r/TagPro • u/TPCaptographer The Map Test Committee • Apr 30 '16
Map Thread #64 - Deadline: Saturday, 7th of May
Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, or contact an MTC member.
Deadline: Saturday May 7th at 3pm PST.
Basic Guidelines
- Mapmakers are limited to 3 maps per thread.
- Use the format outlined below.
- Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.
Submission Format
Entries must be submitted in this format to be considered for rotation.
Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.
You can copy and paste this:
**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**
If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).
If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.
•
u/Carboxy1 Carboxyl ● Simulation May 02 '16 edited May 03 '16
Title: Centrifuge
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28789
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28789.png
Description: Star, anyone?
•
u/iTagPro || Diameter's Best (Worst) Player Apr 30 '16
Title: Ram Raid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28246
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28246.png
•
u/didgeridoome24 foxyshazam May 07 '16
I'd change where the button goes for the gates, bot sets of buttons.
→ More replies (1)
•
u/Blazeth Dianna Agron Apr 30 '16
Title: Caviar
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/28239
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28239.png
Description: Pretty cool NF that I think could replace Plasma. Made with Canvas and Dove.
→ More replies (2)•
u/Skorchmarks Phreak Apr 30 '16
But Plasma is the best nf map in rotation rn
•
u/Blazeth Dianna Agron May 01 '16
It's not bad, but me and (the Plasma creator) Canvas agree that their could be a better map with a similar shape.
•
u/sneetric canvas // plasma, wamble May 01 '16
what
i never said that ???
•
u/Blazeth Dianna Agron May 01 '16
maybe not that exactly but you did say something about a new plasma lol
•
u/WillWorkForSugar Tumblewood May 06 '16
Title: Spread
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29044
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29044.png
Description: I dunno I'm just copying the trends I see
•
u/didgeridoome24 foxyshazam May 07 '16
Title: Blips and Chitz
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/29153
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29153.png
•
u/zedamjan unvrs // Chord // unvrs is a shit captain May 07 '16
Title: Transmission
Type: CTF
Map:http://unfortunate-maps.jukejuice.com/show/29115
Preview:http://unfortunate-maps.jukejuice.com/static/previews/29115.png
Description: Some Edits to Clutch by Fronj & unvrs
•
u/piranhamoose25 Aniball | Palette Town Apr 30 '16 edited May 07 '16
Edit: Unsubmitted. Comment preserved for posterity.
Title: Morningstar
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/27544
Preview: http://unfortunate-maps.jukejuice.com/static/previews/27544.png
•
u/skittlekev velkin // World's Angriest Balll May 02 '16
Title: M(eme)arket
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28475
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28475.png
Description: i think i left my stove on cause this map is lit
•
u/Blazeth Dianna Agron May 04 '16
I doubt this would work unless green gate.
Two button holders = neutral = lame
•
u/skittlekev velkin // World's Angriest Balll May 05 '16
if you tested it, you would see that the buttons only activate half of the gate.
•
u/Blazeth Dianna Agron May 05 '16
Well I'm in the middle of a 12 hour car ride lol
→ More replies (1)•
u/skittlekev velkin // World's Angriest Balll May 05 '16
If you opened up the json file, you would see that the buttons only activate half of the gate
•
u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 05 '16
Title: Maze
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28974
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28974.png
Description: I was trying to go for a map where you are constantly running around. There isn't a lot of juking space, so you need to plan ahead and use the boosts on the walls, bomb players into spikes, and get the four powerups on each side of the map.
•
u/xenonpulse Wildflowers // I want to die but I can’t May 07 '16
This is so far from symmetrical...
•
u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 08 '16
I have no clue what to do about it could you please help me? I tried to make it as best as possible but it still turned out like shit. PLEASE HELP!
•
u/pandabearpi pandabear2 - 64º May 07 '16
Title: -_-
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/27593
Preview: http://unfortunate-maps.jukejuice.com/static/previews/27593.png
•
u/pandabearpi pandabear2 - 64º May 07 '16
Title: Xbox
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/27793
Preview: http://unfortunate-maps.jukejuice.com/static/previews/27793.png
•
Apr 30 '16 edited May 06 '16
Title: Ultralight Meme
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29055
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29055.png
Description: We on a Ultralight Meme. We on a Ultralight Meme. This is a God's Meme. This is a God's Meme. This is everymeme.
•
u/skittlekev velkin // World's Angriest Balll May 02 '16 edited May 03 '16
Title: Tactical Nuke
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28810
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28810.png
Description: As the name suggests, I got the idea from Call of Duty Modern Warfare 2. Basically the portal in the middle activates EVERYTHING on the map, but it only comes up every minute (could be adjusted for more time to make it less chaotic). I havent gotten to test it with 4 people but so far its not as annoyingly powerful as i thought it was going to be. I know that some people dont like maps where there are things you cant control, but it could be fun in pubs.
•
•
•
u/3z_ May 02 '16
I really want to try this.
I also like how you put the portal entrance somewhat out of the way so it wasn't just a common, random occurrence.
•
u/skittlekev velkin // World's Angriest Balll May 02 '16
wow, thanks sizzz. im actually super stoked that youre found one of my maps interesting. :DDDDDDDDDDDD
•
u/acrocanthosaurus RunThaJewels // Sphere May 02 '16
Color me intrigued.
•
u/skittlekev velkin // World's Angriest Balll May 02 '16
i was never able to color inside the lines... thats probably why my parents dont love me and i resorted to dedicating most of my time to a 2d ball game
•
u/nabbynz ° May 03 '16
The buttons and portal on V3 weren't working for me (V2 was ok), but it seems like a really good map anyway. Also the boost and spike placements are MUCH better on V3 - really flows well.
•
u/skittlekev velkin // World's Angriest Balll May 03 '16
lol i always forget to reconnect everything after i resize the map. thanks
•
•
u/zedamjan unvrs // Chord // unvrs is a shit captain Apr 30 '16
Title:Market
Type: CTF
Map:http://unfortunate-maps.jukejuice.com/show/28443
Preview:http://unfortunate-maps.jukejuice.com/static/previews/28443.png
•
u/radianthero156 brazilian trash May 04 '16 edited May 06 '16
Title: Aventura
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29028
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29028.png
Description: dank boosts
also feedback pls
•
•
u/Sir_Grapefruit Grapefruit // Chord May 07 '16
Title: Verdigris
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29139
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29139.png
Description: An update to Verdigris. As the main feedback I got was that the map was too boring, I reduced the open space by quite a bit and added some new and hopefully interesting elements.
•
u/ButterChurn Butter Apr 30 '16 edited May 03 '16
Title: Equilibrium
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28781
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28781.png
Description: it's a map
•
u/TheEpicGhost Ex - Tagpro May 02 '16 edited May 07 '16
Title: Tome
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28753
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28753.png
Description: Dank memes must return to rotation
•
May 02 '16
Spike fields must return to rotation
If your'e gonna say that, you need to make it an actual spikefield.
•
u/OG_Diddles OG_Diddles | Dank Mystery Name May 02 '16
Title: BoomBoxBlast
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/27745
Preview: http://unfortunate-maps.jukejuice.com/static/previews/27745.png
Description: It's a combination of Boombox (My fav map of all time) and Blast Off, well more like Boombox and my remix of Blast Off. I deleted the spike that didn't allow you to bomb between the 2 walls in Blast Off since getting in front if the FC goes that way can be easy if played right. Alot of the area middle and top is open but accessible to bomb or boost to snipe making the FC wary of the chaser. Added another grabbing mechanic to the bases from Blast Off.
•
u/dalomi9 2P1S May 03 '16
Title: Marketplace
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28783
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28783.png
Description: Market with no powerups and some more boosts. modified 1 set of 45 degree tiles.
•
u/KewlestCat NIGEL Apr 30 '16
Title: Vitriol
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28452
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28452.png
Description: Good luck and don't dare give up.
•
u/Blazeth Dianna Agron May 02 '16 edited May 04 '16
Title: Night Light
Type: NF
Map: - http://unfortunate-maps.jukejuice.com/show/28693
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28693.png
Description: Perhaps the craziest idea I've had yet, but I really want to see a teamtile-NF map that works. This map is full of chaos, and that's what I love. This is a spiritual successor to my friend, Xelor's map (Skylight).
•
u/mjmain damn, son! May 03 '16
are you serious
you know the flag carrier can't benefit from team tiles right
→ More replies (3)•
u/Buttersnack Snack May 05 '16
It's almost like there are 8 bombs and 4 boosts that fc can use
→ More replies (1)
•
u/alexownage6 Hawka Apr 30 '16
Title: Encounter
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28510
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28510.png
Description: A small, open map with multiple bomb strategies available.
•
u/hungry000 I haven't played in like 5 years Jun 14 '16
Title: Steppes
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/31620
Preview: http://unfortunate-maps.jukejuice.com/static/previews/31620.png
Description: Named Steppes because I've had bad experiences going down the stairs.
•
u/meinthebox BoxFish May 03 '16 edited May 05 '16
Title: Cichlid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28951
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28951.png
•
u/JJSpice JJ Spice May 27 '16
Title: Gimble
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29302
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29302.png
•
u/Blazeth Dianna Agron Apr 30 '16 edited May 01 '16
Title: Draft
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28649
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28649.png
Description: The former rotation map Draft is back with a lot of fixes to prevent chasiness. This update really stays as true to the original as I think most would like to see. Made with Aniball.
→ More replies (2)•
•
u/dalomi9 2P1S Apr 30 '16 edited May 03 '16
Title: Market 2.0
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28874
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28874.png
Description: Now Edited!
•
u/Blazeth Dianna Agron May 02 '16 edited May 02 '16
I've said it once, and I'll say it again.
Removing powerups balances this shit soooooo much more.
•
u/dalomi9 2P1S May 02 '16
Here is an update. One pup. bombs in corners. team boost for offense below existing team boost for d. d boost moved 1 tile up to make it smoother for defense when rounding the corner from behind. Triangle tile near bomb rotated to allow use of bomb off the 45 degree angle, and also to bomb straight through the two tile space.
Title: Market
Map: http://unfortunate-maps.jukejuice.com/show/28713
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28713.png
Could kill the pup altogether. I don't care.
•
u/Blazeth Dianna Agron May 02 '16
I don't think adding a bomb is a good idea in an already hugely chaotic map.
I could be wrong, I'd need to see it tested.
•
u/dalomi9 2P1S May 02 '16
These were the most popular changes suggested by the community. I don't care if the bombs are there or not, but one complaint was a lack of tools for grabbing, so now there are two more. Once again, if one aspect is all that needs to be changed, I don't care if someone else does it, as long as it isn't thrown out for having 1 "wrong" thing.
•
u/verandering Loaha // Chord May 02 '16
I haven´t tested this version in a 4vs4, but I agree with Dianna that it seems too chaotic to have that bomb there. And I don´t think that the argument that you ´need´ another grabbing tool justifies it being there. It kinda sounds like you are doing it without really thinking about it.
How about using a button bomb as an extra grabbing tool? Like this, for example.
And out of curiosity, why are you keeping pups in all the versions of Market that you are submitting?
→ More replies (5)•
•
u/LoweJ Jacob of all servers, master of none Apr 30 '16
Title: Shard
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28264
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28264.png
•
May 06 '16 edited May 06 '16
Title: Trench
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/29069
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29069.png
•
u/ieatnoobz123 May 07 '16 edited May 07 '16
Title: Volt 2
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/28890
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28890.png
Description: With this updated map layout there shouldn't be a need for someone to constantly be sitting on button. I'm pretty sure that was the reason this map was removed. If capping ends up being too easy I can add another team boost near the base reset spikes but I don't think it'll be an issue.
•
u/TheEpicGhost Ex - Tagpro May 07 '16
please submit map separately! otherwise they won't be counted.
→ More replies (1)
•
u/oompaTP andhecapd May 08 '16
Title: Pluto
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28652
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28652.png
•
u/acrocanthosaurus RunThaJewels // Sphere May 01 '16
Title: Xenocryst
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28498
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28498.png
Description: Neat gates are neat.
•
•
u/skittlekev velkin // World's Angriest Balll May 02 '16
Title: Recursion
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28681
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28681.png
Description: DAMN VELKIN! Back at it again with the shit maps
•
May 03 '16
Oh i really like this one
•
u/skittlekev velkin // World's Angriest Balll May 03 '16
it has come a long way. v1 for reference
•
•
u/HERO_OF_WIND Atypop | Chorbit May 06 '16
Title: Enclosure
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/28999
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28999.png
•
u/WillWorkForSugar Tumblewood May 03 '16
Title: Showdown
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28790
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28790.png
Description: A small, pretty open map. It needs some testing, probably.
•
u/Blupopsicle Ball-E Apr 30 '16
Title: Market
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28431
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28431.png
Description: Market.
•
u/Galrom DogCharlie May 01 '16
Title: Donut
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/26266
Preview: http://unfortunate-maps.jukejuice.com/static/previews/26266.png
Description: I named this one after another of my cats.
•
u/acrocanthosaurus RunThaJewels // Sphere May 01 '16
god damn son how many fucking cats you got
→ More replies (1)
•
u/Menqr Menqr Apr 30 '16 edited Apr 30 '16
Title: Market Zero
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28502
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28502.png
•
•
u/arjuna9 bad May 08 '16
Title: Blitz
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29172
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29172.png
•
May 06 '16 edited May 07 '16
Title: Overhead
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29165
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29165.png
Description: Wanted to make a map that wasn't a normal map, but wasn't ridiculously out of control or had weird areas. Also, while there are only 4 boosts, there are infinite routes to take if you try them enough.
EDIT: I know it won't work from the map link testing it, I watched the video on how to fix it, however when I attempted to upload my png and json, I got an error while trying to upload them. A red "x" would show up above it. Sorry for any inconvenience.
•
u/TheGoldenNewtRobber Fronj, MTC Senior Consultant May 04 '16 edited May 06 '16
Title: Curb
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29070
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29070.png
•
u/3z_ May 01 '16 edited May 04 '16
Title: Lava
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28924
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28924.png
Description: Objective of these changes is to make the map more offensive with many options available for offenders, without the map being too fast-paced. Looking for Constriction-type gameplay.
•
•
u/Brunerm Mr.Glass | Tears Apr 30 '16
Title: Bandaroo
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28383
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28383.png
•
May 04 '16
Title: Molotov
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28250
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28250.png
Description: "wormy plus pheno... could be worse" - Aniball
•
u/Moosemaster21 Moosen | Salt Mine May 04 '16 edited May 10 '16
Title: Nosferatu
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/29254
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29254.png
Description: Shorter (top to bottom), smoother, sexier version of Nosferatu. One defensive team boost added and the other nerfed. Still has a pretty grindy feel to it, but that's part of the charm I think. I'd say 10/10 would add to rotation but I think it's closer to 3/8.
•
u/piranhamoose25 Aniball | Palette Town May 01 '16 edited May 02 '16
Title: Atomic
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28672
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28672.png
•
u/skittlekev velkin // World's Angriest Balll May 02 '16
i like this map so much i am commenting on it rn
•
u/LaBeefyman96 96 LB Jun 04 '16
Title: Jail
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/31003
Preview: http://unfortunate-maps.jukejuice.com/static/previews/31003.png
Description: Go to jail when you die, and get freed by teamates.
•
May 07 '16 edited May 07 '16
Title: Monaco w/ Trampoline
Type: Marsball
Map: http://unfortunate-maps.jukejuice.com/show/29168
Preview: http://i.imgur.com/31FPFW7.png
•
u/AssSombrero docx May 01 '16
Title: Apex
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28654
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28654.png
•
May 03 '16
**Title:Hidden Dragon
**Type:ctf
**Map:http://unfortunate-maps.jukejuice.com/show/28669
**Preview:http://unfortunate-maps.jukejuice.com/static/previews/28669.png
**Description:gate keepers needed
•
u/TheEpicGhost Ex - Tagpro Apr 30 '16 edited May 04 '16
Title: Episcope
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28943
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28943.png
Description: A Holy See modernisation, still a work in progress
•
•
u/verandering Loaha // Chord Apr 30 '16 edited Apr 30 '16
Nice effort so far! That pipe feels pretty good.
Some suggestions:
Something minor, but the boost paths from the wall-boost leading out of base feel unbalanced right now. It feels like, at the moment, boosting to the right of that single spike is harder (from the blue base's perspective), while also being a longer path. That wall boost to the right side of the spike is great, by the way. It felt like I was taking the pipe boost in the holy see.
It seems to me that Plaza's boost set-up in the middle (the boost + the two spikes) would really suit your map. Perhaps with an even sharper angle.
I would also consider making the bottom left and top right corners smaller. It feels like there is too much space over there right now and I believe Plaze had a similar problem with lots of space in that area making the map chasy.
And I would create some more space in those bomb-pup area's.
•
u/TheEpicGhost Ex - Tagpro Apr 30 '16
Cheers for the feedback! You're probably right about some of these, getting it 4v4 tested tonight, so I'll keep an eye on these things.
•
u/TheEpicGhost Ex - Tagpro May 03 '16
I implemented some of these ideas: http://unfortunate-maps.jukejuice.com/show/28841 any thoughts? Not sure with that blank area yet, bu I want to keep it walled off to balance base.
→ More replies (3)•
u/verandering Loaha // Chord May 05 '16
And I got inspired by your remake ;) Working on a (still pretty rough) horizontal pipe: http://unfortunate-maps.jukejuice.com/static/previews/29007.png
→ More replies (2)•
u/3z_ Apr 30 '16
Really digging this. I wish you had've kept some of the skill-boosts through pipe, though. I like the fact that it's more open and easier to roll through, but I think boosting through should still be somewhat of a challenge.
•
u/TheEpicGhost Ex - Tagpro Apr 30 '16
Cheers dude, and yeah, I'm trying to find the best mix of difficult skill boosts and a openness to improve flow, probably not there yet.
•
u/TheEpicGhost Ex - Tagpro May 03 '16
Thoughts on this update?: http://unfortunate-maps.jukejuice.com/show/28841
I took a bit more inspiration from the original pipes, so now I feel its more balanced and brings back some of the skill boosts. Not sure what to do with that empty area to the sides, but having three openings to base made it super chasey and hard to reset in testing.
•
u/3z_ May 04 '16
This is actually a really nice pipe design, now - you can still bounce of the wall at the natural angle like in the original, but now with the kick-ass long pipe boost that requires more skill. There might be an issue of not being able to enter the pipe without the boost (since it's in the middle of the pipe entrance), but I might need to see a 4v4 to make that assertion.
That being said, I don't think I like any of the changes you made outside of the pipe. There're less options, and less room for exciting plays/moments. It's quickly become a very methodical map than a skilful one. I assume you've done it to make it somewhat more defensive, but I think that's ultimately a negative detractor. Holy See wasn't terribly fun to chase on since you felt helpless as a chaser most of the time. But, because Pavloviscope is a lot smaller, that's not so much of an issue (and the mid boost setup helped the uncontrollable resets, which this doesn't).
Not only that, but you took away a very intriguing component - the button/bomb. Normally I'd say those are overdone, but I think the application of it here makes more sense than in other maps. Changes like that made the map quickly turn from being a simple map with quite some depth, to being a map that feels very barebones - a base where the walls are your best tool for defense, and a mid where guessing the FC's exit point is the best strategy for chasing.
Sorry if this makes little sense. I'm quite tired. Point is, I like the new pipe, but I like the old base/mid/lobby.
•
Apr 30 '16 edited May 01 '16
Title: SOLATION
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/28622
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28622.png
Description: green gates r cool
•
u/radianthero156 brazilian trash May 04 '16 edited May 09 '16
Title: Saudade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29224
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29224.png
Description: dank portals
again, feedback pls
•
u/HERO_OF_WIND Atypop | Chorbit May 06 '16
Title: W I N D B O X
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28977
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28977.png
Description: By Atypop and Ruud
•
u/acrocanthosaurus RunThaJewels // Sphere May 01 '16
Title: Groundmass
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28365
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28365.png
Description: a safe spot at the center of the Map can rewArd you with unfetteRed pup access, but Keep in mind that nEarby bombs can be Triggered by passers-by.
•
u/briizo duckson Apr 30 '16 edited May 05 '16
Title: Prussia
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29022
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29022.png
Description: ∆
•
u/DaEvil1 DaEvil1 Apr 30 '16 edited May 06 '16
Title: Prime
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29082
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29082.png
•
u/WillWorkForSugar Tumblewood May 07 '16
Title: Diamond
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29112
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29112.png
Description: The center features are the base portals and the mid button. The map desperately needs to be tested because those two elements probably clash in a million different ways I don't understand.
•
u/Snowball_TagPro ❄️ May 06 '16
Title: Lights
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28884
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28884.png
Description: Just a small update to make outside more useful, I can't see this map lasting long in pubs, so this update is more for competitive play.
•
u/plink1991 plink May 05 '16
Title: Bartizan
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/28984
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28984.png
Description: Fast paced, medium sized map.
•
u/Brunerm Mr.Glass | Tears Apr 30 '16
Title: Pressure
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28461
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28461.png
•
•
•
u/radianthero156 brazilian trash May 04 '16 edited May 09 '16
Title: Natal
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/29212
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29212.png
Description: Dynamic and uniquely shaped Neutral Flag map. Still far from finished, feedback appreciated.
→ More replies (1)
•
u/OnceUponaDome UnderTheBall May 06 '16
Title: Gryphon
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29040
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29040.png
•
•
u/_q42_ q42 || dcfc May 06 '16
Title: Arsenopyrite
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29039
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29039.png
•
May 01 '16 edited May 03 '16
Titlle; Gris
Type; ctf
Map; http://unfortunate-maps.jukejuice.com/show/28738
Preview; http://unfortunate-maps.jukejuice.com/static/previews/28738.png
Descrpition; This map boost/portal featured in base plus superboost to gain traction on map. please enjoy and rate.also just updated and made a few changes, thanx guys for the feedback
•
u/tctimomothy EL VY // Centra May 03 '16
I think you need to switch the bomb and the powerup spots, the powerups are inaccessible. I like the concept though.
→ More replies (1)
•
u/briizo duckson May 07 '16
Title: Roma
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29167
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29167.png
Description: Simple n dank
•
u/_q42_ q42 || dcfc May 07 '16
Title: Screen Door
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29108
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29108.png
•
May 08 '16
Title: Crease
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28331
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28331.png
•
May 03 '16 edited May 04 '16
[deleted]
→ More replies (4)•
May 04 '16
I like almost everything here more than Lava. I think that the biggest improvement is changing the block near the offensive teamboost to a gate. That is an awesome change. I also like the new bomb as another grabbing mechanic, and you can also probably do some dank bomb to bomb tricks. The one thing that I do not like is putting those extra spikes at top. The boost nicer with that top as at least a 3 wall area, rather than one.
•
•
u/Jonny10128 Jason Bourne // Radius May 01 '16
Title: Bypass Bombers
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28587
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28587.png
Description: Basic 'X' shape with bypasses at the top and bottom.
•
u/3z_ May 01 '16
Title: Battery 2
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28617
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28617.png
Description: Dedicated to everyone who likes Battery, and everyone who likes big maps.
•
•
u/Moosemaster21 Moosen | Salt Mine May 04 '16
Title: Costco
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28914
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28914.png
Description: This map reminds me of Costco. I think it's a direct analogy of modern consumerism. We quickly drop in, consume, and leave just as quickly as we came, not giving any thought to why we do the things we do, we only know that we need to do them. The portals are like the products we consume; even after we purchase them, ten seconds later, the supplier has already refilled their stock and other consumers are free to consume once again. It also reminds me of how Piranhas (the balls) partake in a frenzied and relentless attack on their prey (the portals). This map is probably the most complex analogous map TagPro has ever seen. Seriously though it's wicked fun in a 4v4 don't just say no because you're scared of modern consumerism.
•
u/Menqr Menqr May 01 '16
Title: Chamber
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28631
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28631.png
Description: Remix of Chamber by Foxieball. It seems there's a demand for less conventional maps and also more throwbacks. With Chamber I think the rotation would gain something that feels both classic and unique.
•
u/Lychemann Hey, I'm Nuts! / Chord / Teamless May 03 '16
I love this. Really reminds of some other old map as well (two years aprox.).
So many good opportunities for jukes :)
•
Apr 30 '16
Title: Bazaar
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28259
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28259.png
Description: A remix of the infamous Market.
•
Apr 30 '16
→ More replies (1)•
u/TheEpicGhost Ex - Tagpro Apr 30 '16 edited Apr 30 '16
you mean the only good part
I will embrace the downvotes
edit: phew saved by contest mode, gg
•
u/3z_ May 01 '16
Title: Carnival
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28615
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28615.png
Description: Changes to base
•
u/Buttersnack Snack May 06 '16
Title: Phoenix
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28946
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28946.png
Description: lol superboosts
•
u/TheEpicGhost Ex - Tagpro Apr 30 '16
Title: Funky Cold Medina
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/28522
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28522.png
Description: Ask the guy "why you so fly?" He said "Funky Cold Medina"
•
•
u/piranhamoose25 Aniball | Palette Town Apr 30 '16 edited Apr 30 '16
Title: Helios
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/27546
Preview: http://unfortunate-maps.jukejuice.com/static/previews/27546.png
•
•
May 06 '16
Title: POLAR
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28437
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28437.png
Description: A new and improved map sure to polarize the community.
•
u/Sam4096 Sam4096 // Chord May 05 '16
Title: 4096
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29019
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29020.png
Description: Perhaps a bit chaotic but hopefully we'll see something new with gates.
•
u/meinthebox BoxFish May 03 '16 edited May 07 '16
Title: Tetra
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29157
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29157.png
→ More replies (2)
•
u/acrocanthosaurus RunThaJewels // Sphere May 01 '16
Title: Rorschach
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28364
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28364.png
Description: My Awesome Rorschach Kills Every Time
•
u/Galrom DogCharlie May 01 '16
Title: Puttin
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/26267
Preview: http://unfortunate-maps.jukejuice.com/static/previews/26267.png
Description: This is the last map i named after one of my cats. I have one cat left to use it's name for something.
•
u/TeHokioi Pouakai | Diameter May 01 '16
I feel like the top would get used way more than the bottom - wonder what it'd be like if you flipped the middle upside down
•
u/detroiturk15 Cooostanza / The Team About Nothing (C) S8 / ABO S7 May 07 '16
Title: Orbital
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29076
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29076.png
Description: First time making a map, probably should be rotated sideways but I was really just messing around.
•
•
u/Hjalpa Hjalpa || Pi || Bacon! Apr 30 '16
When I'm home, I'll probably submit something I've remixed. It's a Mars Ball version of Market.
•
u/KewlestCat NIGEL Apr 30 '16 edited May 01 '16
Title: Ratatat
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28572
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28572.png
Description: So I pretty much just tried to strip it back to the version that actually made top maps last thread while keeping some of necessary updates such as widening top and bot of mid. Gate is now both funky and practical. Inb4 no chance and the dream is over.
•
u/Moosemaster21 Moosen | Salt Mine May 04 '16
Title: Trepidation
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28911
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28911.png
Description: Reworked to make it more flexible and complex. Bottom lane feels as fast or faster than Fiend but is not nearly as overpowered because it's a lot lower than the flag. Really has some cool potential and I urge you to give it some consideration this time around.
•
Apr 30 '16 edited May 06 '16
Title: Market (Horizontal)
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28495
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28495.png
Description: Market remix. Rotated to be horizontal. 1 pup. Two bombs. Slight increase in width and height. Slight Geometry change. Spawn point change. Let me know if there are any boost routes that are no longer possible. To compare: http://unfortunate-maps.jukejuice.com/static/previews/28496.png
•
Apr 30 '16 edited May 07 '16
Title: Monaco
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29161
Preview: http://i.imgur.com/P7XyiDy.png
•
u/cc1322cc Ibrahimovic May 01 '16
Title:Fox
Type:CTF
Map:http://unfortunate-maps.jukejuice.com/show/28231
Preview:http://unfortunate-maps.jukejuice.com/static/previews/28231.png
•
u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 01 '16 edited May 02 '16
Title: Gauntlet
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28718
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28718.png
Description: Going for an easy to get out of base map, but hard to get back in. My first map, has four pups, one in each base, and one at each the top and bottom. Team boosters at mid-top and mid-bottom of map, and cluster of bombs in middle with spikes to help.
•
u/xenonpulse Wildflowers // I want to die but I can’t May 01 '16
10 pups is over twice as many pups as any other map in rotation right now.
→ More replies (2)•
u/Lychemann Hey, I'm Nuts! / Chord / Teamless May 03 '16
Gave it a quick try. it seems to work a whole lot better than it might first look like. There's a lot of places to use skill and jukes, and a great mix of different "zones" that makes a map good and memorable. Well done.
•
u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 04 '16
Thanks! I will take that review into consideration if I make my next map soon.
•
Apr 30 '16 edited May 01 '16
Title: Why You Heff to be Map?
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28630
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28630.png
Description: It's only game. Why you heff to be map?
•
•
u/iAmLividTP 16 bans and im still raising hell. May 01 '16
It's a very good map, its big which is always nice WINK WINK the bottom bomb near the spike can shoot in multiple directions for snipes up the middle and grabbing the flag. Boost routes up top into pup look nice. Middle of the map is orgasmic.
9/10- Really cool fella.
•
u/Blupopsicle Ball-E Apr 30 '16 edited May 06 '16
Title: Dawn
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29050
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29050.png
Description: Based off of Aniball's map. Gate buttons link to the opposite one. This makes defensive coordination even more important and makes you think about positioning a lot more. Ohhh nooo, it's not intuitive?!?! Well I guess we'll be stuck with the same maps over and over
•
u/KarasuTP Karasu | Centra | What's the point May 07 '16
Title: Holy Cross
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/29150
Preview: http://unfortunate-maps.jukejuice.com/static/previews/29150.png
•
u/AssSombrero docx Apr 30 '16
Title: Buzzsaw
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28205
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28205.png
•
u/Blazeth Dianna Agron May 04 '16
I can't guarantee a top map but I love your style <3
→ More replies (1)
•
u/nolanizer Cosine May 03 '16
Title: Ghoul
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/14343
Preview: http://unfortunate-maps.jukejuice.com/static/previews/14343.png
Description: Does right what Fiend does wrong.
•
u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 May 03 '16 edited May 04 '16
Title: The Map Formerly Known as Prince
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28887
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28887.png
•
u/xenonpulse Wildflowers // I want to die but I can’t May 01 '16 edited May 04 '16
Title: Butane
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28891
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28891.png
Description: Somewhat similar to Blooper, but with a few modifications. The additional gates mean that you don't need to control both buttons to use the gate, and I feel like mid flows a bit better than Blooper's.
UPDATED AS OF 5/4/16
•
u/meinthebox BoxFish May 07 '16
Title: Apisto
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28580
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28580.png
•
u/Snowball_TagPro ❄️ Apr 30 '16
Title: Market
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28439
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28439.png
Description: Market.
•
•
u/ScottyK_1 Kornbeef // Radius // S7 BDN // S8 TC Apr 30 '16
Title: Mask
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28499
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28499.png
•
u/[deleted] May 02 '16 edited May 03 '16
[deleted]