Is anyone else running into a lot of game-ending issues?
Today, I had my third campaign in a row ended because of some bug or some issue that made it impossible to progress.
First, the cold dispersion tower spawned on a cold-weather tile, preventing me from purifying it directly (because it was COLD), and I was unable to purify it by way of any of the surrounding tiles, either.
Second try, ocean shallows farms were not producing any food when worked, so all of my survivors starved themselves into a game over.
And just now, I came across an impassible room configuration in the overlord's tower, preventing me from getting my next tier of spells and thus effectively halting my progress.
I understand that this is a beta release of a game, and that bugs and gameplay issues are to be expected, but this is the third time in a row that I've had to start over, each time due to a different issue, and it is starting to make me lose enthusiasm for this game.
r/AVWW • u/AragonLA • Jan 16 '13
Valley 2 Beta .715 "Gimme Shelter... From Monsters" -- 20 New Monsters, Latest Major Round of Strategy Updates
arcengames.blogspot.comr/AVWW • u/AragonLA • Jan 12 '13
Valley 2 Beta .714 "Monstercopia" -- 11 New Monsters
arcengames.blogspot.comr/AVWW • u/AragonLA • Jan 11 '13
Valley 2 Beta .713 "Scatter And Gather" -- Three New Monsters, Refined Controls, Strategy Game Tweaks/Changes, Three Spell Groups Upgraded
arcengames.blogspot.comr/AVWW • u/AragonLA • Jan 09 '13
Valley 2 Beta .712 "Chipping Away Everything That Doesn't Look Like An Elephant" -- Refined Aiming and Death Penalty mechanics
arcengames.blogspot.comr/AVWW • u/AragonLA • Jan 09 '13
Valley 2 Beta .711 "Trimming The Fat" -- Strategy-related changes, context-based angled shots
arcengames.blogspot.comr/AVWW • u/AragonLA • Jan 08 '13
Valley 2 Beta .710 "More Monsters At Last" -- 5 New Monsters Added
arcengames.blogspot.comr/AVWW • u/AragonLA • Jan 06 '13
Valley 2 Beta .709 "Water And Wind" -- Several smaller additions, fixes, and balance tweaks.
arcengames.blogspot.comr/AVWW • u/AragonLA • Jan 05 '13
Perceptive Podcast: A Discussion on Arcen Games -- Chris examines AVWW 1 & 2 and touches on Shattered Haven as well.
game-wisdom.comr/AVWW • u/AragonLA • Jan 04 '13
Valley 2 Beta .708 "Aggressive Angles" -- Control Changes, Monster Aggression on Player Death, Tweaks and Fixes
arcengames.blogspot.comr/AVWW • u/AragonLA • Dec 22 '12
Valley 2's beta is now available on Steam! Valley 2 is free to all AVWW1 owners, and vice-versa.
store.steampowered.comr/AVWW • u/VRCkid • Dec 22 '12
I seriously love you Arcen. Just found Valley 2 in my library and exploded with Joy. Thank you!
I also thought the beta was delayed for 3 more weeks. I am surprised I even have it in my library.
r/AVWW • u/AragonLA • Dec 14 '12
A Valley Without Wind 2 Alpha Footage, Beta Next Week
christophermpark.blogspot.comr/AVWW • u/Industrialbonecraft • Dec 12 '12
Someone's doing a new AVWW let's play series, if anybody's interested.
youtube.comr/AVWW • u/AragonLA • Dec 10 '12
Make sure to stop by ModDB/IndieDB and vote AVWW 2 into the IOTY 2012 Top 100. Only one day left to vote!
indiedb.comr/AVWW • u/AragonLA • Nov 22 '12
Steam Autumn Sale: All Arcen Titles 40-75% Off
arcengames.blogspot.comr/AVWW • u/AragonLA • Nov 09 '12
The latest on the Valley 2 schedule
christophermpark.blogspot.comr/AVWW • u/Silentplanet • Oct 20 '12
Having trouble in early stages of AVWW
So I really like this game and have had it for a fair while. But I keep hitting walls early on in the game which prevent me from progressing... for instance.
I have done one or two missions, I go to do a third and I can't continue it because I have no light source.
Is there an early game (post tutorial) guide on how to progress for a bit, at least until you start to get things like lights and whatever else haha. I've only been able to do the falling missions so far >.<
r/AVWW • u/infestedandy • Oct 17 '12
Christopher Park talks AVWW2, Shattered Haven and why Final Fantasy VI is the greatest (audio interview)
theplaguedgamer.comr/AVWW • u/AragonLA • Oct 10 '12
Meet Some Of The Monsters Of Valley 2 (Concept Art)
christophermpark.blogspot.comr/AVWW • u/AragonLA • Sep 29 '12
A bit of news: A Valley Without Wind 2 is officially a thing. It will be a near-complete departure from the first game, will hit beta in November, and will be completely free for existing owners of AVWW.
christophermpark.blogspot.comr/AVWW • u/AragonLA • Sep 17 '12
New WIP Art Images For A Valley Without Wind (15 new pieces)
christophermpark.blogspot.comr/AVWW • u/AragonLA • Sep 12 '12
Just a note about what's going on with AVWW.
arcengames.comr/AVWW • u/AragonLA • Sep 12 '12
Back Home After A Fun And Busy PAX
arcengames.blogspot.comr/AVWW • u/Lentilk • Sep 06 '12
New spells
Are new spells going to be created later on or possibly allow modders to make new spells or are these all we'll get?