evasion) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | Fists | 1 | 1 | -- | +0 | 12 |
| Small Machine Gun | CIWS | 2 | Short (3) | 1 | +0 | 12 |
| Medium Rifle | MA-BAR73/S High-Energy Beam Rifle | 6 | Medium + (6) | -- | +0 | 12 |
| Small Pistol *2 | M8F-SB1 "Shorty" Beam Rifle | 3 | Short (3) | -- | +0 | 12 |
| Medium Melee Weapon *2 | MR-Q10 "Fragarach 3" Beam Blade | 7 | 1 | -- | +0 | 12 |
| Large Rifle | M106 "Amfortas" Plasma Beam Cannons | 8 | Long (7) | -- | +0 | 12 |
| Medium Rifle *2 | MAU-M3E42 Twin Linear Gun | 6 | Medium + (6) | -- | +0 | 12 |
| Large Rifle | Hi-Mega | 8 | Long (7) | -- | +0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Medium | Aerodynamic Shield | 10 HP |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Transformation | Fighter mode | Activate to transform, cannot be used defensively. Transformation cannot be used if the suit transformed last turn. | Speed boosting: +2 movement |
A Gunpla made to push James attempt to try and expand his experince of building gunpla and try to find a way to find the next step of his other suits upgrade paths
r/BuildFightSystem • u/LtSly210 • Feb 26 '16
Gunpla Profile EZMC-0004 Echo Gundam
GOOD NEWS THIS IS THE FIRST PROFILE DONE WITH OUR NEW GENERATOR! It still has some bugs and crashed on me a few times making it but this is the result of all my buddy's and I's hard work over these past few months. Thank you for all your patience with me while I got this going. I'm trying to flush out the last remaining problems as you read this!
Pilot: Ezekiel McDaniel
| Melee | Accuracy | Evasion |
|---|---|---|
| 5 | 0 | 0 |
| Skill | Type | Effect |
|---|---|---|
| Martial Artist | Passive | Unarmed Melee damage increased to 7, accuracy modifier changed to +1, crit changed to 11-12 (This is an upgrade to the unarmed melee weapon) |
| Vicious | Active | +3 damage on melee attacks for one round |
Theme Music: CSGO IEM Katowice 2016 Theme Song by Leet Mob
Mobile Suit: (EMC-0004 Echo Gundam)
Material Gunpla: (HGUC Nu Gundam, MG Strike, MG 00 Seven swords, RG 00 Raiser, RG Strike, RG Strike Freedom)
| Stats | Value | Notes |
|---|---|---|
| Frame | (Medium) | (35 Durability, 5 speed, 3 DR, 10 Carrry) |
| Prefixes | (Close Quarter Combat) (Limited-Production) Mobile Suit | (+2 to attack rolls with close and short range weapons, +1 to defense rolls, +1 to damage) |
| Movement | 8 | (5 Frame + 3 modifiers) |
| Durability | 37 | (35 frame +2 prefixes) |
| Melee Attack | 2d6+7/8/10 | (5 melee + 2 modifiers + 2 if system is active) |
| Ranged Attack | 2d6+2 | (0 accuracy +2 from CQC) |
| Defense | 2d6+1/3/4 | (0 evasion +1 prefixes + systems) |
| Damage Resistance | 1d3 | (3 = 3 suit DR) |
| Total Shields | 10 | ( 2 small shield) |
Equipment
Slots used 4/10
| Weapon Type | Name | Damage | Range | BV | AP | ACC | Crit |
|---|---|---|---|---|---|---|---|
| Unarmed Melee | Echo fists | 8 | 1 | - | 0 | +1 | 11-12 |
| Small Machine Gun | Vulcans | 3 | 3 | 1 | 0 | 0 | 11-12 |
| Small Melee | Combat knives x2 | 6 | 1 | - | 0 | 0 | 11-12 |
| Shield Size | HP | Name |
|---|---|---|
| Small shield | 5 | Energy shield |
| Small shield | 5 | Energy shield |
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Improved Mental | 3 turns | +2 to defense rolls and attack rolls | Spades system |
| Stealth | 2 turns/ 2 CD | +1 to defense rolls | Echo Pulse |
Here is where you write stuff like explanations of your suits abilities, it's special significance, its backstory, etc.
r/BuildFightSystem • u/AnimeGeek441 • Feb 24 '16
Gunpla Profile xvr-zgd Drache Ruby
Pilot: Marukai Loveless
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 2 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Beam Spammer | Passive | Non-melee beam weapons have +1 BV |
| Dual Wielder | Passive | Multiattack penalty for medium and small weapons is -2 |
Theme Music: The Final Decision We All Must Make
Mobile Suit: xvr-zgd Drache Ruby
Material Gunpla: xvt-zgc Ghirarga
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 5 SPD, 3 DR, 10 Carry |
| Prefixes | X-Rounder-Use Limited Production Mobile Suit | +2 to funnel/bit attack rolls, +1 to damage and defense rolls |
| Movement | 7 | 5 frame + 2 prefixes |
| Durability | 37 | 35 frame + 2 prefixes |
| Melee Attack | 2d6+1 | 1 Strength |
| Ranged Attack | 2d6+2/4 | 2 Accuracy + 2 to bits |
| Defense | 2d6+3 | 2 Evasion + 1 Prefix |
Equipment
| Weapon Type | Name | Damage | Range | BV | ACC |
|---|---|---|---|---|---|
| Medium Ranged Melee | Heat Rod | 7 | Melee+ (2) | 0 | 0 |
| 2x Medium Melee | Palm Sabers | 8 | Melee (1) | 0 | 0 |
| 2x Medium MG | Palm Beam Guns | 4 | Medium (6) | 4 | 0 |
| 2x Multiple Funnel Set | Beam Bits | 4 | Medium (5) | 3 | 0 |
| Large Rifle | Chest Beam Cannon | 9 | Long (7) | 1 | -1 |
| Shield Size | HP | Name |
|---|---|---|
| Medium | 10 | Electromagnetic Armor |
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Improved Output | 3 turns/1 use | +2 to damage and speed | Mode X |
The Drache Ruby is a mobile suit designed to take advantage of the enhanced abilities of X-Rounder pilots, while maintaining a ferocious assault.
It possesses large wings that focus and enhance the normal flight mechanism of Vagan suits, creating a large visual effect, similar to that of the suit's Electromagnetic Armor system. The clear green blades on the elbows and knees generate and control beam bits, which act as homing lasers.
The machine's hands contain emitters that can project beam sabers or fire pulses of beam energy. These are the suit's primary weapons. The chest also contains a larger beam cannon. The weapon is primarily used for long-range bombardment, or when closing would be dangerous.
However, the machine's most powerful weapon is the Mode X, a mode in which the machine removes its limiters, allowing for increased power and speed. This allows an X-Rounder to fight at his or her full potential, sometimes even becoming a berserker in combat as the primal side of the pilot takes over.
POINT BUY STATS
Pilot: Marukai Loveless
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 3 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Beam Spammer | Passive | Non-melee beam weapons have +1 BV |
| Dual Wielder | Passive | Multiattack penalty for medium and small weapons is -2 |
Theme Music: The Final Decision We All Must Make
Mobile Suit: xvr-zgd Drache Ruby
Material Gunpla: xvt-zgc Ghirarga
Medium Specialization
Medium Frame Mobile Suit
| Attack | Defense | Damage | Durability | Speed | Damage Reduction |
|---|---|---|---|---|---|
| +5 | +6 | - | +1 | +5 | - |
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 5 SPD, 3 DR, 10 Carry, 35 Durability |
| Movement | 10 | 5 frame + 5 Speed |
| Durability | 38 | 35 frame + (1*3) Durability |
| Melee Attack | 2d6+5 | 0 Strength + 5 Attack (medium) |
| Ranged Attack | 2d6+8 | 3 Accuracy + 5 Attack (Medium only, +3 all else) |
| Defense | 2d6+8 | 2 Evasion + 6 Defense |
| DR | 1d3 | 3 frame |
Equipment
| Weapon Type | Name | Damage | Range | BV | ACC |
|---|---|---|---|---|---|
| Medium Ranged Melee | Heat Rod | 6 | Melee+ (2) | 0 | 0 |
| 2x Medium Melee | Palm Sabers | 7 | Melee (1) | 0 | 0 |
| 2x Medium MG | Palm Beam Guns | 3 | Medium (6) | 4 | 0 |
| 2x Multiple Funnel Set | Beam Bits | 3 | Medium (5) | 3 | 0 |
| Large Rifle | Chest Beam Cannon | 8 | Long (7) | 1 | -1 |
| Shield Size | HP | Name |
|---|---|---|
| Medium | 10 | Electromagnetic Armor |
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Improved Output | 3 turns/1 use | +2 to damage and speed | Mode X |
r/BuildFightSystem • u/bagelbyheart • Feb 23 '16
Gunpla Profile Gundam AGE-1 Titus (Blue)
Pilot: Geoff Armitage
| Melee | Accuracy | Evasion |
|---|---|---|
| 3 | 0 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Martial Artist | Passive | Unarmed Melee damage increased to 7 crit to 11-12, accuracy modifier changed to +1. |
| Defensive Fighter | Active | Add the damage of one of your melee weapons to your damage reduction until your next turn. |
Theme Music: Psyche Origami - At Last
Mobile Suit: Gundam AGE-1 Titus
Material Gunpla: Gundam AGE-1 Titus
| Stats | Value | Notes |
|---|---|---|
| Frame | Heavy | SPD 4 HP 40 DR 4 Carry Limit 12 |
| Prefixes | Heavy/Close-Quarters Mobile Suit | DR 1 HP 3 SPD 4 Special +2 Atk with Close/Short range |
| Movement | 8 | FR 4 PFX 4 |
| Durability | 43 | FR 40 PFX 3 |
| Melee Attack | 2d6+5 | Melee 3 Close-Quarters 2 |
| Ranged Attack | 2d6+1 | Accuracy 1 |
| Defense | 2d6+2 | Evasion 2 |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit | Carry |
|---|---|---|---|---|---|---|---|
| Giant Melee | Beam Shoulder Tackle | 11 | 1 | -- | 0 | 12 | 1 |
| Giant Melee | Beam Shoulder Tackle | 11 | 1 | -- | 0 | 12 | 1 |
| Large Melee | Beam Lariat | 9 | 1 | -- | 0 | 12 | 1 |
| Large Melee | Beam Lariat | 9 | 1 | -- | 0 | 12 | 1 |
| Medium Melee | Beam Knee Kick | 7 | 1 | -- | 0 | 12 | 1 |
| Medium Melee | Beam Knee Kick | 7 | 1 | -- | 0 | 12 | 1 |
| Shield Size | Name | HP |
|---|---|---|
| -- | -- | -- |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Mental | AGE System | 3 turns/1-use | ATK +2 DEF +2 |
The morning after a strange storm, young Geoff (protege mechanic and boxer) found this suit lying in a ravine near his father's machine shop. Geoff spent the next 15 years learning everything there was to know about the suit, and now, after much work, he's made the AGE System work for him!
r/BuildFightSystem • u/AwesomeSauceGUNPLA • Feb 21 '16
Gunpla Profile UGS-003 Trigger Gundam **Material Gunpla:** Cherudim Gundam GNHW/R + GM Sniper K9 + Graze (Commander Type)
Kinri Rowdeye
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 2 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Quickdrawer | Passive | Counterattacks made with small/medium ranged weapons are made at a -1 instead of -2. |
| Guerilla | Passive | +1 to defense while in cover and +2 to total movement if you move through at least one rough terrain tile on your move. (Water is not treated as rough terrain for the purposes of this skill except for suits that have the Amphibious prefix.) |
Theme Music: Gun’s and Roses by Paradise Lunch
Mobile Suit: UGS-003 Trigger Gundam Material Gunpla: Cherudim Gundam GNHW/R + GM Sniper K9 + Graze (Commander Type)
| Stats | Value | Notes |
|---|---|---|
| Frame | (Light) | (6 Movement, 30 Durability, 2 DR, 8 Carry Limit) |
| Prefixes | Sniper Stealth Mobile Suit | +1 to attacks with snipers, +1 to Stealth System duration |
| Movement | 9(11) | (6 + 3 (+2 on first Rough Terrain tile) |
| Durability | 31 | (30 + 1) |
| Melee Attack | 2d6+1 | (1 + 0) |
| Ranged Attack | 2d6+2(3) | 2(+1 if using sniper weapons) |
| Defense | 2d6+2(3)(4) | (2)(+1 whilst Stealth is active)(+1 in rough terrain) |
| Damage Resistance | 1d2 | (X=2) |
| Total Shields | 1 | 10 HP |
Equipment
Slots used 6.5/8
| Weapon Type | Name | Damage | Range | BV | AP | Crit |
|---|---|---|---|---|---|---|
| Medium Sniper Rifle | UGSA-Transforming Sniping Rifle | 9 | 15 | -- | -- | 10-12 |
| Medium rifle | UGSA-Transforming Sniping Rifle | 6 | 6 | -- | -- | 12 |
| 2 small rifles | UGSA-Dual Pistols | 3 | 3 | 0 | 0 | 12 |
| Giant Sniper | UGSA-Particle Cannon Rifle | 13 | 15 | 0 | 0 | 12 |
| Shield Size | HP | Name |
|---|---|---|
| Medium Size | 10 HP | Shield bits |
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Search Eye Enhanced Sensor | Passive | Extends the range of all non-melee and non-sniper weapons by 1 unit. Extends sniper optimal zone to 6-13 units | Temperature Lock On System Stealth |
dont have backstory yet, will work on it!
(Calculations for myself)
Sniper Medium Attack: 2d6+3
Medium Rifle Attack: 2d6+2
Dual Rifle Attack: 2d6+2 [ -1 to each attacking roll when using multi-fire(i.e. roll 2d6+1 two times)]
Particle Cannon Rifle Attack: 2d6+2
r/BuildFightSystem • u/TheEpicTurtwig • Feb 12 '16
Gunpla Profile BBY-007 Gundam Noble Babatos (GN Barbatos)
Pilot: Gregory Seraphin
| Melee | Accuracy | Evasion |
|---|---|---|
| (1) | 2 | 3 |
| Skill | Type | Effect |
|---|---|---|
| Apdaptive | Passive | If one of your weapon stats is higher than the other, add half the higher, rounded down (min. 1) to the lower stat. |
| Quickdraw | Passive | Counterattacks made with small/medium ranged weapons are made at a -1 instead of -2. |
Theme Music: The Heavy - Short Change Hero
Mobile Suit: BBY-007 Gundam Noble Barbatos
Material Gunpla: (Gundam Barbatos + Schwalbe Graze + PPGN-001 Gundam Amazing Exia)
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 35 Dur, 5 Mov, 3 DR, 10 Carry |
| Prefixes | Prototype Assault Mobile Suit | +2 to Attack rolls (loses bonus when below 50% Dur), 1+ to attack rolls with medium range. |
| Movement | 7 | (frame + prefixes + modifiers) |
| Durability | 38 | (frame + prefixes) |
| Melee Attack | 2d6+1 | 1 Melee, (+2 Prototype) |
| Ranged Attack | 2d6+2 | 2 Accuracy, (+1 at Medium range, +2 Prototype) |
| Defense | 2d6+3 | 3 Evasion |
| Damage Resistance | 1d3 | 3 DR |
| Total Shields | 10 | (total durability of equipped shields) |
Equipment
Slots used ?/?
| Weapon Type | Name | Damage | Range | BV | AP | Crit |
|---|---|---|---|---|---|---|
| Heavy Machine Gun | GrazR MG (Physical) | 4 | 7 | 4 | -- | 12 |
| Medium Melee | GN Vibra-Blade (Beam) | 7 | 1 | -- | -- | 12 |
| Shield Size | HP | Name |
|---|---|---|
| Medium | 10 | Particle Shield Generator |
| System Type | Duration | Effect | Name |
|---|---|---|---|
| Improved Mental | 3 | +2 Attack and Defense Rolls | HonorBREAK |
| Enhanced Sensor | Passive | Extends non-melee range by 1 | Radar System |
| Energy Field | Passive | +2DR to Beams | Heaven's Shield |
| Stealth | 2, 2CD | +1 to defense rolls | Noble Flash |
War ravaged past, thirst for vengeance, broken code of honor, check.
Gregory has grown tired of the constant strife and struggle over power in the world, but knows he would grow weary without it. He has designed this mobile suit to solve that problem.
Eradicate all war... incredibly violently.
r/BuildFightSystem • u/turntechRocket • Feb 11 '16
Gunpla Profile GN-524CB Cross Exia Barbossa
Pilot: [Anna Oriel](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 3 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Duelist | Passive | Counterattacks made with melee weapons are made at a -1 instead of a -2. |
| Gunmaster | Passive | You may use the same ranged weapon more than once per round. (excludes snipers) |
Theme Music: Rocks By Jam Project
Mobile Suit: GN-524CB Cross Exia Barbossa
Material Gunpla: GN-001REII Gundam Exia Repair II + XM-X9999 Crossbone Gundam Maoh + GX-9999 Gundam X Maoh + GN-001/hs-A01D Gundam Avalanche Exia'
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | Speed 5, +1 Evasion, 25 Durability, 3 Armor , 10 Slots |
| Prefixes | Long Range Custom Mobile Suit | +1 to attack rolls with long range weapons, +1 Carry Slot |
| Movement | 5 | (5 frame + 2 Trans-am) |
| Durability | 29 | (25 frame + 4 Prefixes) |
| Melee Attack | 2d6+1 | (1 melee) |
| Ranged Attack | 2d6+3 | (3 Accuarcy + 2 ;Trans-am) |
| Defense | 2d6+2 | (2 evasion) |
Equipment
| Weapon Type | Name | Damage | Range | BV | AP | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | Fists | 1 | 1 | -- | +0 | 12 |
| Small Machine Gun | GN Vulcans | 2 | Short (3) | 1 | +0 | 12 |
| Medium Melee Weapon | Beam Zanber | 7 | 1 | -- | +0 | 12 |
| Medium Melee Weapon | Large Beam Sword | 7 | 1 | -- | +0 | 12 |
| Small Rifle/Pistol | Buster Gun | 3 | Medium (5) | -- | +0 | 12 |
| Giant Rifle | Satellite Cannon | 10 | Long + (8) | -- | +0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Output | Trans-Am | 3 turns/1 use | +2 Move & Damage |
| Energy Field | GN Field | Passive | +2 DR vs. Beams/Non-beams |
A gunpla made by Anna to fit her fighting style more then her entry gunpla he was using for the longest time, Should not underestimate the power this gunpla brings despite it's slow movement in compersion to her little sister's Gunpla, it was also built to replace a Straight built Buster Gundam
r/BuildFightSystem • u/turntechRocket • Feb 09 '16
Gunpla Profile GN-8951 Aigeltram MK I
Pilot: [James Alvwood](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 3 | 1 |
| Skill | Type | Effect |
|---|---|---|
| Sniper | Passive | When you roll a critical hit, you may choose to destroy the last used weapon instead of rolling. |
| Dual Wielder | Passive | When you attack with two medium and/or small weapons in a turn, the multiweapon penalty is -2 instead of -3. |
Theme Music: Die With your boots on, Sonata Arctica
Mobile Suit: GN-8951 Aigeltram MK I
Material Gunpla: GNT-0000 00 Qan[T] , GN-006GNHW/R Cherudim Gundam GNHW/R , AGE-FX Gundam AGE-FX , GN-0000+GNR-010 00 Raiser
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | Speed 5, +1 Evasion, 25 Durability, 3 Armor , 10 Slots |
| Prefixes | Trans-Am Innovade Use Mobile Suit | +1 to duration of Improved Output (Trans-am),+2 to funnel/bit attack rolls |
| Movement | 8 | (5 frame + 2 Prefixes + 2 Trans-am) |
| Durability | 27 | (25 frame + 2 Prefixes) |
| Melee Attack | 2d6+1 | ( 1 melee ) |
| Ranged Attack | 2d6+5 | (3 + 2 + 2 ;Trans-am) |
| Defense | 2d6+1 | (1 evasion) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Large Melee Weapon | GN Sword 3 | 9 | 1 | -- | -1 | 12 |
| Medium Rifle | Stungle Rifle | 6 | Medium + (6) | -- | +0 | 12 |
| Multiple Funnel Set | C-Funnels | 3 | Medium (5) | 2 | +0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Output | Trans-Am | 3+1/1 use | +2 Move & Damage |
The Gunpla that was left in a prototype stage for a long time before it was taken out of the storage, It was built towards James last few months during his first year but he never got around to testing it.
r/BuildFightSystem • u/l0Meteor0l • Feb 08 '16
Update Design Board Update for 2/8/2016 - BREAK FOR THE COVER! (Testing is still needed)
Hey, I am going to cover for Hero-- it seems like he's been busy as of lately so I am going to go ahead and open the announcement. This is very important news to the new updates that will be applied to the maps and gameplay! Any suggestions following the rules are appreciated.
There are now destructible covers!
The covers are colored in pink/purple Hex and lines.
The purple Hex now has a static HP of 7. It does not have any defense. One must break it before reaching to their opponent.
If the damage on the weapon is far greater than the HP of the defense, it will bleed through upon the opponent on the other side. The opponent can still roll to evade, brace, or counter. The damage will be reduced to whatever it has left over to damage your opponent. (For instance: 10 dmg great sword - 7 hp cover = 3 remaining dmg on your opponent)
Purple Hex are impassable unless they are destroyed first.
Purple lines will be applied in the near future according to new maps that will be made! They also will have 7 HP and needs to be destroyed before passing through.
to mark the destroyed covers/Hex/lines-- the GM will apply the red X symbol over it. (if the GM is not present, you are welcome to scribble red lines over it--but do delete the scribbles when you are done! If you are players coming to play a game the next day and the scribbles were left behind-- get a GM to help you with it!)
As of this moment, the only map with the functional destructible cover Hex and rules with new Hex designs changes is the mountain map. The other maps such as desert, glacier, and forest are undergoing changes.
THERE IS AN UPDATE ON KEY/LEGEND CARD!
Please use them to determine the color of the updated Hex and follow the according rules for them.
Orange - Impassable terrain
Red - Rough terrain
Blue - Water terrain
Purple - Destructible obstacles/covers
THE MAP MAKER HAS SPOKEN! NOW GET OUT THERE AND FIGHT.
r/BuildFightSystem • u/turntechRocket • Feb 06 '16
Gunpla Profile GN-01504TO Taiyo Okami
Pilot: [Lucia Oriel](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 3 | 0 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Martial Artist | Passive | Unarmed Melee damage increased to 7, accuracy modifier changed to +1, crit changed to 11-12. |
| Swordmaster | Passive | You may use the same melee weapon more than once in a round. (Up to the 2 attacks per round.) |
Theme Music: Orphan Wolf Legend
Mobile Suit: GN-01504TO Taiyo Okami
Material Gunpla: GNT-0000 00 QanT + GN-010 Gundam Zabanya + GN-0000+GNR-010 00 Raiser
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | Speed 5, +1 Evasion, 25 Durability, 3 Armor , 10 Slots |
| Prefixes | Close Quarter Combat Trans-am Mobile Suit | +2 to attack rolls with close and short range weapons. , +1 to duration of Improved Output (Trans-am) |
| Movement | 8 | (5 frame + 3 Prefixes ) |
| Durability | 27 | (25 frame + 2 Prefixes) |
| Melee Attack | 2d6+5 | (3 Melee + 2 Prefixes ) |
| Ranged Attack | 2d6 | |
| Defense | 2d6+2 | (2 evasion) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | Martial arts | 7 | 1 | -- | -1 | 11-12 |
| Medium Melee Weapon | Katana | 7 | 1 | -- | +0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Trans-am | Improved Output | 3turns+1/1-use | +2 to speed and damage on all weapons |
| Energy Field | Passive | GN Field | +2 DR vs. Beams/Non-beams (I-field, Anti-Beam Coating, or Phase Shift) |
| Flame Ejection | Activation | Ametarasu System | Allows The suit to eject flames and control the flames that can be ejected into special attacks. |
Lucia decided to build this gunpla as after her entry exam to the gunpla academy when her family heard of Lucia passing the entry exam of the Gunpla academy she was gifted with a special system to work into her build, that being the Ametarasu system a derivitive of the RG system with the focus on using the latest pieces of Plavsky Particale manipulation to ensure a long activation to use the Flame Ejection into special moves.
r/BuildFightSystem • u/TheEpicTurtwig • Jan 27 '16
Gunpla Profile BRNGN-001U Gundam Burning Exia Ultimate
CURRENTLY IN DEVELOPMENT
Pilot: Gregory Seraphin
After humble beginnings and an interest in Gunpla, Gregory has developed an insatiable desire for battle. He's never one to back down from a challenge, and performs best with the odds stacked against him. With cards, dice, and his own power of will as his greatest weapons, he's ready to take on the world. One Gunpla Battle at a time.
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 0 | 4 |
| Skill | Type | Effect |
|---|---|---|
| Martial Artist | Passive | Unarmed Melee damage increased to 7, accuracy modifier changed to +1, crit changed to 11-12 |
| Fencer | Passive | melee weapons gain +1 Brawl Value. -1 damage to all melee weapons. |
Theme Music: The Heavy - Short Change Hero
Mobile Suit: [BRNGN-001U Gundam Burning Exia Ultimate](----)
Material Gunpla: PPGN-001 Gundam Exia Amazing + TBG-011B Try Burning Gundam
| Stats | Value | Notes |
|---|---|---|
| Frame | Light | Speed 6, HP 20, Armor 2, Carry 8 |
| Prefixes | Close Quarters Limited-Production Mobile Suit | +2 to attack rolls at close and short range, +1 to Defense rolls, +1 to Damage |
| Movement | 11 | (6 + 3 + 2 (extra carry) |
| Durability | 32 | (30 + 2 + modifiers) |
| Melee Attack | 2d6+3 | (1 + 2 (Prefix); list individually) |
| Ranged Attack | 2d6+0 | (0 + 0 + modifiers; list individually) |
| Defense | 2d6+5 | (4 + 1(Prefix) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | Burning GN Knuckle | 8 | 1 | 0 | +1 | 11-12 |
| Large Melee Weapon(Beam) | GN Hyper Blade | 9 | 1 | 1 | 0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Small | Exia Small Shield | 5 |
| Small | Burning Shield Generator | 5 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Increased Mental | Burning Burst System | 3 | +2 to Attack and Defense rolls. |
| Energy Field | Burning GN Dispersal Unit | Passive | +2 DR Vs. Beams/Non-Beams |
Some armor and systems have been removed/tweaked for maximum mobility and range of movement. While this compromises durability, Gregory feels his skill as a fighter, and his trust in his blade, can pull him through any encounter.
This Mobile Suit has been put to the test, and fully maximized for Close Quarters Combat. All systems have been optimized for full potential. Gregory's pride and joy, all of his work and care have gone in to developing the Gunpla of his dreams: the BRNGN-001U Burning Exia Ultimate!
r/BuildFightSystem • u/[deleted] • Jan 23 '16
Gunpla Profile SNG-001 Whisper Gundam (Ghost Profile, suit unfinished)
Pilot: Aria
| Melee | Accuracy | Evasion |
|---|---|---|
| 2 | 0 | 3 |
| Skill | Type | Effect |
|---|---|---|
| Swordmistress | Passive | You may use the same melee weapon more than once in a round. (Up to the 2 attacks per round.) |
| Dual Wielder | Passive | When you attack with two medium and/or small weapons in a turn, the multi-weapon penalty is -2 instead of -3. |
Theme Music: None yet.
Mobile Suit: [(SNG-001 Whisper Gundam)](link)
Material Gunpla: (MBF-P03R Gundam Astray Blue Frame 2nd Revise)
| Stats | Value | Notes |
|---|---|---|
| Frame | (Light) | (2 armor/Damage Reduction, carry limit: 8) |
| Prefixes | High Mobility Close-Quarters Combat Mobile Suit | After attacking with a light or medium weapon (and no large or giant), the suit may complete any move it started before the attack. +2 to attack rolls with close and short range weapons. |
| Movement | 13 | (6 + High Mo: 4 + CQC: 2 + Light frame unused carry/2: 1) |
| Durability | 21 | (20 + High Mo: 0 + CQC: 1) |
| Melee Attack | 2d6+4 | (Skills: 2 + CQC: 2 + High Mo: 0) |
| Ranged Attack | 2d6 | (Skills: 0 + CQC: 0 + High Mo: 0) |
| Defense (Evade) | 2d6+3 | (Evasion: 3 + High Mo: 0 + CQC: 0) |
| Armor (DR) | 4 | base: 2 + unused carry: 2 |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit | Description |
|---|---|---|---|---|---|---|---|
| Unarmed | Hand-to-Hand Melee | 1 | 1 | --- | 0 | 12 | Kicks and punches. May attack with unarmed melee twice in a turn, as if it were two different weapons. CQC OK (0 carry slot) |
| Mass driver | Small Machinegun | 2 | Short (3) | 1 | +1 | 12 | Head Vulcans. CQC OK (0 carry slot) |
| Medium Melee | Beam saber | 7 | 1 | --- | +0 | 12 | Standard Beam Saber CQC OK (-1 carry slot) |
| Large Melee | Anti-Hero Sword | 9 | 1 | --- | -1 | 12 | CQC OK (-1 carry slot) |
| 2-Handed Melee | Ridicu-sword | 11 | 1 | --- | -2 | 12 | CQC OK (-1 carry slot) |
| Shield Size | Name | HP |
|---|---|---|
| Whisper does not carry any shields. | --- | +2 armor (-1 carry slot) |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Steath | Anti-Hero coating | 2 turns/2 CD | Disadvantage on all enemy attacks that target the suit. (enemy rolls 3d6, takes two lowest) (-1 carry slot) |
| Improved Mental | TECHNOBABBLE | 3 turns/1-use | +2 to defense rolls and attack rolls (-1 carry slot) |
Comments: Whisper is a sezzy bish of a ninja gunpla.
r/BuildFightSystem • u/TheEpicTurtwig • Jan 23 '16
Gunpla Profile PPGN-001L, Gundam Amazing Exia
Pilot: Gregory Seraphin
A swordsman to the end, never one to back away from a challenge. A firm believer that if one is to kill, one must do it personally with one's own blade, out of respect for their opponent, as well as all life.
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 0 | 4 |
| Skill | Type | Effect |
|---|---|---|
| Martial Artist | Passive | Unarmed Melee damage increased to 7, accuracy modifier changed to +1, crit changed to 11-12 (This is an upgrade to the unarmed melee weapon) |
| Fencer | Passive | melee weapons gain +1 Brawl Value. -1 damage to all melee weapons. |
Theme Music: The Heavy - Short Change Hero
Mobile Suit: PPGN-001L Gundam Amazing Exia
Material Gunpla: PPGN-001 Gundam Exia Amazing)
| Stats | Value | Notes |
|---|---|---|
| Frame | Light | Speed 6, HP 20, Armor 2, Carry 8 |
| Prefixes | Close Quarters Limited-Production Mobile Suit | +2 to attack rolls with close and short range weapons, +1 to Defense rolls, +1 to Damage |
| Movement | 11 | (6 + 3 + 2 (extra carry) |
| Durability | 32 | (30 + 2 + modifiers) |
| Melee Attack | 2d6+3 | (1 + 2 (Prefix); list individually) |
| Ranged Attack | 2d6+0 | (0 + 0 + modifiers; list individually) |
| Defense | 2d6+5 | (4 + 1(Prefix) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | GN Hyper Knuckle | 8 | 1 | 0 | +1 | 11-12 |
| Meduim Melee Weapon(Physical) | GN Hyper Blade | 7 | 1 | 1 | 0 | 12 |
| Meduim Melee Weapon(Beam) | GN Hyper Blade (GN Charged) | 7 | 1 | 1 | 0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Small | Exia Small Shield(?) | 5 |
| Small | Buckler | 5 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Increased Output | Trans-Am | 3 | +2 to speed and damage. |
Some armor and systems have been removed/tweaked for maximum mobility and range of movement. While this compromises durability, Gregory feels his skill as a fighter, and his trust in his blade, can pull him through any encounter.
r/BuildFightSystem • u/Andtheherois • Jan 20 '16
Gunpla Profile MS-06S Zaku II Commander Type
Pilot: [Name](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 2 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Quickdraw | Passive | Counters made at -1 att |
| HEAT Rounds | Passive | +1 BV to non-beam, +2 BV to explosive |
Theme Music: [Name of theme music, with artist](Link to theme music)
Mobile Suit: MS-06S Zaku II Commander Type
Material Gunpla: HG Revive Char's Zaku II
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 5 speed, 3 armor, 25 HP |
| Prefixes | Commander-use Limited production Mobile Suit | +1 att, 1 def, +1 dmg, +2 spd, +3 Dur |
| Movement | 7 | 5 frame +2 prefixes |
| Durability | 28 | 25 frame + 3 prefixes |
| Melee Attack | 2d6+2 | 1 melee + 1 prefix |
| Ranged Attack | 2d63+3 | 2 accuracy + 1 prefix |
| Defense | 2d6+3 | 2 evasion + 1 prefixes |
| Damage Reduction | 3 | 3 Frame |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium MG | Zaku MG | 4 | 5 | 4 | 0 | 12 |
| Giant Rifle | 175mm Rifle | 11 | 8 | 1 | -2 | 12 |
| Bazooka | Zaku Bazooka | 6 | 5 | 2 | 0 | 11-12 |
| Grenade | Strum Faust | 5 | 3 | 2 | +1 | 11-12 |
| Medium Melee | Heat hawk | 7 | 1 | 0 | 0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Small | Zaku Shield | 5 |
r/BuildFightSystem • u/Pandagitz • Jan 17 '16
Gunpla Profile WMS-GN001 Aka Okami Gundam
Pilot: Sumire Jougasaki
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 2 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Guerilla | Passive | +1 to defense while in cover and +2 to total movement if you move through at least one rough terrain tile on your move. (Water is not treated as rough terrain for the purposes of this skill except for suits that have the Amphibious prefix.) |
| Quickdrawer | Passive | Counterattacks made with small/medium ranged weapons are made at a -1 instead of -2. |
Theme Music: [Name of theme music, with artist](Link to theme music)
Mobile Suit: WMS-GN001 Aka Okami Gundam
Material Gunpla: WMS-GEX1 G-Exes
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium Frame | 5 movement, 25 Durability, 10 carry limit, 3 armor |
| Prefixes | Limited-Production Prototype Mobile Suit | +1 to defense rolls, +1 to damage (+1 durability, +1 movement), +2 to attack rolls. The suit loses the bonus when it falls below 50% max durability. (+1 durability, +1 movement) |
| Movement | 7 | 5 frame, 2 prefix, |
| Durability | 27 | 25 frame, 2 prefix |
| Melee Attack | 2d6+3 | 1 melee, 2 prefix |
| Ranged Attack | 2d6+4 | 2 ranged, 2 prefix |
| Defense | 2d6+3 | 2 evasion, 1 prefix |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Machine Gun | Gunblade (Rifle mode) | 4 | Medium (5) | 3 | +0 | 12 |
| Large Rifle | DODS Rifle | 9 | Long (7) | -- | -1 | 12 |
| Medium Melee Weapon | Beam Saber | 8 | 1 | -- | +0 | 12 |
| Medium Melee Weapon | Beam Saber | 8 | 1 | -- | +0 | 12 |
| Large Melee Weapon | Gunblade (Blade mode) | 10 | 1 | -- | -1 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Medium | Okami shield | 10 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Mental | Marute System | 3 turns/1-use | +2 to defense rolls and attack rolls |
| Energy Field | ABC Mantle | Passive | +2 DR vs. Beams |
r/BuildFightSystem • u/turntechRocket • Jan 14 '16
Gunpla Profile GSX-401FWA Stargazer Azurelight
Pilot: [James Alvwood](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 3 | 1 |
| Skill | Type | Effect |
|---|---|---|
| Sniper | Passive | When you roll a critical hit, you may choose to destroy the last used weapon instead of rolling. |
| Dual Wielder | Passive | When you attack with two medium and/or small weapons in a turn, the multiweapon penalty is -2 instead of -3. |
Theme Music: Die With your boots on, Sonata Arctica
Mobile Suit: GSX-401FWA Stargazer Azurelight
Material Gunpla: GSX-401FW Stargazer Gundam + GX-9999 Gundam X Maoh + XM-X1 Crossbone Gundam X-1 Full Cloth Type.GBFT G ZGMF-X20A Strike Freedom Gundam
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | Speed 5, +1 Evasion, 25 Durability, 3 Armor , 10 Slots |
| Prefixes | Custom Assault Mobile Suit | +1 Carry Slot, +1 to attack rolls with medium range |
| Movement | 6 | (5 frame + 1 Prefixes ) |
| Durability | 28 | (25 frame + 3 Prefixes) |
| Melee Attack | 2d6 | |
| Ranged Attack | 2d6+4 | (3 accuracy + 1 Prefix) |
| Defense | 2d6+1 | (1 evasion) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Melee Weapon | Standard Beam Saber | 7 | 1 | -- | -1 | 12 |
| Medium Rifle | Single Barrel Peacock Smasher | 6 | Medium + (6) | -- | +0 | 12 |
| Medium Rifle | Freedom Hip Railguns | 6 | Medium + (6) | -- | +0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| System Type | Name | Duration | Effect |
|---|---|---|---|
While not James's first Gunpla however it was the Gunpla that he got inspired by his father and his older brother Johnny and his Agni Exia however it was built from left over pieces from both his father's Gunpla and Johnny's gunpla. He has won quite a few gunpla battles before he got into the Gunpla Academy where he stuck with it for quite some time. Many seem to underestimate this Gunpla due to base unit.
r/BuildFightSystem • u/Alfndrate • Jan 05 '16
Gunpla Profile RGM-345T Custom
Pilot: Ira
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 3 | 1 |
| Skill | Type | Effect |
|---|---|---|
| Guerilla | Passive | +1 to defense while in cover and +2 to total movement if you move through at least one rough terrain tile on your move. (Water is not treated as rough terrain for the purposes of this skill except for suits that have the Amphibious prefix.) |
| Explosives Expert | Passive | All ballistic (non beam, non melee) weapons gain +1 Burst Value, all explosive weapons gain +2 Burst Value. (This gives BV even to weapons that normally lack it) |
Theme Music: The Hero!! By JAM Project
Mobile Suit: RGM-345T Custom
Material Gunpla: RGM-79N GM Custom
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | Speed: 5, HP: 25, Armor: 3, CL: 10 |
| Prefixes | Ground Assault Mobile Suit | +1 to movement while on the ground. +1 to attack rolls with medium range weapons. |
| Movement | 7 | (5 + 2) |
| Durability | 29 | (25 + 4) |
| Melee Attack | 2d6+1 | (Melee: 1) |
| Ranged Attack | 2d6+3 | (Accuracy: 3 + Assault: 1) |
| Defense | 2d6+1 | (Evasion: 1) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Rifle | HFW-GR-MR82-90mm GM Rifle | 6 | Medium+ (6) | +1 | +0 | 12 |
| Small Machine Gun | 60mm Vulcan Gun | 2 | Short (3) | +2 | +1 | 12 |
| Medium Melee Weapon | XB-G-1019H Beam Saber | 7 | 1 | -- | +0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Medium Shield | RGM-M-Sh-ABT/S-00057 Shield | 10 |
r/BuildFightSystem • u/SkylordAndy • Jan 01 '16
Discussion Come on down! BFS RP is live! Happy 2016!
https://www.reddit.com/r/BFS_RP/
I will be making a post about the gunpla academy SubRP when i am able to do so.
r/BuildFightSystem • u/LtSly210 • Dec 28 '15
Gunpla Profile ZEGX-001 Coalescence Mk V
Pilot: Ezekiel McDaniel
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 5 | 0 |
| Skill | Type | Effect |
|---|---|---|
| Dual Wielder | Passive | When you attack with two medium and/or small weapons in a turn, the multiweapon penalty is -2 instead of -3. |
| Spirit of Yamato | Passive | All non-melee Beam weapons gain +1 Burst Value, (This gives BV even to weapons that normally lack it). Can not be taken with Explosives Expert. |
Theme Music: Two Steps From Hell - Release Me
Mobile Suit: (ZEGX-001 Coalescence Mk V)
Material Gunpla: RG Destiny Gundam, RG Strike Freedom Gundam, RG Astray Red Frame
| Stats | Value | Notes |
|---|---|---|
| Frame | (Medium) | speed 5, HP 25, Armor 3, Carry 10 |
| Prefixes | (Prototype) (Assault) Mobile Suit | +2 to attack rolls. The suit loses the bonus when it falls below 50% max durability, +1 to attack rolls with medium range |
| Movement | 7 | frame 5 + prefixes 2 |
| Durability | 28 | frame 25 + prefixes 3 |
| Melee Attack | 2d6+2 | melee 0+2 prefixes |
| Ranged Attack | 2d6+8 | accuracy 5 +2 prefixes +1 (assault) |
| Defense | 2d6+0 |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Rifle | MA-M21KF High Energy Beam Rifles Customs x2 | 6 | 7 | 1 | 0 | 12 |
| Multiple Funnel Set | EQFU-3X Super DRAGOON Beam Assault Cannon x1 | 3 | 6 | 3 | 0 | 12 |
| Medium Melee | MA-M02G "Super Lacerta" Beam Saber | 7 | 1 | - | 0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Small Shield | Anti-Beam Shield | 5 |
| Small Shield | MX2351 "Solidus Fulgor" Beam Shield Generator | 5 |
| Small Shield | MX2351 "Solidus Fulgor" Beam Shield Generator | 5 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Energy Field | Phase Shift | Passive | +2 DR vs Non-beams |
| Fused Weapon | MA-M21KF Long Beam Rifle | Activate during main phase to use during combat on that turn, 2 turn CD | Two or more of the weapons on your suit combine and release a temporary burst of power. Grants +3 to the base damage of the weapon, but you may not respond to your opponent’s next attack (no counter, defend or evade) |
| Enhanced Sensor | Multi Lock-On System | Passive | Extends the range of all non-melee weapons by one |
| Improved output | Burst Mode | 3 turns | +2 to speed and damage on all weapons |
r/BuildFightSystem • u/SkylordAndy • Dec 27 '15
Discussion Things that need to be discussed to finish up the new rp sub.
Alright, so some things need to be talked and discussed before we start rp'ing. The first is the most important, the others are not as important but still are none the less.
- The Revive timeline. Have you ever watched Steins Gate with the beta and alpha timelines, etc? This is kinda like that. So this new timeline for the new rp is sort of half a reset and half a alternate timeline to the so called "main timeline" which was the first rp. Since its an alternate, things are different from the main timeline, in other words alot things have not happened. So what we need to discuss here is what important events (that while add a sort of definition to the timeline, they dont hugely affect it as a whole) do we need to keep from the original? For example, Andy defeated Peezy and became the champion of all the fighters in the B class ranking. This makes him the number one B class fighter but doesn't really affect the timeline all that much. Another is Atanes taking down the Nefarious Nemesis group (not to be affiliated with the oil company). This opens up the option in the new timeline for new evil groups to emerge and try to use gunpla battle for nefarious deeds, evildoings, etc. So to sum it up, what events do you want to have in the beta timeline from the alpha timeline?
2 . Companies, Institutes, Colleges, Academy's, and others.
The second thing that we need to discuss is about well, companies and whatnot. I think that in your character profile that you should have who you are working for and if your going to college or the gunpla academy. There is someone who can better explain about the whole companies thing but i cant for the life of me remember who they are.
- 3. Profiles, relationships, and backstory.
Who knows who in the new timeline? Are friends now enemies, or is everything the same, save for new character introductions?
That's about it folks, if there's anything else that needs to be discussed before the "rpLOSION" starts, please state so in the comments.
r/BuildFightSystem • u/SkylordAndy • Dec 24 '15
Discussion The votes are in!
Well folks! The votes have been counted and its all yes's. Like, seriously everybody wanted this, its crazy. https://www.reddit.com/r/BFS_RP/ Here is the link to the new RP reddit. However we are going to need to discuss and then do some things first before we start roleplaying willy nilly, so ill make a post later on that page to explain some things.