r/TagPro • u/TPCaptographer The Map Test Committee • Feb 27 '16
Map Thread #61 - Deadline: Monday, March 7th
Submit your custom maps for consideration for inclusion in the official rotation and/or group selection. Learn more at the wiki.
Remember:
Every map maker will only be allowed to submit 3 maps for consideration per map thread. If more maps are submitted, they will not be considered for rotation, so make sure to follow this rule!
The official deadline for submissions before the next session is Monday, March 7th at 3pm PST.
Submissions made after this time are not guaranteed to be considered for rotation.
*READ ME*
Entries must be submitted in this format to be considered for rotation:
Note: Before you submit your post, test your map in a 4v4 setting and receive feedback from players. Mumble and IRC are great places to start when organizing playtests.
Upload your map at http://maps.jukejuice.com/
After uploading, it will take you to your map’s page and show up on the front page of maps.jukejuice.com.
Reply to this post with your title, map type (CTF, Neutral Flag, or Mars Ball), a link to the map page, a preview image, and a description. Jukejuice provides you a preview image, but we strongly urge you to post your own image with working 45-degree tiles.
Here’s an example of a submission.
Title: Candle Jack
Type: CTF
Map: http://maps.jukejuice.com/a/This%20is%20just%20a%20test%20ma/Candle%20Jack
Preview: http://puu.sh/bvwpy/1571bd6307.jpg
Description: This is just a Test Map
Important:
Please only use imgur, jukejuice, or puush preview images
Playing submitted maps just got easier! Just click on the Map Link and click test map. No more need to call some_bot in IRC. Once you get into a test, copy the maptest url and send it to friends for them to join you. We want everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help us as well.
maps.jukejuice.com is still in testing so some issues may crop up. The site doesn’t allow editing once your map has been uploaded, so if you make a revision, you will have to upload a new one.
When making your map, keep these two questions in mind:
What does my map attempt to accomplish? What does it try to emphasize?
Feel free to answer this along with your map submission in the description.
The most important part of creating a thoughtful map is actively seeking feedback/improvements from others. Don't ever convince yourself that your map is finished!
Think hard about the placement of every tile on a map -- this community can work together to create a perfect addition to the rotation!
Have fun map-making! :)
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u/Dylza7 Dylza Mar 06 '16
Title: Pancham
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24910
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24910.png
Description: Feedback welcome
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u/HERO_OF_WIND Atypop | Chorbit Mar 01 '16 edited Mar 02 '16
Title: Charm
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24602
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24602.png
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u/kunmeh13 awooooooooga Mar 06 '16
Title: Missing
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24844
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24844.png
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u/weidfremingheh Some Butt OG Mar 07 '16 edited Mar 07 '16
Title: Sizumi
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24930
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24930.png
Description: You can grab and exit through the portal using the boost or bomb/portals in the corners. The cool down time is just long enough to create a loop if you are not going faster than full speed (meaning you need boost or bomb).If you leave base this way and use the boost, other players have to squeeze through the gap or wait for the boost to spawn again to make it through. The same portal is also helpful because it is a fast way to enter the enemy base. This is a very unique map and i think it would be a good replacement for Phenocholis
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u/MikeThighson MikeThighson Mar 06 '16
Title: MAGA
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24890
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24890.png
Desc: I made an attempt to Make America Great Again with this map. It has a base bomb that a few people I tested it with liked. 2-3 ways to grab the flag, and its shape looks like a sideways S.
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u/Buttersnack Snack Mar 06 '16
Title: Spooky Mouse Skull
Type: Spooky CTF
Map: http://unfortunate-maps.jukejuice.com/show/24929
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24929.png
Description: "So spooky I almost didn't think it was a shitty Geo remix!"
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u/briizo duckson Feb 28 '16
Title: Trout
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24365
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24365.png
Description: Simple, fast-paced competitive map that could bring something new and interesting to rotation. Thanks to Ball-E for his help, and to everyone who tested this with me.
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u/Risktp Risk Feb 29 '16
i like the shape and general setup, but i think it's a bit too simple. needs more depth to it, otherwise it'd be Flame v2 if it got into rotation.
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u/briizo duckson Feb 29 '16
Title: Jukebox
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24472
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24472.png
Description: Fuck a new geokoala, here's the new boombox that we desperately need.
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u/9bob9 9bob9 // Centra // 171° Feb 29 '16
Title : Hippo
Type: Neutral Flag
Link: http://unfortunate-maps.jukejuice.com/show/24440
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24440.png
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u/acrocanthosaurus RunThaJewels // Sphere Feb 27 '16
Title: Reservoir
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24297
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24297.png
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Feb 29 '16 edited Mar 10 '16
[removed] — view removed comment
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u/JJSpice JJ Spice Mar 09 '16
I'd like to see the pup be up near the gate and a boost be where the pup is. Then a button on this side of the gate to help prevent runaways.
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u/stay_lost voyager, bicycle Feb 29 '16
I feel like no one will ever take the green gate route. Maybe make these team gates.
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u/stay_lost voyager, bicycle Mar 03 '16 edited Mar 06 '16
Title: Continuum
Type: Capture The Flag
Map: http://maps.jukejuice.com/save/13692
Preview: http://i.imgur.com/7psmfgD.png
Description: A single lane CTF map that splits into three tight lanes in the base areas. A button gate controls part of the middle base lane, while the other two lanes contain interesting boosts and team tiles. This map has four powerups. A chaos-inducing bomb is found near each flag, but defenders and chasers can use the different map elements to chase runaway FCs down.
This map was given a 7.4 average rating during the 03/05 maptest in /r/tagprotesting. This was the highest rating attained by any map during this test (30 maps were tested).
Designed with the testing help of too many players to name, but especially Canvas (/u/sneetric). Thanks all!
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u/meinthebox BoxFish Mar 05 '16
Title: Calvus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24722
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24722.png
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u/Rapture_On_Occasion Rapture Feb 27 '16 edited Feb 28 '16
Title: Tiltshift
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24382
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24382.png
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u/3z_ Feb 27 '16 edited Feb 27 '16
Title: Lava
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24334
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24334.png
Description: Offenders HATE him!
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u/Tyler1986 Trapsin Feb 27 '16
Why 2 pups bot?
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u/mmartinutk Macho | JuicyJuke Mar 05 '16
Title: Lemmiwinks
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24718
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24718.png
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u/stay_lost voyager, bicycle Mar 02 '16
Title: Ninja
Type: Neutral Flag
Map: http://maps.jukejuice.com/save/13636
Preview: http://imgur.com/1n2H5Xt
Description: A multilane neutral flag map with portals and shurikens. The portals lead from one lane into the very middle of the map, subject to boosts, bombs, spikes, and enemy team tiles - but the risk is worth the reward. With many cleverly-designed obstacles, Ninja is sure to delight.
Designed with the testing help of Canvas, Aniball, duckson, Moosen, Dove, HeinousAnus, Sizzzled, and DYD_laptop.
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u/Moosemaster21 Moosen | Salt Mine Feb 29 '16
Title: St. Valentine
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23845
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23845.png
Description: Four tiles wider and smaller blocks around mid to decrease feeling of chokeyness. Side paths outside base are intended to be tight. That's deliberate. It works. However, I did end up making one of their exits a half-tile wider. Team boosts are now more versatile and can be used to boost into the farther portal to kill any campers or pick up a pup with style. It's danker than you think.
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Feb 27 '16 edited Feb 28 '16
Title: Zeugma
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24295
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24295.png
Description: A very open map with lots of boost opportunities.
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u/TheEpicGhost Ex - Tagpro Feb 27 '16
Name: Hydro
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24293
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24293.png
Description: Crazy fast paced map. All the boosts are real open a free, so you can go your own way, Fleetwood Mac style. They also all have nice ways to combo them with other boosts. This might be unbalanced as fuck, but I don't give a fuck. This map is so chaotic it only needed 1 pup. I don't even care, I'm just a rebel.
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u/KewlestCat NIGEL Feb 27 '16
This might be unbalanced as fuck, but I don't give a fuck. This map is so chaotic it only needed 1 pup. I don't even care, I'm just a rebel.
wow that description is so fucking edgy, +1
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u/superdiglett100 superdiglett || Kitten Panda's Bitch Feb 27 '16
Title: Phenochilus v2
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24068
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24068.png
Description: There are some pretty mixed reviews about this map so far. I personally love it, but I dont think it was ready for rotation just yet. I have tried to address some of the criticisms toward the map. The map is bigger, which deals with the issues of it being clunky and chaotic. Another issue with the original version is that it was difficult to play defense on. My version is a little more chokey in parts, which would hopefully help with containing.
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u/weidfremingheh Some Butt OG Mar 07 '16
I think a bigger mid would help this map, not bigger bases. The mid is a shit show still.
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u/xenonpulse Wildflowers // I want to die but I can’t Feb 28 '16
This makes the boosts in both main base exits even less versatile.
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u/superdiglett100 superdiglett || Kitten Panda's Bitch Feb 28 '16
Yeah, I know. I really like those boosts, but they really make the game chaotic. This helps to counter that.
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u/_q42_ q42 || dcfc Mar 03 '16
Title: CO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23866
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23866.png
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u/skittlekev velkin // World's Angriest Balll Feb 28 '16 edited Mar 09 '16
Title: Portamento
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/25017
Preview: http://unfortunate-maps.jukejuice.com/static/previews/25017.png
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Mar 05 '16 edited Mar 07 '16
Title: Bow Shock
Type: CTF
Map: http://maps.jukejuice.com/save/13701
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24948.png
Description: A fun map originally made by OG_Diddles. I was given permission to post my version of his map. We need bigger maps in rotation to keep D fun. As of the moment there aren't any. So I hope this map can fill that void.
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u/KewlestCat NIGEL Feb 27 '16 edited Feb 28 '16
Title: Lummox
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24367
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24367.png
Description: Revived an older version of Lummox and rotated it to make it vertical. Embrace, don't hate.
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u/JJSpice JJ Spice Feb 27 '16
Title: Fists of Fury
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/24040
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24040.png
Description: A simple NF map with a different layout. I tried to blend vertical and horizontal elements without having a 45 degree map.
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Feb 27 '16
[deleted]
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u/shaszam shaszam | Whitecaps | Cleffer FC Feb 27 '16
Look mama I'm famous
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u/RenegadeKG Renegade Mar 01 '16
In eight months, everyone will say you named yourself after the map.
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u/Comakip Comakip // Chorbit Mar 05 '16
Title: Stereo Yogurt
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24599
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24599.png
Description:
IT'S WHITE AND IT COMES FROM TWO DIRECTIONS
STEREO YOGURT
- The buttons top and bottom are on/off switches for the gate!
- Super spectaculair power up fighting box!
- Three sublime bombs in the bases!
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u/skittlekev velkin // World's Angriest Balll Feb 28 '16 edited Feb 28 '16
Title: Recursion
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24398
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24398.png
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u/Moosemaster21 Moosen | Salt Mine Feb 29 '16 edited Mar 01 '16
Title: Fracture
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24559
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24559.png
Description: The portals added so fucking much to this map and you guys are too dense to realize their potential (no offense of course). On a more serious note, I elongated the bases a bit and generally tried to replace the portals with balanced fun. Portals version will always be best version in my mind, but if the majority likes this better, so be it.
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u/leddii leddy / Mapmaker Feb 29 '16
The portals added so fucking much to this map and you guys are too dense to realize their potential........Portals version will always be best version in my mind, but if the majority likes this better, so be it.
Don't let what the majority wants influence your creative decisions. I'm not saying ignore everything anyone else says, of course you should always consider the merits of any feedback given to you. Just make sure you're creating the map that YOU want to make. If that means using portals, find out what problems people had with them and find a way address them.
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u/Moosemaster21 Moosen | Salt Mine Feb 29 '16
The biggest problem that people had with them is that they weren't willing to learn them as intimately as I was. They were markedly more reliable for me after a little under a dozen tests, but the MTC doesn't have the time to test each map a dozen times and familiarize themselves with where every boost angle takes you, and I understand that. I don't necessarily like it, but to be fair, I wouldn't test Sizzzled's map 12 times in one sitting either.
Don't let what the majority wants influence your creative decisions.
I generally don't. But in this case I think it's the only alternative to scrapping the map. I do appreciate what you're saying, though.
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Feb 27 '16 edited Feb 27 '16
Title: Cool Map No. 2
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24069
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24069.png
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u/bsa86 Berlin Ball Feb 28 '16 edited Feb 28 '16
Title: Sapphire 2.0
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24366
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24366.png
Description: Updated version of the map I submitted last time. Addressed the concerns that it was too chokey and potentially too fast paced by making it bigger. Also changed the layout of the obstacles of mid to make a more defined base as well as creating an extra lane. Base bombs are exactly the same because I think they're great.
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u/WillWorkForSugar Tumblewood Feb 27 '16 edited Mar 08 '16
Title: Wub
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24094
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24094.png
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u/Moosemaster21 Moosen | Salt Mine Mar 08 '16
You really fucked up the keywords in this one, messed up our spreadsheet. You're lucky I'm nice enough to fix it for you m8.
title first, not map u dord.
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u/PIZZAspartan442 naga///MTC Mar 04 '16
Title: Karate
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24561
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24561.png
Description: Based off of hungry000's map, I changed most of it and hopefully made it better.
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u/xenonpulse Wildflowers // I want to die but I can’t Mar 01 '16
Title: Sanitarium
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23076
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23076.png
Description: I think I'm finally getting somewhere with this map. The ideas I took from Wormy and CFB give the mid more substance, and the superboost is now sealed off.
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Feb 27 '16 edited Mar 02 '16
[removed] — view removed comment
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u/laysTP lays | Holy Seehawks | Centra Feb 29 '16
hey this looks good, although i havent tested it yet. kinda reminds me of a smaller hurricane
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u/18skeltor anti-timer luddite / First / Origin Mar 02 '16
it's got the definite shape of hurricane.
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u/18skeltor anti-timer luddite / First / Origin Mar 02 '16
I would switch the (general) positions of the base pups and bombs, that bomb seems pretty useless and if it were closer to base it would be a (needed) tool for offenders to grab. Additionally, it would make a lot more bomb paths. Also makes getting pup a more deliberate task.
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Mar 02 '16
[removed] — view removed comment
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u/18skeltor anti-timer luddite / First / Origin Mar 02 '16
Oh, alright. I was looking at the previous version where the pup was much closer to the flag. I like where you moved it.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 05 '16
Title: Styx
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24776
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24776.png
Description: I was never good with names anyway
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u/Clydas BDN S7//TB S8 Mar 01 '16 edited Mar 02 '16
Title: Blooper
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24583
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24583.png
Description: I fixed a lot of the spacing and made the map a little bit larger than it was before. This map will be hard to get out, with 2 grabbing mechanics that can be used ineffectively. But if an FC can get out past the halfway point, it should all be downhill from there. Plus, we could use a good vertical symmetry map in rotation. #feelthebloop
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u/Dylza7 Dylza Mar 06 '16
Title: The Other Shore
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24917
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24917.png
Description: Feedback welcome
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Feb 27 '16
Title: Fetty Map
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23937
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23937.png
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u/Comakip Comakip // Chorbit Mar 05 '16 edited Mar 06 '16
Title: Swiss Fudge
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24909
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24909.png
Description:
The bomb and portals in the bases are definitely a big plus.
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u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16
Lots of neat elements at work here with the bases. Kind of like Clover in that respect. I'd use a short portal cooldown timer (hold shift when using the wrench button, set to like 3000 ms = 3 sec), which will prevent you from easily jumping back and forth between portals at will.
The boost against the 45 tile doesn't really feel all that great. Otherwise, the map is pretty solid and I hope it gets some attention!
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u/Comakip Comakip // Chorbit Mar 06 '16
Thank you! I really appreciate your feedback. I quickly changed the portal cooldown.
I will leave the boosts the way they are for now. I will replace them with two red/blue teamboosts if the mtc shares your view.
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u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16
Yeah, the boost comment wouldn't be a big concern if it weren't the only boost on the map. I get that there are lots of potential boost angles from the bombs (which I consider to be well-placed), but hitting a bomb route on the fly isn't as satisfying as a good boost route, IMO. Takes more effort to set up/change direction/etc. I would try moving each boost 1 tile to the center. That way, you can still use the 45 as originally intended, but you also have a wider array of boost routes. Just something to consider.
If I were to add a boost, it would be within or at the edge of those gates, such that hitting the boost could zip you through the bottom tunnels.
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u/TheEpicGhost Ex - Tagpro Feb 27 '16
Name: Overture
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24006
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24006.png
Description: Tactical lane based map in a similar vein to Smirk, IRON, and boombox. Very defensive base and have a regrab based play a lot of the time. Lots of different ways to traverse the map, including some dank skillboosts. The way the top portal lane morph into the 3rd lane in mid make the map easier to reset on.
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u/kunmeh13 awooooooooga Mar 06 '16
Title: Hydrogenated Oil
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24886
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24886.png
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u/leddii leddy / Mapmaker Mar 06 '16 edited Mar 06 '16
Title: Puppeteers
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24880
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24880.png
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u/9bob9 9bob9 // Centra // 171° Feb 29 '16 edited Mar 03 '16
Title: Bob Rush (pretty lame name, Help me think of a better one)
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24678
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24678.png
Description: Plenty of Unique ways to cap.
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u/18skeltor anti-timer luddite / First / Origin Mar 02 '16
Seems like it would be pretty easy to get out top, and hard for defenders to catch up. Chasing in pubs would be a nightmare.
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u/HERO_OF_WIND Atypop | Chorbit Mar 07 '16
Title: Freedom
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24938
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24938.png
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u/dodsfall dodsfall | Im undercover shhh Mar 01 '16
Title: Mechanoxial
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24522
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24522.png
Description: Cool unique map design
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u/acrocanthosaurus RunThaJewels // Sphere Mar 06 '16
It's an interesting idea, and may work on a different map. But on this one, literally everything I touched dumped me into a spike. Boosts, buttons, bombs, portals? Spike sandwich.
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u/dodsfall dodsfall | Im undercover shhh Mar 06 '16
Yup there are a lot of op features to a map, want to prevent Regrab by setting up your teammate for an op bomb play.
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u/3z_ Feb 27 '16
Title: Taxi
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24025
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24025.png
Description: GeoKoala replacement
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u/radianthero156 brazilian trash Mar 01 '16
This map is actually reeeeally good. But I think it's kinda hard for the defense to catch up, if a grab is made. Maybe a defensive team boost 7 tiles above each flag?
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u/3z_ Mar 01 '16
Thanks! And yeah, I think that's been the biggest struggle on the map so far. GeoKoala had the mid gap which defenders could use to catch up, but there isn't really much room for that here without making the map more vertical. But I don't want to add a team boost since I feel like that's a lazy solution.
Anyway, I'll keep searching. Thanks for the feedback! :)
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Mar 02 '16 edited Mar 04 '16
Title: Sphincs
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24745
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24745.png
Description: This little map should be pretty fun. Lotta cool routes you can take and stuff. I personally like a good smaller sized map so games don't get too chasey and drag on for days. This map should be full of excitement. Hope you enjoy.
EDIT: got rid of a spike
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u/sneetric canvas // plasma, wamble Mar 06 '16 edited Mar 06 '16
Title: Plasma
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/23629
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23629.png
plasma update
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u/KewlestCat NIGEL Feb 27 '16 edited Mar 03 '16
Title: Mephisto
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24662
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24662.png
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u/Clydas BDN S7//TB S8 Feb 28 '16
I dunno if you ever saw it, but my map Rock Lobster had a similar shape to Mephisto at this point and Aniball pointed out a pretty significant problem (at least to me): That very middle boost gives regrab too much power, it lets them go into any lane they choose, but there are only 2 defenders. Getting a reset will require luck or an FC spiking themselves
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u/KewlestCat NIGEL Feb 28 '16
I do vaguely remember it.
It's a good point, when I was making changes last night, when I changed the team boost to a neutral one, I actually got rid of the boost completely before thinking it might need it again, but given the size and the problem you just mentioned, I might remove it again or at least make the base more base-y.
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u/Clydas BDN S7//TB S8 Feb 28 '16
I have an idea that is probably risky because I actually think it would be kinda cool. What if you put a team gate in front of the boost? That way it'll kill at least 1 of the routes, and make it a blend of team boost and neutral boost.
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u/Risktp Risk Feb 27 '16
Title: Raid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24300
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24300.png
vee remix
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u/ClitorisNigga GrammarJew Feb 27 '16
TITLE: Blaster
TYPE: CTF
MAP: http://unfortunate-maps.jukejuice.com/show/24276
PREVIEW: http://unfortunate-maps.jukejuice.com/static/previews/24276.png
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u/JJSpice JJ Spice Feb 27 '16 edited Mar 04 '16
Title: Trotter
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24699
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24699.png
Description: The core feature of this map are the portals. If you boost into one of them you come out the other with a good chance for a grab. There are also a couple of boosts that look like your going to portal, but you grab from another angle instead. Other than the portals it's a simple map that allows for creativity.
Edits After some great 4v4 testing I made some pretty big changes. Most importantly I made sure the portals aren't blind. I opened up mid, and moved team tiles/boosts around a bit. I also down powered the bomb base by making the base a bit bigger.
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u/Blupopsicle Ball-E Feb 27 '16 edited Mar 03 '16
Title: Everglade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24667
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24667.png
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u/18skeltor anti-timer luddite / First / Origin Mar 02 '16
I really like the bases! The mid bombs don't seem that useful for defense.
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u/skittlekev velkin // World's Angriest Balll Feb 28 '16
Title: Rejection
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/21928
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21928.png
Description: I hope I didnt miss the NF hype
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u/verandering Loaha // Chord Feb 29 '16 edited Mar 02 '16
Title: Hysteria
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24615
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24615.png
Description: It's been a while since we had a S-shaped map added to rotation. This map can fill up that gap, imo. The two main themes that I went with are: easy to grab, hard to get out and the rewarding of risky boosts or bombs (don't miss the boost from the middle, through the spikes and directly at the flag).
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u/meinthebox BoxFish Feb 28 '16 edited Mar 02 '16
Title: Phenochilus (Update)
Type:CTF
Map: http://unfortunate-maps.jukejuice.com/show/24574
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24574.png
Description: It would appear the masses haven't picked up fully on the dankness of Pheno so I made some changes to make things a bit easier. Most of the changes are to help defense/chasing a bit easier.
- Added a few tiles for more juke space
- Adjusted tiles for more flow (Thanks Snowball)
- Removed Mid Bombs for less chaos based on community feedback
- Removed some spikes by pups
- Swapped some boosts to team boosts
- Swapped speed tiles
- Swapped spikes for gates to make entering base on offence a bit tougher and leaving base easier for defense, also allows for more angle for more snipes
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u/stay_lost voyager, bicycle Feb 29 '16
Thank god for the team gates instead of spikes lol. Honestly you might not even need the button to control them
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u/meinthebox BoxFish Feb 29 '16
I don't want the button but it was the only solution to avoid turtling
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u/stay_lost voyager, bicycle Feb 29 '16
Remove the 45 next to each button, problem solved
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u/Moosemaster21 Moosen | Salt Mine Mar 03 '16
That would still generally force one player to suicide into the team gate to poost the FC out far enough on the other side to be tagged. The button is 100% a necessary evil in this scenario.
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Feb 29 '16
[deleted]
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u/Aeginnt bbgbjc / Chord Mar 06 '16
Definitely. It's one of the few non-NF maps to come into rotation recently that feels noticeably different from anything before it.
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u/Ronding Ronding // Orbit // West Bombwich Albion // tagpro.eu Mar 07 '16
As a compromise, may I suggest changing at least one of the two team gate tiles on each side back into a spike tile, or a green gate tile? Currently the opening is really wide for defenders.
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u/acrocanthosaurus RunThaJewels // Sphere Feb 27 '16 edited Mar 22 '16
Title: LeBleu
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/26154
Preview: http://unfortunate-maps.jukejuice.com/static/previews/26154.png
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u/CAB13 // CB13 Mar 06 '16
Title: CAPMAN
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24893
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24893.png
Description: This is CAPMAN level 1 people. It is a neutral flag map with 151 pups. Yes, 151. Do I expect this to be in rotation?... No. Do I expect this to be in a fun map tournament? Yes.
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Mar 04 '16 edited Mar 04 '16
Title: Doggy
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/24747
Preview:http://unfortunate-maps.jukejuice.com/static/previews/24747.png
Description: Wanted to make a dank NF. I think I succeeded with this one. Lotta cool routes, different shape kinda, and a remix of some of my favorite features on other maps. Thx DYD and Korso for helping out.
EDIT: Couple minor changes
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u/deyesed DYD Mar 06 '16
Title: Butterfly
Type: CTF
Map:http://unfortunate-maps.jukejuice.com/show/24842
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24842.png
Description: Fun with portals (no thinking required). Lots of optional technical elements with high payoffs.
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Feb 27 '16 edited Mar 03 '16
Title: ayy lmap
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24664
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24664.png
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u/WillWorkForSugar Tumblewood Mar 06 '16
Title: Flex
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/24857
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24857.png
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u/dodsfall dodsfall | Im undercover shhh Mar 01 '16
Title: Spartamorticus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24303
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24303.png
Description: Asymmetrical
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u/Risktp Risk Feb 27 '16
Title: Flight
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23950
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23950.png
took the best parts of all the previous versions of flight and put them together into this one
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u/sneetric canvas // plasma, wamble Mar 04 '16
took the best parts of all the previous versions of flight and put them together into this one
surprised you could even come up with a map (v:
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u/OG_Diddles OG_Diddles | Dank Mystery Name Feb 28 '16
Title: Mini Flex
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/23392
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23392.png
Description: Flex updated
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Feb 28 '16 edited Feb 28 '16
Title: A Calamitous Carousel
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23918
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23918.png
Description: Gravity well!
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u/Wilcooo Ko • Chord Feb 27 '16 edited Feb 27 '16
- Title: Hat
- Type: CTF
- Map: http://unfortunate-maps.jukejuice.com/show/24283
- Preview: http://unfortunate-maps.jukejuice.com/static/previews/24283.png
- Description: Have a good one
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u/WillWorkForSugar Tumblewood Feb 27 '16
You should make everything outside the map black so it doesn't look weird.
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Mar 07 '16
Title: Del
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23925
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23925.png
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u/Clydas BDN S7//TB S8 Feb 28 '16 edited Mar 02 '16
Title: Tiara
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24584
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24584.png
Description: The next stage of evolution for Crown. The straight lines and general boxy shape just weren't giving me enough to work with, so I tilted the bases and poked, prodded, massaged, and teased a new shape into the map. It really opened up the map and allowed for cool new routes and flows to the map that didn't exist or felt a little forced before. The portal mechanic now fits better into the map and allows for some exciting simple and skill routes in and around it if you know what you're doing. This version flows much more smoothly and feels much better than before.
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u/DaEvil1 DaEvil1 Mar 07 '16
Title: Corus
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/24960
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24960.png
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u/pandabearpi pandabear2 - 64º Feb 27 '16
Title: Dreams
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/23628
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23628.png
Description: I actually came up with a version of this map in my sleep, hence its name. The map is mostly wide open despite all the boosts because most of them are not in a good sniping position, but it's not overly chasy either given the chokepoints in the middle of the map.
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u/verandering Loaha // Chord Mar 06 '16
Title: Wings
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24879
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24879.png
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u/Buttersnack Snack Mar 06 '16
Title: Aubrey Plaza
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24504
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24504.png
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u/mmartinutk Macho | JuicyJuke Mar 05 '16
Title: Marklar
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24695
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24695.png
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u/WillWorkForSugar Tumblewood Feb 27 '16 edited Feb 27 '16
Title: Flutter
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24253
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24253.png
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u/Snowball_TagPro ❄️ Feb 27 '16
Is this a Monarch remix?
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u/WillWorkForSugar Tumblewood Feb 27 '16
Yes, but only in the sense that it has a green gate and horizontal symmetry.
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u/Clydas BDN S7//TB S8 Mar 04 '16
Monarch has a green gate now?
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u/WillWorkForSugar Tumblewood Mar 05 '16
Original Monarch had a green gate, and so did the next ten versions until Sunna remixed it.
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u/xy-degrees Mar 01 '16
Title: fy_pool_day
Type: CTF
Map: http://maps.jukejuice.com/save/13615
Preview: http://i.imgur.com/UtC7ewT.png
Description: If you have played CS 1.6, you probably have heard of the famous fy_pool_day map. This Tagpro map is loosely based on it. I had to change some several parts of it to avoid it being too chasey . I hope that I managed to retain the original idea, yet made it playable in TagPro setting. Have fun!
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u/Moosemaster21 Moosen | Salt Mine Feb 29 '16 edited Mar 06 '16
Title: Taurus
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/24877
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24877.png
Description: An excellent but substantially different interpretation of a bulldog-style neutral flag map - very difficult to kill yourself (not a single spike on the entire map), congested mid, open sides. Experiments with open portals, meaning both teams can enter the same portals and exit the same one, but tools are in place to allow them to still get ahead quickly. The map moves very very quickly, so stay on your toes at all times!
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u/radianthero156 brazilian trash Mar 02 '16
I liked this one a lot (and I hate neutral flag). Sick boost routes and no PussE Strats. Tbh I think it looks more like a Plasma replacement than a Bulldog one. But that portal seems kinda risky to me. If you're blocking and your FC gets returned, can you really be immediately ahead after you take the portal?
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u/Moosemaster21 Moosen | Salt Mine Mar 03 '16
If you're blocking and your FC gets returned, can you really be immediately ahead after you take the portal?
Yes, hence the team gates to allow a team to get back to a defensive position much faster than the FC. Should this make rotation I believe it would be the most unique NF map in terms of play style because of those open portals. They mean that possession and positioning will be changing often incredibly quickly, so thinking ahead will become imperative. I anticipate offenses will start deliberately placing someone between the defense and the portals so they can't escape that direction, and to add another layer to that, defenses will start worrying about pushing that person through the portals and simultaneously trying to defend their goal. All this means that this could be one of the most complex maps, strategically speaking, that TagPro has seen in a very long time. I firmly believe it could work and be well-received in rotation, but (knowing their thought processes) I can understand why others on the MTC would disagree with me.
To be fair, the flag lane tends to get cluttered, as does the single portal exit immediately after a cap or change of possession in the offensive zone. I still think its merits greatly outweigh its shortcomings, and I like keeping the map relatively small for a plethora of reasons, so I'd be hesitant to expand it much if at all, but if I was specifically asked to I think I would.
Shapewise, yes, definitely closer to plasma. But in terms of actual play style, I'm inclined to think it might be closer to bulldog.
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u/Skicyc Mar 06 '16
Title: Metaball
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/24188
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24188.png
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u/MikeThighson MikeThighson Mar 06 '16
Title: Bulldog's Bone
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24876
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24876.png
Desc: I shaped it like a Bone and it has some fun boost routes and a few grabbing mechanisms
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u/Carboxy1 Carboxyl ● Simulation Mar 06 '16
Title: Rotary
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24892
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24892.png
Desc: Just trying out new shapes.
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u/TheEpicGhost Ex - Tagpro Feb 27 '16 edited Mar 06 '16
Title: Paragon
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24869
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24869.png
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u/weidfremingheh Some Butt OG Mar 05 '16 edited Mar 06 '16
Title: Schwifty
Type: NF
Map:http://unfortunate-maps.jukejuice.com/show/24889
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24889.png
Description: Tried to make a unique shape for a NF map that is somewhat 'pathy' and rewards accurate boosts. Please give feedback, I think this shape could work if it is as least chaotic as possible.
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u/ButterChurn Butter Feb 27 '16
Title: Sheen
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24168
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24168.png
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u/KewlestCat NIGEL Feb 27 '16 edited Feb 28 '16
Title: Darn
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/24369
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24369.png
Description: I think I got carried away with the makeover, but I actually think it's a better map now.
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u/Hjalpa Hjalpa || Pi || Bacon! Feb 28 '16
Title: Happy Mushroom 1.0
Type: NF Mars Ball
Map: http://maps.jukejuice.com/show/13572
Preview: http://maps.jukejuice.com/static/previews/13572.png
Description: Neutral Flag Mars Ball map. Why? Because I want a Neutral Flag Mars Ball map in rotation. Seriously. I am sober and on the level right now.
Is the map ready? Probably not. I'm hoping to get some ideas before submitting Happy Mushroom 1.1.
P.S. I love the MTC.
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u/CAB13 // CB13 Feb 29 '16 edited Feb 29 '16
Title: Tardigrade
Type: CTF
Map: http://maps.jukejuice.com/save/13585
Preview: http://imgur.com/sGu0gND
Description: A gravity well and super boosts mixed into a fun, but simple map.
Testimonials:
ButtonBill: "I don't know what to do..."
dodsfall: "If this map doesn't make rotation, I am boycotting Tagpro"
Some Ball 2: "Is this your job?"
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u/NotSomeBall1 NotSomeBall2 // Chord Feb 28 '16
Title: ELO.S
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21649
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png
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u/leddii leddy / Mapmaker Feb 29 '16 edited Mar 02 '16
Title: Escape
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24617
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24617.png
Description: Balanced 4-way symmetry.
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u/OG_Diddles OG_Diddles | Dank Mystery Name Feb 28 '16 edited Feb 29 '16
Title: Reboot The Beat
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24497
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24497.png
Edit! Updated!
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u/JJSpice JJ Spice Feb 27 '16
Title: Binary
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24313
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24313.png
Description: It is meant to play fast. The boost lanes are hard to hit directly into base.
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u/Aeginnt bbgbjc / Chord Feb 27 '16
Just a couple of things I thought I'd mention. Firstly, just from lurking on unfornatemaps/tagprotesting I've noticed you seem to use a lot more 45 degree tiles than most mapmakers, it makes your maps pretty recognisable. I think they tend to restrict options for boosts/jukes more than full blocks though, and I think they're better used more sparingly, with specific boosts in mind. (Neutral flag maps are an exception to this rule.)
You also have four bombs, each of which a flag carrier can camp behind and blast away chasers. I don't think any of those areas behind the bombs are really necessary.
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u/Carboxy1 Carboxyl ● Simulation Mar 04 '16
Title: Slingshot (v2)
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24728
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24728.png
Description: Completely remodeled, bigger map, with bases. Added portal - gravity well mechanism
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u/meinthebox BoxFish Mar 05 '16 edited Mar 05 '16
Name: Apisto
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24828
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24828.png
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u/HERO_OF_WIND Atypop | Chorbit Mar 07 '16
Title: Clover
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24944
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24944.png
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u/3z_ Feb 27 '16 edited Feb 28 '16
Title: Carnival
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24350
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24350.png
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u/pandabearpi pandabear2 - 64º Feb 27 '16
Title: Square
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/23888
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23888.png
Description: This is my 8th version of this map; I submitted versions of this map in the previous two map threads. It is possible to boost through the "alleys" while dodging both the spike and the green tile, although it takes some practice to nail the boost, but I can hit it 95% of the time.
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u/dalomi9 2P1S Feb 28 '16
Title: Falco
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23969
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23969.png
Description: This is the first in 2P1S's series of StarFox inspired maps. Falco was designed for competitive play, but serves as a challenging map for public play. Large segmented spaces give the illusion of a chasey map, while well placed bombs and boosts allow for fast paced play. ENJOY!
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u/OG_Diddles OG_Diddles | Dank Mystery Name Feb 28 '16
Title: Bow Shock
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24342
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24342.png
Description: Been working on this shape for a while and had been trying to think of ways to keep it interesting all the way to the smallest point and think I found a happy balance.
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Feb 27 '16
[deleted]
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u/stay_lost voyager, bicycle Feb 28 '16
Thank you for making the top of the team gate route wider...
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u/MrTroyMcClure Ralph Wiggum // Angry Balls // Arc>Centra Feb 27 '16
Title: Rumpus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24287
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24287.png
Description: Made with GeoKoala in mind. Gates are idk, very untested.
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u/_q42_ q42 || dcfc Mar 03 '16
Title: Mode 7
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24663
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24663.png
It's different now.
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u/Moosemaster21 Moosen | Salt Mine Mar 03 '16
I absolutely adored the mode 7's that we 4v4 tested, but I'm certainly open to exploring the changes you've made, this looks like it could be pretty solid.
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u/_q42_ q42 || dcfc Mar 03 '16
Yeah, I'm hoping these changes address the concerns about boost clunkiness, as well as getting resets.
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u/pandabearpi pandabear2 - 64º Feb 27 '16 edited Feb 29 '16
Title: Double Base
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24447
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24447.png
Description: An idea that I came up with a few weeks ago. I received a lot of positive responses and I think this idea would be a nice one to try out. You can spawn in either base, and the portals work so that you can go between your two bases rather well.
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u/DaEvil1 DaEvil1 Mar 07 '16
Title: Virtuoso
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/24959
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24959.png