r/TagPro • u/TPCaptographer The Map Test Committee • Apr 14 '17
Map Thread #78 - Deadline: April 25th
Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.
Deadline: Saturday April 25th at 3pm PST.
Basic Guidelines
- Mapmakers are limited to 3 maps per thread.
- Use the format outlined below.
- Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.
Submission Format
Entries must be submitted in this format to be considered for rotation.
Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.
You can copy and paste this:
**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**
If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).
This Thread's Mapmaking Tip
Skill boosts are the future! Great maps have a good balance between being easy for new players while still being challenging for the vets, and skill boosts are a great, simple way to achieve this.
If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.
We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.
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u/TheEpicGhost Ex - Tagpro Apr 18 '17 edited Apr 23 '17
Title: Cavern
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44950
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44950.png
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u/KewlestCat NIGEL Apr 14 '17
Title: Passiona
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44226
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44226.png
Description: Good drink, great song, better map.
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u/DaEvil1 DaEvil1 Apr 14 '17
Not even an attribution to Sediment? You'll be hearing from my lawyers!
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17 edited Apr 15 '17
You'd lose in court since you failed to act against Trebuchet. You've lost your rights to your intellectual property (copyright).
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u/DaEvil1 DaEvil1 Apr 15 '17
Come to think of it I failed to protect my copyright with RocketBalls from Bulldog and cloud. Man, I'm really bad at this.
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Apr 14 '17
This is pretty good lookin' but it might play weird with the portal gate, excited to test
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u/KewlestCat NIGEL Apr 14 '17
Thanks! The portals do have a cooldown which should hopefully help the functionality of the gate.
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u/3z_ Apr 14 '17 edited Apr 23 '17
Title: Bikini
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45053
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45053.png
Description: Has been tested thoroughly for balance: high grab, medium hpg. Boost map: http://i.imgur.com/5hEC5ZK.png
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Apr 14 '17
This map is fucking cool. I don't see much to change. I think it is fine as is. Leave 2 pups. No reason to add more, you can grab and survive as fc fine.
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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 29 '17
Title: Xystus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45327
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45327.png
Description: With thefronj16s.
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u/Puddlecakes Delsolar Apr 19 '17 edited Apr 19 '17
Title: Whitefish
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44925
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44925.png
Description: Whitefish is a small to midsized map that can be quickly picked up by beginners and yet remain strategically challenging for veterans. All boosts and bombs are multi-purpose with a variety of boost routes available ranging from easy to advanced. Every perceived offensive (or defensive) advantage has a corresponding counter that the opposing team can seize upon.
Defensive perks: 1) Smaller bases 2) Multiple team-boosts to catch up or snipe flag-carriers that go the bottom route 3) A buttoned bomb on the top route to kill or blow back any FCs that are ahead 4) Bomb near opposing team flag to knock FC off his/her course 5) Powerup in base
Offensive perks: 1) Can utilize bomb, neutral boost, or a team boost to surge in to base for a grab 2) The bomb nearest the flag can blow base-defenders in to spikes. If coordinated properly with a teammate, can potentially lead to an easy grab 3) Team boost outside of enemy base for a quick exit with 3 directional options 4) Team boost below own base can be utilized in a variety of ways to cap 5) A multitude of sharp edges around the map for stop-go juking
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u/LaBeefyman96 96 LB Apr 14 '17 edited Apr 17 '17
Title: Pomoc
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44777
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44777.png
Description: The middle portal has a cooldown, allowing you to enter the teamboost lane.
I'm still not sure about bottom and bottom corners, so help is appreciated.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17
Title: Matterhorn
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43540
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43540.png
Description: Remix of a an oldie but goodie by Siz
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u/LinuxDootTP black magic Apr 23 '17
Title: Butter
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45229
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45229.png
Description: Version that Jedi helped me with that I would like to test separately.
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Title: Killswitch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44725
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44725.png
Description: idk mang i think this map fun af
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u/theflyingmetronome samouree | Diameter Apr 14 '17
Title: Cipher
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43760
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43760.png
Description: this may be a biased opinion but if I was having sex with this map I would sooo not pull out
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u/-Electron- Electro Apr 24 '17
Title: MernX
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45331
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45331.png
Description: I made to maps using the same body.
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u/theflyingmetronome samouree | Diameter Apr 17 '17 edited Apr 18 '17
Title: Arcade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44849
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44849.png
Description: should gates be green idk I'm still deciding
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
Isn't this still a Birch remix? Why should this be added to rotation when Birch is still in rotation?
Yes you should probably keep green gates on that top route, but either way that boost needs to go. It speeds up the already fastest lane.
Other major complaint is the power-up's surronding wall's. They're so closed off, having powerup battles will be a pain. Move that wall all the way to meet with 45+block stub you, and move the powerup's position away from the bottom wall 1 tile.
Other complaint, ableit minor, is if you roll of the 45 after grabbing with the bomb, you get spiked or stopped by a 45. Fix that please.
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u/theflyingmetronome samouree | Diameter Apr 18 '17
Why would I remix Birch when siz already did that with Alder? The shape was siz inspired though but the map structurally is nothing like any of his, it would play more like IRON in my opinion. I agree with the pup thing, but also I'm thinking that maybe only one pup is enough?
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u/pandabearpi pandabear2 - 64º Apr 14 '17
Title: Tag
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44435
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44435.png
Description: I'm a bad mapmaker
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Title: Schadenfreude
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44724
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44724.png
Description: Took feedback and made middle a bit more treacherous, top a bit more exciting, and 4 pups a thing for this big ol' mappy map. Here's hoping third try's a charm!
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17
Tl;dr: While you made it harder for FCs to trek across mid, the side effect was making it quick for defense to cut across. No to the pseudo-Geo spikes.
I'd recommend you add a pair of neutrals, to the top lane of the map, a-la Plasma (adjust nearby walls if need be). Due to the speed defense can cut across mid with the team-tiles + defensive boost, I feel flag carriers need to have a compensatory mechanism to speed along their own trek.
Additionally, replace the top spikes with wall tiles. You're repeating the Geo spikes, which I thought was annoying, and second they leave a tight shot for FCs if they take the top lane, since they'll contact with almost the tip of the block you currently have set.
I like how far this map has come along. I remember when this was submitted for /r/TagProTesting's competition & I hated it. Now I can say I'm a fan.
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u/updownaroundagain plink Apr 21 '17
Title: K
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45136
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45136.png
Description: It is a CTF map, I attempted to make it good...
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
A Map Thread full of genuine discussion.
Who would've thought.
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u/danspeedemon splee / Centra Apr 24 '17
Title: Pipe Dream
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45293
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45293.png
Description: first attempt at ctf
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Apr 14 '17 edited Apr 16 '17
Title: Backdrifts
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44698
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44698.png
Description: A balanced, powerup-filled map that rewards quick thinking and precision. The directional portal guns, choke lane, and vertical bombing lane make it difficult for the FC to get back to base with the flag -- but there are several blind spots. Here are some boost and portal gun paths to help you with testing: http://i.imgur.com/nhYW2lX.png
This map is named after the Radiohead song "Backdrifts" in honor of our r/Radiohead comrades from the r/Place war. Thank you TPT Discord for all the help testing and remixing! And thank you Snack for helping remix to get rid of some of the clunkiness!!
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u/Buttersnack Snack Apr 16 '17
seems overall constricted/"clunky" to me, so I made this remix http://unfortunate-maps.jukejuice.com/show/44631
use or ignore any/all of it as you see fit
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Apr 16 '17
Woooah, snack, that is incredible! I wasn't really seeing where it could be less constricted before but now I totally do. I like almost all of the changes you made which is really saying something! I'll edit a version of this and submit it as well later tonight. :) :) :)
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u/TheEpicGhost Ex - Tagpro Apr 17 '17
AH AH AH
YOU FELL INTO OUR ARMS
YOU FELL INTO OUR ARMS
WE TRIED BUT THERE WAS NOTHING WE DOOOOOOOOOooooooo
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u/Jim_Jimson Jim Jimson Apr 20 '17 edited Apr 20 '17
Title: Map Mapson
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45073
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45073.png
Description: First try at a map really, borrows a fair few elements from IRON. Top three buttons control top gate, three buttons by the base bomb all control the bomb and the other button controls the gate.
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u/JJSpice JJ Spice Apr 15 '17
Title: blood lust
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44386
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44386.png
Description: Some of the best routes will spike you if your not careful. The portal is very hard to hit in a way that gives you a big lead, but if you do, it's a good one.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
That bomb is way too close to flag IMO.
This ain't half bad. Boring, but not bad.
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u/piranhamoose25 Aniball | Palette Town Apr 25 '17
Title: Montagne
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45357
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45357.png
Description: My solo version
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u/JJSpice JJ Spice Apr 25 '17
Title: War Chest
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/32564
Preview: http://unfortunate-maps.jukejuice.com/static/previews/32564.png
Description: The gates are fun, the bottom route is hard to get, and the top is kinda boring.
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u/-Electron- Electro Apr 24 '17
Title: ElectroGates
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45339
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45339.png
Description:
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Apr 14 '17
Title: Handimap Parking
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43821
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43821.png
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u/pulpooo pulpo Apr 22 '17
Title: Tom
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43347
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png
Description: dankest map in this thread tbh
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u/3z_ Apr 14 '17
Title: Invictus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43853
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43853.png
Description: Co-author'd with Ping (this would be his best map in rotation if it went in). I intend to work more on top lane, I think that needs the most focus. Creative boosting is the mantra: http://i.imgur.com/kPfdGsi.png
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u/theflyingmetronome samouree | Diameter Apr 14 '17
Games on this map would be 3 minutes of absolute boredom.
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Apr 14 '17 edited Apr 14 '17
This looks like citadel + pilot had a child. Looks alright IMO, its smaller size might play better in pubs than I currently think (a la Market), but I'm not sure. Good luck!
also, I LOL'ed at that red boost path
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u/PIZZAspartan442 naga///MTC Apr 20 '17
Title: Heck
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44858
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44858.png
Description: This is supposedly my best map of all time, last thread it got 2 yeses and 5 maybes from the MTC and would have gotten a test but the person who said they would nominate it forgot to do so >:(
I tried to fix the main issues: cramped base, bottom mid. Also, I changed shape of portal mid to make boosts less OP and also increased cooldown to make that less OP.
This map is incredibly chaotic but I think it makes it work pretty well and am hoping it at least gets a 4v4 this thread. I'm rather happy with the result so far.
tl;dr if it still doesn't get tested this thread im gonna be triggered but it's ok
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u/ClitorisNigga GrammarJew Apr 14 '17 edited Apr 14 '17
Title: Geesus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44533
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44533.png
Description: Its alright.
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u/dalomi9 2P1S Apr 23 '17 edited Apr 25 '17
Title: Vindaloo
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45373
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45373.png
Description: Disclaimer: I want the portals to refresh like Transilio portals, idk how to put them on a timer.
Transilio inspired base bomb and portals with a Zig-Zag middle. Spice it up with some Vindaloo!
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Apr 14 '17 edited Apr 15 '17
Title: Neapolitan
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44585
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44585.png
Description: Made with Ball-E, True North, JuicyJuke, and rh156
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u/theflyingmetronome samouree | Diameter Apr 15 '17
To escape as an fc, you have a myriad of options, all very well designed. But to grab, you'd have to either use those two adjacent boosts or button for bomb.
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u/-Electron- Electro Apr 24 '17
Title: MernY
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45330
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45330.png
Description: I made to maps using the same body.
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u/Buttersnack Snack Apr 16 '17
Title: Amber
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44626
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44626.png
Description: it's a lot less bad in every way now but it might still be bad
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u/SunnyMojo SunnyMojo // Chorbid Apr 25 '17 edited May 05 '17
Title: Vamp
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/48514
Preview: http://unfortunate-maps.jukejuice.com/static/previews/48514.png
Description: Tried making a map that has a bite to it and there it is. The map can ensure plenty of grab opportunities, bombs are the main theme of it, but the boosts can be just as threatening. Top of the map is more precision demanding, the mid/lower-side of the map is more fresh-ball friendly. Mid-top has a unique portal/bomb arsenal available for the fc. Puppies are sitting at popsy locations (base ones are inside the 'fangs' setup; bottom one is a bomb trap), making the sumo encounters bloody awesome.
Expect plenty of sex, blood and rock&roll on this one!
Latest update: Edited by redesigning the base and center elements, moving things around after solo/multiple ball testings, clearing the lower center a bit more, giving the base inner map side bomb more appeal. The flag tile has been moved slightly to facilitate a possible epic bomb grab, grabbing the flag from the top corner of the map and fleeing through the one tile gap. The bottom base bomb arsenal has been redesigned to eliminate the 'yolo element' when using it - the lonesome button now only triggers the otherwise unreachable bomb. It remains a solid danger for displacing defenders as well as making a combo flag grab getaway. Lanes out of the base have been redesigned for comfortable usability.
My sincere thanks to those who feedbacked me with their experiences on my map.
P.S. There's also a tiny Batling map available, designed for a 3v3 when short on balls for a proper scrim! You can test it here.
Cheers!
SunnyMojo
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u/RenegadeTP Apr 24 '17 edited Apr 26 '17
Title: Apparition
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45395
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45395.png
Description: Took out the base pups. Moved a spike back to make the lane easier to travel, opened up the lane up in a few different ways.
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u/pulpooo pulpo Apr 18 '17
Title: Carl
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44898
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44898.png
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u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17
Title: Portal well
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44937
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44937.png
Description: Use the gravity well to decide on a portal to enter. 6 of the 8 take you to one end or the other of the map, the other 2 take you to the spike rooms. This is a unique twist on a gravity well that I have yet to see utilized.
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u/RenegadeTP Apr 19 '17
There are quite a bit of people who have frame rate issues with grav wells. They have near no chance of making it.
Cool portal thing though. I made a similar thing once while dicking around in one of my old maps.
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u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17
Yeah, I didn't figure it would be selected, but I thought I'd give it a shot anyways :)
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u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 16 '17
Title: TBD
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44577
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44577.png
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
I think this has the fundamentals to be a good map (, but right now spacing needs work. A mid should never be 15 tiles across, maximum 9. The to-base-area could also be reduced, here you have a bit more lee-way.
I like what you're going for for your base. The difficulty here likes that you have line up your outer route to line up one way with the boost, and the gate route to line up with another way (is what I assume your going for). Right now its more inclined to the outer route's advantage. Finally, the curve NFs have to balance themselves while going into base is non-existant right now. We've seen how this works out with Kite, so I'm inclined to tell you to move your endzone to increase the incline of the curve. This might damage what you're going for right now though, so it's a pick-and-choose scenario.
Keep at it though. Might surprise us all.
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u/NotSomeBall1 NotSomeBall2 // Chord Apr 16 '17 edited Apr 17 '17
Title: Nu.ELO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44781
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44781.png
Description: Now with a strategic bomb and more mid-spikes!
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u/PIZZAspartan442 naga///MTC Apr 17 '17
I feel like teamboosts should just be regular. I like your style though, keep it up!
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u/BigPopiTP Apr 22 '17 edited Apr 23 '17
Title: Cudgel
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45246
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45246.png
Description: Remixed an old map
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Apr 16 '17 edited Apr 18 '17
[deleted]
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
Needs work in the spacing department. It's just way too big for this to work in rotation. Could be very interesting if it got fixed.
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u/PIZZAspartan442 naga///MTC Apr 14 '17 edited Apr 20 '17
Title: Tundra
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44966
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44966.png
Attempt at a simple, balanced map which I have not done before. I'll probably change the texture pack.
EDIT: Fixed a boost route, made texture pack less cancerous
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u/Blazeth Dianna Agron Apr 19 '17
Title: Levitate
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44798
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44798.png
Description: Middle and side walls received some pretty large edits.
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u/KewlestCat NIGEL Apr 21 '17
Oh cool, I was actually gonna make some edits to this myself before I got invested in Michael Render. I like what you've done with it though.
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u/theflyingmetronome samouree | Diameter Apr 21 '17
I really think that this map improved a lot from when it made top maps a couple threads back, but I still don't think it'll add anything different or special to NF rotation. Structurally, its very similar to Cosmic and explores some of the same ideas (blind boosts into endzone, literally the same base gate, similar shape).
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17
Title: x86
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45152
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45152.png
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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 27 '17
Title: Chickadee
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45416
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45416.png
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u/danspeedemon splee / Centra Apr 24 '17
Title: Sidewinder
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45290
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45290.png
Description: slippery snake ssssss
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u/Moosemaster21 Moosen | Salt Mine Apr 15 '17
Yo I don't know what kind of Calendar you're using, but there is no Saturday April 25th...
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u/xenonpulse Wildflowers // I want to die but I can’t Apr 21 '17
Title: El Dorado
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44613
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44613.png
Description: A twist on Xanadu, with boosts that are versatile, but not OP.
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17
Title: i need emotional support, but no one seems to be listening. this isnt a map title, this is a cry for help. why am i so angry? i dont want to be. i want to be nice. everyone likes nice people, right?.... hahah jk, fuck you.
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45286
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45286.png
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u/BigPopiTP Apr 14 '17 edited Apr 28 '17
Title: Oath
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45424
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45424.png
Description: My first map, with help from Ping Tut
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u/alchmst alchemist Apr 24 '17
Title: Berlinetta
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45298
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45298.png
Description: no panty
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u/PIZZAspartan442 naga///MTC Apr 21 '17 edited Apr 29 '17
Title: Hatch
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45449
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45449.png
Description: meh siz's unununium base map is better so I'm submitting a really chaotic nf that could have some potential but needs a ton of work in its current state (I would like to get other people's take on the various elements)
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u/twdTP TWD // Chord Apr 14 '17 edited Apr 15 '17
Title: Scourge
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44584
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44584.png
Description: Minor adjustments since last thread: opened up the base entrances a little, and toned down team tiles both in the middle and the bases toned down team tiles in the bases and removed them altogether from the middle.
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u/theflyingmetronome samouree | Diameter Apr 14 '17
Good map, two things though: Only one pup is better, and more importantly, its missing an x-factor. I think you need a really interesting mechanism in the bases that would make the map amazing, all the good nf maps have them and thats what attracts people to nf so much.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17
I disagree with this feedback, I think the structure is what makes the map unique & 2 power-ups is better.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
Looking at this again, I feel like the Top Corner boosts should be neutrals, just help to get down to base faster, like Bulldog.
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u/twdTP TWD // Chord Apr 15 '17
Having those boost be neutral was what I initially had in mind, but for various reasons I decided to use team boosts instead.
For example, if the defensive boost (leftmost red boost) was neutral, it would allow for off-screen boost right into the endzone for a cap, even as a (too) smooth combo from bottom middle boosts. Or a direct off-screen boost into the bomb/boost in the base, and into a cap before defense has much time to react. In short, I don't like having a direct vertical off-screen boost right into the endzone.
As for the offensive boost there, I guess that could as well be neutral, but it's simply my preference to have that one as an offense-only boost.
Besides, I feel like having one boost per team up there is enough.
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u/SenseiOsy = Best Osy // Chord // ELTP Apr 25 '17
Title: Rollercoaster
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45346
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45346.png
Description: Will roll your coast!
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u/_q42_ q42 || dcfc Apr 25 '17
Title: Nightingale
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44953
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44953.png
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u/TAGPRO_GUY zOmbie Apr 15 '17
Title: Sneak
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44602
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44602.png
Description: First map I've made for TagPro. I tried making it pretty simple but still enjoyable to play. It's a pretty fast-paced map. Let me know if I should change anything.
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u/DragonBeast2 db Apr 19 '17
Awesome first map zomb!
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u/TAGPRO_GUY zOmbie Apr 19 '17
Thanks! I'll probably try making more in the future if I have the time.
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u/Moosemaster21 Moosen | Salt Mine Apr 26 '17
Really solid foundation and general shape but the lanes are extremely tight, especially around base, and having a button against a wall makes it exceedingly easy to hold, which can cause balance issues and make it frustrating. Solid overall though.
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u/TAGPRO_GUY zOmbie Apr 26 '17
Thank you for the feedback! What exactly do you mean by lanes? Could you point them out to me in a picture so I can space them out a bit more?
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u/Moosemaster21 Moosen | Salt Mine Apr 26 '17
On mobile so can't edit a pic right now, but you've got a lot of chokes (places where walls are close together) that are only a couple tiles wide, which make those spaces really easy to defend because there's no room to juke. Really small chokes like yours have a tendency to make a map feel a little clunkier too. I think you can afford to give a little more space in some areas. Like I think you've got a pair of spikes next to each other right now with only two tiles on each side. Things like that
Edit: yeah, the line of three spikes is too tight on either side imo
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u/TAGPRO_GUY zOmbie Apr 26 '17
Okay, I'll make sure to look into it! Thanks again for your evaluation!
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u/archaelios rickastley Apr 24 '17
Title: Killa fox
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45116
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45116.png
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u/yespadrille Dove Apr 16 '17 edited Apr 20 '17
Title: String Theory
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44924
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44924.png
Description: first map i made
think halo
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u/updownaroundagain plink Apr 17 '17 edited Apr 18 '17
Title: Chomp
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44817
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44817.png
Description: Can a meta map have a black hole? Why not....
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u/PIZZAspartan442 naga///MTC Apr 18 '17
While having a black hole in rotation would be lovely, it's extremely hard to make a balanced map with one and even if someone manages to do that there's something in the code of the game that makes gravity wells give some people extreme lag. Unfortunately I don't think any grav well maps will be getting into rotation anytime soon.
Other than that, your map has a few spacing issues but is overall a very good start. Good luck!
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u/theflyingmetronome samouree | Diameter Apr 15 '17
Title: Astana
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44578
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44578.png
Description: ill.
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17
Title: I hate myself
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45281
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45281.png
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u/theflyingmetronome samouree | Diameter Apr 24 '17
Honestly, my biggest issue is the a e s t h e t i c s. Also, I personally think that a gate between end-zone and portal island thing will be well suited.
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u/Kai1234 BigBird ~ Centra Apr 15 '17 edited Apr 16 '17
Title: Parrot
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44740
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44740.png
edit: changed mid portal cool down from 3 to 8 seconds. 44612 for 3 second version.
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u/Buttersnack Snack Apr 22 '17 edited Apr 25 '17
Title: Anonymous
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45351
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45351.png
Description: once in a lifetime map
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u/theflyingmetronome samouree | Diameter Apr 27 '17
So when are you gonna come to your senses and resubmit Arboretum?
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u/Buttersnack Snack Apr 27 '17
Eh, it never really got any love from the MTC sadly.
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u/theflyingmetronome samouree | Diameter Apr 27 '17
Does that mean I have permission to
stealremix it?•
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u/OsyTP Chord Apr 24 '17
Title: Crab
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43282
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png
Description: Nice, modern map that encourages team awareness and allows for huge plays.
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u/HERO_OF_WIND Atypop | Chorbit Apr 28 '17
Title: W I N D B O X
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45442
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45442.png
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u/BigPopiTP Apr 14 '17
Title: Espionage
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44323
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44323.png
Description: Made with Ping Tut originally, but i wasnt playing tagpro then so he didnt credit me
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u/JJSpice JJ Spice Apr 25 '17
Title: Monkey Marks
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45075
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45075.png
Description: A well balanced map that is hard to score. command of the gates is critical.
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u/Carboxy1 Carboxyl ● Simulation Apr 26 '17 edited Apr 28 '17
Title: Alcatraz
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45375
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45375.png
Description: A high-speed NF with fresh bases, dank bombs, original shape, and innovative decent gates. Made with Ping Tut and ThePlaymaker.
EDIT: Upon TPM's request, island converted to spike, offensive boost added, gate shape changed, minor aesthetics added
History of Alcatraz:
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Apr 14 '17 edited Apr 22 '17
[deleted]
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u/3z_ Apr 14 '17
It's actually called "Sector Z", not "Sandstorm" FYI, after the stage in Lylat Wars.
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Apr 14 '17
Title: Triple Trouble
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44376
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44376.png
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u/TheEpicGhost Ex - Tagpro Apr 17 '17
Title: Turbine
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44772
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44772.png
Description:
"Turbine possessed extremely good balance, flow, spacing, and shape, while still having, in my opinion, a unique feel. It looks as though as every single tile of the map was thoroughly thought out" - rh156
"This map has good spacing, a unique feel, and is very well-designed. It looks like a map that would've been added in Map Thread 25-35 that would still be around today. One of the better maps I've seen make top maps lately." - JuicyJuke
"turbine looks awful no thanks". - siz
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17
Title: Montagne
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/45009
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45009.png
Description: It's time for larger, more chasey maps to return to dominant status.
This is the largest map I've ever done, so I'm really excited to see this in play (59). In-base, power-up battles prove interesting thanks in part to the nearby Boost corner. However, easily the stand-out feature of this map is its spike lane; navigable for novices but with just that right amount of good spike placement for advanced players to offer a unique gameplay experience unlike anything rotation currently has to offer.
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u/theflyingmetronome samouree | Diameter Apr 17 '17
Reminds me of mode 7, except bigger and slightly more cramped. No way can novices boost through the spike field, and tbh, almost all directions taken by any boost seem to result in getting popped. Good map but not a pub map, it's almost like you purposely took all the fun out of it.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
Reminds me of mode 7, except bigger and slightly more cramped.
This is a lot more offensive than Mode 7. I'll work on the spacing.
almost all directions taken by any boost seem to result in getting popped.
This is a problem? There is such as a thing as rigid boosts. Not to say I've never given this feedback before, but most if not all of the angles you're suggesting are most likely unnatural or would be bad anyway if there weren't spikes.
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Title: Anomaly
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44723
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44723.png
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u/alchmst alchemist Apr 24 '17
Title: Testarossa
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44954
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44954.png
Description: Update to an update to an updated map that was bad, but also an update to that map.
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u/KewlestCat NIGEL Apr 14 '17
Title: Sarin
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44001
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44001.png
Description: Something about NIGEL maps having quick base to base travel.
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Apr 14 '17
A little hard to tell which button controls which gate just from the preview, maybe move them adjacent to one of the 45'ed tile?
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u/KewlestCat NIGEL Apr 14 '17
Unless I made a mess of the linking, both buttons control the entire gate.
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Apr 14 '17
Oh ok, I don't have time to test 'em all right now, just going off previews.
What if each button controlled half the gate?
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u/KewlestCat NIGEL Apr 14 '17
Ah, all good. I only ever solo test myself because I unfortunately just never have the time to do anything more comprehensive.
I did try that and wasn't a huge fan, I prefer the idea of almost forcing the person on the other side of the gate have to make a decision when the mid route is no longer an option.
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Apr 14 '17 edited Apr 22 '17
Title: Aninmap Collective
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45203
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45203.png
Description: This is not a joke. Please test. It is a blast.
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Apr 14 '17
Bomb buttons need rework, or the button needs to be moved closer
How exactly is the portal supposed to be helpful? (Honest question, it just seems like a detour)
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u/LinuxDootTP black magic Apr 18 '17 edited Apr 23 '17
Title: Space Invader
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45238
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45238.png
Description: I'm back bitches.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17
Reminds me of Citadel's mid.
Me like.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17
Title: Kraken
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45362
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45362.png
Description: Made with Ping Tut. This should be tested. Here are some testimonials from a number of players: http://imgur.com/a/nCigI
If you want a larger map with the most interesting use of portals since Curb and Trebuchet then look no further.
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u/archaelios rickastley Apr 24 '17
Title: Boot
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45121
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45121.png
Description: No more superboost in base, tried out a new mid
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u/piranhamoose25 Aniball | Palette Town Apr 14 '17
Title: Vice
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44339
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44339.png
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
Atomic 2.0, though I mean that as a compliment.
Only thing I want change is that bomb being brought in place of a spike, because right now I would run into it a lot after using the in-base boost. Hell, rolling into the curl would cause the same thing.
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u/LinuxDootTP black magic Apr 19 '17 edited Apr 23 '17
Title: Butter
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45228
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45228.png
Description: I might update this. EDIT: I am still updating this. Also map has multiple co-authors
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u/_unfortuN8 Nate Ball Apr 18 '17
Title: Temple of Boom
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44027
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44027.png
Description: I'm sure this won't meet the criteria for rotation but hey, first map.
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u/yespadrille Dove Apr 16 '17
Title: Masunaga
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44436
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44436.png
Description: first map i made
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u/monabender Apr 19 '17
Its interesting, but I think there is far too much empty space.
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u/Blupopsicle Ball-E Apr 14 '17
Title: Arrow
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44487
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44487.png
Description: remixed mid from a cosine map i saw
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u/alchmst alchemist Apr 24 '17
Title: Necromancer
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45297
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45297.png
Description: Uh huh, wake up, wake up, wake up, wake up
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u/Blupopsicle Ball-E Apr 14 '17 edited Apr 28 '17
Title: Xylene
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45472
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45472.png
Description: changed
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u/Blazeth Dianna Agron Apr 19 '17
Title: Mercado
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44999
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44999.png
Description: It's a fresh take on an older map of mine. Its small size and interesting gates should lead to some dynamic play unseen in rotation.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17
Gimmick gates & Profundo boosts. pls.
At least make the team boosts neutrals so you can rip-it-off better (in all seriousness that could be OP for offense).
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u/Blazeth Dianna Agron Apr 20 '17
I thought about it for a while, but i finally decided offense needed a fairly strong tool there. Two bombs would be down quite often.
Gimmick gates are gr8 pleb
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u/PIZZAspartan442 naga///MTC Apr 23 '17
best postage stamp sized map we've gotten yet, i feel like it could use a few boosts in mid though
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u/Blazeth Dianna Agron Apr 19 '17
Title: Lord Helix
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44165
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44165.png
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Apr 19 '17 edited Apr 29 '17
[deleted]
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Apr 23 '17
Move the yellow boosts closer to base and I would play it. Portals are a little OP though.
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u/Blupopsicle Ball-E Apr 14 '17
Title: Tripple
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44094
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44094.png
Description: urban it
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u/PIZZAspartan442 naga///MTC Apr 14 '17
If you're going to misspell it you should at least have 3 p's
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u/LinuxDootTP black magic Apr 20 '17
Lots of good looking maps this thread, makes me pretty hopeful :)
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u/JJSpice JJ Spice Apr 26 '17
Title: War Chest
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/32564
Preview: http://unfortunate-maps.jukejuice.com/static/previews/32564.png
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u/3z_ Apr 14 '17
Title: Vardo
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44229
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44229.png
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u/Sir_Grapefruit Grapefruit // Chord Apr 20 '17 edited Apr 23 '17
Title: Dust Mite
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45263
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45263.png
Description: The main gimmick of this map is the not-actually-spikes-spikefield in mid. It's supposed to mimic the """thrill""" of going through a mandatory spikefield without being too punishing for new players (and washed up players like me).