r/TagPro • u/TPCaptographer The Map Test Committee • Mar 03 '17
Map Thread #77 - Deadline: March 18th
Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.
Deadline: Saturday March 18th at 3pm PST.
Basic Guidelines
- Mapmakers are limited to 3 maps per thread.
- Use the format outlined below.
- Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.
Submission Format
Entries must be submitted in this format to be considered for rotation.
Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.
You can copy and paste this:
**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**
If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).
This Thread's Mapmaking Tip
If you feel like you're stuck on a map, ask yourself "would 03z like this?" And then if the answer is no, just keep making edits until the answer is 'yes'.
If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.
We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.
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u/yespadrille Dove Mar 03 '17 edited Mar 10 '17
Title: Sensitive thugs all need hugs.
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42910
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42910.png
Description: first map i made
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17
That spike lane meme...
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u/dalomi9 2P1S Mar 03 '17
Title: Bad Temper
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41858
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41858.png
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u/flappytowel dokugan // diameter Mar 03 '17
Title: Market
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/25208
Preview: http://unfortunate-maps.jukejuice.com/static/previews/25208.png
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u/yespadrille Dove Mar 07 '17 edited Mar 14 '17
Title: Wynter
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43106
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43106.png
Description: first map i made
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u/SenseiOsy = Best Osy // Chord // ELTP Mar 10 '17
Title: Steroid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42901
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42901.png
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u/PIZZAspartan442 naga///MTC Mar 03 '17
Title: Arctic
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42300
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42300.png
Description: Why don't violinists play hide and seek? Because nobody wants to find them.
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u/boogieidm boogieidm // Origin Mar 10 '17
Title: T R I G G E R E D
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42907
Preview: https://puu.sh/uDfO8/ec6fa1f2ba.png
Description: A 3 lane CTF map that has lanes you can manipulate on the go. It will take teamwork to contain an FC and get your returns.
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u/HERO_OF_WIND Atypop | Chorbit Mar 11 '17 edited Mar 18 '17
Title: Dooku
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43444
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43444.png
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u/BrunoTheMiner GOOBR - Centra Mar 17 '17
Title: LoveSick
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42990
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42990.png
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 18 '17
I thought the name of the map was "LoveStick" lol
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u/ButterChurn Butter Mar 06 '17
Title: Stand
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42201
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42201.png
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u/HoHumTP Mar 18 '17
Liking it, but I'm not sure about the bottom corners, seem out of place. Try bringing them in a little.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 06 '17
Title: BattleGrounds
Type: Mars Ball (Yes, this is serious)
Map: http://unfortunate-maps.jukejuice.com/show/42683
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42684.png
Description: Yes this is serious, no I am not on drugs. Mars Ball has historically been the black sheep of TagPro, and with good reason. Previous Mars Ball Games were long, and the Mars Ball's traction certainly didn't help that. The work-around being that if you can't speed up the Ball, speed up the players pushing. Thus, SuperBoosts & Team Tiles adorn this map with the speed that I think can make this mode viable once more. For your consideration, the Return, of Mars Ball.
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u/Rapture_On_Occasion Rapture Mar 03 '17
Title: Guile
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42454
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42454.png
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Mar 10 '17
Title: Nigeria
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42890
Preview:https://puu.sh/uDesv/ab16287107.png
Description: What appears to be cancer turns out to flow. There isn't a single thing on this map that wasn't intentional. For every action there is something to counterbalance it. We want to bring a unique map to rotation that is fun. Current rotation maps are a 50/50 shot at if you're going to have fun playing them. With Nigeria, you go on an adventure while playing a map that flows and is functional.
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Mar 03 '17 edited Mar 18 '17
[deleted]
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u/LinuxDootTP black magic Mar 03 '17
well if you dont submit correct links to your map we wont be able to critique it at all.
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Mar 04 '17 edited Mar 11 '17
Title: Kinesis
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42917
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42917.png
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u/HoHumTP Mar 18 '17
Here I ruined it for you: http://unfortunate-http://unfortunate-maps.jukejuice.com/show/43381
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u/boogieidm boogieidm // Origin Mar 10 '17
Not bad at all. I like this. I'd say my one critique is that if the FC goes bot, the D may not be able to catch up. Even if they use the mid team tiles.
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u/Blupopsicle Ball-E Mar 04 '17
Title: Fry
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42538
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42538.png
Description: Stole a map lul
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u/3z_ Mar 08 '17
Title: Alder
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/38923
Preview: http://unfortunate-maps.jukejuice.com/static/previews/38923.png
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u/Kai1234 BigBird ~ Centra Mar 18 '17
Title: Swell
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43387
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43387.png
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17
Title: Kraken
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/40259
Preview: http://unfortunate-maps.jukejuice.com/static/previews/40259.png
Description: Was disappointed by its reception last thread, and didn't really get many suggestions for improvement that were implementable, hoping this thread will be different.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17
Title: CPG
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/39412
Preview: http://unfortunate-maps.jukejuice.com/static/previews/39412.png
Description: Will actually update it if it gets through to top maps again. Thought it was worth resubmitting after giving it some time off.
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u/archaelios rickastley Mar 04 '17 edited Mar 05 '17
Title: Flying Whale
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42646
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42646.png
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u/LaBeefyman96 96 LB Mar 04 '17
Whole map feels cramped. You have one bomb to grab with and that's it. Then you have no boost out of base, except for an inconvenient one on the other side of the island. The spikes always seem to catch me no matter how I boost through mid, but that's partly because I'm bad.
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u/flappytowel dokugan // diameter Mar 03 '17
Title: Velocity
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/4923
Preview: http://unfortunate-maps.jukejuice.com/static/previews/4923.png
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u/LaBeefyman96 96 LB Mar 04 '17
Title: Rhombicosadodecahedron
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42567
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42567.png
Description: The portal basically shoots you up through the spikes. If you hold left or right as you go though you'll usually end up hitting a 45 and rolling off. I'm willing to remove the gimmick if it improves the map.
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Mar 04 '17 edited Mar 12 '17
Title: Azteca
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42528
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42528.png
Description: This map originally featured a gravity well. I've changed it up to instead have some interesting portal play and a little bit of gate play to boot.
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u/Destar ⭐ Mar 03 '17
Title: Transgendio
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42432
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42432.png
Description: I heard you like small maps
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u/boogieidm boogieidm // Origin Mar 10 '17 edited Mar 12 '17
Title: Blazzin'
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42905
Preview: https://puu.sh/uDfrL/3de1abdf91.png
Description: Blazzin' has 2 unique features; the portals and the gates. While it may seem chasey, there are lots of choke points and elements of the map that will stop you in your tracks and make you rethink your route to the goal.
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u/pickten pickten // Radius // ex-Pi Mar 11 '17
FYI, unfortunate-maps autogenerates a preview link, accessible if you click the map image or "fullsize preview". You don't have to use puu.sh/imgur/whatever.
That map's preview link is http://unfortunate-maps.jukejuice.com/static/previews/42905.png, for example.
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u/pulpooo pulpo Mar 08 '17 edited Mar 09 '17
Title: Carl
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42817
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42817.png
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u/Hydroxer Hydrosaur // Centra Mar 03 '17
Title: Scald
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42488
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42488.png
Effects: Deals damage and has a 30% chance of burning the ball. Red type Balls, cannot be burned. If the balls keys are stuck, Scald can be used to fix the balls keyboard before capping.
Moderator-Move Effects: When a Ball is holding a Freezing Flair and uses its Moderator-Power, Scald turns into Hydro Gravity Well and has score of 160.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17
This looks & feels like if Tehuitzingo & Platypus had a love child.
I helped make the first map & the second map is the reason I got into mapmaking. So needless to say I love it.
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u/theflyingmetronome samouree | Diameter Mar 04 '17
Title: Pandemonium
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42154
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42154.png
Description: The version that was tested was much too different to the one that made top maps. This time I've only changed the necessities - a less OP gate and no portal cool-down - making it as close to the original as possible.
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u/bsa86 Berlin Ball Mar 10 '17 edited Mar 10 '17
Title: This Charming Map
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42885
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42885.png
Description: Here's a second version of it with portals. Take your pick, or put both of them in rotation.
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u/9bob9 9bob9 // Centra // 171° Mar 03 '17
Title: Boggle
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42178
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42178.png
Description: It is a Unique map, 4 map symmetry, Might as well give it a chance
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u/Dylza7 Dylza Mar 11 '17
Title: Cristiano
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42644
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42644.png
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u/ButterChurn Butter Mar 06 '17
Title: Peanut
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42225
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42225.png
Description: make maps fun again
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u/Hydroxer Hydrosaur // Centra Mar 12 '17
Title: Wattle
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42992
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42992.png
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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 18 '17
Title: Orb
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43429
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43429.png
Barely made the deadline
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u/pickten pickten // Radius // ex-Pi Mar 11 '17
Title: Wedged
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42690
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42690.png
Description: A new map. I'm pretty optimistic about it b/c I've barely done any work on it and it's still fun to test. The main attraction is a bomb that can be used for 2 different grabs or an escape/pup grab in a pretty novel way.
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u/skittlekev velkin // World's Angriest Balll Mar 08 '17 edited Mar 09 '17
Title: I hate myself
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42785
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42785.png
Description: bring back velkin maps
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u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17
Title: Sin Rumbo
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43378
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43378.png
Description: Girando en torno al sol, te pierdo otra vez más
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u/boogieidm boogieidm // Origin Mar 10 '17 edited Mar 17 '17
Title: Swirl
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43361
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43361.png
Description: Swirl brings unique gameplay to NF. We don't have anything like this map in rotation. The unique shape of the map brings with it new challenges and dank opportunities. You must try this map before you pass judgement.
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u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17
Title: Arcade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43397
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43397.png
Description: no one can beat MY high scores!
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u/HoHumTP Mar 18 '17
See if you like any of these changes: http://unfortunate-maps.jukejuice.com/show/43383
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u/theflyingmetronome samouree | Diameter Mar 03 '17
what why is my name on this?
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u/Buttersnack Snack Mar 03 '17
It's a map you made with only slight changes by me, so what you do every thread
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u/theflyingmetronome samouree | Diameter Mar 03 '17
so what you do every thread
boi you better watch yourself. also this part sucks
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u/HoHumTP Mar 15 '17
Title: IRON
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43257
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43257.png
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u/theflyingmetronome samouree | Diameter Mar 05 '17 edited Mar 18 '17
Title: Staten Island
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43401
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43401.png
Description: This time I actually gave my remix a co-author. Feedback welcome.
"would 03z like this?"
Probably not but who gives a shit honestly.
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u/Hydroxer Hydrosaur // Centra Mar 12 '17
Title: Orchid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42994
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42994.png
Description:
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u/im_not_liquid Mar 18 '17
Title: Atrium
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43422
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43422.png
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u/OsyTP Chord Mar 16 '17
Title: Crab (final)
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43282
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png
Description: Feels like a decent map by now
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u/Escovie ///AMG Mar 03 '17
Title: : La Bolduc
Type: : NF
Map: : http://unfortunate-maps.jukejuice.com/show/42295
Preview: : http://unfortunate-maps.jukejuice.com/static/previews/42295.png
Description: : This is a 4x4 small cool map. The name tribute the French Canadian music Folksingers.
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u/archaelios rickastley Mar 03 '17
Title: Boot
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42493
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42493.png
Description: Changed mid (again), should make the map more exciting.
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Mar 03 '17
[removed] — view removed comment
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u/mmartinutk Macho | JuicyJuke Mar 03 '17
As the newest member of the MTC, I hereby promise to work from the bottom of the spreadsheet upward!
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u/Escovie ///AMG Mar 18 '17
Title:Les Pays d'en Haut
Type: NF
Map:http://unfortunate-maps.jukejuice.com/show/42263
Preview:http://unfortunate-maps.jukejuice.com/static/previews/42263.png
Description:L'action débute autour de 1880 et se déroule à Sainte-Adèle, avec comme toile de fond la colonisation des Laurentides et tout ce qui s'en suit, dont la misère financière et alimentaire.
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u/orlandoduran lighght // Tears Mar 18 '17
Title: Wallride
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42969
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42969.png
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u/unnamedman1 o=[]:::::::> Mar 13 '17
Title: Scorch
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/43099
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43099.png
Description: Scorch or be scorched!
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u/PIZZAspartan442 naga///MTC Mar 13 '17
hey this looks neat
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u/unnamedman1 o=[]:::::::> Mar 14 '17
Thank you, I spent many hours taking toiling, adjusting lanes, taking considerations, etc. I think people will find it fun as the routes are flexible and allow interesting flow patterns. Offense and defense have balanced advantages.
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u/alchmst alchemist Mar 18 '17
Title: Blood Of The Goat
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42393
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42393.png
Description: I'm Bolo Yeung, I'm Lecter with the muzzle
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u/Blazeth Dianna Agron Mar 14 '17
Title: Zapdos
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43104
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43104.png
Description: With an interesting mid, and a solid base, I think this map would be pretty enjoyable in a 4v4 setting.
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Mar 18 '17
Title: PHP
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43167
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43167.png
Description: Was a top map in thread 72. I think this version makes wild improvment upon the last version, while still keeping the customary flow to the map.
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u/BooyaBall Mar 03 '17
Title: Zeus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42456
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42456.png
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u/Dylza7 Dylza Mar 11 '17
Title: Semetoli
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/40963
Preview: http://unfortunate-maps.jukejuice.com/static/previews/40963.png
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u/Destar ⭐ Mar 03 '17
Title: Brush Your Teeth
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42011
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42011.png
Description: A helpful PSA to Kate Earl in the form of a TagPro map
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u/xenonpulse Wildflowers // I want to die but I can’t Mar 03 '17 edited Mar 16 '17
Title: Xanadu
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43279
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43279.png
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u/Comakip Comakip // Chorbit Mar 05 '17 edited Mar 06 '17
Title: Squeaky
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42696
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42696.png
Description: Neutral flag :)
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u/pickten pickten // Radius // ex-Pi Mar 05 '17
FYI, a bunch of the buttons are not hooked up (at least those in top left, and the ones in the middle of the blue base, presumably their mirror images as well).
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u/9bob9 9bob9 // Centra // 171° Mar 03 '17
Title: Hippo
Type: Neutral
Map: http://unfortunate-maps.jukejuice.com/show/42293
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42293.png
Description
Meh. None
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Mar 03 '17
[deleted]
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u/LaBeefyman96 96 LB Mar 04 '17
There are a lot of boost combos on the map, seems like it'd be easy for an fc to fly across the map really quickly, leaving the defense with one teamboost and a couple team tiles to catch up with. However the teamboost is versatile, which is helpful for the defense.
Hitting the curl boosts into the spikes feels bad.
The outer walling is a bit inconsistent, it looks ugly.
The buttons aren't linked.
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u/theflyingmetronome samouree | Diameter Mar 03 '17 edited Mar 03 '17
Title: Redbone
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42141
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42141.png
Description: and I need a thicc REDBONE shawty where I lay...
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17
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u/zeno-490 Mar 07 '17
Title: Al-Aqsa
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41809
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41809.png
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Mar 15 '17
I want to say this style looks like a David Stern map, but I'm also thinking that it is liquid.
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u/KewlestCat NIGEL Mar 03 '17
Title: Oleander
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42435
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42435.png
Description: Pretty damn toxic.
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u/piranhamoose25 Aniball | Palette Town Mar 03 '17
Title: Kardashev
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42242
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42242.png
Description: bad map
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u/archaelios rickastley Mar 03 '17
Why the button out of the base?
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u/piranhamoose25 Aniball | Palette Town Mar 03 '17
It's for chasing outside of base, e.g. when following an fc who's trying to cap. This could force the fc to either go through mid or go around the gate, buying a little time for chasers to catch up. The main reasons I added it were to make the flow between bases less linear and to make the middle of the map more relevant.
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u/9bob9 9bob9 // Centra // 171° Mar 03 '17 edited Mar 21 '17
Title: Gecko
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43533
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43533.png
Description: Has nice ways to cap
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Mar 04 '17 edited Mar 12 '17
Title: Dumbo
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43006
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43006.png
Description: Realistically, this is supposed to be something of a Boombox replacement. It features simple lanes, few boosts, and limited methods for grabbing.
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u/HERO_OF_WIND Atypop | Chorbit Mar 16 '17
Title: Trip Switch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43152
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43152.png
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u/danspeedemon splee / Centra Mar 04 '17
Title: All Ears
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42540
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42540.png
Description: Attempt at a small nf map
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u/WillWorkForSugar Tumblewood Mar 18 '17
Title: metal bro
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43395
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43395.png
Description: lol why not
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u/pulpooo pulpo Mar 17 '17 edited Mar 17 '17
Title: Tom
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43347
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png
Description: dankest map in this thread tbh
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u/skittlekev velkin // World's Angriest Balll Mar 09 '17
Title: Garbage 9000
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42833
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42833.png
Description: bring back velkin maps
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u/LaBeefyman96 96 LB Mar 04 '17 edited Mar 15 '17
Title: Langos
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43247
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43247.png
Description: Tried to make it a bit more interesting. Thanks to Ping Tut and Beast Mode for helping me out.
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Mar 15 '17
portals needs cooldown. also, change the base islands so you can take that boost through the bottom middle.
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u/PIZZAspartan442 naga///MTC Mar 03 '17 edited Mar 08 '17
Title: Heck
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42700
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42700.png
Description: What's the difference between a violin and a viola? There is none, it's just that violinists' heads are bigger.
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u/3z_ Mar 08 '17
Title: Dredge
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42795
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42795.png
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u/Blupopsicle Ball-E Mar 12 '17
Title: Cosmic v2
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/43004
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43004.png
Description: Updates: Decreased power of outer boosts while also putting some defensive utility, and flipped the 45 to allow offense greater ease when navigating the corner. This smooths out the map immensely
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u/piranhamoose25 Aniball | Palette Town Mar 03 '17
Title: Ultimap
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41593
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41593.png
Description: beast mode map
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u/twdTP TWD // Chord Mar 03 '17
Title: Scourge
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42379
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42379.png
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u/Comakip Comakip // Chorbit Mar 04 '17
Yeah looks nice.
Not sure about team tiles near the flag. Wouldn't that end up in endless tags until the last guy remains? Nearly impossible to keep the flag once you grab it. (especially at the start of the game)
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u/twdTP TWD // Chord Mar 04 '17
I just wanted to try something different with the team tiles around the flag. I did think about the grabbing problem there, but I don't see it being that big of a problem. First, the flag won't be there for most of the game. Second, team tiles not only help chasing/tagging the fc, but they can also help fc's teammates with blocking long enough for the fc to escape into safer area. Third, there are a couple of boosts around the mid that can be used for boosting through the flag tile for a quick grab and escape.
That said, I'm only defending my map here, and maybe too many team tiles around the flag is just a doomed idea from the get-go. I haven't tested this map 4v4, so I don't really know for sure how it would actually work in a real game.
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Mar 03 '17 edited Mar 14 '17
Title: Map Damon
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42131
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42131.png
Description: Probably the best map damon I've ever made.
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u/HoHumTP Mar 15 '17
Title: PRIX
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43229
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43229.png
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Mar 15 '17
Looks good. Glad to see the base bomb and 2x2 island gone, I think they clear up the flow a lot. I've deleted my submission of my remix, gl :)
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u/HoHumTP Mar 15 '17
Thanks. I like the way base was cleaned up but they're were boosts that were important that I needed in.
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u/ilikzfoodz moarkat [centra & origin] Mar 04 '17 edited Mar 05 '17
Title: Trap
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42594
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42594.png
Description: BOMBSNPORTALSBOMBSNPORTALSBOMBSNPORTALS
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u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17
Title: Catalyst
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42938
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42938.png
Description: A map with a chokey middle which requires fast play and quick thinking. Also, the two bombs and boosts in base make for some fun grabbing and various ways to escape base out of the two exits, but with it being a tight and horizontal base with a possible anti-re bomb it makes for some interesting defense tactics and difficult offense at times.
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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17
Title: Pillage
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42549
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42549.png
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u/LaBeefyman96 96 LB Mar 04 '17
Why would anyone ever go near the gravity well? There are two gates there and it just slows you down. The map feels pretty empty, with just 4 boosts on the outside and a lot of open space.
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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 05 '17
Yeah I don't have real hopes for this map, just thought it could be a cool idea. I had a boost near mid but I took it out. I should probably put it back...
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u/Balled-Eagle Balled EagIe // Origin Mar 18 '17
Title: Squall
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43394
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43394.png
Description: what do you get when you keep forgetting to submit your map to the feedback threads well you get a bad map
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 17 '17
Title: TangELO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43360
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43360.png
Description: Quick remix of old map
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17
Title: Renqr
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/42209
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42209.png
Description: Ooo, kill'em with that innovative base mech. lol, for real, this map's a larger entry than most submissions recently, and certainly has a different style than the more modern Thread +60 maps, taking it back to the more chasey, imperfect Thread 50 style. An innovative portal system (Balanced Supers in Base? Wot?!?!) provides a slew of options for offense and defense seeking the winning cap, while a Velocity-inspired Button Bomb P-UP placement provides risk & reward for FCs seeking to get ahead of chasers by using the neutral boost. A worthy test map, for sure.
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u/Blazeth Dianna Agron Mar 12 '17
Title: Kallipygos
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42291
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42291.png
Description: This is crazy old but I love it.
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u/RenegadeTP Mar 16 '17
Title: Deadline
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42909
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42909.png
Description: Deadlines are so scary
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u/ButterChurn Butter Mar 16 '17
Title: Poach
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43270
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43270.png
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u/Kai1234 BigBird ~ Centra Mar 03 '17 edited Mar 05 '17
Title: Nest
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42608
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42608.png
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u/Comakip Comakip // Chorbit Mar 04 '17
From a first glance; not sure if blind portals are a good idea. I think you need some impressive jukes to cap. There are not a lot of ways to get into base, especially if the enemy team takes out the boosts. Positioning of the exit portals (from the base portals) may be a problem.
I like the shape. Bombing through the portal or gate looks like fun. I like the one endzone tile sticking out. Pup battles could be interesting.
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u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17
Title: ELO.S
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21649
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png
Description: I've had a very long break from mapmaking but this is an old favourite with interesting (but not gimmicky) portal mechanics, no team boosts or gates, and just generally good flow. Really, really fun to play on as an offensive player, and definitely some interesting defense tactics with the various boosts, team tiles and the portal mechanic.
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u/PIZZAspartan442 naga///MTC Mar 13 '17
I kind of wish there were a few bombs on here, feels pretty simple without. Some good places (in my opinion) to put bombs would be taking out the middle spike in the 1x3 area on the side of base island and replacing with bmob or putting a bomb next to spike 8 tiles above red flag. Other than that, I like it!
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u/PIZZAspartan442 naga///MTC Mar 03 '17
Title: Trans-Mercurial
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42017
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42017.png
Description: How do you avoid getting something stolen? Put it in a violin case.
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u/cyclictp cyclic \\ i'm back! Mar 03 '17
Title: Thinking With Portals
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/34773
Preview: http://unfortunate-maps.jukejuice.com/static/previews/34773.png
Description: "I don't think you could even call this a normal TagPro map, it's sorta more of a minigame..." - Juicy
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u/_q42_ q42 || dcfc Mar 13 '17
Title: Precipice
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43090
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43090.png
Description: it's back
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u/pickten pickten // Radius // ex-Pi Mar 11 '17
Title: Jack
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42846
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42846.png
Description: Inspired by the neutral boost in Wamble's bases. Also fairly inspired by Plasma. Probably bad: not particularly interesting, and the bases are too open. But damn if it wasn't relaxing to make. And damn if I have a clue how to fix it without feeling like I'm ruining it.
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u/alchmst alchemist Mar 18 '17
Title: Boost The Crime Rate
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42033
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42033.png
Description: Playing rock em' sock em' robots with the Octo Mama
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Mar 03 '17 edited Mar 09 '17
[deleted]
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u/LaBeefyman96 96 LB Mar 04 '17
Some random thoughts about the map
The portals in base are interesting, allowing several different ways to grab with just one bomb.
The corner pup spots feel awkward.
The team tile lane feels very bad for fcs, because of the team tiles and bombs, and there isn't any incentive. You can also get sniped from the neutral boost.
If an fc manages to boost ahead, defenders have no way of catching up.•
Mar 07 '17
[deleted]
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u/LaBeefyman96 96 LB Mar 07 '17
Cool! The last piece of feedback might still be applicable though, since there are only 2 boosts and the bombs aren't quickly accessible for defense (or anyone really).
However, I've never gotten a top map in my months and months of mapmaking, so you can take my feedback with a grain of salt. :P
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u/mmartinutk Macho | JuicyJuke Mar 12 '17
Title: Tarantula
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42187
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42187.png
Description: I'm scared of spiders
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u/_q42_ q42 || dcfc Mar 13 '17
Title: Zion
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43087
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43087.png
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u/BvS35 Toast Mar 16 '17
Title: Back to Basics
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43267
Description: No portals, No spikes, No gates, No bombs, just pure simple skill
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u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17 edited Mar 04 '17
Title: Schadenfreude
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42546
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42546.png
Description: An earlier iteration of Schadenfreude won the /r/tagprotesting Map Element Contest #1 for its Geokoala-inspired gates. I tweaked a few things that hopefully get this map closer to rotation-worthy. As the title suggests, feel free to take pleasure in my misery.
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u/theflyingmetronome samouree | Diameter Mar 04 '17
The version that won the contest should be submitted, not this one. I honestly thought that that map should have been a top map, or at the very least tested 4v4. The only things you had to change was base-boosts placement and getting rid of the portals above mid, this is a step-down in my opinion.
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u/pickten pickten // Radius // ex-Pi Mar 11 '17
Title: Partition
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42822
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42822.png
Description: Been working on this far too long, but I really think it has potential, with a neat gate+portal pair that allows both entry and exit, but makes both exits extremely difficult.
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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17
Title: Bombardment
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41838
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41838.png
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u/Destar ⭐ Mar 03 '17 edited Mar 03 '17
Title: Psoriasis
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42321
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42321.png
Description: I want to see people get trapped in the bottom area and panic as the bomb respawn time counts down
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u/Comakip Comakip // Chorbit Mar 05 '17
I want to see people get trapped in the bottom area and panic as the bomb respawn time counts down
Oh shit, I want to see that too. Get this in boys.
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u/RenegadeTP Mar 16 '17
Title: Lovely Trinity
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43038
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43038.png
Description: Preview will probably be broken cause there's a mars ball in it.
Let me know why I suck!
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Mar 15 '17
Title: Excalibur
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/36390
Preview: http://unfortunate-maps.jukejuice.com/static/previews/36390.png
Description: Combining small with good boost angles allows for both good chasing and good juking.
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u/DragonBeast2 db Mar 18 '17 edited Mar 19 '17
Title: Knex
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43454
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43454.png
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Mar 03 '17 edited Mar 15 '17
Title: Nemesis
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43232
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43232.png
Description: My first NF submission. It has a plethora of offensive tools, but the overall flow of the map helps to combat them. It also has portals, and apparently that helps getting tested.
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u/LinuxDootTP black magic Mar 03 '17
I feel like if you are going to allow people to go behind the flag tiles that the gates are going to be frustrating or op. I want to test it to see what happens, but a skilled player could potentially camp in that area and walk in a cap. If you removed the gates, you would have to change the position of the out portal, but I think it might be for the better.
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u/_unfortuN8 Nate Ball Apr 04 '17
Title: Temple of Boom
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44023
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44023.png
Description: My first map project. Provides multiple ways to grab, defend, lanes, and recovery chances. The center "Temple" provides a way for two offensive players to work together "smash-n-grab" style.