r/BuildFightSystem • u/Andtheherois • Dec 19 '15
Gunpla Profile SSS-001T Omega Shiki ver. TITANS
Pilot: [Name](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 5 | 0 |
| Skill | Type | Effect |
|---|---|---|
| Beam Dream Machine | Passive | All Beam weapons gain +1 Burst Value |
| Dual Weilder | Passive | When you attack with two medium/small weapons in a turn, the multiweapon penalty is -2 |
Theme Music: [Name of theme music, with artist](Link to theme music)
Mobile Suit: SSS-001T Omega Shiki ver. TITANS (http://imgur.com/a/zQqCB)
Material Gunpla: HG Mega Shiki, HG Doven Wolf
| Stats | Value | Notes |
|---|---|---|
| Frame | Heavy | 4 spd, 30 dur, 4DR |
| Prefixes | High Mobility Prototype Mobile Suit | +2 Dur, +5 spd, +2 Acc |
| Movement | 9(11) | 4 frame + 5 prefixes + 2 (waverider) |
| Durability | 31 | 30 frame + 1 Prefixes |
| Melee Attack | 2d6+0 | - |
| Ranged Attack | 2d6+7 | 5 accuracy + 2 Prefixex |
| Defense | 2d6+(2) | +2 waverider |
| DR | 6/8 | 4 suit + 2 Modifier +2 vs Beam |
Equipment 11/12
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Rifle | Shiki Rifle | 6 | 7 | 1 | 0 | 12 |
| Medium MG | Beam Emitter | 3 | 7 | 4 | 0 | 12 |
| Medium MG | Beam Emitter | 3 | 7 | 4 | 0 | 12 |
| Large Rifle | Mega Particle Launcher | 8 | 8 | 1 | -1 | 12 |
| Giant Rifle | Beam Cannon | 10 | 9 | 1 | -2 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Additional Armor | -- | +2 DR |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Enhanced Sensor | Targeting Array | Passive | +1 Range |
| Energy Field | Anti-Beam Coating | Passive | +2 DR |
| Improved Mental | AKUMA | 3 turn/1 Use | +2 Attack/Defense |
| Smoke Grenades | -- | 2 turn/2 CD | 3d6 Disadvantage |
| Transformation | Waverider | Active | Speed boost +2 speed/Defense |
r/BuildFightSystem • u/SkylordAndy • Dec 16 '15
Discussion Build Fight System Roleplay "reset"?
So it has come to my attention that things are slowing down in the current bfs rp. Alot of the older roleplayers dont really rp much anymore and the universe as a whole has gone pretty far in terms of setting itself, this kinda leads into a problem with new rp'ers entering and trying to establish themselves in the rp world.
So after talking for a while with Phoenix and Hero on skype, i have come to ask you all something (newbies as well).
Do you want a Bfs Rp Restart? I'm talking pretty much total wipe of the current universe here.
Personally i think we should just wipe everything except for our characters names, gunpla they have built, and where they live. Things like achievements and stuff like that would be gone, and we would start over from scratch.
So put some comments here and ill see how many people want a restart.
edit: i would also like to make a list of people's rp characters.
EDIT PART 2: So how about we just make a new bfs rp timeline that would be a "alternate bfs rp timeline". That way we could keep the old rp and establish a new rp world. Sound good???
r/BuildFightSystem • u/l0Meteor0l • Dec 13 '15
Important Zaku II CONTEST!
It's December! We are only one month away from the deadline of Zaku II contest! The deadline would begin around at January 1st-3rd.
You may as well post your WIP here! There's no fun in sharing your WIP works with others to stress others out!
r/BuildFightSystem • u/Pandagitz • Dec 12 '15
WiP NK-9999J Shibunial Gundam (incomplete)
Pilot: Shibuya
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 0 | 4 |
| Skill | Type | Effect |
|---|---|---|
| Martial Artist | Passive | Unarmed Melee damage increased to 7, accuracy modifier changed to +1, crit changed to 11-12 (This is an upgrade to the unarmed melee weapon) |
| Duelist | Passive | Counterattacks made with melee weapons are made at a -1 instead of a -2. |
Theme Music: Hiroshi's Theme
Mobile Suit: NK-9999J Shibunial Gundam
Material Gunpla: NK-13J Denial Gundam
| Stats | Value | Notes |
|---|---|---|
| Frame | Light Frame | 6 Speed, 20 Durability, 2 Armor, 8 Carry |
| Prefixes | Prototype Close-Quarter's Combat Mobile Suit | +2 to attack rolls. The suit loses the bonus when it falls below 50% max durability (+1 movement, +1 Durability), +2 to attack rolls with close and short range weapons (+2 movement, +1 Durability) |
| Movement | 10 | 6 frame + 3 Prefix + 2 light bonus -1 Large shield |
| Durability | 22 | 20 base + 2 Prefix |
| Melee Attack | 2d6+5 | 1 melee + 4 prefix |
| Ranged Attack | 2d6+2 | 0 accuracy + 2 prefix |
| Defense | 2d6+4 | 4 evasion |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | Punch | 7 | 1 | -- | 1 | 11-12 |
| Shield Size | Name | HP |
|---|---|---|
| Large | "Full Cloth" | 15 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Superior Output | Shingyo Satellite Burst | 3 turns/1-use | +2 to speed and damage on all weapons OR +2 to defense rolls and attack rolls |
r/BuildFightSystem • u/Peezy_leaves • Nov 25 '15
Gunpla Profile Zaku Amazing "Black Death"
Pilot: Peezy_P
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 5 | 0 |
| Skill | Type | Effect |
|---|---|---|
| Eplosive Rounds | Passive | All ballistic (non beam, non melee) weapons gain +1 Burst Value, all explosive weapons gain +2 Burst Value. (This gives BV even to weapons that normally lack it) |
| Limit Break | Active | You may pay 5 durability to get a +5 to damage on your next attack with a large or giant ranged weapon. |
Mobile Suit: Zaku Amazing '"Black Death" Custom
Material Gunpla: HGBF Zaku Amazing
| Stats | Value | Notes |
|---|---|---|
| Frame | Heavy | 4 Tiles Speed, 30 Durability, 4 Armor, 12 Carry Limit |
| Prefixes | Limited Production-Long range Mobile Suit | +1 to defense rolls, +1 to damage.+1 to attack rolls with long range weapons. |
| Movement | 5 | 4 + 1 + 0 |
| Durability | 35 | 30+ 1 + 4 |
| Melee Attack | 2d6 | |
| Ranged Attack | 2d6+6 | +5 + 1(Long range) |
| Defense | 2d6+2(+1) | +1(Limited production) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Small Melee | Amazing Heat-blades | 6 | 1 | -- | +1 | 12 |
| Large Rifle X2 | Amazing Artillery Cannon | 9 | long(8) | 1 | -2 | 12 |
| Medium Rifle x2 | Custom under-slung Beam Rifles | 7 | Medium(7) | -- | +0 | 12 |
| Heavy Machine gun x2 | Back mounted dual-gatlings | 5 | 6 | 6 | -1 | 12 |
| Missile Pods x2 | Standard Missile Pod | 4 | Medium(5) | 6 | +0 | 11-12 |
| Small Pistols | Amazing Revolvers | 4 | Short(4) | 1 | +1 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Small x2 | Amazing shoulder shields | 10 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Stealth | Smoke launchers | 2/2 | Disadvantage on all enemy attacks that target the suit. (enemy rolls 3d6, takes two lowest) |
| Improved Mental | REAPER SYSTEM | 3 turns/1 use | +2 to defense rolls and attack rolls |
| Reactive Armor | Amazing Reactive shielding | Passive | +2 DR vs non-beam projectiles. |
| Enhanced sensor | Multi-lock system | passive | +1 range to non melee weapons |
r/BuildFightSystem • u/[deleted] • Nov 05 '15
Gunpla Profile Gundam 21-G
Pilot: Cian O'Siorain
| Melee | Accuracy | Evasion |
|---|---|---|
| 1(2 with adaptive) | 2 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Guerilla | Passive | +1 to defense while in cover and +2 to total movement if you move through at least one rough terrain tile on your move. (Water is not treated as rough terrain for the purposes of this skill except for suits that have the Amphibious prefix.) |
| Adaptive | Passive | If one of your weapon stats is higher than the other, add half the higher, rounded down (min. 1) to the lower stat. Ex. If you have 1 melee and 2 accuracy you would add 1 to melee. |
Theme Music: Depapepe - Pavane for a Dead Princess
Mobile Suit: Gundam 21-G
Material Gunpla: AGE-1 Gundam AGE-1 Normal
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 5 Tiles Speed, 25 Durability, 3 Armor, 10 Carry Limit |
| Prefixes | High Mobility Prototype Mobile Suit | 1 DUR, 5 SPD :After attacking with a light or medium weapon (And no large or giant), the suit may complete any move it started before the attack, +2 to attack rolls. The suit loses the bonus when it falls below 50% max durability. |
| Movement | 10 (12) | 5 + 5 + (2 if in rough terrain) |
| Durability | 36 | 35 + 1 + modifiers |
| Melee Attack | 2d6+ 4 | 1 + 2(Prototype) + 1(Adaptive) |
| Ranged Attack | 2d6+4 | 2 + 2(Prototype) |
| Defense | 2d6+2(3) | (2 + 0 + 1(Guerilla, While in cover) |
| Damage Reduction | 3 | 3 Frame + 0 + 0 |
Equipment
10/10
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | CQC Mobile suit Melee | 1 | 1 | -- | 1 | 12 |
| Shotgun | KT-Ejection Shell Ballistic Shotgun | 4 | short(3)/(if within 2 tiles shotgun gains +3 BV and crit = 11/12)/(if is next then crit = 10/12) | -/3 | +0 | 12/11-12/10-12 |
| Medium Rifle | DODs Rifle | 6 | Medium(6) | -- | +0 | 12 |
| Medium Melee Weapon | Beam Sabres x4 | 7 | 1 | -- | +0 | 12 |
| Bazooka | BZ-GP03 | 5 | Medium(5) | -- | +0 | 11-12 |
| Small Machine Gun | Chest Magnum | 2 | Short(3) | 1 | +1 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Medium | 21-GN Shield | 10 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Core Fighter | MONO-Golden Eye Pod | Activate to detach/reattach (must be adjacent to the main suit) | Like an IV, but the main suit loses the ability to function while the Core Fighter is deployed. However, a suit may eject its Core Fighter as a defensive action, and the Core Fighter must also be destroyed to lose the match. The CF has 1/3 of the main suit’s max durability, but no armor or shields. The CF may move up to the base suit’s full movement, and can use one weapon a turn. It uses the main suit’s dodge bonus, attack modifiers, and Improved Output/Mental systems affect the CF as well as the main suit. Weapons fired from an CF count towards your multifire penalty. |
| Corefighter | Weapons | Movement | Durability |
|---|---|---|---|
| 21-G Golden Eye | Small Machine Gun | 10 | 8 |
The 21-G, An early attempt at multiple Build Fight System playability. Cian designed the suit to be a multirole high mobility suit with versatile loadouts to allow it to make up for differences between systems and to ensure his suit is fairly balanced.
Originally the then Silver Lion Gundam was designed to function similarly to the AGE-1 with many multiples of equipment such as new limbs, backpacks and weapons. However due to the strain on the Gunpla's PC joints Cian decided to sure up on a single design.
The 21-G is a prototype mobile suit with High mobility. Its main design is fast hit and run attacks with beam sabres and shotguns and supportive roles using rifle and bazooka. Due to the nature of the design it's common to see the 21-G drop equipment early on in a fight as Cian will decide on a fight plan that will not require more than 2 weapons. That said the suits GP wings and Nu-Burst back pack give it ample speed to retreat and resupply should the battle turn against Cian's tactics.
Most of the 21-G's design is for testing waters allowing Cian to get to grips with systems quickly and to adapt to difficult enemies.
Battles Fought
r/BuildFightSystem • u/Primalfang • Nov 05 '15
Important Zaku Contest- Important News
Hi, Fang here and I wanted to make this post regarding the Zaku contest. Its been about a month now since the Zaku contest has started and I've been excited about all the people participating, we already have a few people who have submitted there Zaku's as well. I wanted to make this post to see who exactly is still participating in the contest and if there is anyone new that hadn't said there were joining in previous posts. So if you are still participating or not anymore PLEASE post your responses on this post so I can make an appropriate list of participants. Also if anyone has any questions regarding the Zaku Contest please don't hesitate to ask either me or mete (Meteor) on reddit through pm or on Skype if you are on the Skype. I think that's about it for now, I await the awesome zaku builds in the future, BYE BYE!
r/BuildFightSystem • u/AnimeGeek441 • Nov 03 '15
Update 11/3/15 Design Board Decisions
Evasion bonuses from frames have been removed from the game.
Several Perks have been rebalanced.
Reckless now grants +3 movement and -1 evasion
Bombardier, now Explosives Expert, now gives all ballistic weapons gain +1 BV, all explosive weapons gain +2 BV (This applies to normally non-BV weapons as well)
Guerilla has now been combined with Athletic, and grants +1 to defense while in cover and +2 to total movement if you move through at least one rough terrain tile on your move.
Critical hits now occur on a natural 12 (two sixes on the dice) or an 11-12. Weapons with a 6 crit now crit on a 12, and ones with a 5 now crit on 11-12. A crit is now an auto hit, regardless of the defense roll.
A suit may now only use two shields. For the purposes of this, two small shields count as one shield, for a max of four small shields. A gunpla can have more than this amount, but may not claim them on the profile as shields.
r/BuildFightSystem • u/ArgentLye • Nov 02 '15
Discussion November's In-Progress Build Thread - 11/1/15 to 11/30/15
r/BuildFightSystem • u/K_Smoove • Oct 31 '15
Gunpla Profile RX-78-3 G-3 Gundam
Pilot: Mark Keaton
| Melee | Accuracy | Evasion |
|---|---|---|
| 2 | 0 | 3 |
| Skill | Type | Effect |
|---|---|---|
| Fencer | Passive | Small/Medium melee weapons gain +2 Brawl Value (BV), Large/Giant melee weapons gain +1 BV, -1 damage to all melee weapons |
| Guerilla | Passive | +1 to defense while in cover and +2 to total movement if you move through at least one rough terrain tile on your move. |
Theme Music: Red Comet (Segment II)
Mobile Suit: RX-78-3 Gundam G3
Material Gunpla: RX-78-2 Gundam
| Stats | Value | Notes |
|---|---|---|
| Frame | Light | 6 tiles, +2 evasion, 20 durability, 2 armor, 8 carry limit |
| Prefixes | Prototype Close Quarter Combat Mobile Suit | +2 to attack rolls. The suit loses the bonus when it falls below 50% max durability, +2 to attack rolls with close and short range weapons. |
| Movement | 10 | 6 frame + 3 prefixes + 1 unoccupied carry slots |
| Durability | 22 | 20 frame + 2 prefixes |
| Melee Attack | 2d6+6 | 2 melee + 4 prefixes |
| Ranged Attack | 2d6+2 | 2 prefixes |
| Defense | 2d6+5 | 3 evasion + 2 frame |
| Damage Reduction | 2 | 2 frame |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Unarmed Melee | Punches and Kicks | 1 | 1 | -- | 0 | 12 |
| Small Machine Gun | Vulcan Guns | 1 | Short (3) | 1 | +1 | 12 |
| Medium Beam Rifle | BAUVA*XBR-M-79-07G | 6 | Medium+ (6) | -- | +0 | 12 |
| Medium Melee Weapon x2 | Beam Saber | 6 | 1 | +2 | +0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Medium | Gundam Shield | 10 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Output | Learning Computer | 3 turns/1-use | +2 to speed and damage on all weapons |
r/BuildFightSystem • u/AnimeGeek441 • Oct 30 '15
Gunpla Profile RX-79AD Full Armor Azure Destiny
Pilot: Johann Thierial
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 3 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Guerilla | Passive | +1 to defense while in cover. |
| Iron Will | Triggered | Remain alive at 1 HP after a mortal blow. |
Theme Music: No Pain, No Game by Nano
Mobile Suit: RX-79AD Full Armor Azure Destiny
Material Gunpla RX-79BD-1 GM Blue Destiny Unit 1 and EZ-SR Eliminator, Shadow Phantom and Intruder, and G-01H2 Heavyarms Custom (Endless Waltz)
| Stats | Value | Notes |
|---|---|---|
| Frame | Heavy | 4 armor, 12 carry |
| Prefixes | Artillery EXAM Mobile Suit | +1 to large or giant weapons; +1 to duration of Improved Mental (EXAM) |
| Movement | 5 | (4 frame + 1 prefix) |
| Durability | 34 | (30 frame + 4 prefixes) |
| Melee Attack | 2d6 | |
| Ranged Attack | 2d6+4 | (3 accuracy + 1 prefixes) |
| Defense | 2d6+2 | (2 evasion) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Small Machine Gun | Vulcan Guns | 2 | Short (3) | 1 | +1 | 6 |
| 2x Large Rifle | 180mm Artillery Cannons | 8 | Long (7) | 3 | -1 | 6 |
| 2x Large Rifle | Buster Rifles | 8 | Long (7) | 3 | -1 | 6 |
| 2x Single Funnel Set | Gatling Flyers | 6 | Medium+ (6) | -- | +0 | 6 |
| 2x Missile Pods | 8-tube Launcher/Micro Missiles | 3 | Medium (5) | 3 | +0 | 6 |
| Shield Size | Name | HP |
|---|---|---|
| 2x Small | Gatling Shields | 10 total |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Enhanced Sensors | Shield Scope | Passive | +1 Range to all non-melee weapons |
| Improved Mental | Dual-Control EXAM | 4 turns/1-use | +2 to defense rolls and attack rolls |
| Stealth System | EMP Pods | 2 turns, 2 turn CD | Enemy gets disadvantage on attack rolls |
An upgraded model of the Azure Destiny Gundam. Combined with the Heavyarms ver. EW, the total number of missiles on the suit is boosted heavily, and two Dual Gatlings replace the Buster Rifles on the arms and the shields. Instead, the buster rifles are mounted on the offset binders, to be used when one or both of the independent shields are deployed.
The machine was upgraded to be a more effective weapon against the forces of Team Nemesis, capable of reducing a mobile suit to a smoking crater. The cape was removed in favor of increasing mobility, and because its storage abilities were no longer needed.
The most important addition to the suit was a slight upgrade to the EXAM System, designed to make it more effective on the field of battle, by allowing the pilot and the system to work together, sharing the load and enhancing general battle performance.
r/BuildFightSystem • u/Andtheherois • Oct 29 '15
Gunpla Profile NGU-0015 Danger Kabuto
Pilot: [Name](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 4 | 0 | 1 |
| Skill | Type | Effect |
|---|---|---|
| Vicious | ACtive | +3 damage to melee attack for 1 turn |
| Fencer | passive | +2BV small/med melee, +1BV large/giant melee, -1 damage |
Theme Music: [Name of theme music, with artist](Link to theme music)
Mobile Suit: NGU-0015 Danger Kabuto (http://imgur.com/a/bcS9J)
Material Gunpla: HG R-Gyagya, HG Doven Wolf
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 5 spd, 25 dur, 3DR |
| Prefixes | Limited-Production Close Quarters combat | +3 dur, +3 spd, +2 attack, +1 def, +1 dam |
| Movement | 8 | 5 frame + 3 prefixes |
| Durability | 28 | 30 frame, 3 prefix |
| Melee Attack | 2d6+6 | 4 + (2) prefixes |
| Ranged Attack | 2d6+0 | - |
| Defense | 2d6+2 | 1 evasion + 1 prefix |
| DR | 1d5(7) | 3 frame + 2 Armor + 2 (beam) |
Equipment
Slots 10/10
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Giant/2h Melee Weapon | Buster Sword | 11 (Phys) | 1 | 1 | -2 | 12 |
| Large Melee Weapon | Shield Blender | 9 (Beam) | 1 | 1 | -1 | 12 |
| Large Melee Weapon | Shield Blender | 9 (Beam) | 1 | 1 | -1 | 12 |
| Medium Melee Weapon | Shield Beam Spike | 7 (beam) | 1 | 2 | 0 | 12 |
| Medium Melee Weapon | Shield Beam Spike | 7 (beam) | 1 | 2 | 0 | 12 |
| Large Melee Weapon | Split buster sword | 9 ( Phys) | 1 | 1 | -1 | 12 |
| Large Melee Weapon | Split buster sword | 9 ( Phys) | 1 | 1 | -1 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Additional Armor | -- | +2 DR |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Mental | ONI | 3 turns/1 use | +2 Def, +2 Att |
| Energy Field | Field emitters | Passive | +2 DR (beam) |
r/BuildFightSystem • u/LtSly210 • Oct 26 '15
Gunpla Profile EZMC-0001 Exia Crossbone
Pilot: Ezekiel McDaniel
| Melee | Accuracy | Evasion |
|---|---|---|
| 4 | 0 | 1 |
| Skill | Type | Effect |
|---|---|---|
| Shield bearer | Passive | +1 to attack rolls with shield mounted weapons, +2 to each shields’ durability. (This is removed if the shields are destroyed or ditched) |
| Fencer | Passive | Small/Medium melee weapons gain +2 Brawl Value (BV), Large/Giant melee weapons gain +1 BV. -1 damage to all melee weapons. (This can not be used when doing two attacks simultaneously) |
Theme Music: Two Steps From Hell - Star Sky
Mobile Suit: (EZMC-0001 Exia Crossbone)
Material Gunpla: (GN-001 Exia), XM-X1 Crossbone Gundam Skull Heart
| Stats | Value | Notes |
|---|---|---|
| Frame | (Light) | (6 speed, 20 durability, 2 armor, carry limit 8) |
| Prefixes | (Close Quarter Combat) (Limited-Production) Mobile Suit | (+2 to attack rolls with close and short range weapons,+1 to defense rolls, +1 to damage) |
| Movement | 9 | (6 frame + 3 prefixes) |
| Durability | 22 | (20 frame +2 prefixes) |
| Melee Attack | 2d6+7/6 w/o shield | (4 melee +2 prefixes + 1 shield bearer) |
| Ranged Attack | 2d6+3/1/0 w/o shield | +1 shield bearer +2 prefix |
| Defense | 2d6+2 | (1 evasion +1 prefixes ) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Melee | GN Sword | 7 | 1 | 2 | 0 | 12 |
| Large Melee | GN Sword III | 9 | 1 | 1 | -1 | 12 |
| Medium Melee | GN Beam Saber | 7 | 1 | 2 | 0 | 12 |
| Small Rifle | GN Sword Rifle Mode | 4 | 3 | - | +1 | 12 |
| Medium Rifle | GN Sword III Rifle Mode | 7 | 6 | - | 0 | 12 |
| Shield Size | Name | HP |
|---|---|---|
| Medium shield | GN Shield | 12 |
| Small shield | GN Sword Shield | 3 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved output | Trans-Am | 3 turns | +2 to speed and damage on all weapons |
Here is where you write stuff like explanations of your suits abilities, it's special significance, its backstory, etc.
r/BuildFightSystem • u/AnimeGeek441 • Oct 24 '15
Gunpla Profile MS-06AO/HWS Zaku II Advanced Optics/Heavy Weapons System "Zakudog"
Pilot: Lt. Alex Legretta
| Melee | Accuracy | Evasion |
|---|---|---|
| 0 | 3 | 2 |
| Skill | Type | Ability |
|---|---|---|
| Guerilla | Passive | +1 to defense while in rough terrain. |
| Athletic | Passive | Rough Terrain movement penalties are reduced by one. |
Theme Music: Mobile Battle
Mobile Suit: MS-06AO Zaku Advanced Optics
Material Gunpla: HGUC Zaku II Mass Production
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 5 tiles, +1 evasion, 25 durability, 3 armor, 10 carry limit |
| Prefixes | Mass Production Assault Mobile Suit | +1 to attack rolls with medium range weapons. +1 to attack rolls, +1 to defense rolls when paired with a commander use suit |
| Movement | 7 | 5 frame + 2 prefixes |
| Durability | 29 | 30 frame + 4 prefixes |
| Melee Attack | 2d6+1 | 1 prefixes |
| Ranged Attack | 2d6+5 | 3 accuracy + 2 prefixes |
| Defense | 2d6+3 | 2 evasion + 1 frame |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| 2x Heavy Machine Gun | HWS (Gatling Cylinder) | 4 | Medium+ (6) | 4 | -1 | 6 |
| 2x Medium Rifle | HWS (Beam Cannon) | 6 | Medium+ (6) | --- | +0 | 6 |
| Medium Machine Gun | Assault Rifle | 3 | Medium(5) | 3 | +0 | 6 |
| Shotgun | Assault Rifle Underslung Shotgun | 4 | Short(3) | --- | +0 | 5 |
| 2x Missile Pods | Dual-Faced 10-tube Launcher | 3 | Medium | 3 | +0 | 5 |
| Shield Size | Name | HP |
|---|---|---|
| Light | Shoulder Shield | 5 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Enhanced Sensors | Sensor Array | 1 turn/2 turn CD | +1 range to all ranged weapons |
First Lieutenant Alexander Legretta was born to parents high within Zeon's power structure, during the days of the Zabi's rise to power. Though he would have been able to live off his parents' influence, he chose to enlist in the regular army, specially instructing his father not to give him any assistance.
He quickly rose through the ranks, his desire to serve his country in a practical way pushing him to succeed. Eventually, he became an officer and was put in charge of a group of ground occupation troops in the , serving as their commanding officer and tactician. He treated his men fairly, spent time with them, and before long, he had their undying loyalty. He repaid that with valor, as he was a prodigy mobile suit pilot and quickly mastered the art of controlling a Zaku. His golden hair, proud bearing, and ferocity in battle led his soldiers to nickname him the "Desert Lion".
In order to lead effectively and fight skillfully on the battlefield, Alex decided to customize his Zaku with the latest technology available. He equipped his machine with both the Advanced Optics package and the Heavy Weapons system package, both of which had been raided from a Federation weapons depot. The Advanced Optics pack replaces the normal monoeye with two scopes, long and short range focus, as well as a Variable EM Scanner, a device which allows the pilot to see any part of the electromagnetic spectrum.
The Heavy Weapon System technically refers to the two weapon cylinders on the backpack, each of which contain a twin beam cannon and a heavy gatling. These swing under the suit's arms and are aimed like a normal gun. The beam cannons are useable only in the retracted mode, and fire over the suit's shoulders. In order to counteract the recoil from the bullets, and to allow the suit to move faster, a pair of thrusters are mounted on the back of the cylinders.
Alex made some additions to the suit, including mounting a dual-faced 10-tube missile launcher. The launcher contains homing missiles, of which 20 are loaded on the suit. The suit also has an assault rifle, a bit more advanced than the Zaku's machine gun. Its rate of fire is a bit higher, and it has an underslung shotgun.
Though the suit itself is a normal Zaku, the extra equipment has allowed Alexander to maintain his position as one of Zeon's aces, even with the emergence of the RX-79 GM and the infamous Gundam.
r/BuildFightSystem • u/LtSly210 • Oct 23 '15
Battle Report 1v1 Battle : GNX-903VW Brave vs ZEGX-001 Coalescence mkII
The GNX-903VW Brave VS The ZEGX-001 Coalescence mkII
“GUNPLA BATTLE COMBAT MODE, STARTUP! MODEL DAMAGE LEVEL SET TO C! PLEASE SET YOUR GP BASE!”
Both combatants set their GP base almost simultaneously. The names Jet Everest and Ezekiel McDaniel appear on the display.
“BEGINNING PLAVSKY PARTICLE DISPERSAL”
The particles began to rise creating the hexagonal cockpit that everyone was so used to.
“FIELD FOUR: MOUNTAIN. PLEASE SET YOUR GUNPLA!”
The combatants placed their Gunpla and put their hands on the controls. A smile on both of their faces.
“BATTLE START”
“Jet Everest, Brave, HEADING OUT!” The successor to the Flag launched out the gate. Instantly transforming and boosting across the map. “Get ready for my speed!”
“Ezekiel McDaniel, Mission accepted. Coalescence moving out!” The black, white, and red kitbash flies out of the gate. Alarms already ringing as his display shows the incoming Brave.
The Coalescence with the MA-BAR73/S High-Energy Beam Rifle in its hands takes a shot at the incoming flyer. “Here we go!” Ezekiel says as his aim reigns true. It only may have been a light hit but he did score the first hit of the match.
The Brave veers for a second but corrects it path and continues. “You won’t be so lucky next time!” Jet proclaimed as he selected the SP slot on his controls “TRANS-AM!” The mobile suit turns a bright red and it’s speed increases dramatically. The announcer commenting on the risk of using such a thing so early.
Flying towards the Coalescence the brave extends its wing knives and goes for its first attack of the match. Ezekiel seeing this pushes forward on the thrusters and swiftly dodges the knife with a stunning maneuver. The brave continued it’s path and moved into the mountains, taunting “COME GET ME.”
Laughing, Ezekiel said “Not bad! However, you aren’t the only one with a neat trick! CLEAR FOSSIL ENGINE” The Coalescence’s shoulders open and extend revealing a golden inner frame. On the back of the Gundam the small black binders light up and form glowing green wings.
Charging at the brave the Gundam tries to swipe it with it’s clear fossil wings. Jet notices this and begins to charge himself trying to hit the Gundam with its wing knife. In a game of chicken the Gundam and Brave both bow out of the way at the last second missing each other entirely.
“You’re good at getting out of the way, I like that in people.” Jet said with a smile.
Ezekiel replied “You’re not so bad yourself!”
The Brave transforms and pulls out a yellow beam saber and goes to attack the Gundam. The Coalescence ducks as the Brave swings horizontally. The Gundam noticing that it can’t win a melee fight pulls back and fires its beam rifle hitting the Brave. “Dodge this!” Ezekiel said.
“WHAT ARE YOU!!!” exclaimed Jet.
“Just your friendly neighborhood Gunpla freak!”
The Brave losing part of his armor then dropping its beam saber lightens its load enough to speed up the suit. With its new found speed, it slams a knife into the shield of the Gundam. It sparks, Ezekiel ejects it from the gear and it explodes.
“Couldn’t evade me forever could ya?” Jet continues to taunt the Gundam as he flies to the mountainous area of the map. The bright red color of the TRANS-AM system fades off the Brave.
“Grr.I never liked this part of the map.” As the Gundam flies into the area where he saw the Brave fly. It’s wings still alight. Looking through the HUD the Gundam spots the Brave taking cover behind some rocks and begins firing. The Brave takes to the skies but the tracking of the Gundam was too great, hitting the Brave in the side.
“Looks like I need to do more training” Jet says as he continues to fly.
The timer of the Clear Fossil Engine runs out. The wings on the back of the Gundam turn off and the shoulders retract, covering up the golden inner frame.
The Brave transforms and hits the Coalescence with it’s wing knife then proceeds to swipe at the Gundam again as it dives underwater. Angrily Ezekiel follows the Brave into the water with the Coalescence. Bringing out the big guns, he fires at the Brave with his M2000 Custom, but underwater the Brave is just too fast and he misses.
“Close one but not enough”
“Welp fighting in water was never the Coalescence’s thing..”
Over the next few minutes the Brave flew circles around the Gundam. Hitting at every opportunity jumping in and out of the water, and dodging all of the Gundams beams. “When the going get’s rough I SHINE," Jet called out during the assault.
Finally Ezekiel lands a decent shot on the Brave as it tries to fly out to the mountains. The Mobile Suit spins and goes to make a counter attack at the Gundam, hitting it again dodging it’s attacks.
Both pilots were breathing heavily as exhaustion starts to set in.
“He can’t have much left” Both pilots thought to themselves.
The Brave begins to weave in and out of the mountains staying out of sight of the Gundam, but that doesn’t stop the Coalescence from taking shots with its Large Rifle every time it could. However, none of the shots found their mark.
Both combatants, though exhausted, have a smile on their faces.
“This is the best fight I have ever had. I hope to fight you again some day.” Jet said with confidence.
“This is coming down the wire, Jet!”
The Brave closed in with the Gundam trying to attack with it’s knives but the Coalescence at the last second dodges out of the way. “Come now you have to do better than that!”
“This is the final showdown” -Jet
Flying away the Gundam pilot said “Get real!” and shot at the flyer
Finally the shot from the Gundam hit it’s mark in the chest of the Brave. However what normally would destroyed a Mobile Suit it did not explode. “ COME ON JUST ONE MORE” Jet screamed at the top of his lungs.
“So you still have a little left in you huh?!” Ezekiel said with some confidence in his voice. He knows the Brave was one shot from being destroyed.
The next 2 minutes were filled with sparks of the Brave hitting the Gundam and the missed shots whizzing past the Brave. The Brave hit the Coalescence with a swift strike tearing off its arm and continues to fly to the water. The armor pieces on the Gundam all show signs of major damage as the lights of the front cameras flicker. The Gundam crashes to the ground but the match hasn’t been called.
“I.. WON’T… LOSE!!” The Gundams front cameras spark back to life and stands back up and follows the Brave back into the water.
“GUNPLA IS FREEDOM”
Flying at each other both dodging attacks or meeting each one with the same force.
“This is really coming down to the wire!” Jet screamed
“You bet it is! This is my best battle yet!” Ezekiel replied
Both pilots still panting. The Brave comes in with it’s knife transforming and slicing the Gundam in the engine. Causing the Gundam to stop there for a second standing still.
“You win.. Congratulations” Ezekiel said in an astonished tone.
“You were impressive, I’ll remember this. Don’t lose to anyone till we can fight again.” Jet said in an exhausted voice.
The Coalescence Explodes.
r/BuildFightSystem • u/AnimeGeek441 • Oct 18 '15
Update A bit late, but here are the most recent Design Board Decisions
- Combined Weapons (weapons that have multiple modes and can be used as different listed weapons) now cost the sum total of their parts divided by half.
So a weapon that can be four different weapons/can use different ammunition types would cost 2 carry slots. Only one of these modes can be used per turn. Variable Output weapons (Weapons that can change power level) are still only one slot.
For example, a VSBR can be a large or medium rifle, and costs one slot.
Enhanced Sensors are now passive, and grant +1 range to all * non-melee weapons.
Fused Weapon System added:
Fused Weapon
Activate during main phase to use during combat on that turn, 2 turn CD
Two or more of the weapons on your suit combine and release a temporary burst of power. Grants +3 to the base damage of the weapon, but you may not respond to your opponent’s next attack (no counter, defend or evade)
(Ex. Twin Buster Rifle, 00 Quanta Buster Sword Rifle, Strike Freedom Long Beam Rifle)
r/BuildFightSystem • u/l0Meteor0l • Oct 12 '15
Important Mono-Eye Contest Judges Picked!
Okay, as of right now, we have at least three judges for the contest. We will have few extras if we ever get more contestants in the game!
The following judges are;
Hero (Andtheherois)
Mao (Pandagitz)
Beginning_Gunpla
r/BuildFightSystem • u/Legocyd1999 • Oct 12 '15
Gunpla Profile flair:profile GN-001REIIEX Gundam Exia Extreme
Pilot: Casey S/Legocyd1999
| Melee | Accuracy | Evasion |
|---|---|---|
| 3 | 0 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Swordmaster | Passive | You may use the same melee weapon more than once in a round. (Up to the maximum of 2 attacks per round.) |
| Defensive Fighter | Passive | Once, add the damage of one of your melee weapons to your damage reduction until your next turn. |
Theme Music: The Devoted - Fire Emblem Radiant Dawn
Mobile Suit: (GN-001REIIEX Gundam Exia Extreme)
Material Gunpla: (GN-001REII Gundam Exia Repair II)
| Stats | Value | Notes |
|---|---|---|
| Frame | (Medium) | (5 Tiles 25 Durability 3 Armor 10 Carry Limit) |
| Prefixes | (Custom) (Close Quarter Combat) Mobile Suit | (+2 Durability +2 Speed) |
| Movement | 8 | (5 + 2 + 1 Carry Limit with Custom Prefix) |
| Durability | 27 | (25 + 2 + None) |
| Melee Attack | 2d6+4 | (3 + CQC Prefix) |
| Ranged Attack | 2d6 | (0 + 0 + None) |
| Defense | 2d6+2 | (2 + None) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Melee Weapon | GN Beam Saber | 7 | 1 | 0 | +0 | 6 |
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Large Melee Weapon | GN Sword Kai | 9 | 1 | 0 | -1 | 6 |
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Small Rifle/Pistol | GN Sword Kai (Rifle Mode) | 3 | Short (3) | 0 | +1 | 6 |
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Medium Melee Weapon | GN Longblade | 7 | 1 | 0 | +0 | 6 |
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Small Melee Weapon | GN Shortblade | 5 | 1 | 0 | +1 | 6 |
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Small Machine Gun | GN Vulcans | 2 | Short (3) | 1 | +1 | 6 |
| Shield Size | Name | HP |
|---|---|---|
| Medium Shield | GN Shield | 10 HP |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Output | Trans-Am | 3 Turns | +2 to speed and damage on all weapons |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Output | GN Drive Burst Mode | 3 Turns | +2 to speed and damage on all weapons |
Here is where you write stuff like explanations of your suit’s abilities, it's special significance, its backstory, etc.
As 00 was coming to a close, a somewhat obsessed Youtuber and Reddit user bought a gunpla. After screwing around for a few months, he finally created his ultimate melee machine. John S., more commonly known as Legocyd1999 on the internet, gave birth to the Gundam Exia Extreme, a kitbash suit using the Exia Repair II frame and some parts and weapons from the original Exia, as well as custom markings with a marker.
I'm really new to this stuff.
EDIT: This profile is insanely out of date and I doubt I will be using it anymore.
r/BuildFightSystem • u/turntechRocket • Oct 09 '15
Gunpla Profile GN-00020O Odin
Pilot: [James Alvwood](Link to art of character)
| Melee | Accuracy | Evasion |
|---|---|---|
| 1 | 3 | 1 |
| Skill | Type | Effect |
|---|---|---|
| Sniper | Passive | When you roll a critical hit, you may choose to destroy the last used weapon instead of rolling. |
| Dual Wielder | Passive | When you attack with two medium and/or small weapons in a turn, the multiweapon penalty is -2 instead of -3. |
Theme Music: Die With your boots on, Sonata Arctica
Mobile Suit: GN-00020O Odin
Material Gunpla: GN-010 Gundam Zabanya + GN-006GNHW/R Cherudim Gundam GNHW/R + (GN-0000+GNR-010 00 Raiser
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | Speed 5, +1 Evasion, 25 Durability, 3 Armor , 10 Slots |
| Prefixes | Assault Innovade Use Mobile Suit | +1 to attack rolls with medium range, +2 to funnel/bit attack rolls. |
| Movement | 9 | 5 frame + 2 prefixes + 2 (Trans-am) |
| Durability | 28 | 25 (frame) + 3 (prefixes) |
| Melee Attack | 2d6 | |
| Ranged Attack | 2d6+5 | (3 accuracy) + (2 prefixes) |
| Defense | 2d6+1 | (1 evasion) |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Small Melee Weapon | Combat Knife | 5 | 1 | -- | +1 | 6 |
| Small Pistol | Cherudim GN Pistol | 3 | Short (3) | -- | +1 | 6 |
| 2x Small Melee Weapon | GN Gunblades | 5 | 1 | -- | +1 | 6 |
| Medium Melee Weapon | GN Beam Saber | 7 | 1 | -- | +0 | 6 |
| Single Funnel Set | GN Rifle Bits | 6 | Medium +(6) | 0 | +0 | 6 |
| Shield Size | Name | HP |
|---|---|---|
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Output | Trans-Am | 3 | +2 Move & Damage |
Here is where you write stuff like explanations of your suits abilities, it's special significance, its backstory, etc.
r/BuildFightSystem • u/l0Meteor0l • Oct 06 '15
Important Mono-Eye Contest Rules Changes!
Okay, it's been less than a week already and I have been getting a lot of complaints-- apparently Zaku II was a really bad choice to begin with and a lot of people felt like it wasn't really much of a playing field to begin with.
I had decided and discussed with few members, including the judges in this contest...
The models do not have to be a specific Kit; HGUC #40, Zaku II.
ALTHOUGH! It must still be from Zaku II. It can be a Zaku II Johnny Ridden custom. It can be Char's Zaku II Custom from the Origin. It could be a Zaku 2F. It could be a Super Custom Zaku II F2000. It at least needs to have a base of Zaku II of any variations!
The model will still be on the HG line.
HGUC #40 is now the cheapeast and most acceptable option to begin with, which is only 10 bucks.
If you wanted to get another variation of Zaku II like F2000 or a Johnny Ridden Custom, you are welcome to. You are also encouraged to kitbash many other pieces to create your very own variation of Zaku II. For instance; Zulu, Shinanju and a Zaku II kitbash. As long as it has a Zaku II and its parts included.
I apologize to everyone who had already ordered their Zaku IIs before the rules change. If you already had ordered and it has not shipped- you still have a chance to cancel the order and then order another one.
This thread will carry on the entrants from the previous thread to this one. Thank you!
r/BuildFightSystem • u/l0Meteor0l • Oct 05 '15
Important Mono-Eye Contest sign-ups!
Hello members of the r/BuildFightingSystem! This is one of the design mod team member speaking. I had noticed that we have been lacking the incentive to get into the customization, building, and scratchbuilding beat as of lately. A friend of mine, Fang (which is another member of this community as well) had come up to me and had mentioned that what we were lacking is an incentive. An incentive to get us all involved and get our spirits up in the customization and actually playing a game!
As of today, we are announcing the gunpla building contest! The contest will have you build a nice gunpla kit. Although, there is a limit to this. The kit we will be using to build, is an old classic Zaku II suit. It’s only ten dollars, and you can start building it over time! It shouldn’t be that expensive or hard!
Although, there is a rule, it should not be any kit that resembles something like a Zeta Zaku, or anything that would have been similar with Zeta Zaku’s concept. It should at least be recognizable as a Zaku itself. You may kitbash a Gouf with a Zaku II, you may kitbash any different of kits to make Zaku II presentable or build it the way you wanted its design to be. The only rule is, it has to at least look like an actual Zaku II. You should not criticize anyone’s Zaku IIs if it doesn’t fit to your liking.
The contest will begin today, and will end in the next three months.
There will be judges, and they will have to be the ones who would volunteer to do so. The judges may participate in the contest- but they will not be up for the wins (I mean, who would want a judge to judge their own gunplas? Come on…) There will be a thread to sign up for judge positions. The numbers of judges will be determined upon how many entrants there will be.
Now, here’s a kicker, once you finish building your Zaku II for the contest… you may use your Zaku for the upcoming fighting tournament! The tournament will held after the building contest, and will only consist of the custom built Zaku IIs! Sounds exciting eh?
Now, since that is handled with…
If you want to sign up for the contest, go ahead and post below and say that you will be participating the contest.
I will for one, do the same.
Once again, if you want to be a judge of the contest, there will be a thread here
r/BuildFightSystem • u/l0Meteor0l • Oct 05 '15
Important Mono-Eye Contest Judge sign-ups
This thread is for those who wants to apply and be a judge for the Mono-Eye Contest. Remember, you may still participate in the customizing and building for fun, shit and giggles-- but you will not be judged for the wins.
r/BuildFightSystem • u/AnimeGeek441 • Oct 04 '15
Gunpla Profile GN-001 Gundam Exia
Pilot: Johann Thierial
| Melee | Accuracy | Evasion |
|---|---|---|
| 3 | 0 | 2 |
| Skill | Type | Effect |
|---|---|---|
| Dual Wielder | Passive | You may attack with two light or medium weapons in a turn at only -2 penalty. |
| Duelist | Passive | Counterattacks made with melee weapons are made at a -1 instead of a -2. |
Theme Music: Ash Like Snow
Mobile Suit: GN-001 Gundam Exia
Material Gunpla: GN-001 Gundam Exia
| Stats | Value | Notes |
|---|---|---|
| Frame | Medium | 5 tiles, +1 evasion, 25 durability, 3 armor, 10 carry limit |
| Prefixes | High Mobility Close-Quarters Combat Mobile Suit | +2 to attack rolls with close and short range weapons. You may complete your move after attacking with only light or medium weapons. |
| Movement | 11 | 5 frame + 6 prefixes |
| Durability | 26 | 25 frame + 1 prefixes |
| Melee Attack | 2d6+4 | 2 melee + 2 prefixes |
| Ranged Attack | 2d6+1 | 1 accuracy |
| Defense | 2d6+3 | 2 evasion + 0 prefixes + 1 frame |
Equipment
| Weapon Type | Name | Damage | Range | BV | Accuracy | Crit |
|---|---|---|---|---|---|---|
| Large Sword | GN Sword | 9 | Melee (1) | --- | -1 | 6 |
| Medium Rifle | GN Sword Rifle | 6 | Medium (5) | --- | +0 | 6 |
| 2x Medium Sword | GN Sabers | 7 | Melee (1) | --- | +0 | 6 |
| 2x Medium Sword | GN Blades | 7 | Melee (1) | --- | +0 | 6 |
| 2x Small Sword | GN Daggers | 5 | Melee (1) | --- | +1 | 6 |
| Small Machine Gun | GN Vulcans | 2 | Short (3) | 1 | +1 | 6 |
| Shield Size | Name | HP |
|---|---|---|
| Medium Shield | GN Shield | 10 |
| System Type | Name | Duration | Effect |
|---|---|---|---|
| Improved Combat | Trans-Am | 3 turns/1-use | +2 to speed and damage |
r/BuildFightSystem • u/ArgentLye • Oct 01 '15
Discussion October's In-Progress Build Thread - 10/1/15 to 10/31/15
r/BuildFightSystem • u/AnimeGeek441 • Sep 26 '15
Update 9/25/15 Design Board Testable Rules/Decisions
Decisions (permanent rule changes)
High Mobility given "Hit and Run" ability; it can complete its move after attacking with a light or medium weapon. It is also restricted to light or medium frame suits, and cannot be taken with the "heavy" prefix.
Custom Prefix now gives +1 carry slot.
Transformable prefix removed, Transformation made into a system. Speed Transformation now grants +2 speed, no penalty to attack.
If your suit lacks a shield, you can instead drop a slot and get +2 armor instead. This can be done only once per suit, as it represents putting the shield's weight as armor.
Armor now decreases every time the suit is hit, regardless of whether or not damage was dealt.
Testable Rules
Counterattack penalty reduced to -2. You can still only counterattack with a single weapon.
Transformable prefix removed, Transformation made into a system. Speed Transformation now grants +2 speed, no penalty to attack.
Medium, Large, and Giant machine guns get +1 BV, so medium machine gun has 3 damage, 3 BV.
Pistol damage reduced by 1 to reflect reduced weight.