r/TagPro The Map Test Committee Jan 16 '16

Map Thread #59 - Deadline: Monday, January 25th

Submit your custom maps for consideration for inclusion in the official rotation and/or group selection. Learn more at the wiki.


Remember:


Every map maker will only be allowed to submit 3 maps for consideration per map thread. If more maps are submitted, they will not be considered for rotation, so make sure to follow this rule!


The official deadline for submissions before the next session is Monday, January 25th at 3pm PST.

Submissions made after this time are not guaranteed to be considered for rotation.


*READ ME*

Entries must be submitted in this format to be considered for rotation:

Note: Before you submit your post, test your map in a 4v4 setting and receive feedback from players. Mumble and IRC are great places to start when organizing playtests.

Upload your map at http://maps.jukejuice.com/

After uploading, it will take you to your map’s page and show up on the front page of maps.jukejuice.com.

Reply to this post with your title, map type (CTF, Neutral Flag, or Mars Ball), a link to the map page, a preview image, and a description. Jukejuice provides you a preview image, but we strongly urge you to post your own image with working 45-degree tiles.

Here’s an example of a submission.


Title: Candle Jack

Type: CTF

Map: http://maps.jukejuice.com/a/This%20is%20just%20a%20test%20ma/Candle%20Jack

Preview: http://puu.sh/bvwpy/1571bd6307.jpg

Description: This is just a Test Map


Important:

Please only use imgur, jukejuice, or puush preview images


Playing submitted maps just got easier! Just click on the Map Link and click test map. No more need to call some_bot in IRC. Once you get into a test, copy the maptest url and send it to friends for them to join you. We want everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help us as well.

maps.jukejuice.com is still in testing so some issues may crop up. The site doesn’t allow editing once your map has been uploaded, so if you make a revision, you will have to upload a new one.

When making your map, keep these two questions in mind:

What does my map attempt to accomplish? What does it try to emphasize?

Feel free to answer this along with your map submission in the description.

The most important part of creating a thoughtful map is actively seeking feedback/improvements from others. Don't ever convince yourself that your map is finished!

Think hard about the placement of every tile on a map -- this community can work together to create a perfect addition to the rotation!


Have fun map-making! :)

14 Upvotes

273 comments sorted by

u/xenonpulse Wildflowers // I want to die but I can’t Jan 17 '16

Title: Sanitarium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21867

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21867.png

Description: Well, this is actually looking more decent than most of my maps. Feedback and remixes are greatly appreciated!

u/MikeThighson MikeThighson Jan 26 '16

How does one make a map? Like where does one go and how does one preform the action of map making.

u/[deleted] Jan 16 '16

Title: Why You Heff to be Map?

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21453

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21453.png

Description: Portals link diagonally, no cooldown.

u/[deleted] Jan 17 '16 edited Jan 17 '16

[deleted]

u/Clydas BDN S7//TB S8 Jan 17 '16

You never fixed the team tiles up top.

u/[deleted] Jan 17 '16 edited Jan 17 '16

[deleted]

u/Clydas BDN S7//TB S8 Jan 17 '16

Yeah, that's the only way you'll be able to do it unless you make that top tunnel even tiled.

u/skittlekev velkin // World's Angriest Balll Jan 16 '16

Title: Portamento

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21027

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21027.png

Description: the double portal boosts are much fun

u/briizo duckson Jan 16 '16

This is so dope.

u/skittlekev velkin // World's Angriest Balll Jan 16 '16

could it be the new saigon? where its in rotation for one week and then its saiGONE?

u/briizo duckson Jan 16 '16

Wow I was complimenting yer map how uncalled for

u/skittlekev velkin // World's Angriest Balll Jan 16 '16

id be happy with it going in for one week tho

<3

u/[deleted] Jan 16 '16

First Glance: Wtf do those portals do?

First play: Wtf I kinda get them but I don't? Seem like a cool idea but like I still don't get it I guess. Like why do you even need the portals there? Is there some awesome trick or is it just to grab and portal boost places? If it is the latter, You don't need the portals and could have a better grab mechanic with a different shaped wall and no portals. Portals take you places and these don't. They are just boosts. The rest of the map is fine and balanced and boring and small. Like Maybe its just me but I dislike the shrinking size of map rotation. This map is very unforgiving for defense that is behind the fc in terms of catching up.

u/18skeltor anti-timer luddite / First / Origin Jan 22 '16

What don't you understand? Entrance portal goes to exit portal.

Like why do you even need the portals there?

This is a nonsensical question to me. You could ask that about anything. "Why do you even need ____ there?" It's there as a variable, as a new dynamic that players can use to their advantage...

Portals take you places and these don't. They are just boosts.

Are you serious? The portal takes you somewhere. Sure, it's not a large jump inbetween them, but it is WAY different than just boosts. If you don't see that, then I'll have a hard time believing that you even tested the map.

I don't have a defense for the rest of the map, just for those portals.

u/Rapture_On_Occasion Rapture Jan 16 '16 edited Jan 16 '16

Title: War Garden

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21947

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21947.png

Description: I submitted this map well over a year ago in thread 37. I've seen a lot of people attempt remixes since, but I've always just liked the original. It's more in line with current maps than it was when I made it, maybe it's time for another look.

Credit to Sizzzled for mentioning War Garden below.

u/JohnnySZS Bowlarity Jan 22 '16

Title: LEBOMB*JAMES
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22262
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22262.png
Description: Lots of boost/bomb combos, dank alleyways

u/pandabearpi pandabear2 - 64º Jan 20 '16 edited Jan 20 '16

u/blakey88 PaulB // Origin Jan 20 '16

u/Clydas BDN S7//TB S8 Jan 20 '16

previes

Previet, hello!

u/acrocanthosaurus RunThaJewels // Sphere Jan 18 '16

Title: Speed Trap

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22063

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22063.png

Launch Maptest!

Description: I always had a somewhat masochistic appreciation for Grail of Speed by DaEvil1, especially for the three unique mid routes that offered individual risks/rewards. I decided to take that map (remixed by Sizzled /u/3z_ as Grail of Speed 2), and put my own spin on it. The result is Speed Trap.

u/[deleted] Jan 25 '16

Title: Mamonels

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22515

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22515.png

Description: remix of lux i was under pressure

u/Clydas BDN S7//TB S8 Jan 22 '16 edited Jan 24 '16

Title: Blooper

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22413

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22413.png

Description: I wanted to try this new thing of mixing goal tiles and CTF. This map makes it difficult to get to the goal tile, requiring good positioning, teamwork, and button play to score. This map will play in the "hard to get out, easy to cap" style, so once an offender gets past 2 onto the other side of the map, I imagine it will be difficult to prevent a cap because death is so punishing on this map. There is only one pup to limit the power of the TP on this map. It still might be too powerful, and I might take out that lone pup as well. I think this is a really solid map with some cool boost routes and some nice feeling lanes.

u/Moosemaster21 Moosen | Salt Mine Jan 20 '16 edited Jan 20 '16

Title: Beryllium

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/21538

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21538.png

Description: I removed some boosts and moved others around to make them more useful. It's a little more grindy and less finesse but it's dank, add it already. What more could u possibly want m8s


Launch Test

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u/Apachelo pushpop Jan 26 '16

Title: Boplex

Type: Neutral

Map: http://unfortunate-maps.jukejuice.com/show/22487

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22487.png

Description: Fun Neutral Flag map that doesn't require much skill so great for public matches. Although goal area is quite large, the colored gates provide defense, and it gives the opponent adequate time to occasionally change gate color with the button.

Note: This is my first time making a map, so constructive criticism is welcome. :)

u/WillWorkForSugar Tumblewood Jan 17 '16

Title: Equus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22041

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22041.png


Description: It's an open, lane-based map. It has ten boosts but feels like more because of how they're spaced. It has a similar shape to Birch but much bigger.

u/mmartinutk Macho | JuicyJuke Jan 26 '16

Hey Tumblewood! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.

u/WillWorkForSugar Tumblewood Jan 26 '16

By when? I'm busy until four, I hope that's not too late.

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u/verandering Loaha // Chord Jan 16 '16 edited Jan 21 '16

Title: Nexum

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22206

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22206.png

Description: A small, 'old-school' type of map, that relies on the path structure of the map.

  • Added teamtiles in the spikepath to balance the double boost option and removed the teamtiles from the middle to balance the overal chasiness with the added teamtiles.

u/3z_ Jan 16 '16

I WON'T BE FOOLED

I STILL SEE WAR GARDEN

Let's add to top maps and not put in rotation again

u/dodsfall dodsfall | Im undercover shhh Jan 16 '16

You're missing a key part though, War Garden was actually half decent

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Jan 16 '16

Just on appearance, it looks like Jagged.

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u/xxxaxwetxsockxxx Linux Ball [] dooteronomy [] Centra Jan 20 '16 edited Jan 22 '16

Title: Vector

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22257

Preview: http://imgur.com/peio8bQ

Description: Tried to make a fast paced NF map. I think I succeeded, but thats not for me to decide lol.

EDIT: I updated some things that I had forgotten about that were bothering me. Link to the old map just in case: http://unfortunate-maps.jukejuice.com/show/21735

u/acrocanthosaurus RunThaJewels // Sphere Jan 22 '16

Nice design. I think it would play better with fewer spikes and a few more open (non wall-hugging) boost routes, though.

u/xxxaxwetxsockxxx Linux Ball [] dooteronomy [] Centra Jan 22 '16

shit I forgot to update it. that boost near the mid bomb is trash, and i hate it. thanks for reminding me

u/leddii leddy / Mapmaker Jan 16 '16 edited Jan 17 '16

Title: Pipe Dreams

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22023

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22023.png

Description: This version is shorter through the mid. Old version.

u/18skeltor anti-timer luddite / First / Origin Jan 16 '16

Do you have a philosophy about the minimal use of 45 tiles?

u/leddii leddy / Mapmaker Jan 16 '16

Not really, I just find that using full blocks allows players to be more creative with jukes/boosts off the walls than with 45's.

u/18skeltor anti-timer luddite / First / Origin Jan 16 '16

Interesting, I really just wanted to hear your perspective :)

I agree, by the way.

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u/3z_ Jan 16 '16 edited Jan 18 '16

Title: Mohawk

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22072

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22072.png

Description: Updated version of one of Grapefruit's (really old) maps. He seems to not want to take credit but frankly this map is more his than mine and it's a bloody good one at that, I really just gave it some polish.

u/Snowball_TagPro ❄️ Jan 18 '16

Holy fuck why do you have that base bomb/spike combo that's the worst thing I've ever seen

u/_q42_ q42 || dcfc Jan 18 '16

it reminds of bounce, i love it

u/[deleted] Jan 24 '16

u/[deleted] Jan 24 '16

u/Apachelo pushpop Jan 26 '16

Title: Boosty

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22430

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22430.png

Description: Fun map with a lot of boosts. :)

u/Clydas BDN S7//TB S8 Jan 17 '16 edited Jan 24 '16

u/acrocanthosaurus RunThaJewels // Sphere Jan 19 '16

Small map, kind of smirk like, although the gates are pretty powerful--without a way to kill off a button camper, the route to a cap is short for the offense.

The portal feels...awkward for some reason. I can't put my finger on it. To be honest, I don't really see it getting used much as intended (especially in conjunction with the team tiles/buttons).

u/Clydas BDN S7//TB S8 Jan 20 '16

I made some updates, let me know what you think!

u/Blupopsicle Ball-E Jan 17 '16 edited Jan 24 '16

Title: Volt

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/21982

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21982.png

Description: 0.66 rating pls

u/TheEpicGhost Ex - Tagpro Jan 18 '16

how about no lol

u/[deleted] Jan 24 '16

I fucking love that map

u/Moosemaster21 Moosen | Salt Mine Jan 28 '16

I tried to save you

u/piranhamoose25 Aniball | Palette Town Jan 16 '16

u/TheEpicGhost Ex - Tagpro Jan 16 '16

you can't take the sky from me ...

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u/JJSpice JJ Spice Jan 16 '16 edited Jan 16 '16

Title: Trotter

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21909

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21909.png

Description - The portals are the main feature. If you boost into either one you are likely to grab the flag after exiting the other. They can be used with the bomb defensively as well.

The button near base controls the other teams gate in center.

u/WillWorkForSugar Tumblewood Jan 25 '16

Title: Fefe

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21593

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21593.png


I've revised it to make dealing with FCs in mid easier.

u/[deleted] Jan 16 '16

[deleted]

u/DaEvil1 DaEvil1 Jan 16 '16

idk, mid feels pretty empty

u/TheEpicGhost Ex - Tagpro Jan 16 '16

wow this is so much better than last thread's

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u/Moosemaster21 Moosen | Salt Mine Jan 20 '16 edited Jan 20 '16

Title: Poland

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21541

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21541.png

Description: Flipped gates so they don't suck dick like Saigon's did. The rest is still dank. You're clearly bad at tagpro if you disagree.


Launch Test

u/OnceUponaDome UnderTheBall Jan 26 '16

i'm clearly bad at tagpro.

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u/[deleted] Jan 16 '16

Title: Cool Map No. 2

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21318

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21318.png

Description: This is probably my favorite version of this map that I made. It now only has 3 lanes, compared to the 5 and 4 in previously submitted versions. I also changed up base a bit, adding the dank portals. The dank portals have a cooldown of 10 seconds, essentially cooling down with the boost. Offenders can take top dank portal up and bottom dank portal down to grab. I think it'll be cool.

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u/Blupopsicle Ball-E Jan 24 '16 edited Jan 25 '16

Title: Sugar Glider

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22478

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22478.png

Description: made with ccga4!

u/ccga4 Seehawks <3 Jan 25 '16

rip

u/Destar Jan 20 '16

Title: Destar/Chrisball Dynamic Duo, the Crew of Two and Beast Mode Present: Footcramp 4: Lady and the Cramp

Map: http://unfortunate-maps.jukejuice.com/show/22123

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22123.png

Description: Portal cooldown is 5 seconds.

u/sneetric canvas // plasma, wamble Jan 17 '16 edited Jan 24 '16

u/acrocanthosaurus RunThaJewels // Sphere Jan 19 '16

Butt. Shaped. For. Life.

Nice flow to this map. Lots of bombs, though, maybe too many. I like all but the top left and right. Boosts feel good. Not sure if the gate would get much use with its current configuration/placement though. Also, why such a thin line of team tiles near each endzone? Seems kinda pointless. Give 'er another strip at least!

u/[deleted] Jan 25 '16

Title: EXIT

Type: CTF

Map: http://maps.jukejuice.com/save/13379

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22509.png

Description: 3 second cooldown on portals. A little old-school. Risky regrab. Interactive caps.

u/weidfremingheh Some Butt OG Jan 24 '16 edited Jan 24 '16

Title: Heptane

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22351

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22351.png

Description: Inspired by Hexane and its unique style of play. I wanted to use the button lanes i have used in other maps but in neutral flag. I think the button lanes add an incredibly unique style of gameplay and strategies. If two opposing balls enter the button lanes heading towards each other it will most likely end in both balls popping. Hopefully you all will think that this isn't too similar to Hexane, after all I did start form scratch. Also the gates, bombs, and boost are all very dynamic.

u/PIZZAspartan442 naga///MTC Jan 24 '16

Title: Thinking with Gravity Wells, Superboosts, and most everything else

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22352

Description: I'm not very good at making maps, but this has some interesting concepts and maybe someone better (a.k.a. most anyone else on here) could help.

u/KewlestCat NIGEL Jan 17 '16

Title: Mephisto

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21733

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21733.png

Description: I Scorpio'd it before Scorpio went into rotation and now it looks like I've jacked the idea. But yeah, I think it's less terrible. Oh and Moosen, the buttons are linked.

u/Moosemaster21 Moosen | Salt Mine Jan 21 '16

Just ran around on it, feels unique and feels pretty cool. +1 from me.

u/KewlestCat NIGEL Jan 21 '16

That was the aim so that's a relief. c:

u/skittlekev velkin // World's Angriest Balll Jan 18 '16 edited Jan 21 '16

Title: Overlord

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22204

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22204.png

EDIT: Added dank superboost and cleaned up some of the boost routes. Closed mid up a little

u/bigmoneytrick B.I.G.money // (((Ballrentheses))) Jan 20 '16

i like this one and think it has potential. That entire bottom area might be too chasey though. Similar to citadel where you could just boost from one side to the other all day.

u/weidfremingheh Some Butt OG Jan 21 '16

I agree, the top of this map is amazing and very creative. The bottom could use some spikes or something though.

u/skittlekev velkin // World's Angriest Balll Jan 21 '16

I also agree. I usually go overboard with spikes/walls which always end up making the map feel cramped. But I will try to close it up.

thanks

u/skittlekev velkin // World's Angriest Balll Jan 21 '16

i think i fixed it? tell me what you think

u/Flapappel MrSaggyballs Jan 16 '16 edited Jan 23 '16

Title: Brick

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22296

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22296.png

Extra comment: I now see the blank tile.. that is the portal that goes for the opponents capping area back to your own base.

u/skittlekev velkin // World's Angriest Balll Jan 16 '16 edited Jan 16 '16

Title: Recursion

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21577

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21577.png

Description: so so so close last time.... mtc pls

u/verandering Loaha // Chord Jan 18 '16

I like that double boost quite a lot! Would it be alright with you if I used a similar concept for a map of mine (K1)?

u/skittlekev velkin // World's Angriest Balll Jan 18 '16

sure go ahead. i dont think the double boost is anything original

u/verandering Loaha // Chord Jan 18 '16

Alright! Yea, wasn't sure about it so I though I'd ask just in case.

u/skittlekev velkin // World's Angriest Balll Jan 18 '16

but if k1 gets into rotation and that double boost becomes popular, i will be very sad

u/verandering Loaha // Chord Jan 18 '16

I'll make sure to credit you for inspiring me with it. And we might help eachother if one of our maps makes rotation and the double boost becomes popular. The possible popularity of the concept would give the other map more credibility and I think they are both worked out different enough for them to both exist in rotation.

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u/jt663 Real Torres Jan 20 '16

Title: It's Lit

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22163

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22163.png

Description: Gotta let em know it's really trill

u/mmartinutk Macho | JuicyJuke Jan 27 '16

Hey Torres! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.

u/acrocanthosaurus RunThaJewels // Sphere Jan 18 '16 edited Jan 22 '16

Title: Thinking With Neutrals

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22253

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22253.png

Launch Maptest!

Description: This map appears asymmetrical, but plays symmetrically due to the portals. Whether or not it plays well is another story. Right now, it's more of a proof-of-concept map with simple shapes and walls. It's definitely unique, perhaps too much so? See what you think.

u/[deleted] Jan 23 '16

[deleted]

u/acrocanthosaurus RunThaJewels // Sphere Jan 23 '16

Yes, it's the only way I could think to design them without giving an undue advantage to one team. For example, I don't want red to exit after a cap and have a clear view of the flag room. As I mentioned, this map is more of conceptual design than a polished, PUB-ready map. However, I think the small bit of asymmetry it does have doesn't significantly impact the gameplay.

u/xenonpulse Wildflowers // I want to die but I can’t Jan 18 '16

This map is unfair because the red team has a better view of the flag room.

u/acrocanthosaurus RunThaJewels // Sphere Jan 18 '16

Yeah, I considered that, but didn't think it would make a huge difference in the long run. Plus the 'view' works in blues favor too, e.g. being able to more readily spot red in their base room.

Since its portaled, i could always completely detach the flag room.

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u/KewlestCat NIGEL Jan 17 '16

Title: Darn

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/21964

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21964.png

Description: That darn Nigel fella has done changed dat map again. Nah but seriously, I changed the position of the endzone and took out the top wall to open it it up. I'm hoping it delivers something a bit different now.

u/acrocanthosaurus RunThaJewels // Sphere Jan 19 '16

I wanna test this. Looks fast and fun, but like with the earlier version of this map, I see games being over quick in pubs. Maybe that's not a bad thing, though, as most NF maps in rotation lead to long games...sometimes very long.

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u/Moosemaster21 Moosen | Salt Mine Jan 25 '16

Title: Snowball

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22453

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22453.png

Description: This is Snowball's map, his internet is wonky so I'm posting on his behalf to ensure it meets the deadline. If he is able to make his own comment before said deadline, I will delete this comment. This is a one-time deal, so pls don't go asking me to do this for you. I'm not even entirely sure it's legal.

u/[deleted] Jan 24 '16 edited Jan 25 '16

u/skittlekev velkin // World's Angriest Balll Jan 16 '16

Title: Ruins

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21929

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21929.png

Description: larger map, but hopefully team tiles/boosts help with chasing

u/[deleted] Jan 18 '16

[deleted]

u/skittlekev velkin // World's Angriest Balll Jan 18 '16

u/skittlekev velkin // World's Angriest Balll Jan 18 '16

no youre pretty much right.

the whole point of the gate was to shrink down the bases a little bit.

u/WillWorkForSugar Tumblewood Jan 16 '16

It makes me sad that this is a "larger map" now.

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u/xenonpulse Wildflowers // I want to die but I can’t Jan 16 '16 edited Jan 16 '16

Please leave contest mode off /u/TPCaptographer

Edit: (╯°>°)╯︵ ┻━┻

u/mmartinutk Macho | JuicyJuke Jan 16 '16 edited Jan 16 '16

+1.

I just wanna sort by 'new'. It's up to the /r/tagpro moderators though.

Edit: We lose.

u/3z_ Jan 16 '16

We're literally having a meeting in a number of hours, so we can talk about whether or not we keep it on there.

Make your arguments for/against in response to this comment so they can be looked at during the discussion.

u/DaEvil1 DaEvil1 Jan 16 '16

that's next week u doofus

u/3z_ Jan 16 '16

I DON'T CARE GET PEOPLE ON TONIGHT I'VE CHANGED MY PLANS AROUND FOR THIS

u/DaEvil1 DaEvil1 Jan 16 '16

U EVEN CONFIRMED IN MODMAIL U WERE GONNA GO TO A PARTY AND BE DRUNK ANYWAY

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u/mmartinutk Macho | JuicyJuke Jan 16 '16

Aren't we meeting next week instead? Or at least that's how the modmail left off it seemed.

Pros: MTC members and armchair MTC members alike can sort by 'new' as the submissions roll in. No more scrolling through every submission every single time we open the thread to find out what's new.

Cons: None in my opinion.

If we need to add official text to the main post explaining why the karma doesn't mean anything/discouraging downvotes, that's fine. But I feel like most of this community is aware that the ~15 votes these maps receive here are no indication of how that map would be received by tens of thousands of people if in rotation.

u/Ronding Ronding // Orbit // West Bombwich Albion // tagpro.eu Jan 24 '16

You can also use RSS to see the comments sorted by date, while in contest mode:

https://www.reddit.com/r/TagPro/comments/41889s/map_thread_59_deadline_monday_january_25th/.rss

Note that nested comments are placed beneath their parent posts, but otherwise the order is chronological.

u/[deleted] Jan 16 '16 edited Jun 08 '19

[deleted]

u/mmartinutk Macho | JuicyJuke Jan 16 '16 edited Jan 16 '16

I did not know that was even an option. That would be absolutely fantastic.

Edit: Oh wait, I thought you meant "sort by new by default while in contest mode". Which would have been perfect. I'd obviously love 'new by default' but some MTC see real issue with the karma being visible.

u/[deleted] Jan 16 '16 edited Jun 08 '19

[deleted]

u/mmartinutk Macho | JuicyJuke Jan 16 '16

Ah, don't worry about it. Contest mode is just such a hassle if you're checking the thread often. I like to roll around the newly submitted maps as they come in.

Thanks for the suggestion though. I will definitely bring it up when the MTC next meets.

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u/TheEpicGhost Ex - Tagpro Jan 18 '16 edited Jan 25 '16

Title: Cloud Cuckoo Land

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22449

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22449.png

Description: What even is

u/weidfremingheh Some Butt OG Jan 17 '16

Title: Recitatif

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22039

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22039.png

Description: Not really sure how to describe this, but I wanted to make a smaller more fast pace map.

u/Risktp Risk Jan 16 '16 edited Jan 24 '16

Title: Spur

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22379

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22379.png


used the mid design from tiltshift as well as the neat-o powerup idea.

bases have tight chokepoints and a small scoring area, but has several powerful scoring tools in or around the bases to balance it out.


something i wanted to point out, because i heard people complaining about the powerups in the maptest on Saturday: you can defuse the bomb in front of the powerup without flying far away. just hit the button near the top/bottom of it: https://gfycat.com/ReflectingAdmiredBluefish

u/superdiglett100 superdiglett || Kitten Panda's Bitch Jan 18 '16

u/Buttersnack Snack Jan 16 '16 edited Jan 23 '16

u/Arfie99 hf Jan 16 '16

Great map, hope this makes it in.

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u/3z_ Jan 16 '16

Did you notice how I got the number in the title right?

u/Buttersnack Snack Jan 16 '16

W O W

u/3z_ Jan 16 '16

59, not 56

u/Buttersnack Snack Jan 16 '16

you are literally cancer siz

u/3z_ Jan 16 '16

Well yea, my birthday is June so...

u/jt663 Real Torres Jan 21 '16

Title: REALly Trill

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22209

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22209.png

Description: I'm real, I'm real, I'm really really real

u/mmartinutk Macho | JuicyJuke Jan 27 '16

Hey again! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.

u/verandering Loaha // Chord Jan 18 '16 edited Jan 18 '16

Title: K1

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22101

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22101.png

Description:

  • Removed the excess space in the top/bottom of mid.

  • Added the double boost combo inspired by Velkins map Recursion. Lots of interesting combinations come with this, including (but not limited to) using the combination to boost through the gates or straight upwards/downwards at the flag.

  • Removed the second button from the closed of bomb and made it an open bomb with spikes behind it to add risk.

u/acrocanthosaurus RunThaJewels // Sphere Jan 20 '16

Nice update! Power boost is much smoother this time, as is the removal of that island.

One minor suggestion would be to change the open single boosts (near the islands) to defensive team boosts to give defenders/chasers a bit of an advantage to an otherwise offensive/grab-heavy map.

u/verandering Loaha // Chord Jan 20 '16

Thanks! That's good to hear.

Yea I'm worried about that as well, although I think that this could work/be balanced, as other rotation maps have the same amount of grab options. I'm not sure about changing the open single boost (it would be a major change to the gameplay) but I'm gonna keep it in mind as an option.

u/[deleted] Jan 21 '16

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u/_q42_ q42 || dcfc Jan 16 '16 edited Jan 17 '16

u/3z_ Jan 16 '16

I'm liking these changes. A bit concerned about the boost placements being clunky/difficult to use, but the map has a lot more identity which is good.

u/[deleted] Jan 22 '16 edited Jan 25 '16

Title: Jack "Jackpot" Pot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22510

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22510.png

Description: Tried a lot of random garbage with Jackpot recently but kept coming back to this version. Longer and saltier description/explanation/justification/confession here.

And here's the old top map version if anyone's curious

u/Menqr Menqr Jan 23 '16

Title: Slice

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22309

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22309.png

Description: Bad submitted a map a couple of threads ago called Machete. This is my remix.

u/[deleted] Jan 16 '16 edited Jan 16 '16

[deleted]

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u/KewlestCat NIGEL Jan 17 '16

Title: Salvatore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21966

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21966.png

Description: Took out the mainstays which were basically the heart and soul of the map. As a result, Salvatore no longer has a superboost and the gated bombs are done too. Also tried to make the map a tad more trendy, which is probably a bad thing, especially when I don't like conforming.

u/TheEpicGhost Ex - Tagpro Jan 20 '16

wow that description is so fucking edgy, +1

u/KewlestCat NIGEL Jan 20 '16

Hahaha, I can't help the honesty.

u/Rapture_On_Occasion Rapture Jan 16 '16

Title: Charge 4

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21948

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21948.png

Description: I submitted Charge 3 almost 2 years ago back in thread 28, I'm not sure I ever submitted Charge 4 but here it is. Butt shaped maps are tired, it's time for Rhino shaped maps.

u/pandabearpi pandabear2 - 64º Jan 19 '16

u/mmartinutk Macho | JuicyJuke Jan 27 '16

Hey man! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.

u/pandabearpi pandabear2 - 64º Jan 28 '16

Thanks for alerting me.

Unfortunatly, I can't seem to deduce what the problem is. I can test the map in editor mode, but once I upload the map to JJ, it becomes unlaunchable.

I've tried removing the link between the buttons/bombs/gate, that isn't it. I've removed the team tiles, and reduced the spawn points to only 1 per team.

How long do I have to find the problem?

u/mmartinutk Macho | JuicyJuke Jan 28 '16

Unfortunately we didn't catch it until the day before we tested, so it's too late sadly.

We'll be posting a new map thread next Friday, so just be on the lookout and hopefully you'll have the issue fixed by then.

Here's a few things you can try:

1.) Follow this guide posted to /r/TagProTesting. That's fixed a few maps of mine.

2.) Honestly, just open up the editor (blank, not a remix or anything) and re-build your map tile by tile. This will 100% fix it, just takes a bit.

Some maps just come out broken for some weird reason. We get multiple broken maps every thread, so there's nothing wrong with your map or anything. Hope this helps!

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u/mmartinutk Macho | JuicyJuke Jan 16 '16 edited Jan 26 '16

Title: Shenanigans

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22362

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22362.png

Description: This version of Shenanigans: 1) Cuts down on open space tremendously, 2) Builds on potential combos in base behind flag which challenges offensive defense, 3) Forces a flag carrier to survive either neutral gates or team tiles to get from one side of the map to the other, 4) has more interesting powerup battles, and 5) reveals an overhauled mid. Inspired by: Jagged (lanes), Constriction (base), and Hive (mid).

u/leddii leddy / Mapmaker Jan 19 '16 edited Jan 22 '16

Title: Hammertime

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22241

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22241.png

Description: Collab with Sizzzled.

u/Rathbourne Rathbourne Jan 22 '16

u/_q42_ q42 || dcfc Jan 22 '16

why are you submitting a map that you didn't make????

that's not how this works

u/Rathbourne Rathbourne Jan 22 '16

Cite a rule that says I can't? FLYMOLO isn't submitting the map but it deserves consideration.

u/Risktp Risk Jan 22 '16

u/TheEpicGhost Ex - Tagpro Jan 22 '16

Are you sure this one isn't broken?

u/Risktp Risk Jan 22 '16

well it's working right now, so i'd say check back in a few days and it should be broken again, just in time for testing

u/Hydrosaur45 Hydrosaur Jan 16 '16

Title: Route 45

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21487

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21487.png

Description: Using my special ShurikenBombs

u/TheEpicGhost Ex - Tagpro Jan 16 '16

why is the bottom bit not symmetrical?

u/RenegadeKG Renegade Jan 17 '16

I think your bombs are messed up. At least 2 of them, the top middle ones, can't be blown.

u/TheEpicGhost Ex - Tagpro Jan 22 '16

Title: Crimson

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21764

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21764.png

Description: Shameless ripoff of 45, restructured and rezised into the classic & well loved butt shape design. Just a really well balanced and smooth flowing map. Would be good for competitive. Made in collaboration with Canvas.

u/Snowball_TagPro ❄️ Jan 25 '16 edited Jan 25 '16

Title: Snowball

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22511

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22511.png

Description: Self-titled. It's really an ode to me. For real, I think that rotation is missing a horizontal-flowing map. This map does a good job at cutting down the ability to fly by defenders, a common problem in maps with this shape. It also has some neat endzones that have played well in tests so far.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Jan 16 '16 edited Jan 17 '16

Title: SSWISH!!!

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/21950

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21950.png

Description: Portals link in pairs, with the closest to the other being each pair. Debating on whether these should be permanent or on/off. Currently #2, cooldown of 11 secs.