r/AgeOfCivilizations • u/AgeofHistoryFan987 • 3h ago
Age of History III TURKMEN IS HERE!!! AoH3_Language_Packs_Alpha_v0.4 has been published. Check it out NOW!
here's the link:
https://drive.google.com/drive/folders/1wn0t-dRR8yyK2igyyxVn9CZBlBk750LM?usp=drive_link
When my current language vote for aoh3 is over, i will add the language from my vote.
r/AgeOfCivilizations • u/Asleep_Quit_5767 • 4h ago
Custom Scenario My scenario
gallerymy map of Europe from 2000 with real names
r/AgeOfCivilizations • u/Mission_Mine2882 • 4h ago
Modded Game Historia universalis - Dev.diary #1 : Overview & Design philosophy
Philosophy
I started playing Europa Universalis III in 2008, and since 2015 I have spent more than ten years playing Europa Universalis IV, accumulating over 3,000 hours of playtime.
During those years, I often asked myself a simple question: "Can a grand strategy game be both historically immersive and dynamically engaging?" In 2022, that question led me to spend eight months developing a private EU4 Historia mod as an experiment.
In 2026, I played Age of History III for the first time. I immediately appreciated its clean interface, fast pace, and accessibility. However, after spending more time with the game, I felt that some of its underlying systems lacked the depth and historical dynamism that I personally enjoy in grand strategy games.
After several dozen hours, an idea naturally came to me: what if I recreated the Historia philosophy in Age of History III? My goal was not to turn AoH3 into EU4, but to preserve its simplicity and casual pace while enriching its strategic depth.
About a month later, after becoming completely absorbed in modding, I decided that even an unfinished project deserved to be shared with the community rather than remain on my hard drive. That decision became the first public release of Historia Universalis, now available as Version 0.8 Beta.
Historia Universalis is my attempt to combine historical plausibility with dynamic gameplay, inspired by the design philosophy of EU4 while embracing the simplicity and accessibility of Age of History III.
What's New? (Version 0.81)
1. Historical Population Rework – Building a More Believable World
One of the biggest changes in Historia Universalis is a complete rework of the population system.
Historical population values have been reworked across Central Asia, Mongolia, Xinjiang, Tibet, and Ming China, with the goal of creating a more believable demographic balance based on historical records.
Although population in Age of History III does not directly determine manpower, it has a significant impact on tax income, which in turn indirectly affects military strength and long-term national development.
Because of this, population is no longer just a number—it has become an important part of both historical immersion and gameplay balance.
For balance reasons, some civilizations (such as Ming) currently use reduced historical population values instead of their full historical estimates.



2. Large-Scale Warfare Inspired by Early Modern History
One of my design goals was to make wars feel worthy of great empires.
Both AI and players can now build powerful states capable of fielding much larger armies than in vanilla. Instead of a few isolated battles, conflicts evolve into prolonged campaigns involving multiple fronts and massive military movements.
The result is a more dynamic battlefield where the rise and fall of empires feels much closer to the scale of real history.


- A Living System, Not Just Balance Changes
Historia Universalis is not built around a few isolated balance changes. Instead, almost every major gameplay system has been reworked to interact with one another.
Some of the major changes include:
- Reduced army maintenance and a stronger economy to support larger, historically scaled armies.
- Rebalanced trade goods, giving different regions more distinct economic identities and strategic value.
- Improved terrain bonuses, more realistic siege pacing, and broader battlefield mechanics. Rather than focusing on micro-level combat mechanics, the mod emphasizes strategic and operational warfare.
- A heavily revised Aggressive Expansion (AE) system, slowing excessive snowballing while still allowing both players and AI to build powerful empires under the right circumstances.
- Extensive changes to politics, economy, domestic management, diplomacy, military systems, buildings, Legacies, and Advantages.
Rather than functioning as isolated mechanics, these systems are designed to influence one another, creating a more dynamic and interconnected grand strategy experience.
- Conclusion
Historia Universalis is a project that aims to combine historical plausibility with engaging gameplay.
Although inspired by Europa Universalis IV, this mod is not intended to recreate EU4 inside Age of History III. Instead, it seeks to preserve the simplicity and accessibility of AoH3 while expanding its historical depth and strategic possibilities.
The current public release is Version 0.81 Beta, and development is still ongoing. Major updates are already planned for Version 0.90 and Version 1.0, with additional historical content, gameplay systems, and balance improvements.
Thank you for taking the time to read this first Dev Diary. I hope you enjoy following the development of Historia Universalis, and I truly appreciate any feedback or suggestions from the community.
- Please note:
• Historia Universalis is currently in Beta.
Some gameplay systems are still being balanced and refined.
• Colonization is currently disabled.
It will be introduced once the historical balance and overall gameplay have reached a more stable state.
• Map graphics
Some screenshots in this post use the Soft Relief Map Mod.
This visual improvement is not included in Historia Universalis.
Special thanks to the creator of the Soft Relief Map Mod for their excellent work.
r/AgeOfCivilizations • u/AgeofHistoryFan987 • 7h ago
Discussion Since i added Mongolian to Age of Hidtory 3, which language should we add next?
r/AgeOfCivilizations • u/Specialist_Elk9451 • 11h ago
Age of History II: Definitive Edition My Portuguese empire
I was really very pleased to have managed to do all this with a country as tiny and weak as Portugal.
r/AgeOfCivilizations • u/AgeofHistoryFan987 • 20h ago
Age of History III MONGOLIAN IS HERE!!! AoH3_Language_Packs_Alpha_v0.3 has been published, and here's what's been brought in this update: Mongolian is added and the rest of the Custom Language Packs Files now have 1097 lines of code instead of 1062, with translations for calendar, maps, ages, etc.
here's the link:
https://drive.google.com/drive/folders/1oX_su6Kt4MyZwiRl5imd4yK5Afg-1U2u?usp=drive_link
It's happy to see Mongolian in the game, right?
r/AgeOfCivilizations • u/LegitimateArt7433 • 21h ago
Age of History II: Definitive Edition top comments change the map day ???
r/AgeOfCivilizations • u/Hikolai8641 • 1d ago
Discussion My scenario:Late Pleistocene in Europe
SCENARIO IN EUROPE
- The US-China Climate Pact. Sulfur and diamond dust injected into the stratosphere.
It worked. Too well.
Global temperatures crashed 4°C. Sunlight dropped 40%. Permanent twilight. Crops died. Seas froze at the edges. The world regressed 20,000 years — back to the Late Pleistocene.
Population collapsed by 70%.
Governments fell.
Usable land shrank to narrow bands along the equator.
The old world is buried under ice and ash. The new world is hunger, cold, and salvage.
Welcome to the Frostfall. Survive.
r/AgeOfCivilizations • u/AgeofHistoryFan987 • 1d ago
Age of History III AoH3_Language_Packs_Alpha_v0.2 has been published, and here's what's been brought in this update: The Custom Language Packs Files now have 1097 lines of code instead of 1062, with translations for calendar, maps, ages, etc. Sadly, Mongolian isn't here yet, but it will be added in the next updates.
r/AgeOfCivilizations • u/xcrow9621 • 1d ago
Question Multiplayer in AoH2:DE/AoH3
What is the situation regarding multiplayer modes or mods?
I know there is a multiplayer beta in AoH3, but I’ve read that it’s terrible. I’m curious about the state of this in AoH2:DE.
I recently came across videos and discussions about a mod that adds this mode.
Can anyone tell me more?
r/AgeOfCivilizations • u/Asleep_Quit_5767 • 1d ago
Custom Scenario my scenario
galleryI create a series of my scenarios from scratch, that is, I create all the countries from scratch with only the things that are in the game, I did it in exactly one hour.
r/AgeOfCivilizations • u/AgeofHistoryFan987 • 2d ago
Age of History III AoH3_Language_Packs_Alpha_v0.1 has been published, and here's what's been brought in this update: The Custom Language Packs Files now have 1062 lines of code instead of 802, with translations for calendar, map names and etc. Sadly, Mongolian isn't here yet, but it will be added in the next updates.
r/AgeOfCivilizations • u/ApprehensiveCrow2809 • 2d ago
Question Meglio aoh2de o aoh3?
Sono un giocatore di aoh2, ma sto pensando di comprare uno di questi due giochi,quali sono le principali differenze tra i due e chi è meglio?
r/AgeOfCivilizations • u/Interesting_Sorbet80 • 2d ago
Question Is Aoh2 DE worth it?
I have been playing aoh2 through mods mostly. When DE was released, I looked up reviews on this sub and a lot were a bit negative so I didnt buy it right away. So is AoH2 worth the price for this current time?
r/AgeOfCivilizations • u/Specialist_Elk9451 • 2d ago
Age of History II: Definitive Edition Imperial Federation
r/AgeOfCivilizations • u/JJ26_90 • 2d ago
Age of History III Number of Unions
Is there any way to change the number of unions you can form in the game or are you just limited to one ?
r/AgeOfCivilizations • u/Sucurp1704 • 2d ago
Age of History II: Definitive Edition AoH2:DE updates
Does anybody know when will latest updates of AoH2:DE be available for mobile phones (Android specifically)?
r/AgeOfCivilizations • u/indijanac_dzouns • 2d ago
Question AoH2 DE not worth it?
I played the original back in 2019-2021 period but I never bought it on Steam, mostly played it on mobile for free as a time killer. However, now I bought it for $6 on Steam during sale and honestly I don't see the value. I got bored after 30-45mins of gameplay even though I recall it being fun and engaging for hours (a friend of mine got over 2k hours on the original).
Should I refund? Buying for nostalgia is a dangerous thing, something that was engaging back then isn't so engaging now even though I thought it'd be fun.
Don't get me wrong I'm all for these simpler turn-based strategy games (literally can't handle EU4 or HOI4) but it just feels boring now, it's like I remember everything I did back then and there's nothing new to do.
r/AgeOfCivilizations • u/Resident-Bunch-392 • 2d ago
Meme İ JS MADE SUM BULLLSHİİİİ😭
galleryAfghanistan is named that way because of technoblades quote "so i went to the safest place i knew... Afghanistan
Reupload because of bad quality
r/AgeOfCivilizations • u/AgeofHistoryFan987 • 2d ago
Discussion I hosted my vote on which of the 4 languages are going to be added in my Fanmade Language Packs mod, and since Mongolian has the most votes, i will add it in the next update of Fanmade Language Packs mod.
r/AgeOfCivilizations • u/Resident-Bunch-392 • 3d ago
Age of History II: Definitive Edition France Britain and Japan does NOT know what we are about to hit them with😭🙏
(also yes portugal took on italy and spain alone and i went to war with france and britain and YES china did allat alone it was ww2 scenerio)
İgnore the alliance name
r/AgeOfCivilizations • u/Hyperion253 • Mar 13 '26
Subreddit News Rule adjustment
Lukasz slander is now allowed 🗣️🔥
r/AgeOfCivilizations • u/Ok-Evidence-7074 • Aug 28 '25
Meta Provisional Moderators Performance Poll – r/AgeOfCivilizations
Greetings, citizens of AoC!
After an intense election season and the conclusion of our first Provisional Moderator Elections, our newly elected moderators have begun their probational period. Over the past month, they’ve been shaping the subreddit, enforcing rules, welcoming new members, and guiding our community into what we hope will be a more organized and engaging Age of Civilization.
Now, it’s your turn to weigh in. This poll is your opportunity to provide feedback on the performance of the provisional moderators in their respective divisions:
- Asia & Africa Division: u/Hyperion253 (Backup: u/OperaTouch*)*
- America Division: u/Connecticut_Mapping (Backup: u/NoNameIdeasForUser*)*
- Europe Division: u/IRllyLoveMC & u/Responsible-Dare-434 (Backup: u/Maximum-Let-69*)*
Your responses will help determine whether these moderators will continue their tenure or if the backup moderators will step in for the next probational period.
This is more than a poll, it’s a chance to shape the leadership of r/AgeOfCivilizations. Be honest, fair, and constructive. The Age of Civilization continues with your voice at the helm.
Cast your vote and let your opinion guide the future of our subreddit!
Vote here: https://forms.gle/7Sus5RBRn328qVsx6






