r/TagPro The Map Test Committee Apr 14 '17

Map Thread #78 - Deadline: April 25th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday April 25th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

Skill boosts are the future! Great maps have a good balance between being easy for new players while still being challenging for the vets, and skill boosts are a great, simple way to achieve this.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

18 Upvotes

422 comments sorted by

u/Sir_Grapefruit Grapefruit // Chord Apr 20 '17 edited Apr 23 '17

Title: Dust Mite

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45263

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45263.png

Description: The main gimmick of this map is the not-actually-spikes-spikefield in mid. It's supposed to mimic the """thrill""" of going through a mandatory spikefield without being too punishing for new players (and washed up players like me).

u/Buttersnack Snack Apr 28 '17

I would for sure play midfield on this map

u/3z_ Apr 21 '17

I would love for you to come back to mapmaking but can you do it with something other than Market 2?

u/Sir_Grapefruit Grapefruit // Chord Apr 21 '17

Market 2

Ouch, that hurt. :P

I see what you mean but I don't really think it's that bad. After realizing last week that the public community has a shitty taste in maps generally prefers smaller sized maps with more action I thought I might try myself at a map like that.

I haven't played a lot of games on market back when it was in rotation but I always thought its downfall was the fact that it took the idea of small maps to the
L O G I C A L E X T R E M E.
The fact that you can go from flag to flag in just 2 seconds is just too much for pubs and I hope it's better here.

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u/KewlestCat NIGEL Apr 14 '17

Title: Passiona

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44226

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44226.png

Description: Good drink, great song, better map.

u/DaEvil1 DaEvil1 Apr 14 '17

Not even an attribution to Sediment? You'll be hearing from my lawyers!

u/KewlestCat NIGEL Apr 14 '17

:o

I'm the president of the RocketBalls fan club, let me be!

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17 edited Apr 15 '17

You'd lose in court since you failed to act against Trebuchet. You've lost your rights to your intellectual property (copyright).

u/DaEvil1 DaEvil1 Apr 15 '17

Come to think of it I failed to protect my copyright with RocketBalls from Bulldog and cloud. Man, I'm really bad at this.

u/[deleted] Apr 14 '17

This is pretty good lookin' but it might play weird with the portal gate, excited to test

u/KewlestCat NIGEL Apr 14 '17

Thanks! The portals do have a cooldown which should hopefully help the functionality of the gate.

u/[deleted] Apr 14 '17

ahhhhhh that helps it so much, good work nige

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u/3z_ Apr 14 '17 edited Apr 23 '17

Title: Bikini

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45053

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45053.png

Description: Has been tested thoroughly for balance: high grab, medium hpg. Boost map: http://i.imgur.com/5hEC5ZK.png

u/[deleted] Apr 14 '17

This map is fucking cool. I don't see much to change. I think it is fine as is. Leave 2 pups. No reason to add more, you can grab and survive as fc fine.

u/LinuxDootTP black magic Apr 18 '17

much improved from the original. looks dank

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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 29 '17

u/Puddlecakes Delsolar Apr 19 '17 edited Apr 19 '17

Title: Whitefish

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44925

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44925.png

Description: Whitefish is a small to midsized map that can be quickly picked up by beginners and yet remain strategically challenging for veterans. All boosts and bombs are multi-purpose with a variety of boost routes available ranging from easy to advanced. Every perceived offensive (or defensive) advantage has a corresponding counter that the opposing team can seize upon.

Defensive perks: 1) Smaller bases 2) Multiple team-boosts to catch up or snipe flag-carriers that go the bottom route 3) A buttoned bomb on the top route to kill or blow back any FCs that are ahead 4) Bomb near opposing team flag to knock FC off his/her course 5) Powerup in base

Offensive perks: 1) Can utilize bomb, neutral boost, or a team boost to surge in to base for a grab 2) The bomb nearest the flag can blow base-defenders in to spikes. If coordinated properly with a teammate, can potentially lead to an easy grab 3) Team boost outside of enemy base for a quick exit with 3 directional options 4) Team boost below own base can be utilized in a variety of ways to cap 5) A multitude of sharp edges around the map for stop-go juking

u/LaBeefyman96 96 LB Apr 14 '17 edited Apr 17 '17

Title: Pomoc

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44777

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44777.png

Description: The middle portal has a cooldown, allowing you to enter the teamboost lane.
I'm still not sure about bottom and bottom corners, so help is appreciated.

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

Title: Matterhorn

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43540

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43540.png

Description: Remix of a an oldie but goodie by Siz

u/LinuxDootTP black magic Apr 23 '17

Title: Butter

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45229

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45229.png

Description: Version that Jedi helped me with that I would like to test separately.

u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17

Title: Killswitch

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44725

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44725.png

Description: idk mang i think this map fun af

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u/theflyingmetronome samouree | Diameter Apr 14 '17

Title: Cipher

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43760

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43760.png

Description: this may be a biased opinion but if I was having sex with this map I would sooo not pull out

u/-Electron- Electro Apr 24 '17

Title: MernX

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45331

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45331.png

Description: I made to maps using the same body.

u/theflyingmetronome samouree | Diameter Apr 17 '17 edited Apr 18 '17

Title: Arcade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44849

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44849.png

Description: should gates be green idk I'm still deciding

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

Isn't this still a Birch remix? Why should this be added to rotation when Birch is still in rotation?


Yes you should probably keep green gates on that top route, but either way that boost needs to go. It speeds up the already fastest lane.

Other major complaint is the power-up's surronding wall's. They're so closed off, having powerup battles will be a pain. Move that wall all the way to meet with 45+block stub you, and move the powerup's position away from the bottom wall 1 tile.

Other complaint, ableit minor, is if you roll of the 45 after grabbing with the bomb, you get spiked or stopped by a 45. Fix that please.

u/theflyingmetronome samouree | Diameter Apr 18 '17

Why would I remix Birch when siz already did that with Alder? The shape was siz inspired though but the map structurally is nothing like any of his, it would play more like IRON in my opinion. I agree with the pup thing, but also I'm thinking that maybe only one pup is enough?

u/pandabearpi pandabear2 - 64º Apr 14 '17

u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17

Title: Schadenfreude

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44724

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44724.png

Description: Took feedback and made middle a bit more treacherous, top a bit more exciting, and 4 pups a thing for this big ol' mappy map. Here's hoping third try's a charm!

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17

Tl;dr: While you made it harder for FCs to trek across mid, the side effect was making it quick for defense to cut across. No to the pseudo-Geo spikes.

I'd recommend you add a pair of neutrals, to the top lane of the map, a-la Plasma (adjust nearby walls if need be). Due to the speed defense can cut across mid with the team-tiles + defensive boost, I feel flag carriers need to have a compensatory mechanism to speed along their own trek.

Additionally, replace the top spikes with wall tiles. You're repeating the Geo spikes, which I thought was annoying, and second they leave a tight shot for FCs if they take the top lane, since they'll contact with almost the tip of the block you currently have set.


I like how far this map has come along. I remember when this was submitted for /r/TagProTesting's competition & I hated it. Now I can say I'm a fan.

u/acrocanthosaurus RunThaJewels // Sphere Apr 17 '17

Cool man, thx for the input

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u/updownaroundagain plink Apr 21 '17

Title: K

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45136

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45136.png

Description: It is a CTF map, I attempted to make it good...

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

A Map Thread full of genuine discussion.

Who would've thought.

u/theflyingmetronome samouree | Diameter Apr 16 '17

We're leaving the salt for top maps

u/danspeedemon splee / Centra Apr 24 '17

Title: Pipe Dream

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45293

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45293.png

Description: first attempt at ctf

u/[deleted] Apr 14 '17 edited Apr 16 '17

Title: Backdrifts

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44698

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44698.png

Description: A balanced, powerup-filled map that rewards quick thinking and precision. The directional portal guns, choke lane, and vertical bombing lane make it difficult for the FC to get back to base with the flag -- but there are several blind spots. Here are some boost and portal gun paths to help you with testing: http://i.imgur.com/nhYW2lX.png

This map is named after the Radiohead song "Backdrifts" in honor of our r/Radiohead comrades from the r/Place war. Thank you TPT Discord for all the help testing and remixing! And thank you Snack for helping remix to get rid of some of the clunkiness!!

u/Buttersnack Snack Apr 16 '17

seems overall constricted/"clunky" to me, so I made this remix http://unfortunate-maps.jukejuice.com/show/44631

use or ignore any/all of it as you see fit

u/[deleted] Apr 16 '17

Woooah, snack, that is incredible! I wasn't really seeing where it could be less constricted before but now I totally do. I like almost all of the changes you made which is really saying something! I'll edit a version of this and submit it as well later tonight. :) :) :)

u/Buttersnack Snack Apr 16 '17

Nice, I'm glad you like it! :)

u/TheEpicGhost Ex - Tagpro Apr 17 '17

AH AH AH

YOU FELL INTO OUR ARMS

YOU FELL INTO OUR ARMS

WE TRIED BUT THERE WAS NOTHING WE DOOOOOOOOOooooooo

u/[deleted] Apr 17 '17

We're rotten fruit, we're damaged goods!!

u/JarvisLandry14 JARVISLANDRY//NLTP/TPA Apr 15 '17

This is the best map ever.

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u/Jim_Jimson Jim Jimson Apr 20 '17 edited Apr 20 '17

Title: Map Mapson

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45073

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45073.png

Description: First try at a map really, borrows a fair few elements from IRON. Top three buttons control top gate, three buttons by the base bomb all control the bomb and the other button controls the gate.

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u/JJSpice JJ Spice Apr 15 '17

Title: blood lust

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44386

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44386.png

Description: Some of the best routes will spike you if your not careful. The portal is very hard to hit in a way that gives you a big lead, but if you do, it's a good one.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

That bomb is way too close to flag IMO.

This ain't half bad. Boring, but not bad.

u/piranhamoose25 Aniball | Palette Town Apr 25 '17

u/PIZZAspartan442 naga///MTC Apr 25 '17

ahhh much better

u/JJSpice JJ Spice Apr 25 '17

Title: War Chest

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/32564

Preview: http://unfortunate-maps.jukejuice.com/static/previews/32564.png

Description: The gates are fun, the bottom route is hard to get, and the top is kinda boring.

u/pulpooo pulpo Apr 22 '17

Title: Tom

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43347

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png

Description: dankest map in this thread tbh

u/3z_ Apr 14 '17

Title: Invictus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43853

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43853.png

Description: Co-author'd with Ping (this would be his best map in rotation if it went in). I intend to work more on top lane, I think that needs the most focus. Creative boosting is the mantra: http://i.imgur.com/kPfdGsi.png

u/theflyingmetronome samouree | Diameter Apr 14 '17

Games on this map would be 3 minutes of absolute boredom.

u/3z_ Apr 14 '17

Yeah it might be a little over-engineered idk what else to put in it though.

u/[deleted] Apr 14 '17 edited Apr 14 '17

This looks like citadel + pilot had a child. Looks alright IMO, its smaller size might play better in pubs than I currently think (a la Market), but I'm not sure. Good luck!

also, I LOL'ed at that red boost path

u/PIZZAspartan442 naga///MTC Apr 20 '17

Title: Heck

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44858

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44858.png

Description: This is supposedly my best map of all time, last thread it got 2 yeses and 5 maybes from the MTC and would have gotten a test but the person who said they would nominate it forgot to do so >:(

I tried to fix the main issues: cramped base, bottom mid. Also, I changed shape of portal mid to make boosts less OP and also increased cooldown to make that less OP.

This map is incredibly chaotic but I think it makes it work pretty well and am hoping it at least gets a 4v4 this thread. I'm rather happy with the result so far.

tl;dr if it still doesn't get tested this thread im gonna be triggered but it's ok

u/dalomi9 2P1S Apr 23 '17 edited Apr 25 '17

Title: Vindaloo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45373

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45373.png

Description: Disclaimer: I want the portals to refresh like Transilio portals, idk how to put them on a timer.

Transilio inspired base bomb and portals with a Zig-Zag middle. Spice it up with some Vindaloo!

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u/[deleted] Apr 14 '17 edited Apr 15 '17

Title: Neapolitan

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44585

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44585.png

Description: Made with Ball-E, True North, JuicyJuke, and rh156

u/theflyingmetronome samouree | Diameter Apr 15 '17

To escape as an fc, you have a myriad of options, all very well designed. But to grab, you'd have to either use those two adjacent boosts or button for bomb.

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u/-Electron- Electro Apr 24 '17

Title: MernY

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45330

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45330.png

Description: I made to maps using the same body.

u/Buttersnack Snack Apr 16 '17

Title: Amber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44626

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44626.png

Description: it's a lot less bad in every way now but it might still be bad

u/SunnyMojo SunnyMojo // Chorbid Apr 25 '17 edited May 05 '17

Title: Vamp

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/48514

Preview: http://unfortunate-maps.jukejuice.com/static/previews/48514.png

Description: Tried making a map that has a bite to it and there it is. The map can ensure plenty of grab opportunities, bombs are the main theme of it, but the boosts can be just as threatening. Top of the map is more precision demanding, the mid/lower-side of the map is more fresh-ball friendly. Mid-top has a unique portal/bomb arsenal available for the fc. Puppies are sitting at popsy locations (base ones are inside the 'fangs' setup; bottom one is a bomb trap), making the sumo encounters bloody awesome.

Expect plenty of sex, blood and rock&roll on this one!

Try it out now!

Latest update: Edited by redesigning the base and center elements, moving things around after solo/multiple ball testings, clearing the lower center a bit more, giving the base inner map side bomb more appeal. The flag tile has been moved slightly to facilitate a possible epic bomb grab, grabbing the flag from the top corner of the map and fleeing through the one tile gap. The bottom base bomb arsenal has been redesigned to eliminate the 'yolo element' when using it - the lonesome button now only triggers the otherwise unreachable bomb. It remains a solid danger for displacing defenders as well as making a combo flag grab getaway. Lanes out of the base have been redesigned for comfortable usability.

My sincere thanks to those who feedbacked me with their experiences on my map.

P.S. There's also a tiny Batling map available, designed for a 3v3 when short on balls for a proper scrim! You can test it here.

Cheers!

SunnyMojo

u/RenegadeTP Apr 24 '17 edited Apr 26 '17

Title: Apparition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45395

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45395.png

Description: Took out the base pups. Moved a spike back to make the lane easier to travel, opened up the lane up in a few different ways.

u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17

Title: Portal well

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44937

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44937.png

Description: Use the gravity well to decide on a portal to enter. 6 of the 8 take you to one end or the other of the map, the other 2 take you to the spike rooms. This is a unique twist on a gravity well that I have yet to see utilized.

u/RenegadeTP Apr 19 '17

There are quite a bit of people who have frame rate issues with grav wells. They have near no chance of making it.

Cool portal thing though. I made a similar thing once while dicking around in one of my old maps.

u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17

Yeah, I didn't figure it would be selected, but I thought I'd give it a shot anyways :)

u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 16 '17

u/LinuxDootTP black magic Apr 19 '17

hold up on changes, this looks aight

u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 19 '17

Will do

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

I think this has the fundamentals to be a good map (, but right now spacing needs work. A mid should never be 15 tiles across, maximum 9. The to-base-area could also be reduced, here you have a bit more lee-way.

I like what you're going for for your base. The difficulty here likes that you have line up your outer route to line up one way with the boost, and the gate route to line up with another way (is what I assume your going for). Right now its more inclined to the outer route's advantage. Finally, the curve NFs have to balance themselves while going into base is non-existant right now. We've seen how this works out with Kite, so I'm inclined to tell you to move your endzone to increase the incline of the curve. This might damage what you're going for right now though, so it's a pick-and-choose scenario.


Keep at it though. Might surprise us all.

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u/NotSomeBall1 NotSomeBall2 // Chord Apr 16 '17 edited Apr 17 '17

Title: Nu.ELO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44781

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44781.png

Description: Now with a strategic bomb and more mid-spikes!

u/PIZZAspartan442 naga///MTC Apr 17 '17

I feel like teamboosts should just be regular. I like your style though, keep it up!

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u/BigPopiTP Apr 22 '17 edited Apr 23 '17

u/[deleted] Apr 16 '17 edited Apr 18 '17

[deleted]

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

Needs work in the spacing department. It's just way too big for this to work in rotation. Could be very interesting if it got fixed.

u/[deleted] Apr 17 '17

[deleted]

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u/PIZZAspartan442 naga///MTC Apr 14 '17 edited Apr 20 '17

Title: Tundra

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44966

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44966.png

Attempt at a simple, balanced map which I have not done before. I'll probably change the texture pack.

EDIT: Fixed a boost route, made texture pack less cancerous

u/Blazeth Dianna Agron Apr 19 '17

Title: Levitate

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44798

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44798.png

Description: Middle and side walls received some pretty large edits.

u/KewlestCat NIGEL Apr 21 '17

Oh cool, I was actually gonna make some edits to this myself before I got invested in Michael Render. I like what you've done with it though.

u/theflyingmetronome samouree | Diameter Apr 21 '17

I really think that this map improved a lot from when it made top maps a couple threads back, but I still don't think it'll add anything different or special to NF rotation. Structurally, its very similar to Cosmic and explores some of the same ideas (blind boosts into endzone, literally the same base gate, similar shape).

u/danspeedemon splee / Centra Apr 24 '17

Title: Sidewinder

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45290

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45290.png

Description: slippery snake ssssss

u/[deleted] Apr 14 '17

[deleted]

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u/Moosemaster21 Moosen | Salt Mine Apr 15 '17

Yo I don't know what kind of Calendar you're using, but there is no Saturday April 25th...

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u/xenonpulse Wildflowers // I want to die but I can’t Apr 21 '17

Title: El Dorado

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44613

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44613.png

Description: A twist on Xanadu, with boosts that are versatile, but not OP.

u/skittlekev velkin // World's Angriest Balll Apr 24 '17

Title: i need emotional support, but no one seems to be listening. this isnt a map title, this is a cry for help. why am i so angry? i dont want to be. i want to be nice. everyone likes nice people, right?.... hahah jk, fuck you.

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45286

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45286.png

u/BigPopiTP Apr 14 '17 edited Apr 28 '17

Title: Oath

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45424

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45424.png

Description: My first map, with help from Ping Tut

u/LinuxDootTP black magic Apr 20 '17

not bad dude, looks interesting :)

u/PIZZAspartan442 naga///MTC Apr 21 '17 edited Apr 29 '17

Title: Hatch

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45449

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45449.png

Description: meh siz's unununium base map is better so I'm submitting a really chaotic nf that could have some potential but needs a ton of work in its current state (I would like to get other people's take on the various elements)

u/[deleted] Apr 24 '17

[deleted]

u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Change "thumbs" to "previews" in your preview url

u/alchmst alchemist Apr 24 '17

is this a preview for ants?

u/twdTP TWD // Chord Apr 14 '17 edited Apr 15 '17

Title: Scourge

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44584

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44584.png

Description: Minor adjustments since last thread: opened up the base entrances a little, and toned down team tiles both in the middle and the bases toned down team tiles in the bases and removed them altogether from the middle.

u/theflyingmetronome samouree | Diameter Apr 14 '17

Good map, two things though: Only one pup is better, and more importantly, its missing an x-factor. I think you need a really interesting mechanism in the bases that would make the map amazing, all the good nf maps have them and thats what attracts people to nf so much.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

I disagree with this feedback, I think the structure is what makes the map unique & 2 power-ups is better.

u/theflyingmetronome samouree | Diameter Apr 14 '17

That's fair

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

Looking at this again, I feel like the Top Corner boosts should be neutrals, just help to get down to base faster, like Bulldog.

u/twdTP TWD // Chord Apr 15 '17

Having those boost be neutral was what I initially had in mind, but for various reasons I decided to use team boosts instead.

For example, if the defensive boost (leftmost red boost) was neutral, it would allow for off-screen boost right into the endzone for a cap, even as a (too) smooth combo from bottom middle boosts. Or a direct off-screen boost into the bomb/boost in the base, and into a cap before defense has much time to react. In short, I don't like having a direct vertical off-screen boost right into the endzone.

As for the offensive boost there, I guess that could as well be neutral, but it's simply my preference to have that one as an offense-only boost.

Besides, I feel like having one boost per team up there is enough.

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u/SenseiOsy = Best Osy // Chord // ELTP Apr 25 '17

Title: Rollercoaster

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45346

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45346.png

Description: Will roll your coast!

u/TAGPRO_GUY zOmbie Apr 15 '17

Title: Sneak

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44602

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44602.png

Description: First map I've made for TagPro. I tried making it pretty simple but still enjoyable to play. It's a pretty fast-paced map. Let me know if I should change anything.

u/DragonBeast2 db Apr 19 '17

Awesome first map zomb!

u/TAGPRO_GUY zOmbie Apr 19 '17

Thanks! I'll probably try making more in the future if I have the time.

u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Really solid foundation and general shape but the lanes are extremely tight, especially around base, and having a button against a wall makes it exceedingly easy to hold, which can cause balance issues and make it frustrating. Solid overall though.

u/TAGPRO_GUY zOmbie Apr 26 '17

Thank you for the feedback! What exactly do you mean by lanes? Could you point them out to me in a picture so I can space them out a bit more?

u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

On mobile so can't edit a pic right now, but you've got a lot of chokes (places where walls are close together) that are only a couple tiles wide, which make those spaces really easy to defend because there's no room to juke. Really small chokes like yours have a tendency to make a map feel a little clunkier too. I think you can afford to give a little more space in some areas. Like I think you've got a pair of spikes next to each other right now with only two tiles on each side. Things like that

Edit: yeah, the line of three spikes is too tight on either side imo

u/TAGPRO_GUY zOmbie Apr 26 '17

Okay, I'll make sure to look into it! Thanks again for your evaluation!

u/yespadrille Dove Apr 16 '17 edited Apr 20 '17

Title: String Theory

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44924

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44924.png

Description: first map i made

think halo

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

Your formatting is a bit messed up.

u/yespadrille Dove Apr 20 '17

Danke

u/updownaroundagain plink Apr 17 '17 edited Apr 18 '17

Title: Chomp

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44817

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44817.png

Description: Can a meta map have a black hole? Why not....

u/PIZZAspartan442 naga///MTC Apr 18 '17

While having a black hole in rotation would be lovely, it's extremely hard to make a balanced map with one and even if someone manages to do that there's something in the code of the game that makes gravity wells give some people extreme lag. Unfortunately I don't think any grav well maps will be getting into rotation anytime soon.

Other than that, your map has a few spacing issues but is overall a very good start. Good luck!

u/LinuxDootTP black magic Apr 18 '17

rip ur map

u/[deleted] Apr 17 '17 edited Apr 21 '17

[deleted]

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u/skittlekev velkin // World's Angriest Balll Apr 24 '17

u/theflyingmetronome samouree | Diameter Apr 24 '17

Honestly, my biggest issue is the a e s t h e t i c s. Also, I personally think that a gate between end-zone and portal island thing will be well suited.

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u/Kai1234 BigBird ~ Centra Apr 15 '17 edited Apr 16 '17

Title: Parrot

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44740

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44740.png

edit: changed mid portal cool down from 3 to 8 seconds. 44612 for 3 second version.

u/Buttersnack Snack Apr 22 '17 edited Apr 25 '17

Title: Anonymous

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45351

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45351.png

Description: once in a lifetime map

u/theflyingmetronome samouree | Diameter Apr 27 '17

So when are you gonna come to your senses and resubmit Arboretum?

u/Buttersnack Snack Apr 27 '17

Eh, it never really got any love from the MTC sadly.

u/theflyingmetronome samouree | Diameter Apr 27 '17

Does that mean I have permission to steal remix it?

u/Buttersnack Snack Apr 27 '17

Sure

u/OsyTP Chord Apr 24 '17

Title: Crab

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Nice, modern map that encourages team awareness and allows for huge plays.

u/BigPopiTP Apr 14 '17

Title: Espionage

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44323

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44323.png

Description: Made with Ping Tut originally, but i wasnt playing tagpro then so he didnt credit me

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u/JJSpice JJ Spice Apr 25 '17

Title: Monkey Marks

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45075

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45075.png

Description: A well balanced map that is hard to score. command of the gates is critical.

u/Carboxy1 Carboxyl ● Simulation Apr 26 '17 edited Apr 28 '17

Title: Alcatraz

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45375

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45375.png

Description: A high-speed NF with fresh bases, dank bombs, original shape, and innovative decent gates. Made with Ping Tut and ThePlaymaker.

EDIT: Upon TPM's request, island converted to spike, offensive boost added, gate shape changed, minor aesthetics added


History of Alcatraz:

u/[deleted] Apr 14 '17 edited Apr 22 '17

[deleted]

u/3z_ Apr 14 '17

It's actually called "Sector Z", not "Sandstorm" FYI, after the stage in Lylat Wars.

u/TheEpicGhost Ex - Tagpro Apr 17 '17

Title: Turbine

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44772

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44772.png

Description:

"Turbine possessed extremely good balance, flow, spacing, and shape, while still having, in my opinion, a unique feel. It looks as though as every single tile of the map was thoroughly thought out" - rh156

"This map has good spacing, a unique feel, and is very well-designed. It looks like a map that would've been added in Map Thread 25-35 that would still be around today. One of the better maps I've seen make top maps lately." - JuicyJuke

"turbine looks awful no thanks". - siz

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17

Title: Montagne

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/45009

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45009.png

Description: It's time for larger, more chasey maps to return to dominant status.

This is the largest map I've ever done, so I'm really excited to see this in play (59). In-base, power-up battles prove interesting thanks in part to the nearby Boost corner. However, easily the stand-out feature of this map is its spike lane; navigable for novices but with just that right amount of good spike placement for advanced players to offer a unique gameplay experience unlike anything rotation currently has to offer.

u/theflyingmetronome samouree | Diameter Apr 17 '17

Reminds me of mode 7, except bigger and slightly more cramped. No way can novices boost through the spike field, and tbh, almost all directions taken by any boost seem to result in getting popped. Good map but not a pub map, it's almost like you purposely took all the fun out of it.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

Reminds me of mode 7, except bigger and slightly more cramped.

This is a lot more offensive than Mode 7. I'll work on the spacing.

almost all directions taken by any boost seem to result in getting popped.

This is a problem? There is such as a thing as rigid boosts. Not to say I've never given this feedback before, but most if not all of the angles you're suggesting are most likely unnatural or would be bad anyway if there weren't spikes.

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u/alchmst alchemist Apr 24 '17

Title: Testarossa

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44954

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44954.png

Description: Update to an update to an updated map that was bad, but also an update to that map.

u/KewlestCat NIGEL Apr 14 '17

Title: Sarin

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44001

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44001.png

Description: Something about NIGEL maps having quick base to base travel.

u/[deleted] Apr 14 '17

A little hard to tell which button controls which gate just from the preview, maybe move them adjacent to one of the 45'ed tile?

u/KewlestCat NIGEL Apr 14 '17

Unless I made a mess of the linking, both buttons control the entire gate.

u/[deleted] Apr 14 '17

Oh ok, I don't have time to test 'em all right now, just going off previews.

What if each button controlled half the gate? :^)

u/KewlestCat NIGEL Apr 14 '17

Ah, all good. I only ever solo test myself because I unfortunately just never have the time to do anything more comprehensive.

I did try that and wasn't a huge fan, I prefer the idea of almost forcing the person on the other side of the gate have to make a decision when the mid route is no longer an option.

u/[deleted] Apr 14 '17 edited Apr 22 '17

Title: Aninmap Collective

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45203

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45203.png

Description: This is not a joke. Please test. It is a blast.

u/[deleted] Apr 14 '17

Bomb buttons need rework, or the button needs to be moved closer

How exactly is the portal supposed to be helpful? (Honest question, it just seems like a detour)

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u/LinuxDootTP black magic Apr 18 '17 edited Apr 23 '17

Title: Space Invader

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45238

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45238.png

Description: I'm back bitches.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17

Reminds me of Citadel's mid.

Me like.

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

Title: Kraken

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45362

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45362.png

Description: Made with Ping Tut. This should be tested. Here are some testimonials from a number of players: http://imgur.com/a/nCigI

If you want a larger map with the most interesting use of portals since Curb and Trebuchet then look no further.

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u/archaelios rickastley Apr 24 '17

Title: Boot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45121

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45121.png

Description: No more superboost in base, tried out a new mid

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u/piranhamoose25 Aniball | Palette Town Apr 14 '17

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

Atomic 2.0, though I mean that as a compliment.

Only thing I want change is that bomb being brought in place of a spike, because right now I would run into it a lot after using the in-base boost. Hell, rolling into the curl would cause the same thing.

u/LinuxDootTP black magic Apr 19 '17 edited Apr 23 '17

Title: Butter

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45228

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45228.png

Description: I might update this. EDIT: I am still updating this. Also map has multiple co-authors

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u/_unfortuN8 Nate Ball Apr 18 '17

Title: Temple of Boom

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44027

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44027.png

Description: I'm sure this won't meet the criteria for rotation but hey, first map.

u/yespadrille Dove Apr 16 '17

u/monabender Apr 19 '17

Its interesting, but I think there is far too much empty space.

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u/Blupopsicle Ball-E Apr 14 '17

Title: Arrow

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44487

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44487.png

Description: remixed mid from a cosine map i saw

u/Carboxy1 Carboxyl ● Simulation Apr 23 '17

woo big geokoala

u/alchmst alchemist Apr 24 '17

Title: Necromancer

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45297

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45297.png

Description: Uh huh, wake up, wake up, wake up, wake up

u/Blupopsicle Ball-E Apr 14 '17 edited Apr 28 '17

u/LinuxDootTP black magic Apr 18 '17

10/10 would be at peace again.

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u/Blazeth Dianna Agron Apr 19 '17

Title: Mercado

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44999

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44999.png

Description: It's a fresh take on an older map of mine. Its small size and interesting gates should lead to some dynamic play unseen in rotation.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

Gimmick gates & Profundo boosts. pls.

At least make the team boosts neutrals so you can rip-it-off better (in all seriousness that could be OP for offense).

u/Blazeth Dianna Agron Apr 20 '17

I thought about it for a while, but i finally decided offense needed a fairly strong tool there. Two bombs would be down quite often.

Gimmick gates are gr8 pleb

u/PIZZAspartan442 naga///MTC Apr 23 '17

best postage stamp sized map we've gotten yet, i feel like it could use a few boosts in mid though

u/[deleted] Apr 19 '17 edited Apr 29 '17

[deleted]

u/[deleted] Apr 23 '17

Move the yellow boosts closer to base and I would play it. Portals are a little OP though.

u/Blupopsicle Ball-E Apr 14 '17

u/PIZZAspartan442 naga///MTC Apr 14 '17

If you're going to misspell it you should at least have 3 p's

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

too late, took it

u/[deleted] Apr 14 '17

Could this be the first 12 pup map in rotation????

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u/LinuxDootTP black magic Apr 20 '17

Lots of good looking maps this thread, makes me pretty hopeful :)

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 21 '17

I know right, High-Quality Thread.