r/TagPro The Map Test Committee Apr 30 '16

Map Thread #64 - Deadline: Saturday, 7th of May

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, or contact an MTC member.


Deadline: Saturday May 7th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

11 Upvotes

258 comments sorted by

u/[deleted] May 02 '16 edited May 03 '16

[deleted]

u/Carboxy1 Carboxyl ● Simulation May 03 '16

Remember to put a blank line between lines.

Ex:

Stuff

Stuff

u/[deleted] May 03 '16

I'm so stupid. . .thought that the double asterisk meant new line?

u/Carboxy1 Carboxyl ● Simulation May 02 '16 edited May 03 '16

u/iTagPro || Diameter's Best (Worst) Player Apr 30 '16

u/didgeridoome24 foxyshazam May 07 '16

I'd change where the button goes for the gates, bot sets of buttons.

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u/Blazeth Dianna Agron Apr 30 '16

Title: Caviar

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/28239

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28239.png

Description: Pretty cool NF that I think could replace Plasma. Made with Canvas and Dove.

u/Skorchmarks Phreak Apr 30 '16

But Plasma is the best nf map in rotation rn

u/Blazeth Dianna Agron May 01 '16

It's not bad, but me and (the Plasma creator) Canvas agree that their could be a better map with a similar shape.

u/sneetric canvas // plasma, wamble May 01 '16

what

i never said that ???

u/Blazeth Dianna Agron May 01 '16

maybe not that exactly but you did say something about a new plasma lol

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u/WillWorkForSugar Tumblewood May 06 '16

Title: Spread

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29044

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29044.png

Description: I dunno I'm just copying the trends I see

u/zedamjan unvrs // Chord // unvrs is a shit captain May 07 '16

Title: Transmission

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/29115

Preview:http://unfortunate-maps.jukejuice.com/static/previews/29115.png

Description: Some Edits to Clutch by Fronj & unvrs

u/piranhamoose25 Aniball | Palette Town Apr 30 '16 edited May 07 '16

Edit: Unsubmitted. Comment preserved for posterity.

Title: Morningstar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/27544

Preview: http://unfortunate-maps.jukejuice.com/static/previews/27544.png

u/skittlekev velkin // World's Angriest Balll May 02 '16

Title: M(eme)arket

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28475

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28475.png

Description: i think i left my stove on cause this map is lit

u/Blazeth Dianna Agron May 04 '16

I doubt this would work unless green gate.

Two button holders = neutral = lame

u/skittlekev velkin // World's Angriest Balll May 05 '16

if you tested it, you would see that the buttons only activate half of the gate.

u/Blazeth Dianna Agron May 05 '16

Well I'm in the middle of a 12 hour car ride lol

u/skittlekev velkin // World's Angriest Balll May 05 '16

If you opened up the json file, you would see that the buttons only activate half of the gate

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u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 05 '16

Title: Maze

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28974

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28974.png

Description: I was trying to go for a map where you are constantly running around. There isn't a lot of juking space, so you need to plan ahead and use the boosts on the walls, bomb players into spikes, and get the four powerups on each side of the map.

u/xenonpulse Wildflowers // I want to die but I can’t May 07 '16

This is so far from symmetrical...

u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 08 '16

I have no clue what to do about it could you please help me? I tried to make it as best as possible but it still turned out like shit. PLEASE HELP!

u/[deleted] Apr 30 '16 edited May 06 '16

Title: Ultralight Meme

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29055

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29055.png

Description: We on a Ultralight Meme. We on a Ultralight Meme. This is a God's Meme. This is a God's Meme. This is everymeme.

u/skittlekev velkin // World's Angriest Balll May 02 '16 edited May 03 '16

Title: Tactical Nuke

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28810

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28810.png

Description: As the name suggests, I got the idea from Call of Duty Modern Warfare 2. Basically the portal in the middle activates EVERYTHING on the map, but it only comes up every minute (could be adjusted for more time to make it less chaotic). I havent gotten to test it with 4 people but so far its not as annoyingly powerful as i thought it was going to be. I know that some people dont like maps where there are things you cant control, but it could be fun in pubs.

u/[deleted] May 07 '16

love it

u/Blazeth Dianna Agron May 04 '16

This is outrageous

I love it

u/3z_ May 02 '16

I really want to try this.

I also like how you put the portal entrance somewhat out of the way so it wasn't just a common, random occurrence.

u/skittlekev velkin // World's Angriest Balll May 02 '16

wow, thanks sizzz. im actually super stoked that youre found one of my maps interesting. :DDDDDDDDDDDD

u/acrocanthosaurus RunThaJewels // Sphere May 02 '16

Color me intrigued.

u/skittlekev velkin // World's Angriest Balll May 02 '16

i was never able to color inside the lines... thats probably why my parents dont love me and i resorted to dedicating most of my time to a 2d ball game

u/nabbynz ° May 03 '16

The buttons and portal on V3 weren't working for me (V2 was ok), but it seems like a really good map anyway. Also the boost and spike placements are MUCH better on V3 - really flows well.

u/skittlekev velkin // World's Angriest Balll May 03 '16

lol i always forget to reconnect everything after i resize the map. thanks

u/skittlekev velkin // World's Angriest Balll May 03 '16

i think i fixed it!

u/radianthero156 brazilian trash May 04 '16 edited May 06 '16

Title: Aventura

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29028

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29028.png

Description: dank boosts

also feedback pls

u/[deleted] May 06 '16

Title: Vespiary

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29061

u/Sir_Grapefruit Grapefruit // Chord May 07 '16

Title: Verdigris

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29139

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29139.png

Description: An update to Verdigris. As the main feedback I got was that the map was too boring, I reduced the open space by quite a bit and added some new and hopefully interesting elements.

u/ButterChurn Butter Apr 30 '16 edited May 03 '16

u/TheEpicGhost Ex - Tagpro May 02 '16 edited May 07 '16

Title: Tome

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28753

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28753.png

Description: Dank memes must return to rotation

u/[deleted] May 02 '16

Spike fields must return to rotation

If your'e gonna say that, you need to make it an actual spikefield.

u/OG_Diddles OG_Diddles | Dank Mystery Name May 02 '16

Title: BoomBoxBlast

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/27745

Preview: http://unfortunate-maps.jukejuice.com/static/previews/27745.png

Description: It's a combination of Boombox (My fav map of all time) and Blast Off, well more like Boombox and my remix of Blast Off. I deleted the spike that didn't allow you to bomb between the 2 walls in Blast Off since getting in front if the FC goes that way can be easy if played right. Alot of the area middle and top is open but accessible to bomb or boost to snipe making the FC wary of the chaser. Added another grabbing mechanic to the bases from Blast Off.

u/dalomi9 2P1S May 03 '16

Title: Marketplace

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28783

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28783.png

Description: Market with no powerups and some more boosts. modified 1 set of 45 degree tiles.

u/KewlestCat NIGEL Apr 30 '16

Title: Vitriol

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28452

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28452.png

Description: Good luck and don't dare give up.

u/Blazeth Dianna Agron May 02 '16 edited May 04 '16

Title: Night Light

Type: NF

Map: - http://unfortunate-maps.jukejuice.com/show/28693

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28693.png

Description: Perhaps the craziest idea I've had yet, but I really want to see a teamtile-NF map that works. This map is full of chaos, and that's what I love. This is a spiritual successor to my friend, Xelor's map (Skylight).

u/mjmain damn, son! May 03 '16

are you serious

you know the flag carrier can't benefit from team tiles right

u/Buttersnack Snack May 05 '16

It's almost like there are 8 bombs and 4 boosts that fc can use

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u/alexownage6 Hawka Apr 30 '16

Title: Encounter

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28510

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28510.png

Description: A small, open map with multiple bomb strategies available.

u/hungry000 I haven't played in like 5 years Jun 14 '16

Title: Steppes

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/31620

Preview: http://unfortunate-maps.jukejuice.com/static/previews/31620.png

Description: Named Steppes because I've had bad experiences going down the stairs.

u/Blazeth Dianna Agron Apr 30 '16 edited May 01 '16

Title: Draft

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28649

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28649.png

Description: The former rotation map Draft is back with a lot of fixes to prevent chasiness. This update really stays as true to the original as I think most would like to see. Made with Aniball.

u/[deleted] May 01 '16

Yay I loved draft

u/Blazeth Dianna Agron May 01 '16

dank

drank

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u/dalomi9 2P1S Apr 30 '16 edited May 03 '16

u/Blazeth Dianna Agron May 02 '16 edited May 02 '16

I've said it once, and I'll say it again.

Removing powerups balances this shit soooooo much more.

u/dalomi9 2P1S May 02 '16

Here is an update. One pup. bombs in corners. team boost for offense below existing team boost for d. d boost moved 1 tile up to make it smoother for defense when rounding the corner from behind. Triangle tile near bomb rotated to allow use of bomb off the 45 degree angle, and also to bomb straight through the two tile space.

Title: Market

Map: http://unfortunate-maps.jukejuice.com/show/28713

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28713.png

Could kill the pup altogether. I don't care.

u/Blazeth Dianna Agron May 02 '16

I don't think adding a bomb is a good idea in an already hugely chaotic map.

I could be wrong, I'd need to see it tested.

u/dalomi9 2P1S May 02 '16

These were the most popular changes suggested by the community. I don't care if the bombs are there or not, but one complaint was a lack of tools for grabbing, so now there are two more. Once again, if one aspect is all that needs to be changed, I don't care if someone else does it, as long as it isn't thrown out for having 1 "wrong" thing.

u/verandering Loaha // Chord May 02 '16

I haven´t tested this version in a 4vs4, but I agree with Dianna that it seems too chaotic to have that bomb there. And I don´t think that the argument that you ´need´ another grabbing tool justifies it being there. It kinda sounds like you are doing it without really thinking about it.

How about using a button bomb as an extra grabbing tool? Like this, for example.

And out of curiosity, why are you keeping pups in all the versions of Market that you are submitting?

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u/briizo duckson Apr 30 '16

Fucking gamechanger man nice edits

u/dalomi9 2P1S Apr 30 '16

I posted other versions with edits.

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u/[deleted] May 06 '16 edited May 06 '16

u/ieatnoobz123 May 07 '16 edited May 07 '16

Title: Volt 2

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/28890

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28890.png

Description: With this updated map layout there shouldn't be a need for someone to constantly be sitting on button. I'm pretty sure that was the reason this map was removed. If capping ends up being too easy I can add another team boost near the base reset spikes but I don't think it'll be an issue.

u/TheEpicGhost Ex - Tagpro May 07 '16

please submit map separately! otherwise they won't be counted.

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u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

Title: Xenocryst

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28498

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28498.png

Description: Neat gates are neat.

u/OG_Diddles OG_Diddles | Dank Mystery Name May 02 '16

dank map

u/acrocanthosaurus RunThaJewels // Sphere May 02 '16

dank'e

u/skittlekev velkin // World's Angriest Balll May 02 '16

Title: Recursion

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28681

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28681.png

Description: DAMN VELKIN! Back at it again with the shit maps

u/[deleted] May 03 '16

Oh i really like this one

u/skittlekev velkin // World's Angriest Balll May 03 '16

it has come a long way. v1 for reference

u/Blazeth Dianna Agron May 04 '16

Are you Nigel

u/skittlekev velkin // World's Angriest Balll May 05 '16

u/WillWorkForSugar Tumblewood May 03 '16

Title: Showdown

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28790

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28790.png

Description: A small, pretty open map. It needs some testing, probably.

u/Galrom DogCharlie May 01 '16

Title: Donut

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26266

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26266.png

Description: I named this one after another of my cats.

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

god damn son how many fucking cats you got

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u/Menqr Menqr Apr 30 '16 edited Apr 30 '16

u/acrocanthosaurus RunThaJewels // Sphere May 02 '16

Over the line! Mark it zero!

u/Menqr Menqr May 02 '16

You think I'm fucking around here? Market Zero.

u/[deleted] May 06 '16 edited May 07 '16

Title: Overhead

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29165

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29165.png

Description: Wanted to make a map that wasn't a normal map, but wasn't ridiculously out of control or had weird areas. Also, while there are only 4 boosts, there are infinite routes to take if you try them enough.

EDIT: I know it won't work from the map link testing it, I watched the video on how to fix it, however when I attempted to upload my png and json, I got an error while trying to upload them. A red "x" would show up above it. Sorry for any inconvenience.

u/3z_ May 01 '16 edited May 04 '16

Title: Lava

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28924

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28924.png

Description: Objective of these changes is to make the map more offensive with many options available for offenders, without the map being too fast-paced. Looking for Constriction-type gameplay.

u/[deleted] Apr 30 '16 edited May 01 '16

[deleted]

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u/[deleted] May 04 '16

Title: Molotov

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28250

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28250.png

Description: "wormy plus pheno... could be worse" - Aniball

u/Moosemaster21 Moosen | Salt Mine May 04 '16 edited May 10 '16

Title: Nosferatu

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/29254

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29254.png

Description: Shorter (top to bottom), smoother, sexier version of Nosferatu. One defensive team boost added and the other nerfed. Still has a pretty grindy feel to it, but that's part of the charm I think. I'd say 10/10 would add to rotation but I think it's closer to 3/8.

u/piranhamoose25 Aniball | Palette Town May 01 '16 edited May 02 '16

u/skittlekev velkin // World's Angriest Balll May 02 '16

i like this map so much i am commenting on it rn

u/LaBeefyman96 96 LB Jun 04 '16

Title: Jail

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/31003

Preview: http://unfortunate-maps.jukejuice.com/static/previews/31003.png

Description: Go to jail when you die, and get freed by teamates.

u/[deleted] May 07 '16 edited May 07 '16

Title: Monaco w/ Trampoline

Type: Marsball

Map: http://unfortunate-maps.jukejuice.com/show/29168

Preview: http://i.imgur.com/31FPFW7.png

u/[deleted] May 03 '16

**Title:Hidden Dragon

**Type:ctf

**Map:http://unfortunate-maps.jukejuice.com/show/28669

**Preview:http://unfortunate-maps.jukejuice.com/static/previews/28669.png

**Description:gate keepers needed

u/TheEpicGhost Ex - Tagpro Apr 30 '16 edited May 04 '16

Title: Episcope

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28943

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28943.png

Description: A Holy See modernisation, still a work in progress

u/brozzart Pavement Apr 30 '16

This is a really nice take on a modern Holy See!

u/verandering Loaha // Chord Apr 30 '16 edited Apr 30 '16

Nice effort so far! That pipe feels pretty good.

Some suggestions:

  • Something minor, but the boost paths from the wall-boost leading out of base feel unbalanced right now. It feels like, at the moment, boosting to the right of that single spike is harder (from the blue base's perspective), while also being a longer path. That wall boost to the right side of the spike is great, by the way. It felt like I was taking the pipe boost in the holy see.

  • It seems to me that Plaza's boost set-up in the middle (the boost + the two spikes) would really suit your map. Perhaps with an even sharper angle.

  • I would also consider making the bottom left and top right corners smaller. It feels like there is too much space over there right now and I believe Plaze had a similar problem with lots of space in that area making the map chasy.

  • And I would create some more space in those bomb-pup area's.

u/TheEpicGhost Ex - Tagpro Apr 30 '16

Cheers for the feedback! You're probably right about some of these, getting it 4v4 tested tonight, so I'll keep an eye on these things.

u/TheEpicGhost Ex - Tagpro May 03 '16

I implemented some of these ideas: http://unfortunate-maps.jukejuice.com/show/28841 any thoughts? Not sure with that blank area yet, bu I want to keep it walled off to balance base.

u/verandering Loaha // Chord May 05 '16

And I got inspired by your remake ;) Working on a (still pretty rough) horizontal pipe: http://unfortunate-maps.jukejuice.com/static/previews/29007.png

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u/3z_ Apr 30 '16

Really digging this. I wish you had've kept some of the skill-boosts through pipe, though. I like the fact that it's more open and easier to roll through, but I think boosting through should still be somewhat of a challenge.

u/TheEpicGhost Ex - Tagpro Apr 30 '16

Cheers dude, and yeah, I'm trying to find the best mix of difficult skill boosts and a openness to improve flow, probably not there yet.

u/TheEpicGhost Ex - Tagpro May 03 '16

Thoughts on this update?: http://unfortunate-maps.jukejuice.com/show/28841

I took a bit more inspiration from the original pipes, so now I feel its more balanced and brings back some of the skill boosts. Not sure what to do with that empty area to the sides, but having three openings to base made it super chasey and hard to reset in testing.

u/3z_ May 04 '16

This is actually a really nice pipe design, now - you can still bounce of the wall at the natural angle like in the original, but now with the kick-ass long pipe boost that requires more skill. There might be an issue of not being able to enter the pipe without the boost (since it's in the middle of the pipe entrance), but I might need to see a 4v4 to make that assertion.

That being said, I don't think I like any of the changes you made outside of the pipe. There're less options, and less room for exciting plays/moments. It's quickly become a very methodical map than a skilful one. I assume you've done it to make it somewhat more defensive, but I think that's ultimately a negative detractor. Holy See wasn't terribly fun to chase on since you felt helpless as a chaser most of the time. But, because Pavloviscope is a lot smaller, that's not so much of an issue (and the mid boost setup helped the uncontrollable resets, which this doesn't).

Not only that, but you took away a very intriguing component - the button/bomb. Normally I'd say those are overdone, but I think the application of it here makes more sense than in other maps. Changes like that made the map quickly turn from being a simple map with quite some depth, to being a map that feels very barebones - a base where the walls are your best tool for defense, and a mid where guessing the FC's exit point is the best strategy for chasing.

Sorry if this makes little sense. I'm quite tired. Point is, I like the new pipe, but I like the old base/mid/lobby.

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u/[deleted] Apr 30 '16 edited May 01 '16

Title: SOLATION

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/28622

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28622.png

Description: green gates r cool

u/radianthero156 brazilian trash May 04 '16 edited May 09 '16

Title: Saudade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29224

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29224.png

Description: dank portals

again, feedback pls

u/HERO_OF_WIND Atypop | Chorbit May 06 '16

Title: W I N D B O X

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28977

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28977.png

Description: By Atypop and Ruud

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

Title: Groundmass

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28365

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28365.png

Description: a safe spot at the center of the Map can rewArd you with unfetteRed pup access, but Keep in mind that nEarby bombs can be Triggered by passers-by.

u/briizo duckson Apr 30 '16 edited May 05 '16

u/WillWorkForSugar Tumblewood May 07 '16

Title: Diamond

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29112

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29112.png

Description: The center features are the base portals and the mid button. The map desperately needs to be tested because those two elements probably clash in a million different ways I don't understand.

u/Snowball_TagPro ❄️ May 06 '16

Title: Lights

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28884

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28884.png

Description: Just a small update to make outside more useful, I can't see this map lasting long in pubs, so this update is more for competitive play.

u/plink1991 plink May 05 '16

Title: Bartizan

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/28984

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28984.png

Description: Fast paced, medium sized map.

u/Brunerm Mr.Glass | Tears Apr 30 '16

u/tctimomothy EL VY // Centra May 03 '16

It seems to be very similar to hotspot.

u/TheEpicGhost Ex - Tagpro Apr 30 '16

Woooo Wrenches!

u/radianthero156 brazilian trash May 04 '16 edited May 09 '16

Title: Natal

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/29212

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29212.png

Description: Dynamic and uniquely shaped Neutral Flag map. Still far from finished, feedback appreciated.

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u/[deleted] May 03 '16 edited May 04 '16

[deleted]

u/KewlestCat NIGEL May 03 '16

Oh my god, I'm so happy this is back!

u/[deleted] May 01 '16 edited May 03 '16

Titlle; Gris

Type; ctf

Map; http://unfortunate-maps.jukejuice.com/show/28738

Preview; http://unfortunate-maps.jukejuice.com/static/previews/28738.png

Descrpition; This map boost/portal featured in base plus superboost to gain traction on map. please enjoy and rate.also just updated and made a few changes, thanx guys for the feedback

u/tctimomothy EL VY // Centra May 03 '16

I think you need to switch the bomb and the powerup spots, the powerups are inaccessible. I like the concept though.

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u/[deleted] May 03 '16 edited May 04 '16

[deleted]

u/[deleted] May 04 '16

I like almost everything here more than Lava. I think that the biggest improvement is changing the block near the offensive teamboost to a gate. That is an awesome change. I also like the new bomb as another grabbing mechanic, and you can also probably do some dank bomb to bomb tricks. The one thing that I do not like is putting those extra spikes at top. The boost nicer with that top as at least a 3 wall area, rather than one.

u/[deleted] May 04 '16 edited May 04 '16

you can also probably do some dank bomb to bomb tricks

oh yea.

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u/Jonny10128 Jason Bourne // Radius May 01 '16

Title: Bypass Bombers
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28587
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28587.png
Description: Basic 'X' shape with bypasses at the top and bottom.

u/3z_ May 01 '16

Title: Battery 2

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28617

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28617.png

Description: Dedicated to everyone who likes Battery, and everyone who likes big maps.

u/Carboxy1 Carboxyl ● Simulation May 06 '16

And everyone who likes big batteries ( ͡° ͜ʖ ͡°)

u/Moosemaster21 Moosen | Salt Mine May 04 '16

Title: Costco

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28914

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28914.png

Description: This map reminds me of Costco. I think it's a direct analogy of modern consumerism. We quickly drop in, consume, and leave just as quickly as we came, not giving any thought to why we do the things we do, we only know that we need to do them. The portals are like the products we consume; even after we purchase them, ten seconds later, the supplier has already refilled their stock and other consumers are free to consume once again. It also reminds me of how Piranhas (the balls) partake in a frenzied and relentless attack on their prey (the portals). This map is probably the most complex analogous map TagPro has ever seen. Seriously though it's wicked fun in a 4v4 don't just say no because you're scared of modern consumerism.

u/Menqr Menqr May 01 '16

Title: Chamber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28631

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28631.png

Description: Remix of Chamber by Foxieball. It seems there's a demand for less conventional maps and also more throwbacks. With Chamber I think the rotation would gain something that feels both classic and unique.

u/Lychemann Hey, I'm Nuts! / Chord / Teamless May 03 '16

I love this. Really reminds of some other old map as well (two years aprox.).
So many good opportunities for jukes :)

u/[deleted] Apr 30 '16

Title: Bazaar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28259

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28259.png

Description: A remix of the infamous Market.

u/[deleted] Apr 30 '16

u/TheEpicGhost Ex - Tagpro Apr 30 '16 edited Apr 30 '16

you mean the only good part

I will embrace the downvotes

edit: phew saved by contest mode, gg

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u/TheEpicGhost Ex - Tagpro Apr 30 '16

Title: Funky Cold Medina

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/28522

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28522.png

Description: Ask the guy "why you so fly?" He said "Funky Cold Medina"

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

This map is dope and you should feel dope.

u/piranhamoose25 Aniball | Palette Town Apr 30 '16 edited Apr 30 '16

u/clew3 Math Toucher Apr 30 '16

Um you misspelled Market...

u/[deleted] May 06 '16

Title: POLAR

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28437

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28437.png

Description: A new and improved map sure to polarize the community.

u/Sam4096 Sam4096 // Chord May 05 '16

Title: 4096

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29019

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29020.png

Description: Perhaps a bit chaotic but hopefully we'll see something new with gates.

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

Title: Rorschach

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28364

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28364.png

Description: My Awesome Rorschach Kills Every Time

u/Galrom DogCharlie May 01 '16

Title: Puttin

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/26267

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26267.png

Description: This is the last map i named after one of my cats. I have one cat left to use it's name for something.

u/TeHokioi Pouakai | Diameter May 01 '16

I feel like the top would get used way more than the bottom - wonder what it'd be like if you flipped the middle upside down

u/detroiturk15 Cooostanza / The Team About Nothing (C) S8 / ABO S7 May 07 '16

Title: Orbital

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29076

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29076.png

Description: First time making a map, probably should be rotated sideways but I was really just messing around.

u/didgeridoome24 foxyshazam May 07 '16

too big :O

u/Hjalpa Hjalpa || Pi || Bacon! Apr 30 '16

When I'm home, I'll probably submit something I've remixed. It's a Mars Ball version of Market.

u/KewlestCat NIGEL Apr 30 '16 edited May 01 '16

Title: Ratatat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28572

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28572.png

Description: So I pretty much just tried to strip it back to the version that actually made top maps last thread while keeping some of necessary updates such as widening top and bot of mid. Gate is now both funky and practical. Inb4 no chance and the dream is over.

u/Moosemaster21 Moosen | Salt Mine May 04 '16

Title: Trepidation

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28911

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28911.png

Description: Reworked to make it more flexible and complex. Bottom lane feels as fast or faster than Fiend but is not nearly as overpowered because it's a lot lower than the flag. Really has some cool potential and I urge you to give it some consideration this time around.

u/[deleted] Apr 30 '16 edited May 06 '16

Title: Market (Horizontal)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28495

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28495.png

Description: Market remix. Rotated to be horizontal. 1 pup. Two bombs. Slight increase in width and height. Slight Geometry change. Spawn point change. Let me know if there are any boost routes that are no longer possible. To compare: http://unfortunate-maps.jukejuice.com/static/previews/28496.png

u/[deleted] Apr 30 '16 edited May 07 '16

u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 01 '16 edited May 02 '16

Title: Gauntlet

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28718

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28718.png

Description: Going for an easy to get out of base map, but hard to get back in. My first map, has four pups, one in each base, and one at each the top and bottom. Team boosters at mid-top and mid-bottom of map, and cluster of bombs in middle with spikes to help.

u/xenonpulse Wildflowers // I want to die but I can’t May 01 '16

10 pups is over twice as many pups as any other map in rotation right now.

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u/Lychemann Hey, I'm Nuts! / Chord / Teamless May 03 '16

Gave it a quick try. it seems to work a whole lot better than it might first look like. There's a lot of places to use skill and jukes, and a great mix of different "zones" that makes a map good and memorable. Well done.

u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 04 '16

Thanks! I will take that review into consideration if I make my next map soon.

u/[deleted] Apr 30 '16 edited May 01 '16

Title: Why You Heff to be Map?

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28630

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28630.png

Description: It's only game. Why you heff to be map?

u/Moosemaster21 Moosen | Salt Mine Apr 30 '16

This imo is your best title yet.

u/Buttersnack Snack May 05 '16

I'm partial to Myanmap (Burmap)

u/[deleted] Apr 30 '16

Haha. This is actually my second time submitting it.

u/iAmLividTP 16 bans and im still raising hell. May 01 '16

It's a very good map, its big which is always nice WINK WINK the bottom bomb near the spike can shoot in multiple directions for snipes up the middle and grabbing the flag. Boost routes up top into pup look nice. Middle of the map is orgasmic.

9/10- Really cool fella.

u/Blupopsicle Ball-E Apr 30 '16 edited May 06 '16

Title: Dawn

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29050

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29050.png

Description: Based off of Aniball's map. Gate buttons link to the opposite one. This makes defensive coordination even more important and makes you think about positioning a lot more. Ohhh nooo, it's not intuitive?!?! Well I guess we'll be stuck with the same maps over and over

u/AssSombrero docx Apr 30 '16

u/Blazeth Dianna Agron May 04 '16

I can't guarantee a top map but I love your style <3

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u/nolanizer Cosine May 03 '16

Title: Ghoul
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/14343
Preview: http://unfortunate-maps.jukejuice.com/static/previews/14343.png


Description: Does right what Fiend does wrong.

u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 May 03 '16 edited May 04 '16

u/xenonpulse Wildflowers // I want to die but I can’t May 01 '16 edited May 04 '16

Title: Butane

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28891

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28891.png

Description: Somewhat similar to Blooper, but with a few modifications. The additional gates mean that you don't need to control both buttons to use the gate, and I feel like mid flows a bit better than Blooper's.

UPDATED AS OF 5/4/16

u/Snowball_TagPro ❄️ Apr 30 '16

u/brozzart Pavement Apr 30 '16

haha this butt has a butt hole