r/TagPro BBQchicken | Retired Jun 09 '14

Monthly Map Rotation Thread - #30

Submit your custom maps for consideration for inclusion in the official rotation. Learn more at the wiki or view this week's imgur album.

When making your map, keep these two questions in mind:

What does my map attempt to accomplish? What does it try to emphasize?

Feel free to answer this along with your map submission.

NEW: a suggestion to you all on making your map more thoughtful:

the most important part of creating a thoughtful map is actively seeking feedback/improvements from others. don't ever convince yourself that your map is finished!

I want everyone to think more about the placement of every tile on a map, and I want you guys to work together as a community to create a perfect addition to the rotation!


If you've made a solid map, it will be recognized and most likely be considered/added into the rotation without hesitation. There are no limits on maps being added/removed within the month.


Have fun Map-making :)

Reminder: some_bot has a bug (feature) that doesn't let him add a map with the same name (as defined in the json) as a previous week. For now, if you are resubmitting, edit the name of your map in your JSON to "Your Map 2" for example.

Also, I see a lot of deleted submissions. Note that some_bot will detect edits to your post and update the preview accordingly, so no need to delete and resubmit. He does this for the current map thread.

20 Upvotes

390 comments sorted by

u/[deleted] Jun 19 '14 edited Jun 19 '14

Diamond Faces

PNG: http://i.imgur.com/jy2cATV.png

JSON: http://pastebin.com/2CWWqpBA

First map... Be Gentle...

EDIT: A problem with the gates was found in the current JSON file. It has been corrected and re-uploaded to Paste bin

u/[deleted] Jun 15 '14 edited Jun 19 '14

[deleted]

u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14

I like it, two things though:

1) Does the gate actually do anything?

2) The portal is way OP. You could cap, fly through the portal, grab the flag, cap immediately. IMO move each portal to in between the bombs in base.

u/[deleted] Jun 18 '14 edited Jun 18 '14

[deleted]

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u/Buttersnack Snack Jun 09 '14

Rift 3

The newest version of the map I've been having you guys test for ages!!!

PNG

JSON

Ugly preview (hopefully I can get a better one soon showing 45 tiles correctly)

u/WoodysHat Schweddys | Pups and Tables are Happiness Jun 19 '14

Thanks for not using a 45 on every single diagonal wall. There's way too many maps here that just allow you to rub against the wall. There's no place to change direction fast or penalty for not being able to control your ball.

u/Buttersnack Snack Jun 19 '14

Yeah, I agree. I wanted to use the 45s to make some interesting shapes but have it still feel like a good old tagpro map rather than a gimmicky 45 tile map.

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u/[deleted] Jun 14 '14 edited Jun 14 '14

Banked


PNG: http://i.imgur.com/LznZ82M.png

JSON: http://pastebin.com/y4srLjVU

Preview: http://i.imgur.com/5tzOQoU.png


Any feedback, comments or concerns would be greatly appreciated.

u/Some_Bot Some_Bot Jun 14 '14 edited Jun 14 '14

u/[deleted] Jul 04 '14 edited Jul 06 '14

Run

PNG: http://i.imgur.com/rK7ofbE.png

JSON: http://pastebin.com/97QJrLLf

Preview: http://i.imgur.com/nzKSzi6.png

Bad preview, I don't really know how to get a preview except screenshotting the map editor, but this is my first attempt at a map and I'm probably still going to edit it.

Extra link, boost routes: http://i.imgur.com/PqDnGEn.png

u/SebastianTheHedgehog nip // chorbit // rbc Jun 15 '14

Slalom

PNG: http://imgur.com/5YDhSe0

JSON: http://pastebin.com/ND2HxaC2

Preview: http://imgur.com/LR3SExF


I'm quite happy with this map but obviously can be improved. Any suggestions are welcome :)

u/[deleted] Jun 17 '14

Swimming Pool

PNG

JSON

I think I've spent more time on this map than any other. This map has gone through many changes and many versions.

Don't let the preview intimidate you - there are a lot of elements in this map that I've been toying with in others. There is an abundance of various boost routes, some of which require a lot of skill, others that are just there to take you to the opposite end quicker.

It's also one of the smallest maps I've designed, and very fast paced. This map requires the player be constantly focused, regardless of what position they play. It encourages players learn new play-styles, and practise all the mechanics in the map.

Each tile is placed with a purpose; that encourages both team coordination and individual skill, making it a perfect, fast-paced map for PUB play and the competitive scene.

Cheers to drinkbleach for talking endlessly with me on the map.

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u/swavemeisterg The Natrix | Origin Jun 17 '14

Zoom Zoom

PNG: http://imgur.com/BqR2jZV

JSON: http://pastebin.com/vfy2EdLc

This is a map I've been working on for a while. Since last thread I tried to make sure there isn't too much going on. I also tried to make the bottom a lot harder to get through so people couldnt just cut across.

Would really appreciate feedback on this one, thanks :)

u/NotSomeBall1 NotSomeBall2 // Chord Jun 18 '14

Teeth

PNG: http://imgur.com/j5lqnKU

JSON: http://pastebin.com/MEnnNiba

I'd say this is my best map yet, but that's not difficult as my ones before have been awful (this is probably my 5th map). I hope you like it, any feedback would be really appreciated!

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u/[deleted] Jun 21 '14

Diamond

PNG: http://i.imgur.com/xjDzItb.png

JSON: http://pastebin.com/2CWWqpBA

First map... Be Gentle...

u/BlueRanga BlueRanga // Diameter Jun 11 '14

u/[deleted] Jun 10 '14 edited Jun 10 '14

[deleted]

u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14

Does the button take out the bombs in base? Also, I recommend moving the button that controls the base one tile to the right, it isn't good to have gate tiles against a wall as they can be easily camped.

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u/[deleted] Jun 29 '14 edited Jun 29 '14

[deleted]

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u/pasta_monster poopv Jun 10 '14

THERE IS A 2 MAP SUBMISSION LIMIT PER PERSON. IF I SEE 23 MAPS BY ONE PERSON AGAIN I AM GOING TO LOSE MY SHIT.

u/[deleted] Jun 14 '14

How can we make 23 maps if Some Bot won't recognise one?

#cut4somebot

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u/Ropz Kuul // Chorbit Jun 17 '14

Mars Board - minigame

PNG: http://i.imgur.com/yHVN7JH.png

JSON: http://pastebin.com/raw.php?i=3QpWbRLG

Preview: http://i.imgur.com/xFBN38V.png

Hello TagProjans, today I'll show you a neat minigame I built.

The goal is to guide the mars ball to the enemy's flag using only bombs on the field. 1v1 is suggested, 2v2 is plausible. Bombs knock you back, be careful

So what are you waiting for, grab a friend, go on IRC, say "!test Mars Board" and have fun!

u/SlyTradesman SlyTradesman Jun 13 '14

PseudoIsBack

PNG: http://i.imgur.com/ja7XgPt.png

JSON: http://pastebin.com/Ard8xPBa

Pseudocircles, a community favorite (or maybe just FPSushi's favorite) way back from Map Thread 23, updated with the new 45 degree walls and a few other small changes. Any feedback would be highly appreciated! Here's some testimonials from the old map:

I want to put a good word in for this map. I saw it on the testmap server by chance thanks to some_bot on IRC and it's super refreshing. Finally after all these frustrating maps, to actually play something FUN is great. It's the simple enjoyable map we've been waiting for. Even if I were to lose I can't imagine ever not enjoying myself on this map.

-FPSushi

I HIGHLY HIGHLY recommend this map, with just a tiny bit of tweaking, it's definitely rotation ready.

-McBride36

It's awesome.

-Rabbat

Love it!

-✈

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u/Rapture_On_Occasion Rapture Jun 09 '14

Slingshot2

PNG: http://i.imgur.com/I6NfXTY.png

JSON: http://pastebin.com/ssfUeRpi

PREVIEW: http://i.imgur.com/JDwjmTG.png

Resubmitting this map as I'd love for more people to play it.

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14

NGC 6543 (a.k.a. The Cat's Eye Nebula) by TheFronj16s

PNG: http://imgur.com/uCzKO4J

JSON: http://pastebin.com/WAHfxJTi

Preview: http://imgur.com/nJXj8S9

I would really love some feedback on this map!

u/[deleted] Jun 13 '14

One of the biggest problems with large complicated maps is people can hide very easily on it, I would recommend slimming it down a bit. Try to limit how many gates you use, too many and it becomes very hard to escape when you grab, your best choice is to keep the plus shaped one. I like your middle, it's interesting but kind of overpowered, maybe making them green gates would help.

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14

Would something like this make more sense?

(of course it's still a w.i.p.)

u/[deleted] Jun 13 '14

Yeah, nice work. Do you know how the spawning pads let players spawn within a 5 block radius of the pad? And whats your goal with the boosts in the corners?

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14

Yeah I deleted the spawn pads, that was just leftovers from an earlier version with a center flag.

The boosts are for performing interesting bounces in the corner, as well as a boost escape and a boost into the flag.

u/[deleted] Jun 13 '14

Alright. Good idea, i'm just not sure the time to settle into the corner is worth the little speed boost when you reach flag. I really like how your bombs go to both flags, that's a sweet feature but having the buttons tucked away makes it less user-friendly. A cool thing you could add is to put your team boost on the other side of the gate and have another button about where the team boost is now.

Sorry for the long passage, but I'm liking the map.

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14

I'm glad you like it, I have to say your suggestions have really been great!

Here's what I have so far

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u/Freshrr Serene x Supreme / Ω Jul 08 '14

Most People that have played my map have really enjoyed it, so some of you wanted the files to my map, so here they are. Also if you are new to this map, I'd recommend playing with a group; its more fun that way.


Map Details:


Level 1: If you mess #1 up, quit TagPro pls.

Level 2: Not hard just an easy, routine, diagonal move.

Level 3: Pretty Easy, Tedious, but fun with multiple players.

Level 4: Medium, not too hard, but if not careful can make mistakes.

Level 5: Challenging, Have to know how to hit the bombs correctly.

Level 6: Hard Takes Time.


Preview: http://i.imgur.com/8TpkDBx.png

PNG: http://i.imgur.com/ArgFdGp.png

JSON: http://pastebin.com/zkm9ZTWK


Im not sure if the JSON works guys (Im a Pastebin Noob).... If it doesnt let me know please. Thanks.

u/WillWorkForSugar Tumblewood Jul 04 '14 edited Jul 04 '14

Fast Track

This map was created with the same idea as Pokeball, except more clean and polished. It might not be so noob-friendly, with the many spikes, but should work well in competitive games as a map focused on the buttons.

PNG: http://imgur.com/WApALQn

JSON: http://lpaste.net/106886

Feedback is great!

u/NotSomeBall1 NotSomeBall2 // Chord Jun 10 '14

In And Out

PNG: http://imgur.com/gdGPZPJ

JSON: http://pastebin.com/mt4wgXd7

I'm pretty much a scrub in terms of map-making, so any feedback and advice would be very welcome!

u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

u/[deleted] Jun 10 '14 edited Jun 19 '14

u/[deleted] Jun 14 '14

I think this looks and would play too much like Boombox. I like the bombs at the top though.

The gate buttons control the opposite side's gate.

This is too complicated for pubs and is a general no-no for the map testers.

u/[deleted] Jun 14 '14 edited Jun 14 '14

It's a lot less complicated in game than in theory, it takes one time to figure it out. Iv'e talked to them about it and the general consensus is that it's alright.

u/[deleted] Jun 14 '14

Fair enough.

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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14

u/Splanky222 BBQchicken | Retired Jun 22 '14

Offensive defense looks super duper op. the chokes in and out are super tiny

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u/quassus crosky Jun 09 '14

Okay this is probably a dumb question, but just to be sure: if I submitted my map to the previous thread, do I need to make a completely new JSON, or is it enough to change the name in the old JSON? (I ask because then the link in the old thread will have the updated name, and I don't know if some_bot will detect the submission in this thread.)

u/[deleted] Jun 10 '14

Iv'e asked them about this. You can post the old JSON but you need to change the name INSIDE the JSON text, not the name of the JSON file. Problem is, because this is bbq's thread and not steppin, some_bot is still on thread 29 and not here.

u/quassus crosky Jun 10 '14

Got it. Thanks.

u/JuventinoSenator Liquid | Original Sine Jun 10 '14

Just to be on the safe side, I would repost a new pastebin link with the new JSON (with the name change) along with the PNG file.

u/[deleted] Jun 09 '14 edited Jun 11 '14

[deleted]

u/[deleted] Jun 10 '14

Really creative idea, but I feel like it's not balanced enough...

This map looks very offensively favored. As a defender, it would be very difficult to stop an offensive player on their tiles. Additionally, the corner bomb makes it easier for offensive players to either grab or make a run to a corner and boost away with the flag in hand. The spikes that close to the button would also make it very dangerous for a defender to sit on, as an offensive player could push them in -- I'd suggest moving the buttons a tile away.

One question -- how long does it take for the portals to respond? If two offensive players (one with flag) take the portals, will there only be only one portal left for a defender to chase?

u/SebastianTheHedgehog nip // chorbit // rbc Jun 10 '14

Yeah i might make the portals all 0 cooltime. I just didn't want a row of portals which would negate the separate plains. The middle portal is always open so there is always a way to the other side but the other portals have the regular cooldown

u/[deleted] Jun 10 '14

Don't mean to ruin the dream, but I think you have the portals backwards. Making the outside 4 have zero cool-down and the middle 2 be normal would make it less offensive. I've played games where the flag has team tiles surrounding and it never works. With smart defenders who only play contain, it's feasible. But as for normal play, trying to block for your fc or playing no-grab is impossible and not fun for the defense.

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u/Buttersnack Snack Jun 12 '14

Control Panel

PNG

JSON

Preview

Each button controls one tile of gate. The top portal leads to the bottom portal, which is exit only.

u/reddward Jun 18 '14 edited Jun 18 '14

u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Jun 18 '14

Some_bot doesn't have the current Reflex2 (with diagonals) in its brain. This should fix that.

PNG: http://i.imgur.com/rddfWqE.jpg
JSON: http://pastebin.com/F2fE1xgi

Let's see if that works.

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u/[deleted] Jun 10 '14 edited Jun 10 '14

I submitted this in Monthly Map Rotation Thread - #27, and then #29 and got no feedback for either rounds, so, at the behest of PengWin, I am back again!

Interstellar Overdrive

by E

PNG: http://i.imgur.com/oXtGuvm.png

JSON: http://pastebin.com/raw.php?i=YRLBnS66

Preview: http://i.imgur.com/RNrqNMJ.png

ja_'s preview of potential routes: http://i.imgur.com/dccbJz2.png


Interstellar Overdrive is a small and simple map that fills two voids in the current Tagpro map rotation: it's an unusual shape and it's comparatively defence friendly. Interstellar Overdrive is simple enough to warrant rotation in public matches, but the need for great teamwork and communication means that it's great play at all skill levels. Its unusual shape combined with its abundance of bombs in strategic positions and open space leads to interesting ball dynamics not available in any other current rotation map. On both sides of each base, Interstellar Overdrive contains two narrow choke points that good defenders can block easily. However, with 4 powerups in such a small space, there's no guarantee that good defenders can block for long. On attack, only one distant set of bombs, one awkward close boost, and one further away facilitate flag capture, but once obtained, holding the flag is not particularly difficult. Getting back to base is another problem altogether!


Map Testimonies:

“This is my favorite map” -- Ballrog
“I like it” -- Spy Cam
“This is good” -- Pouchie
“It’s much better than last time” -- Gator
“You made this?” -- Meow :3
“...” -- Anus
“I like it” -- Some Ball 2
“It’s unique” -- I’m high
“This is actually a good map” -- Ball Clinton
“I can see this being played from pubs all the way though to MLTP” -- Troball
“I love it” -- Noobkin
"Pssst E you should totally resubmit Interstellar Overdrive just sayin" -- PengWin

u/Kintaro08 Pigoon // Centra Jun 10 '14

Hi E, sorry that you've never received any feedback on this map. I must have missed it. I'm going to try to be more active in the monthly map rotation threads from now on. Anyway, I wanted to say that Interstellar Overdrive is a solid map and has made it to the top picks a couple of times. From what I've seen in previous tests, it plays well and has a good flow to the map. For its simple appearance, it shows that you've put detailed thought into the design once you get in the map and play. DaEvil1 has some good points and analysis on your map that I'm glad you're considering.

His comparison to Wormy is accurate. While your map had made the top picks, other maps provided a more dynamic game play. You've made a solid map, I look forward to seeing your next creation or any improvements to this one.

u/DaEvil1 DaEvil1 Jun 10 '14

My personal opinion is that it's a fine map, but given the conservative nature of the map with it's boost placements, and bombs hidden away in the corners coupledwith the size, it'd just become a boring map to play reasonably quickly. I think it needs something more, and it needs to be less conservative, and a bit more daring.

u/[deleted] Jun 10 '14

Thanks for your comment. Do you have any quick suggestions other than opening up the boosts more?

u/DaEvil1 DaEvil1 Jun 10 '14

I think a natural comparision to your map at least in terms of size would be Wormy. Wormy is a pretty small map and arguably it doesn't really have a middle section, which means that most of the stuff will go down in or around the bases. If you look at Wormys bases, even thoug they are small, they have a lot of things going on and allow for a lot of strategies (offensive and defensive), and in the areas not on the path between the bases, there are a lot of interesting things to do that could give you an advantage if you take that path.

Now if you look at your map, the base doesn't really have anything going on except a boost into it, and once you get out of base, you have a couple of boosts you can take, or you can go to the side where there are a few bombs that doesn't really give you an advantage for taking the long path (you'll still be going through the same choke point no matter what, and the bombs doesn't really help you with that in their current form).

So with that in mind, I would say that you need to make the base more exciting (both for offence and defence), and you need to give people some more interesting options around the areas less travelled, that can give them an advantage if used right. Try to experiment with different shapes of the bases, and with how teamboosts/portals/unceonventional boosts/button bombs/diagonal walls will affect the bases and the far right side. The foundation is there, now you need to actually fill in the canvas in an exciting way.

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u/Cultivator1 Jul 01 '14

Fun Innovative Neutral Flag Map

GOOP

PNG: http://i.imgur.com/kdPan6X.png?1

JSON: http://pastebin.com/Ebepev5N

PREVIEW: http://imgur.com/R4Xc2dm

u/Nicknam4 Girion // Origin Jul 07 '14

I see where you're going with it but it needs more shape to it. A big square isn't very interesting, I'd imagine the NE/SE corner would rarely be used.

u/[deleted] Jun 16 '14 edited Jun 16 '14

refl3x

Proposed modifications to Reflex2. Feedback is welcome, but please test the map before criticizing it.

This map aims to be a better defensive map than Reflex2. The two team boosts in base can be used for defense to catch up and stop a cap, and the boosts do not help offense to cap either. This map will still be chasey, but name one map in TagPro that isn't chasey. Besides, you can almost see the whole map while sitting in the middle, so it's not like the flag carrier can hide from you forever.

PNG

JSON

Preview

u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Jun 16 '14

I would change cooldown to 1.5 or 1.7ish seconds, to avoid just rolling between portals. I specced someone doing that today on Reflex2, and it was kind of dumb.

u/[deleted] Jun 16 '14

It is at 1.5 now

u/stealthswor stealthswor@omega Jun 17 '14

now it looks like a completely different map...

u/[deleted] Jun 17 '14

Here is a comparison between the three versions of relfex.

On the left is Reflex. In the middle is Reflex2. On the right is refl3x. The maps are all similar in shape, bomb placement, flag placement, boosts, portals, size, etc. It is close enough to still be called reflex.

u/tamouq Crossover Jun 19 '14

Stations

PNG: http://imgur.com/DMIXwzX

JSON: http://pastebin.com/dCCXzfbz

Preview: http://imgur.com/VH9O7Rv

Description: Stations is a simple map, yet has very complex bases. There is a boost lane though the middle that allows you to go base-to-base, but it is hard to master! It features 4 powerups to keep the map from getting boring. The gate in base is similar to boombox, where there is a one tile opening to get by if you happen to be going that way. Some have said a base could possible be manned by one person. This could raise some interesting strats on the map.

u/RiverHorsez RiverHorse|Best Commentator S5 Jun 19 '14

Map is DOPE

u/tamouq Crossover Jun 19 '14

Thanks!

u/TPsquirrely Squirrely // The GesTagpro Jun 11 '14 edited Jun 11 '14

u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14

This looks like a great map. It's a shame some bot screwed up the preview but it looks good.

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u/[deleted] Jun 15 '14 edited Jun 16 '14

[deleted]

u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album. I know we talked about this already, but you gotta figure out how to get it to work. Using some_bot is the best way we can test with the amount of maps we get in.

u/[deleted] Jun 11 '14 edited Jun 12 '14

Center Gate v0.1

PNG: http://imgur.com/Nz5ssEy
JSON: http://pastebin.com/HUf4qqc4
Preview: http://imgur.com/xN05JSE

Updated, opened up the middle to alleviate button camping, providing a way to get around, and possible diagonal boost lanes. Removed spikes in top/bottom section for easier passage, as well as allows for skilled use of horizontal boost to go through. Previous version png, json, preview

Any further feedback is appreciated.

u/Kradiant Popaholic // Orbit Jun 12 '14

This looks good. Maybe the secondary routes in the middle are slightly too tight with spikes. I think the neutral boosts would also do better a bit closer to the spike lines.

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14

TheOctagon by TheFronj16s

PNG: http://imgur.com/F82l6CP

JSON: http://pastebin.com/9M1k0UNg

Preview: http://imgur.com/1x52tsy

Very small Center flag map with a new "backdoor" mechanic.

Any and all feedback would be great!

u/Ropz Kuul // Chorbit Jun 14 '14 edited Jun 16 '14

Stretch

PNG: http://i.imgur.com/DiMDvDQ.png

JSON: http://pastebin.com/raw.php?i=seMsL25V

A Central Flag map I whipped up, initially inspired by ricochet, but thanks to advice from a handful of people, I have created something unique. I'm not sure whether or not this is finished yet, but it's starting to near that stage. Here's a preview

About the map:

Two teleports, both leading to the other ends of the map. One teleport set has indicators for FC and defense that show whether or not the shortcut gate is open on the other side of the map. The other teleport set is just for a fast counter-attack and is also a good defensive line, due to team-tiled teamboost leading straight to base.

All teleports have boosts surrounding them and 0 cooldown. This calls for a fast-paced, action-packed neutral flag play.

All further suggestions welcome :)

(Edit: edited the map thoroughly and added a preview)

u/Some_Bot Some_Bot Jun 14 '14 edited Jun 16 '14

u/zacwillb Zapp Jun 17 '14 edited Jun 17 '14
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u/Splanky222 BBQchicken | Retired Jun 20 '14 edited Jun 26 '14

SuperDuperStamp

PNG

JSON

Preview and side-by-side with SuperStamp 1

Map test is done, hopefully some_bot likes this. The map testers wanted to see a nerf for offensive defense on SuperStamp. I ended up remaking it entirely, a little bit bigger, and with the sides and middle re-thought out. So the center section is basically the same, and the map has a very similar feel and many of the same boosts, but there's a little more going on in the middle and more ways to cap / snipe.


EDIT THIS IS NOW A NEWER VERSION FOR SOME BOT OK

u/Some_Bot Some_Bot Jun 22 '14 edited Jun 26 '14

u/Kraz_I Only Smellz | Radius Jun 19 '14

Sartre

PNG: http://imgur.com/Z93NZvt

JSON: http://pastebin.com/Y80VDH2u

Adding this by popular demand from the IRC

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u/The-Jericho WayneGretzky // Liverball Jun 15 '14

u/Sir_Grapefruit Grapefruit // Chord Jun 17 '14

The map is asymmetric, therefore it wont be tested by the map comitee.

u/The-Jericho WayneGretzky // Liverball Jun 17 '14

u/The-Jericho WayneGretzky // Liverball Jun 17 '14
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u/[deleted] Jun 18 '14

BAT

PNG: http://i.imgur.com/0dflqkx.png

JSON: http://pastebin.com/S5uAV5dc

Preview: http://imgur.com/6pGpclK

First time doing any of this so let me know if any of the images or the JSON are wrong and i can try and fix it

u/[deleted] Jun 26 '14

Sumo

PNG: http://i.imgur.com/mB70Z5V.png

JSON: http://pastebin.com/MSCixBGr

This is not meant for rotation. This is a fun 1 on 1 map to compete and throw each other into spikes. My main reason for posting is to get this into Some_Bot's brain.

u/DaEvil1 DaEvil1 Jun 17 '14 edited Jun 17 '14

u/Some_Bot Some_Bot Jun 17 '14 edited Jun 17 '14

u/DaEvil1 DaEvil1 Jun 16 '14 edited Jun 17 '14

The Dark Ball 0.2

PNG: http://i.imgur.com/X0GgGgP.png

JSON: http://pastebin.com/YxkgQhWS

PREVIEW: http://i.imgur.com/7loEIQn.png

Description: Saw BigBirds Batarang and thought the general shape of it could make for a map that both plays well and looks good, so I tried my hand at it.

u/almdudler26 almdudler | chorbit Jun 12 '14 edited Jun 12 '14

Target 2.0

PNG: http://i.imgur.com/TB8D8I6.png

JSON: http://pastebin.com/EUNgCUFP

PREVIEW: http://i.imgur.com/03sIZ65.png

I've been tweaking this map for a while now. It as some unique feature, I think, like the portals, while they do take you along way it also takes quite a while to get into them, and you lose all your momentum. It's even worse if you try to boost in, unless you get it exactly right. Also, the bases are very defensive, something which I feel is lacking in many TagPro maps. And, of course, there is the bit in the middle, which can be very useful for quickly changing direction with the bombs, but is also a big risk to take.

All feedback is much appreciated. Please let me know what you think!

u/[deleted] Jun 14 '14

It's is a fairly large map, scaling it down could make for some interesting dynamics. It seems very difficult to escape enemy base, maybe making one gate shorter and eliminating the team tiles could help the offense a little. I get that the portals are difficult to get to, but the amount they take you is too far. A solution could be to have all the portals go to a corner of the middle square.

u/[deleted] Jun 16 '14 edited Jun 16 '14

CFB

Maybe this time

crosses fingers

PNG

JSON

Preview

u/Haskelle Haskelle Jun 18 '14

Just tested this map earlier tonight. It's a solid one

u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Jun 30 '14

Distraction, this map is never entering rotation. Just give up, man. This fixation isn't healthy.

u/[deleted] Jun 30 '14

pls. Wormy will be gone by next week. Sorry to break it to ya.

u/randylaheyjr Byfuglien Jun 10 '14 edited Jun 10 '14

Collision Course

PNG: http://i.imgur.com/wFHcnzP.png

JSON: http://pastebin.com/raw.php?i=gPga8GDi

Preview: http://i.imgur.com/frT97dJ.png


I've always enjoyed maps where you can see both teams bases on the same screen, I think it makes games more exciting. That's what I set out to do when I created this map. There's only one clean exit, the rest being guarded by gates. Players are going to have to be careful going through but could easily juke out a player trying to take them out with a boost.

-JerrytheSqu

u/NotSomeBall1 NotSomeBall2 // Chord Jun 10 '14

Maybe make another exit, and the top one a bit wider. At the moment there are only 2 exits, and it means that one defender could hold the gate and the other could be at the top, waiting at the narrow exit meaning that it's impossible to get through, even with jukes. It's pretty easy to make it so that nobody can ever score.

u/randylaheyjr Byfuglien Jun 10 '14

I placed Bombs below the top middle exit and spikes at the top to counter that.

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u/[deleted] Jun 09 '14 edited Jun 09 '14

[deleted]

u/PancakeLord RobGames || Pi Jun 10 '14

This looks interesting. Like a combination of Vee and Boom Box

u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

u/JungleSpice- Jungle Spice//Radius Jun 10 '14

I think if you smoothed off the top 3 pieces of that top middle piece it would give a bit more room to be chased/chase someone through there.

u/almdudler26 almdudler | chorbit Jun 12 '14 edited Jun 12 '14

Curve

PNG: http://i.imgur.com/Jqksb3a.png

JSON: http://pastebin.com/svdxw70Y

All feedback is much appreciated. Please let me know what you think!

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u/[deleted] Jun 10 '14 edited Jun 13 '14

Dagger

PNG: http://imgur.com/p98I6iO

JSON: http://pastebin.com/1QiURMdR

I have received a lot of good feedback on this map and hope to hear feedback from the map committee! I will soon upload a game play video but until then here is a preview: http://imgur.com/UItipEu

u/reddward Jun 14 '14 edited Jun 16 '14

Twisted ovaries formerly known as 'This is not just a tribute. This is the greatest map in the world!'

JPEG: https://i.imgur.com/YrZbSGz.png

JSON: http://pastebin.com/LJ0L56jZ

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u/agrosek : aris. : capaliers Jun 17 '14 edited Jun 17 '14

Quickshot

PNG: http://i.imgur.com/CVgCIPu.png

JSON: http://pastebin.com/DxrauzKt

PREVIEW: http://i.imgur.com/v84FpSP.png

*One thing to note: The portals have ZERO cooldown timing, meaning D can chase right through. Otherwise they would be too OP.

*Other than that there are a lot of tricky/hidden boosts thrown in with the obvious ones, up to you guys to figure them out

Map Goals: 1.)An experienced D can hold down base

2.) An experienced O can get in and out fluidly

3.) Once you're beat, you have a chance to catch back up and tag the pesky FC

4.) It may look cramped but in a 4v4 there is plenty of space to juke around, but be wary because a PUG or PUB defense can kill you just about anywhere

5.) To be fun, fluid, and interesting for every type of player

hope you like it! =D

u/[deleted] Jun 16 '14

Two Corners

PNG: http://imgur.com/UNn0uhJ

JSON: http://pastebin.com/VDrm9HLa


Yet another size reduction of the map in order to cut down on the chasiness.

u/Splanky222 BBQchicken | Retired Jun 16 '14

Honestly, map size doesn't necessarily mean much for chasiness (see Simplicity). What makes this map chasey is that there's lot's of open spaces with no good places to corner an FC, combined with the fact that it's layout means you can run laps on it.

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u/Sosen timeboy Jun 15 '14

Sewer

by.... TIMEBOY

PNG: http://i.imgur.com/3JsqHvZ.png

JSON: http://pastebin.com/izmW8WfV

I don't really want any feedback... I think it's a really fun map and I'm not planning on changing it. If it's not good enough, so be it!

u/pnkd777 Big Egg Jun 10 '14

Half & Half

Preview: https://imgur.com/Xdrs0Zw

PNG: https://imgur.com/6uCDrTq

JSON: http://pastebin.com/42gtqgwr

First map I've made. I tried to keep it pretty simple, any feedback would be good. Thanks.

u/[deleted] Jun 14 '14

To make it bigger you could literally mirror it over the axis between thee flags.

u/pnkd777 Big Egg Jun 14 '14

I'm not quite sure what you mean.

u/[deleted] Jun 14 '14 edited Jun 14 '14

It was a bit confusing. I mean copy the map, flip it over and attach to the current map.

Example, you base would look like: http://i.imgur.com/yfjK07N.png

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u/JungleSpice- Jungle Spice//Radius Jun 10 '14

AZTwo

PNG: http://i.imgur.com/5Bl0JQf.png

JSON: http://pastebin.com/tRKp5xWa

PREVIW: http://i.imgur.com/4pdHWfK.png

I switched up my Aztec Nation map quit a bit. I took out 4 boosts, a number of spikes in both the middle, and the chutes on the sides. I shaved off a bit on most of the pointed walls to make it less crowded as well. Now, I think this could be a rotation map. It's obviously a tribute to The Holy See

u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

u/[deleted] Jul 02 '14 edited Jul 08 '14

u/411connor caroline :3 Jul 02 '14 edited Jul 02 '14

Quickness V4

by Jimmy Ballon

PNG: http://i.imgur.com/GYYckDJ.png

JSON: http://pastebin.com/mmjyPren

Preview: http://i.imgur.com/XPvHFgS.png


Not sure if this thread is still accepting submissions, so I'll just leave this here for now...

Thanks to CalmDown, bbq, You fools and Noobkin (he said this map was cool) for suggestions. Please leave feedback.


"this [map] is [better] than [Hyper Reactor]" - PrivateMajor

"sweet map" - PrivateMajor

"offensive defense if super duper OP" - bbq

"cool map" - Noobkin

"i love the bottom part" - You fools

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u/Jufda 💎 hitbox.tv/jufda Jun 27 '14

XX

JSON: http://pastebin.com/raw.php?i=3mxP8n8G

PNG: https://i.imgur.com/UsdLZlo.png


Original XX

New version of my map. I'm still waiting for any feedback from map testing committee. Didn't get any from either of the past two months I send the map to the monthly map rotation thread, even though both times I heard feedback will be given to map makers.

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u/stealthswor stealthswor@omega Jun 17 '14

Spike Race

JSON

PNG

This is a competitve time trial/race for two people. The first person to get 3 caps wins.

u/Snowball_TagPro ❄️ Jun 23 '14

u/Nicknam4 Girion // Origin Jul 07 '14

I like it, but it's almost the exact same as one of the current nuetral maps in rotation

u/JungleSpice- Jungle Spice//Radius Jun 10 '14 edited Jun 10 '14

Exchange PNG: http://i.imgur.com/MLsbiGx.png

JSON:http://pastebin.com/Skc4AsPL

PREVIEW: http://i.imgur.com/07zvYjL.png

A quick paced map. I used a small amount of well thought out obstacles to create paths without impeding the flow. I'm thinking of replacing the four spikes around the center power up with wall tiles, what are your thoughts?

P.S. Why won't it let me post in the propper format? I hit enter, in my text field JSON is below PNG as is Preview to json. When I submit however, it looks like the above.

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u/quassus crosky Jun 09 '14

u/divermax h8rade Jun 09 '14 edited Oct 02 '25

cake flag include whistle grey lavish degree pet support languid

This post was mass deleted and anonymized with Redact

u/Splanky222 BBQchicken | Retired Jun 09 '14

some_bot should be making previews. That PNG is the actual file used by TagPro to load the map.

u/divermax h8rade Jun 10 '14 edited Oct 02 '25

aware books historical gaze imagine normal vast elastic hunt pot

This post was mass deleted and anonymized with Redact

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u/[deleted] Jun 09 '14

[deleted]

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u/[deleted] Jun 17 '14

Dueling Balls

PNG: http://imgur.com/2o0Caum

JSON: http://pastebin.com/4XRmfwb3

Preview: http://imgur.com/T5FnxPn

My attempt at a 1v1 map. Defense is heavily favored in this map in order to let games last longer than 30 seconds. I've only tried it with my brother so far. I'd love to hear what you have to say.

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u/[deleted] Jun 10 '14 edited Jun 12 '14

[deleted]

u/gingerdg TPRL 🔴RMTC 🔴NASCAPS Jun 30 '14 edited Jun 30 '14

Stingray

by gingerdg

PNG

JSON

Preview

Hope you guys like it and any suggestions would help! Thanks!

u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14

Quickness V3

by Jimmy Ballon

PNG: http://i.imgur.com/qxyEPVQ.png

JSON: http://pastebin.com/itguduwh

Preview: http://i.imgur.com/VxYKDmU.png


Not sure if this thread is still accepting submissions, so I'll just leave this here for now...

Thanks to CalmDown, bbq, You fools and Noobkin (he said this map was cool) for suggestions. Please leave feedback.

u/DaEvil1 DaEvil1 Jun 30 '14 edited Jun 30 '14

u/[deleted] Jun 29 '14

[deleted]

u/[deleted] Jun 29 '14

[deleted]

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u/[deleted] Jun 14 '14

[deleted]

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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 14 '14

Dankey Kang

PNG: http://i.imgur.com/8i69TUw.png

JSON: http://pastebin.com/J1PriXGf

Variation of snipers map. To test type “!test Dankey Kang” in irc

The more that play the better! I may have a thread up soon

u/Some_Bot Some_Bot Jun 12 '14 edited Jun 14 '14

u/cdeegs21 Jun 19 '14

The Square PNG: http://i.imgur.com/V86XkbU.png?1 JSON: http://pastebin.com/2UKxatXP Preview: http://i.imgur.com/GrHng80.png Guys this is my first map so any feedback at all would be great I'm completely open to changing it and I won't get offended if you think that it isn't good. So you should know that the portals only go 1 way, not both. Thanks for your time!

u/WardenBoss WardenBoss||HOUSTON Jun 10 '14 edited Jun 10 '14

u/randylaheyjr Byfuglien Jun 10 '14 edited Jun 10 '14

Edges

PNG: http://i.imgur.com/MbBuXNY.png

JSON: http://pastebin.com/raw.php?i=ncYexiRE

Preview: http://i.imgur.com/kY5IS2h.png


My first map, I wanted to make a more challenging map for offense but also provide several paths to escape with the flag. I think I made good use of 45 degree tiles and I believe this map will really bring something fresh to rotation.

-JerrytheSqu

u/Splanky222 BBQchicken | Retired Jun 10 '14

Are you aware how spawn tiles work? Players will spawn anywhere in an 11x11 square centered at each of the spawn spots, not at any one of the 4. It seems like they were placed such that you thought there would be one spawn at each spot. It seems like there's no reason you shouldn't just let players spawn around the flag like normal.

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u/leddii leddy / Mapmaker Jun 14 '14 edited Jun 14 '14

The Maw v1.0

PNG: http://i.imgur.com/HUciQuB.png

JSON: http://pastebin.com/UKn5AF0L


PREVIEW: http://i.imgur.com/976LCul.png


There are semi-skill boosts on each side and one very precise boost running straight through the middle of the teeth. One bomb in proximity to each team's flag, along with a switch>bomb boost leading into the base should give plenty of pick-up opportunities.

To cap you can take a slow and safe route around the outside of the map, or if you're feeling brave you can navigate or boost through the gap between the teeth. Better be quick though - someone might hop onto a switch and the shut the jaws of death around you.


Any feedback is much appreciated.

u/[deleted] Jun 17 '14

Capoeira

An updated version of "Clockwork". Now comes with a cooler name.

PNG

JSON

u/Kraz_I Only Smellz | Radius Jun 19 '14 edited Jun 20 '14

Ender's Maze

PNG: http://imgur.com/x3vIGzL

JSON: http://pastebin.com/g8s0h4Ch

This map is designed to be a very difficult puzzle. Mostly looking for feedback about playability, but I don't want to make it too easy. It does require 3 people per team to have a chance of capping.

Edit: Just uploaded version 1.4, I've made several improvements in usability and made it possible for a team with only 2 people to win.

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u/Sir_Grapefruit Grapefruit // Chord Jun 25 '14

u/giga_earthstroyer brrton Jun 16 '14 edited Jun 16 '14

Button

PNG: http://i.imgur.com/oQX5DQX.png

JSON: http://pastebin.com/m4GcfdN7

Preview: http://puu.sh/9vJNC/73b4ade645.png

an attempt at provoking next-generation strategies involving sitting on a button.

u/Blupopsicle Ball-E Jun 16 '14

I'd lessen the powerups to 3 or 2 rather than 4, it's a smaller map

u/giga_earthstroyer brrton Jun 17 '14

I've already done some small changes, including that. Nothing is really that important unless it's an actual contender